Commented
Posted a Comment: May 19th, 2014
"wether hes a digger or a hunter, you could give him an ability to bury himself, giving up on movement in favour of stealth and armour.
that would do for escapes as well as ambushes and sustain in teamfights."
Commented
Posted a Comment: May 19th, 2014
"I think it would be a good idea to have some kind of ability that forces an opponent to attack you. otherwise you'd probably loose your damage potential by beind ignored. such an abilitie could also be used to lure the enemie away from your squishy teammates"
Commented
Posted a Comment: May 19th, 2014
"This reminds me of one of my concepts.
you may want to look at it for further inspiration:
terrorizing the small"
Commented
Commented
Posted a Comment: Apr 14th, 2014
"EDIT: changed passive from "damage dealt since your last death" to "damage dealt since your penultimate death" to make her less vulnerable to a shutdown.
in fact, youd have to die without dealing any damage to comletely loose the buff, while she wouldnt be weakened at all iff sh"
Commented
Commented
Commented
Posted a Comment: Jan 13th, 2014
"Details for bow abilities:
barbed Arrow: W, target ability
shoots an barbed Arrow at the target, that is difficult to remove. The Arrow will stick visually to the hit unit, slowing it for 15/20/25/30/40 percent for 0.75/1/1.25/1.5/2 seconds.
the Arrow dissapears with the slow. The abili"
Commented
Posted a Comment: Jan 11th, 2014
"@soldier skin: i dont think a sniper riffle is suited for a meele fighter"
Commented
Posted a Comment: Jan 9th, 2014
"nice, how about Kappa Fizz?"