Master Yi Build Guide by Syther Blade
Champion Build: Master Yi
| Health | 2492 |
| Health Regen | 18.45 |
| Mana | 1398.25 |
| Mana Regen | 14.6 |
| Armor | 132.9 |
| Magic Resist | 52.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 423 |
| Gold Bonus | 0 |
| Attack Damage | 110.92 |
| Attack Speed | 1.023 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 535.16 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Master Yi is probably one of the funnest champions to use in all of League of Legends. He has a fun easy to learn play style that is usually played by building AD. but what many may not know is that he is an extremely viable ap.
INDEX
A list of terma I use and what they mean
AP: Ability Power
AD: Attack Damage
CC: Crowd Control (Stuns, Snare, Slows ect.)
Magic Pen: Magic Penatration
Why AP?
You minght be asking "Why would I play AP over AD
Master Yi. The main reason is because both his
Alpha Strike and
Meditate scale on AP. This wil give your Q a huge damage output and alot of sustain from his W. We will go into more detail in the Abilities section.
Runes
The main focus of your runes is to give you AP, Mana and Mana Regen. Since AP is not given to you every time you level like AD is, these runes become even more important to have AP at level one. Your Marks give you about 5 AP to start with, and the Quints give you around 15. Your Seals are put into getting straight mana as you may need alot of it especially at early points in the game. Your Glyphs are based on giving you both Mana Regen and AP. The Mana Regen works amazingly well as you will probably be staying in lane a long time with
Meditate and you will need the mana to hold up that long.
Masteries
OffenceSummoners Wrath : Improves the cool down effect of your ignite
Defense
None
Utility
Summoners Insight : Reduces you Flash Cooldown
Summoner Spells
What Spells should you take? The spells you have can change the game if used right. Below I list all spells in order of usefulness on AP
Master Yi.
The Best
Probably the best overall spell in the game. Good for quick get aways when
Highlander is down. Or chasing someone down to get in
Alpha Strike range.
Good for getting the last bits of HP of someone. Amazing early game for first blood.
The Good
A very underrated spell. Gives you both AP and Attack Speed which is exactly what
Master Yi needs.
This spell has so many uses. In can cut down burst damage of the other teams AP. Slow them, and reduce the Armor and Magic Resistance. A very good spell.
The Decent
Never a bad spell to have. Can give just a bit more HP for the team fight or the engagement. But there are better options.
Can be used if your planning on split pushing. You can use attack speed and
Highlander to push a tower than
Teleport to the fight.
If your a newer player that has trouble conserving your mana this is good for you. If your more experienced than this is unneeded.
Good for newer player who don't have
Flash yet. Pretty mush a
Highlander
You can use to remove stuns when your being focused in team fights. But
Highlander already makes it so you can't be slowed so you should be ok with out this.
DON'T BRING THESE
Only good if your
Shen, your not
Shen
Only for junglers.
Good for some extra gold or pushing but not to great and there are many other options out there.
Items
Boots
Boots are a must have for almost every build.
Great for AP
Mercurys Treads
Good if they have a heavy CC team or if your laning against someone stacking Rabadons Deathcap.
Good for AD heavy teams, not really reccomended though
CORE ITEMS
Get this item fairly early on. The Auto-attack proc helps so much as you can use it to follow up after an
The ultimate Item for AP, just gives you so much more damage
It gives AP, CDR and a nice active to help you out
OPTIONAL
Gives you Both AP and AD, some lifesteal and a good passive.
AP and Magic Pen great against tanky teams
If the other is just thorwing Ulti's at you pop this to waste there cooldowns. ALso gives godd amount of AP and sustain with armor.
]Gives you AP, AD and AS everything
Guinsoos Rageblade
Good if you 1v1ing some one as you can continue attacking and build up stacks.
Sustain+ Magic Pen
Good if you being focused in teamfights, also gives you a chance to go rambo it to the other team fearlessly.
Good if they have a
Good for heavy CC teams.
Rylais Crystal Scepter
Good to catch up and keep up with enemys when your ult is down.
Skills
2 of 4 of
Master Yi 's skills scale on AP. The other two don't scale.

Master Yi strikes twice every 7th attack
Works better for AD
Master Yi but an extra attack always helps.

Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100 / 150 / 200 / 250 / 300 (+100% of ability power) magic damage to each enemy with a 20 / 30 / 40 / 50 / 60 % chance to deal 400 bonus magic damage to minions
This is
Master Yi's most powerful skill. It has a 1:1 scale on AP and a Rank 5 base damage of 300. This attack can strike multiple targets and deal around 770 damage in this build. It also has a chance to deal bonus damage to minions which is what makes is suck a powerful move to quickly clear minion waves and push your lane.

Master Yi channels, restoring 28 / 56 / 84 / 112 / 140 (+80% of ability power) health every second for 5 seconds for a total of 140 / 280 / 420 / 560 / 700 (+400% of ability power) health. While channeling, Master Yi gains 100 / 150 / 200 / 250 / 300 armor and magic resistance.
A pretty good ability if your being focused in team fights. It's 4:1 AP ratio gives you major healing. It's main stat is the 300 armor and magic resist it gives you. It's pretty much a
Zhonya's Hourglass that heals you. Great to use if your ever in a bad spot or caught out of position. Gives you great sustain in lane also.

Passive: Increases physical damage by 15 / 20 / 25 / 30 / 35.
Active: Master Yi can activate this ability to double its effectiveness for 10 seconds, but this removes the passive bonus until Wuju Style becomes available again.
Good if your pushing towers and the extra AD never hurts. But where focusing on AP so this is pretty much useless.

Increases Master Yi's movement speed by 40% and Attack Speed by 40 / 60 / 80 %, and he becomes immune to all slowing effects for 8 / 10 / 12 seconds. Additionally, killing a champion refreshes all of Master Yi's cooldowns. (Assists reduce half of the base cooldown amount.)
The move that makes
Master Yi who he is. The speed is good for both escapes and to chase down enemies. A kill also refreshes your cool downs in order to spam this move.
Skill Order
The Order you level up your skills can have a big effect on the game. For this build you want to start by leveling your
Alpha Strike. By level nine have it fully leveled. Level up
Highlander when ever it's available. Take two early points in
Meditate and have it at rank 5 by level 13. Take an early point in
Wuju Style and fully level it at level 18.
Lane Phase
Usually playing AP
Master Yi you will be in mid-lane. This means you will be against another AP Caster. Use your mobility to avoid there spells and shut down them before they burst you down. Use your
Alpha Strike to attack the enemy Champion then follow up with an auto attack proc with your
Sheen or
Lich Bane. This will put a good amount of damage and scare away the enemy champion. There are two types of lanes you can play with AP
Master Yi
OPTION 1 Farmer
This is a typical mid lane. You get as much CS as you can and try not to ush your lane to avoid getting ganked. This is a very safe lane style, its low risk low reward though as you proablly wont be able to get fed early.
OPTION 2: Zoner and Pusher
This is a very aggressive lane style. You push your lane as hard as you can using
Alpha Strike followed by a
Sheen auto attack.
Alpha Strike will occasionally deal extra damage to minions and can take out a whole wave at once. This will cause you opponent to be farming at there own tower. You can then go back and kill the Wraiths camp then return to lane. This can be dangerous and make sure to ward as the jungler may gank you. This is not recommended if you feel that the enemy jungler is camping your lane. You must also always make sure your lane is warded. I will go over ward placement in the warding section.
Team Fights
In team fights you job is to deal as much Damage as possible.
Alpha Strike in to the other team.
Meditate to protect your self as they mindlessly throw abilities at you. Pop your
Highlander then focus there AD Carry , or any other focus your team has decided on. By now you
Alpha Strike should be back up so use it again. If you get a kill your
Highlander should be back up, and use it again if needed to track down another kill. You should just put as much damage as you can on as many targets as you can.
Remember that when ever your in trouble just
Meditate. Also if your
Guardian Angel passive is up (assuming you bought one) than save
Meditate untill you spawn to heal and run away.
Warding
Warding your Lane is Key to playing any position in League of Legends. The morevision you have on the Map the better off your team is.
This picture shows all the places on the map that you should be warding (ASSUMING YOUR ON BLUE TEAM).
CODE
1 :Places you must ward to stay safe
2 :If you are against an aggressive jungler that has moves that can knock you away, I/E
Alistar put wards there to get vision. Also to see where the jungler may be coming from.
3 :Helps protect your own jungle and gives you room to farm after your first tower falls.
4 : In case you support is not warding it.
5 : Make sure there is always a ward there after 15 minutes.
Matchups
These are individual match ups against potential lane match ups. (SECTION NOT COMPLETE)
EASY
A fairly easy matchup. Can dodge all of here skills with your
Alpha Strike. Your mobility can be to much for her at times
MEDIUM
You guys both have high auto-attack damage and mobility. Watch out for her
Mark of the Assassin and use
Alpha Strike on nearby minions when ever she goes into
Twilight Shroud
EASY
Your mobility will destroy her, and you easily dodge her
Flash Frost. You can
Alpha Strike her trough her
Crystallize
HARD
She can out range you, stun you and use her sheild to cut down your ablities,. Also watch out for her
Summon: Tibbers. You just don't have enough range.
EASY
Has long animations you can easily evade. Use speed to dodge ability's and Minions to block his
Sear. Make sure to start with boots.
Hard
If she lands [Petrifying Gaze] on a stun get ready to hear "You have been slain". If she slows you then immediately use you
Highlander to get away. Never use you ult offensively as it will cost you. Avoid her [[Miasma] in lane and don't take poison damage.
Medium
You can avoid his
Rupture easily. The only hard part is that he can
Feral Scream when your using you
Meditate to cancel it leaving you vulnerable. His
Feast has a small range so you can avoid the damage by staying far away.
Medium
Wont be hard at all, but unless you get really fed before level 6 you both are just goanna heal everything off with
Meditate and
Sadism respectively. Just keep a bit of distance and avoid his
Infected Cleaver s
EASY
Just drop a
Vision Ward in the middle of the lane and she wont have enough damage to do anything. She runs on the element of surprise. You take that out and she's useless against you.
HARD
Surprisingly hard. Will poke you out of lane and use
Dark Wind when ever you use
Highlander or
Meditate
MEDIUM
He can stop your healing but you can
Alpha Strike away from his Chum of the Waters. Probably the best match up for Ap
Master Yi
Thanks!
The following users all helped me on my guide either directly or indirectly
jhoijhoi with this guide: http://www.mobafire.com/league-of-legends/build/making-a-guide-101506
Matt with this post: http://www.mobafire.com/league-of-legends/forum/mobafire-support/bbcode-guide-783
Swizzbeat for reminding me about
Deathfire Grasp
UPDATE INFO
6/26/12: Guide Released to public.
Ahri,
Akali,
Anivia and
Annie added to matchups.
6/27/12: Changed Item Order
6/28/12: Updated Items and Runes, added Rylais Crystal Scepter to build options. Added
Brand to matchup section. Added more Depth to team fight section. Fixed coding/grammar errors. Added to Index. Changed skill order.
7/2/12: Added
Cassiopeia,
Cho'Gath,
Dr. Mundo and
Evelynn to matchups.
7/5/12:
Fiddlesticks added to matchups
7/26/12: IM BACK! Also added
Fizz to matchups.
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