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Commented
Posted a Comment: Jul 9th, 2015
"You know who benefits really much from those AP item changes? Mordekaiser!"
Commented
Commented
Posted a Comment: Jul 9th, 2015
"The classic 5 man short range vs Kog'maw, always finishes the same."
Commented
Posted a Comment: Jul 9th, 2015
"I tested a jungle GP build that seems to be very successfull, even while I sucked farming with Keg's or utilizing them in general.
skirmisher's sabre - warrior, boots of swiftness/mercury's treads, ravenous hydra, randuin's omen / (Black Market) Dead Man’s Plate, spirit vi"
Commented
Posted a Comment: Jul 7th, 2015
"New stuff added except MF rework and GP rework, as they are still rather confusing and need more time to be investigated. GP even forgot his Keg's."
Commented
Commented
Posted a Comment: Jul 7th, 2015
"His passive has a 15 seconds cooldown tho. Ultimate uprgade needs you to get 500 gold from Q. E is currently totally bugged as it does not appear at all."
Commented
Commented
Posted a Comment: Jul 7th, 2015
"Who will know how well W, E and R will scale with AP.^^ Still a weird kit tho, 1/2 screams tanky, 1/2 squishy."
Commented
Posted a Comment: Jul 7th, 2015
"Flesheater (Melee Only)
Recipe: Vampiric Scepter + Long Sword
Cost: 1460G
+20 AD
+10% Life Steal
UNIQUE Passive - Basic attacks build Flesh charges. After 5 basic attacks, the Flesheater active will be ready.
UNIQUE Active - Flesheater: Rip the flesh from target enemy minion dealing 20"