Awards Showcase






Show more awards


Commented
Posted a Comment: Jun 22nd, 2011
"Nocturne. THE best ganks in the game.
Trundle is also good.
They can both start with vamp scepter and jungle pretty safely if played right.
Gogo TheOddOne's guides! But replace the ArP quints he's recommending for AD quints. They make jungling way faster and with vamp scepter; way safer."
Commented
Posted a Comment: Jun 22nd, 2011
"{quote}"
Commented
Posted a Comment: Jun 22nd, 2011
"This thread is kind of a waste until we get the stats.."
Commented
Posted a Comment: Jun 22nd, 2011
"You only mentioned a small part of the path...
You also don't have AD quints, ya loser :P"
Commented
Posted a Comment: Jun 22nd, 2011
"Wayne's "thing" isn't mobility. It's her crazy lategame scaling. The %true damage. And Riot doesn't wanna nerf that, so they nerf other things instead."
Commented
Posted a Comment: Jun 22nd, 2011
"
He shouldn't be bad. I think one of my suggested builds should do just fine.
"
Commented
Posted a Comment: Jun 22nd, 2011
"{quote}"
Commented
Posted a Comment: Jun 22nd, 2011
"Yes, that's the path that is generally known as Stonewall's path."
Commented
Posted a Comment: Jun 22nd, 2011
"
1. They break even way too late. (what Temzilla said)
2. Flat AP quints ofc.
3. CDR/lvl glyphs are pretty decent, but don't b"
Commented
Posted a Comment: Jun 22nd, 2011
"Ignore Dante. Atma+Warmog is good on Nasus."