

Commented
Posted a Comment: May 29th, 2011
"+1"
Commented
Posted a Comment: May 29th, 2011
"Giving this a +1, don't agree with SOME of the stuff, but it's a really good guide with well-thought out reasonings.
Good job!"
Commented
Posted a Comment: May 29th, 2011
"In my opinion it really depends on the champion.
A Tryndamere WITHOUT an Infinity Edge is nothing like one with one, whereas, say, a Twisted Fate without a Rabadon's yet still hits relatively hard."
Commented
Posted a Comment: May 29th, 2011
"Hrm, interesting, I'd advise you to add that to your guide!
I'd recommend you to add a Last Whisper to your build somewhere if you are to have no ArP in your runes!"
Commented
Posted a Comment: May 29th, 2011
"Hrm, interesting, I'd advise you to add that to your guide!
I'd recommend you to add a Last Whisper to your build somewhere if you are to have no ArP in your runes!"
Commented
Posted a Comment: May 29th, 2011
"Yes.
MPen gives you higher damage both early AND late game, with your boots you should be doing true damage to squishies!"
Commented
Posted a Comment: May 29th, 2011
"Imo you should ALWAYS rush a Sheen, and as stated before, Tumble is the way forward when it comes to Vayne.
440 damage every 12 seconds < +75 damage (with only 100 AD, which isn't a lot considering you rush AD) every 2 seconds (PLUS more mobility AND Sheen Procs) (=450 damage)
I'd hardly call"
Commented
Posted a Comment: May 29th, 2011
"
I know, EU has to play on US servers like 1/10th of the matches we have due to there no"
Commented
Posted a Comment: May 29th, 2011
"Also, ArP runes give MUCH more damage than AD runes both early AND late game, especially when your E has bad ratios, when compared to something like Renek, and it's still better for him to get ArP. It doesn't "remove some of your burst early on" - if anything, it adds to it..."