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Created a Thread In Theory Crafting & Ideation On: Jan 9th, 2014
steppe warrior - champion idea
I came up with a champion idea off a mounted warrior, striking hard with a charge and shooting arrows at his enemies while drawing back.
as my first concepts for champions tend to suck, ill keep...
Commented
Commented
Posted a Comment: Jan 2nd, 2014
"i like the concept, however, there are some points youll have to think about:
Q: the abilitie is somewhat OP early, as 100hp is somewhere near 25 percent of the enemies maximum health in the beginning, while it is pretty much nothing in late game.
i think maybe it should scale with you"
Commented
Posted a Comment: Dec 27th, 2013
"nice idea. is the time each bomb is on the field visible to the enemies? how about scaling the range of the detonation as well? i don't know how you could include it, but wouldn't the ability to put up fake bombs be cool?"
Commented
Posted a Comment: Dec 27th, 2013
"second rework up, but still far from perfect. iff you think it cant be balanced i might just pick up your suggestion for the ultimate"
Commented
Posted a Comment: Dec 23rd, 2013
"added E
i think improvements on Ult+Q enhance should be made on the armor and magic resist debuff (if any). just call me a number^^"
Commented
Posted a Comment: Dec 23rd, 2013
"the dodging by chance isn't something you should rely on, it's yust so you don't have to use your spinning when you don't want to too often...
range will be included, yes
"
Commented
Posted a Comment: Dec 23rd, 2013
"i'll try to include your points in the next rework, however the ability to jump by himself could also be used as an escape as it can be applied to own minions and corpses of your allies on the field as well."
Commented
Posted a Comment: Dec 21st, 2013
"some rework done..."