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Choose Champion Build:
Spells:
Ghost
Exhaust
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Archived until further notice
For this guide not to fall down simply due to my life, I have decided to archive it until further notice. By the way, I thank all the people who supported it, from the commenters to renowned members of the community.
Decisive Strike has been tweaked and will be more useful as a mobility tool.
Courage no longer grants per-minion-kill defense boosts but amplifies Garen's stats instead; this makes low-defense builds more fragile. However, the values catch up as soon as you stack about 100 resistance, which is quite easy to achieve. It also grants 30% CC reduction while activated.
Judgment now scales on total AD instead of bonus AD. This transfers threat potential from early to late game as total AD also includes per-level gains, not only items. It can no longer be used as a defensive tool.
Demacian Justice now has a longer cooldown at rank 1 and a shorter at rank 3.
- Garen's base damage has been reduced early game and improved late game. His base HP regen has been reduced.
What this seems to mean concerning builds is:
- Offtank builds will most likely receive little impact. These changes will probably make them more tanky and scale a little better in late game.
- DPS builds might now (calculations are still necessary) no longer require to rely on auto-attacks, as
Judgment seems to scale better in late game. They will also probably require additional defense.
- Tanky builds will now be massively bulky and will deal slighlty increased damage.
IMPORTANT: Please take some time to read this guide instead of just looking at the items in the cheat sheet. And please do not downvote just because you don't like the items, runes and masteries in the cheatsheet: a detailed discussion is given below, read it and you will understand the choices I have made and the options I consider to be available to Garen. Do remember that this is a guide for a reason: it is meant to guide you, not to be a magical recipe to victory.
Although I am not the best summoner with any champion, I have been playing League of Legends for quite a long time. I have never left the casual gaming state, and my ranked Elo is far from being the best. However, I like thinking about what I could do to improve the builds I use for my favourite champions :)
This guide is about how I play Garen, who was the very first champion I mained on LoL. It was firstly inspired by the guide by RusPiglets on Leaguecraft, and later on by Seviseth's and Palthios's guides.
This guide presents three ways of building Garen. The tank approach, best for newcomers to League of Legends, is the way I started playing Garen. Then I switched to an offtank style and I designed the build I named "Classic"; based on Seviseth's guide, I spinned an "Early Atmog" offtank build from my classic build. Later on, I took a look into Palthios's hard DPS build and I finally decided to mention it in this guide. Each build is suitable for a different level of gameplay. A detailed explanation of this is given in the "Choosing A Build" section.
NB: this guide currently covers only Summoner's Rift, since I haven't played Garen on Dominion or the Twisted Treeline for a sufficiently long time to sort things out.
spaaaaaaaaaaace |
Pros
![]() + Very strong early game + Naturally good survivability + Rather sustainable + Powerful farmer in mid and late game + Awesome kill-securing ultimate + Fun and rather simple to play(1) |
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Cons
![]() - No CC - Kited easily - Easily loses effectiveness in late game |
(1) Fun and rather simple to play: Garen's combos are quite easy to perform (no skillshot or timed ability involved); that doesn't make him a "noobish champ", though: you are still expected to play smartly to be effective on your team!
Garen is naturally tanky and his abilities give him one of the strongest early games. Whatever the build, Garen will always stomp his opponents early game. Later in the game, however, his skills lose their effectiveness, and remaining a significant threat to the whole enemy team is challenging.
Skill description


















Skill sequence
I suggest to use the following priority:







Skill usage
Garen's combos are quite easy to perform (no skillshot or timed ability involved); that doesn't make him a "noobish champ", though: you are still expected to play smartly to be effective on your team!
Garen has no mana: he is cooldown-based. However, this does not mean that you can spam your abilities brainlessly. Use them at the right time, so they are not on cooldown in a critical moment.
















Combo:




Combo:







This standard rune set is effective on many champions. It focuses on improving your early game survivability and damage, and give you a little more magic resist later in the game.
- Greater mark of desolation increase you damage in a way you wouldn't suspect. Equipped with those, Garen is one of the most damaging champions early game.
Greater Seal of Armor grant you extra armor at the beginning of the game, making you harder to harass.
Greater Glyph of Scaling Magic Resist give you about 30 additional MR at level 18, which can be very precious to our Demacian fighter.
Greater Quintessence of Health give you some valuable extra HP, which may save your life early game (and even later, because each single HP is important!).
Alternatively, I also tested the following runes:
- Greater Quintessence of Vigor: I have recently had trouble laning solo top against very sustainable champions. In that case, improving your regeneration rate may help you take over your opponent (especially this annoying
Irelia, who often uses these runes in addition to her
Hiten Style to get back to full health after you nearly killed her).
Greater Glyph of Scaling Cooldown Reduction give you cooldown reduction. It is good for Garen, although cooldowns are not that much of a problem to him.
Runes are debatable, though. Check Searz's guide out for more tips about runes.
Premium choices

















Honorable mentions












Are you kidding me?











At lower summoner levels (say 1 to 20), players lack experience and tend to make mistakes. Garen players are just like the others, so having a build which forgives your mistakes can help. When I started playing League of Legends, I used to play Garen as a tank, and it worked very well. Lower level players still focus solid champions and forget to buy resistances, making it possible for a tank Garen to shine.
However, as players get more experience, a tank build becomes pretty useless, as you will not be focused anymore. So you will have to get extra damage, so they remember that you are a threat to consider. The time has come to use an offtank build. This build will remain effective until level 30 and a while after.
But an offtank build, although it rocks balls early game, does not give you enough attack damage and crit bonuses to make it viable when in late game. Because you will not be able to shut down a carry fast enough to prevent him from killing your whole team. Therefore, when you feel more confident with your Garen skills, it is time to jump to a full DPS build.
So, simply said:
- If you are new to League of Legends, use a tank build.
- If you are quite experienced and want to kick some butt early game, build offtank.
- If you are fed up being useless late game, build DPS.



So here are a few things you should keep in mind during the game:
- Are you having trouble surviving or trading hits? You have two responses: either get tankier or increase your damage output.
- Are you dying a lot? You need to build additional defense. Then ask yourself: should you buy MR or armor first?
- Do you want to increase your damage output? Then try to favor items which will improve your abilities (unless you are building full DPS; in that case, follow the hard DPS build).
Here is a video guide about item building by ColbyCheeze. It is full of good advice (just remember that Garen will get little benefit from GP10 items and gets a huge damage boost from

Tank build
This build makes you nearly unkillable. It is intended to provide high amounts of defensive stats while retaining a little damage to poke squishy carries. Beware though: this build voluntarily favors durability over damage to make mistakes forgivable; do not use it if you feel skilled enough to build less resistances.
- Start with
Doran's Blade
- Build
Mercury's Treads for more mobility and magic resist
- Build
Aegis of the Legion to help your teammates and make you more resistant
- Build
Sunfire Aegis to improve your damage output and armor
- Build
Force of Nature to improve your mobility and durability
- Build
Frozen Mallet to improve your durability and damage; it will give you a much appreciated soft CC
- Build
Atma's Impaler to get significant damage increase and become unkillable

Classic build
This build works well in lots of situations, granting Garen decent damage and good defense against a balanced team. The exact item sequence I tend to favor keeps balance between offense and defense all along the game:
- Start with
Doran's Blade
- Stay on the lane until your can afford
Boots +
The Brutalizer (1687 gp)
Giant's Belt to get some defense, your resistances being improved meanwhile by
Courage
- Finish
Youmuu's Ghostblade
- Finish
Boots of Swiftness
- Buy
Negatron Cloak +
Chain Vest
- Finish
Sunfire Aegis and
Force of Nature (end of core build)
- Build
Atma's Impaler
- Situational: Build
Warmog's Armor or
Frozen Mallet, depending on whether you need extra HP regeneration or not
- Replace
Sunfire Aegis with
Randuin's Omen
- Situational: Sell
Youmuu's Ghostblade to buy
Infinity Edge or
Last Whisper








Early Atmog build
Seviseth pointed out in his guide how awesome the


- Start with
Doran's Blade
- Build
Boots of Swiftness
- Buy
The Brutalizer
- Buy
Giant's Belt to get some defense, your resistances being improved meanwhile by
Courage
- Buy
Atma's Impaler
- Buy a
Negatron Cloak
- Situational: Build
Warmog's Armor; it you feel like you are not getting that much hurt and you want to be a bigger threat, build
Frozen Mallet instead
- Situational: If your enemies are building some armor, finish
Youmuu's Ghostblade
- Build
Force of Nature (end of core build)
- Situational: Build
Randuin's Omen or
Guardian Angel
- Situational: Sell
Youmuu's Ghostblade (or
The Brutalizer if you did not upgrade it) to buy
Infinity Edge or
Last Whisper
Palthios's Spin to Crit build
I do not deserve any credit for this build: this is simply Palthios's. Thumbs up to him! Please go check his guide out and upvote it, he deserves it! (Plus, you will get a more in-depth knowledge of DPS Garen.) Here is a cheatsheet for the item sequence:
- Start with
Doran's Blade
- Buy
Boots and stack two additional
Doran's Blade
- Buy a
B. F. Sword
- Finish your
Boots of Swiftness
- Build
Infinity Edge
- Situational: Build
Frozen Mallet; if the opposite team counts a crit-based champion (such as
Tryndamere or
Gangplank) who is owning you, build
Sunfire Aegis instead
- Situational: Build
Phantom Dancer; if the opposite team is heavily AP-oriented, build
Wit's End instead
- Buy a
Vampiric Scepter
- Build
Atma's Impaler
- Situational: Build Zeke's Herald; if your team does not benefit from it, you may want to build
Bloodthirster instead
Starting items



![]() ![]() ![]() ![]() |
Boots of Speed + 3 Health Potions This is another popular starting configuration. It saves you some money and improves your mobility, and the ![]() lower damage output and a reduced HP pool. |



Movement items






Sometimes, you may need additional protection against heavy physical auto-attacking DPSers (such as




Offensive items



























Two words: DPS build. Do not build this item unless you are building DPS. You only need attack speed when you plan to use your auto-attacks to deal damage.

Attack speed and lifesteal are bad choices if you do not auto-attack. Use this item for a DPS build, not in a different situation.

The same applies as in the case of Zeke's Herald. There is nothing more to add!
Defensive items




















When crowd control becomes a nightmare,















General advice
This section covers general topics every summoner should be aware of. Well, not exactly: it redirects you to more accurate articles, because repeating things here is pointless.
Warding (and more generally, map awareness)
Map awareness is one of the keys to victory. Some people tend to forget that the best way to beat the opposite team is to know what to do and when. And the best way to do that is to know where they are! In an ideal world, every player on the team should have enough information to know if enemies are visible and where they went if they are missing.
The first important element of map awareness is to call MIA (missing in action). That is, when you do not see an opponent for, say five to ten seconds, say it by writing "mia" (or "ss" on EU servers). Try to do this, it is important.
The second important point is minimap checking. Sometimes, your teammates are too concentrated (or too unaware) and they forget to call MIA. Or you missed the message on the chat. To be sure, try to have a look on your minimap. This is even more essential when wards are planted, since nobody will watch them for you. Remember though: try not to trash on a guy forgetting to call MIA, it is not good for your team's morale. I personally consider this as courtesy (that's what civilized people do :) ), as minimap checking remains the most reliable source of information you have.
The third element of map awareness is warding. Planting wards is the business of everybody, not only of the support (if your team counts any). Everyone should be buying wards if they can. Of course, supports buy more; however, the more wards, the better the map control. My personal rule of thumb concerning warding is extremely simple: if I can afford a ward and if I have enough room in my inventory, I buy a ward or two. Wards protect you early game against ganks, help you catch careless enemies trying to secure team objectives without backup and give you vision in the jungle in late game. More information about warding is available in Panglot's guide.
Zone control
Zone control is basically the ability to lead your opponents where you want them to be, preventing them from undertaking harmful actions, farming, and even getting experience. Shurelia made a very nice and popular video tutorial, included below.
Lane control
Winning your lane is essential and often grants victory and it is not achieved by brainlessly pushing. Winning your lane is rather achieved by:
- freezing the lane so that neither you nor your enemy pushes too hard;
- harassing at the appropriate time;
- farming;
- farming;
- farming.
Colbycheeze made a brilliant video tutorial about lane control, and it is included below. He basically says: focus on last-hitting in early game phases, keep the enemy creep waves close to your tower but not in its range, buy wards and harass using your abilities.
Garen play style
This section gives gameplay tips specifically related with Garen. Advice in this section applies to all Garen builds.
Harassing
Garen's high early game damage output allows him to harass his opponents very effectively if he is correctly positioned. For that purpose, you have to control the bushes. Stay concealed all the time, going out to take a last-hit or to harass your enemies.
The basic harass move consists in waiting for an enemy to be close enough to your bush to be able to run on him. Then, use a


Be warned:
- smart players will try to control bushes to prevent you from harassing;
- smart players will avoid bushes if they cannot control them, so you will not be able to harass them as effectively;
- ranged champions are harder to harass because they can last-hit and avoid bushes;
- solo vs 2 makes harassing much more difficult.
- 1v1 or 2v2 lane;
- enemy melee champion;
- unexperienced or stupid opponent.
Farming
For Garen as for any champion, farming matters. As previously mentioned, though, controlling bushes is essential; therefore, farming should be a part of your control strategy, and you should go out of your bush only to take a last-hit. Do not waste your


As time will pass, your damage output will increase (even as tank Garen). Your farming strategy will consequently change: you will just have to rush into the minions with your deadly


Jungling
Garen is not made for jungling. Let the jungle to junglers, and kill neutral minions only when nobody else really needs them (don't let them alive for the opposite team!). There is nothing more to say about this.
Engaging teamfights
A typical engage combo is described in the Skills section. Garen's good tanking abilities make him a correct engager.





Chasing
An escaping enemy can usually not survive you. Your good movement speed, provided by










Some, champions like



Escaping
Garen's escaping mechanisms are identical to his chasing mechanisms: run as fast as possible! Choose your escape route smartly, getting into bushes to become untargetable, and change directions unexpectedly.

Ultimate usage
Most has already been said in the Skills section; however, I would also add that the best candidates for

Tower diving





However, this daring move may fail if the enemy has a disabling ability (except if it is a slow, which you can cancel). Being stun under the fire of a turret is the worst that can happen to you! You have been warned, do this at your own risks!
Don't feed Garen!
Ciderhelm, a very dedicated League of Legends player, made an alternative champion spotlight for Garen (Riot's is pretty ugly, actually). It contains valuable information about Garen, and, most important, things about his weaknesses.
A game with Garen
You're in: you have picked Garen. So now, what do you do? That is what we are about to see!
Before the minions spawn
If your team does not have an early strategy (such as early gank or counter-jungling), go to your lane and wait for your minions to spawn. Do not go for an early fight, it is too risky and you deal little damage with

Early game laning
Garen is an awesome early game killer. As soon as you have two levels in

Mid game fighting
Garen is pretty good in mid game team fights. Use your abilities to unleash damage on your enemies. Offtank Garen grants the easiest mid game kills: spin2win into the enemy team, and

End game fighting
Tank Garen does not deal any significant damage to offtanks and tanks in late game. If you are building tank, try to focus on disabling the enemy mages using

Offtank Garen's end game damage output will never match any carry's, but it is still superior to tank Garen's. Basically, the gameplay is the same as tank Garen, except you will be able to damage enemy carries more significantly.
DPS Garen's end game phase is way different. You will have to refrain from pushing E and start spinning, as you now rely on your auto-attacks to deal damage.
2v2 duo lane
In that case, the opposite team and yours are in similar positions. In that case, try not to push too hard and prevent the enemy from farming. The latter point is generally achieved by playing aggressively and zoning. Be warned, though: some ranged AD carries can be an important threat to you, as you need to be in melee range to fight. Therefore, you need a good harasser or engager with you to fight these ones. Oh, and never forget to have wards in gank bushes, whoever your laning partner is!
2v1 duo lane
This generally happens on the top lane when your team does not have a jungler. You will very likely be matched against a solo top offtank, like



Duo-Laning Partners
The quality of a lane partner mainly depends on three criteria:
- does your partner have crowd control?
- does your partner need to farm a lot to be effective?
- does your partner have additional utility spells?




A few examples of who you want to lane with follows. Please note that this list is non exhaustive and is likely to change with what I will experience in the future.
Champions you want to lane with
Taric is definitely your best friend. He stuns (hard CC), he gives you armor and additional damage and he can heal you. Most important: he is generally played as a tanky support and farms little. He is your favorite laning partner.
Alistar has a profile similar with
Taric's. He is a very good matchup as well.
Leona has no heal, but she has an extreme engaging potential and two hard CCs. She is also viable as a tanky support. Therefore, she is a great matchup.
Zilean is also a good choice. He has an awesome harass potential, a great slow and a useful ult.
Janna is very good as well. She has a nice slow and her ult is awesome. An do not underestimate her shield (which is, to my mind, the first ability to level up): at maximum level, it provides you with a free
B. F. Sword!
Lux is great too. She has a powerful caging spell, a slow and a shield. Very good choice, DEMACIA! However, she will have to use support masteries and build gp10 items if she wants to remain effective without taking too much farm.
Champions you are okay to lane with
Blitzcrank is able to pull enemies into you spin. I tested the combo several times, and it is quite good. However, he lacks the utility that would make him a premium associate.
Xin Zhao has a good early game impact, with his mighty gap-closer and his quite reliable CC. But he needs to farm and lacks utility.
Sion has hard CC and great damage. He can heal you with his ult. However, he also farms like hell with his shield.
Morgana has strong CC (although not as good as
Sion's) and a good harass potential. But she naturally farms a lot.
Champions you should avoid to lane with
- All ranged AD carries, like
Ashe,
Miss Fortune,
Caitlyn,
Tristana... for aforementioned reasons.
- Most melee carries and offtanks, like
Gangplank,
Master Yi,
Tryndamere,
Irelia,
Shyvana,
Jarvan IV...





1v1 solo lane
The way you can play is greatly influenced by the enemy you are facing. The mainstream solo champions have good sustain and may prove to be very resistant to harass. The worst case I ever faced is



So, what do you do? If the enemy is bad (bad champion or bad player), then play as you normally would: farm, harass and go safely for a kill if you think it is possible. If the enemy is good (good player and champion), then focus on farming and letting them push. Harassing an unkillable enemy is pointless, as the guy will recover faster than you an restart farming earlier than you will.
1v2 solo lane
Avoiding getting pushed in a 1v2 lane is difficult. So you will probably end under your tower soon. Remember, though, that being stuck under your tower is not a comfortable situation: you lose creeps to the turret, and it allows your laning opponents to go missing, either to recharge in their base or to go ganking mid. Therefore, if you can, try to keep your opponents close to your tower but not in its range. Depending on how harmful the opponents are,

Fearsome enemies: hard solo top list
NB: I don't play Garen enough anymore to complete this section. If you guys are having feedback you would like to share in order to have this section grow, please PM me or leave a comment.
Irelia is a real pain-in-the-***. She constantly heals with her
Hiten Style and her ultimate, she has CC and she deals decent damage. A harass attempt against a good
Irelia often goes like this: you activate your Q and go for a silence; you start spinning and damage her while she backs off; as the silence ends, she stuns you and attacks you back; with no skill left, you need to retreat in your bush; you wait to recover, while she farms to do it. Don't pick Garen against
Irelia, she's a hard counter to our Demacian fighter.
Nasus has a powerful passive lifesteal boost. However, unlike
Irelia, his only CC is a slow, which means basically nothing to Garen. Harassing him is a little easier than
Irelia, as he will not be able to strike you back as hard as she does. Getting to him with
Decisive Strike will prevent him from getting back to you with
Siphoning Strike. Basically, you need to keep him away from your minions, so he cannot get stacks on his
Siphoning Strike.
Teemo is a fierce opponent if played smartly. He can kite Garen with great ease, plant traps in bushes, leaving you nowhere to recover, and deals good damage. As you need to get close to him to damage him, using
Flash may help you close the gap to start unleashing your damage.
Faceroll time: easy solo top list
NB: as the "Fearsome enemies" section, this one could use some contributions from readers. PM me or leave a comment if you have information you would like to put here.
Volibear is easily countered by Garen. He has nothing to harass you from a distance, and you deal crazy damage to him. However, killing him may be difficult, because of his passive (plus
Heal if he selects it). So the basic strategy is simply to keep him from farming while doing great on your side. You gather more creep score, you buy awesome items and you roll over the rest of the opposite team.
The early Atmog offtank build is inspired from experiments I performed after reading Seviseth's guide, which is full of good advice. The DPS build is simply taken from Palthios's guide, which is excellent.
As a very final word, I would like to mention jhoijhoi and PsiGuard, who have been great sources of inspiration when writing this guide. Their work is exemplary. Check out their guides, they are among the best I have ever read.
21st May 2012 - Summoner spell update: moved Flash to premium tier, moved Garrison to 'why not' tier
9th May 2012 - #1 Garen guide! I'm very honored, I thank every single upvoter! (It didn't last very long, though ^^)
9th May 2012 - 500.000 views!
30th Apr 2012 - Added the "Don't feed" video guide; added a "Building Smartly" section; minor improvements
6th Apr 2012 - Added a Quick Reference section
9th Mar 2012 - Minor updates
5th Mar 2012 - Added a few things to the Skills section
3rd Mar 2011 - +Scouted by jhoijhoi!
2nd Mar 2011 - 200.000 views!
20th Feb 2012 - Minor updates
7th Feb 2012 - Replaced Stark's Fervor with Zeke's Herald
27th Jan 2011 - 100.000 views!
27th Jan 2012 - Minor updates
8th Jan 2012 - Minor updates; added an Easy solo top section
7th Jan 2011 - 50.000 views!
5th Jan 2012 - Minor updates
4th Jan 2012 - Happy new year! Minor updates
27th Dec 2011 - 20.000 views!
18th Dec 2011 - 10.000 views!
16th Dec 2011 - I think I fixed most of the broken things; back online!
16th Dec 2011 - Omg, my guide just got ruined by a bug :( The Introduction, Pros and Cons and Skills sections are broken. Rework is in progress
15th Dec 2011 - Added a section about lane control
12th Dec 2011 - Minor updates and typo corrections
8th Dec 2011 - Added the Game Scenario sections
8th Dec 2011 - 5.000 views!
5th Dec 2011 - Minor updates; added achievements
4th Dec 2011 - Palthios upvoted!
28th Nov 2011 - Corrected typos and a few mistakes; minor updates in the builds
27th Nov 2011 - Corrected typos and a few mistakes
27th Nov 2011 - Guide published!
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