Cassiopeia Build Guide by Keondre
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PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Build 1 (Cheat Sheet)
Champion Build: Cassiopeia
| Health | 3170 |
| Health Regen | 13.85 |
| Mana | 1450 |
| Mana Regen | 37.13 |
| Armor | 133.5 |
| Magic Resist | 75 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 104.6 |
| Attack Speed | 0.828 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 472.39 |
| Life Steal | 0% |
| Spell Vamp | 20 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence

1
4
5
7
9

3
14
15
17
18

2
8
10
12
13

6
11
16

Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Introducing Cassiopeia! xD
Hello everyone! I am Keondre and I am going to explain
A lot of people underestimate
Pros/Cons
| spaaaaaaace |
Strong Pros
+ Amazing farmer! + Awesome AoE damage! + Perfect laning partner! + Extreme burst damage! + Fun to play! + She's a snake?!?! xD + Not very mana-dependant! |
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Bloody Cons
- Very squishy... =( - Focused in team fights - Easily countered - Not very noob-friendly - Hard to master - Gold dependant. |
Runes
Greater Quintessence of Ability Power: By using these quints, they will increase your damage immensely. These runes will add up to around 15 AP early game. That is equal to the damage of
Doran's Ring. With other runes and masteries, at the beginning of the same, you would be at 46 AP.
Greater Mark of Magic Penetration: This is one rune that packs a HUGE punch. These will increase your burst damage all throughout the game, but it will mostly be noticeable early game.
Greater Glyph of Scaling Ability Power: These runes are amazing. It takes only about 5 levels to out-scale flat AP runes, so these are pretty good. They will help you throughout the game, the AP will be noticeable... believe me.
Greater Seal of Scaling Mana Regeneration: I cannot tell you how much I love these runes. These runes help you stay in lane longer. You won't be OOM as much as you would without it. You won't really need blue buff unless you are really aggressive and want to harass them as much as possible.
Pretty decent runes. You already get a lot of magic penetration from
Amazing runes. Since you will be up against AP champions mostly, you will be taking a large amount of damage from their harass. This will reduce their damage a lot so these are helpful. I just prefer ability power per level, so get this if you want to reduce their damage. This prevents their harass from making you recall a lot.
More health. This will allow you to stay in lane more because you will have more health. You could just grab
This is how your rune page should look like. The cost is at the bottom right hand corner. Note that these are the runes that I decided to take, which are the ones I recommended in this build. I actually took
Masteries
I am NOT going to go over every mastery, but just the ones I feel need to be mentioned.
-
Mental Force
will give you 3 ability power. Helps you farm and do more harass. Can be replaced with
Brute Force
. -
Sorcery
is a perfect mastery for an AP carry. Who wouldn't mind some CDR?? CDR allows you to spam your moves more. More spam = more harass! CDR is perfect on any AP carry, even if your cooldowns are extremely low, like
Lux's ultimate, Finales Funkeln. -
Swiftness
is an amazing mastery. Early game movement speed is very important. Movement speed allows you to chase enemies quicker, return to lane quicker, gank quicker, etc. They are just so useful that no one can live without it! -
Expanded Mind
is awesome. This adds more Mana. The more mana, the more abilities can be used. -
Runic Affinity
is an EXTREMELY helpful mastery.
Runic Affinity
gives you 20% more duration of buffs. This also means blue buff. The more duration on blue buff, the more spam, the more harass, the more damage, the more kills.
Items
-
: These boots are perfect for
Cassiopeia! It gives obviously movement speed, and magic penetration. Magic penetration is extremely noticeable, especially when you are spamming
Twin Fang on an opponent. It will bring down their life faster then you can say PEEEAAANUUUTT BBBUUUTTTEEERRR!
-
:
Will of the Ancients gives you a lot more sustain in lane. It provides spell vamp, which allows you to gain life back while using your abilities. Because
Cassiopeia has
Twin Fang, you will be full life in no time. I will explain more about spell vamp later on in the guide, this is just an introduction to
Will of the Ancients.
-
: This item provides a lot of things that benefit an AP carry.
Rylai's Crystal Scepter provides an awesome passive, health, and ability power. This also will make you a bit more beefy.
Cassiopeia is so squishy, that she needs this extra health. You will get almost a PERMA-SLOW due to her abilities. Thanks JhoiJhoi for pointing this out.
-
: This hat looking thing increases your damage output by A LOT!
Rabadon's Deathcap gives you 140 Ability Power. It's passive will increase your ability power by 30%. Every AP carry needs it, so I am not going to go more in-depth on this item.
-
: I think that
Zhonya's Hourglass is a perfect item for any AP carry. This helps against really annoying AD carries, like
Xin Zhao or
Master Yi. This also helps you if someone used
Ignite on you, and you are extremely low on health. You won't die because of
Zhonya's Hourglass's active. It's active makes you invulnerable for 2 seconds, but unable to move at all. I cannot tell you how awesome this item is. It also makes you literally immune to
Karthus's ultimate,
Requiem!
-
: Love this item. Pretty cheap for the stats it provides.
Banshee's Veil is a strong item against magic damage, but is most valued for its ability to prevent crowd control. As such it is highly recommended to build
Banshee's Veil when you are being focused by crowd control effects, or when the enemy has initiation or pulling abillities like
Enchanted Crystal Arrow and
Rocket Grab. Really helpful against those fed AP carries or that
Ashe that is focusing you. I'd say it is one of the best items available in the game. Really powerful against
Varus and his ultimate,
Chain of Corruption.
Skill Explanation
Tips and Tricks
- You can lead enemy champions to the blast to gain the movement speed buff.
- When getting ganked, predict where the enemy champion will go next, and cast
Noxious Blast there so you can get the movement speed buff to get away. - You can cast
Noxious Blast from the opposite side of a wall to harass an opponent without them knowing where you are.
Tips and Tricks
- Take a point in
Miasma early to increase your cs immensely. - Shoot
Miasma in team fights on their ENTIRE team. - The slow stacks with
Rylai's Crystal Scepter's passive, so make sure to make use of the slow when getting ganked.
Tips and Tricks
- You can use
Flash to blink over a wall or to an enemy and use
Twin Fang to finish them off. - Use
Twin Fang when your opponent is stunned AND poisoned. You will be able to accomplish these with
Petrifying Gaze,
Miasma, and
Noxious Blast. - Spam
Twin Fang on poisoned enemy units to regain health if you have purchased
Will of the Ancients,
Hextech Revolver, or
Hextech Gunblade. - Spam
Twin Fang on poisoned enemies in team fights to burst down the enemy team. You will usually end up with 2-3 casualties, but 2-3 is worth it for 5.
Tips and Tricks
- Using
Flash to blink in front of an enemy to proc the stone (stun), rather than the slow, is not very a predictable by opponents that aren't very familiar with
Cassiopeia. - Use
Petrifying Gaze in team fights to stone (stun) your opponents so your team can damage them. - Use
Flash to blink over a wall, to an unsuspecting opponent. Use
Petrifying Gaze and then finish them off with the rest of your combo.
Noxious Blast first?
Description: After a brief delay,
Statistics: Cost: 35 / 45 / 55 / 65 / 75 mana
Total Magic Damage: 75 / 115 / 155 / 195 / 235 (+0.8 per ability power)
Magic Damage Per Second: 25 / 38 / 52 / 65 / 78 (+0.27 per ability power)
Movement Speed Boost: 15 / 17.5 / 20 / 22.5 / 25%
Q. "Kat, why do you max
A.
Situational Items
Situatuonal Items are items that can be bought to fit the current situation of your game. I am going to explain a lot of items that can be bought to help you live against AD Carries and other AP carries.
-
: This can be extremely useful against annoying AD carries like
Master Yi or
Vayne. This item gives you 100 armor. UNIQUE Passive: On being hit with basic attacks or abilities that apply on-hit affects, returns 30% as magic damage. This means they are basically killing themselves when they go against you.
-
: I personally LOVE this item. It is extremely useful against
Master Yi when he has activated
Highlander. The passive and aura on this item is awesome.
Frozen Heart also gives you 99 armor and 500 mana. UNIQUE Passive: +20% CDR. UNIQUE Aura: Reduces the attack speed of nearby enemies by 20%. I get this a lot, so I do recommend it. I only get it when the situation fits, that is. -
: These boots can replace
Sorcerer's Shoes. I get this when I am against a champion that does a lot of burst damage or a team that is heavy on CC. I always take these boots when I am against
LeBlanc,
Morgana,
Anivia,
Lux,
Annie,
Leona,
Sejuani,
Lulu, and
Sion.
-
: I only get this item when the team is focusing me in team fights, which they mostly do because I am the AP carry, it comes with the job. I basically get this item like almost every 3 games. I get it almost every 3 games because usually in one of those 3, there is that ****head that wants to piss me off, and keeps on focusing. This makes
Cassiopeia beffier, which she really needs.
Rod of Ages provides enough health, IMO, to keep you alive in MOST games.
-
:
Force of Nature is extremely helpful. It provides magic resistance, health regeneration, and movement speed. Magic resistance is always helpful if you are up against that fed
Annie. The health regeneration comes in handy if you are defending your tower and you are low health, you will be back full health in no time xD! Hey, who doesn't want more movement speed? More movement speed = faster chases, faster ganks, return to lane faster, etc.
-
: Doesn't really need an explanation. The more CDR the more spam, the more harass, the more kills.
Ionian Boots of Lucidity can also come in handy to reduce the cooldown of your summoner spells (I think it affects summoner spells). Like every other thing, the CDR has a cap, it caps at 40% CDR. Well get it if you want, I put it in here because it is possible to work with on
Cassiopeia. It also reduces the CD on
Twin Fang when it refreshes from poison, so that will come in handy when you are 1v1ing someone.
-
: I don't get
Rod of Ages because it takes WAY TO LONG to build. In general, when you get
Rylai's Crystal Scepter, you don't get
Rod of Ages with it. This is very useful for lane sustain, and is bought by many
Cassiopeia players. I personally think that this is only useful when you are up that really experienced
Ahri, and you keep recalling because you are in dire need of health, mana, pots, etc. Get this if you want, whatever suites your fancy.
-
: Only get this item when you are doing EXTREMELY good. That means that your opponents suck hairy balls and can't even kill your AP
Vayne (she has nothing that scales of off magic damage). Make sure that you don't die so you don't lose your stacks. You have to have at least 8 stacks for this item to be worth a slot.
-
: This is a very useful item. It gives you 70 AP, and 57 magic resistance, and an awesome aura. The aura reduces the magic resistance of nearby enemies by 20. Your support should get this, but you can get it too to help you in those 1v1 situations. Lower magic resistance means more danage from
Twin Fang. Don't get this if you are getting
Void Staff.
-
: This gives you 350 mana, 80 AP, 30 magic resistance, and a bonus of 7% movement speed.
Lich Bane has an active that is extremely helpful, but mostly helpful on
Orianna.
Lich Bane's passive gives your next basic attack, after you use an ability, a bonus. Your next basic attack will do physical damage that is equal to your AP. There is always time for basic attacks between
Twin Fangs.
-
: This item is extremely helpful if you are having trouble controlling your mana.
Chalice of Harmony is also helpful if you are harassing your enemies HARD.
Chalice of Harmony's passive gives you 1% Mana Regeneration for each 1% mana you are missing. This item also gives you a Magic Resistance boost, so it is very helpful on any AP carry, especially
Cassiopeia. If your jungler is greedy and won't give you blue buff, definitely grab
Chalice of Harmony.
Summoner Spells
New
Experienced
New
Experienced
*THE SPELLS CHOSEN ABOVE ARE FROM PERSONAL PREFERENCE!*
Viable Spells
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Maybe Spells
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No, just no!
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CAUTION
Okay, I am having some people annoying me about the spells. Remember, I am just explaining these spells from my preference. This is just because my play style, people have different play styles, but these spells I think are explained well enough so you know what to take, and what not to take. Take whatever you want to, just don't take the ones under the "NO, JUST NO!"
Farming
Farming is easy with
The above photo illustrates the zones that are there when you are farming and pushing. With
Laning Opponents
Introduction: Okay everyone. I wanted to put up a section on who you will be most likely facing against mid-lane. These are just my personal experience on who you will be against. Enjoy this section :D!
Orianna
I am doing
Cassiopeia
Mirror laning isn't very difficult. Obviously you have the same ability ranges as the enemy
Annie
Teemo
Ziggs
Fiddlesticks
Fiddlesticks is completely annoying. Don't even waste your mana because he is just going to be back at full health with
Drain. Only harass him when he is OOM. When he is OOM, he won't be able to gain his life back. Make sure to take advantage of this.
Crowstorm can be really annoying. If he is MIA, make sure you have wards in the bushes.
Fiddlesticks will use
Crowstorm and if he isn't close enough, he will
Flash in and use
Dark Wind, then
Terrify,
Drain, and probably
Ignite if he has it. His passive,
Dread reduces your magic resist by 10. Deadly passive, make sure just to stay back, farm, and get ganks from your jungler.
Occasionally, you will meet those people that like to go mid lane with these 3. I personally LOVE going mid lane with these 3. They have high damage, and people underestimate them. I am going to explain each of them in the 3 paragraphs below.
Sona and
Janna will probably take
Teleport and
Clarity. I take these spells on them, but that's because they need it to stay in lane more.
Lulu will probably take
Flash and
Ignite.
Sona:
Sona is a strong mid laner, believe it or not, she is.
Sona will be harassing you with
Hymn of Valor. If she has casted
Hymn of Valor three times, make sure to be aware if there is a blue thingy floating around her, like
Annie's passive,
Pyromania, when it has reached 5 stacks.
Sona's passive is
Power Chord. It gives an extra thingy to her abilities to make them even more OP.
Power Chord doubles
Hymn of Valor's damage when she shoots her basic attack to you. You WILL take a lot of damage from it. Harass her, but not too much, because she will just keep healing with
Aria of Perseverance. If she is OOM, she will just use
Clarity and keep healing. If you are low health, make sure you don't get caught with
Crescendo, or you will be dead.
Janna:
Janna has high damage. Her
Howling Gale is completely OP because it increases in damage the longer it stays on the ground. You can dodge it pretty easily, but if she is in the bush, make sure to stay away from it.
Howling Gale has a long range, so dodge it.
Zephyr has high damage. If she has a lot of AP, it will take out like half of your life, so make sure that she doesn't get fed. I mean it seems like a fed
Janna would be useless, but its not. Don't ever underestimate anyone, everyone, even "supports", can own you.
Lulu:
Lulu is extremely OP.
Glitterlance will be doing a lot of damage at Rank 1. At Rank 5, this will do A LOT MORE damage. Even her
Help, Pix! will allow her to snipe you if you are low health. If she uses
Whimsy, try your best to run away before she executes her full combo.
Lulu will most likely start with
Whimsy, then
Help, Pix!, and then
Glitterlance. If you are close to dying, she will probably
Flash in front of you and use her ultimate,
Wild Growth. This will prevent you from escaping. She will most likely
Ignite you to make sure that you die. She will typically use
Help, Pix! on a full life minion and then shoot
Glitterlance to you. This is very predictable so when you see a shield around one of her minions, or owl eyes on one of yours, back off so
Glitterlance won't hit you.
I personally play all 3 of them, and use these techniques. Counter them the way I explained. Make sure to dodge whatever they throw at you, and you will do fine.
Sona Janna Lulu
Occasionally, you will meet those people that like to go mid lane with these 3. I personally LOVE going mid lane with these 3. They have high damage, and people underestimate them. I am going to explain each of them in the 3 paragraphs below.
I personally play all 3 of them, and use these techniques. Counter them the way I explained. Make sure to dodge whatever they throw at you, and you will do fine.
Kennen
Kennen does a high amount of burst damage. Stay behind your minions and farm because he will be shooting
Thundering Shurikens at you. They do a high amount of burst. If you aren't behind minions, make sure to try your best to dodge it.
Lightning Rush gives him flat out more movement speed. Don't chase him because he will most likely just use
Lightning Rush and then just run away.
Lightning Rush allows him to mark you and your teammates in team fights. After he uses
Lightning Rush on you, he will most likely use
Electrical Surge, and then his ultimate,
Slicing Maelstrom. If he is in the bushes, DO NOT FACE CHECK! Just don't do this. He will most likely use
Slicing Maelstrom and kill you with his high-spammable moves. Make sure to ask for a gank from your jungler, and make him recall as soon as possible.
Karthus has a high amount of burst damage. I recommend starting with
Boots of Speed and 3
Health Potions. I will explain some starter item choices in the next section. I want you to start with
Boots of Speed and
Health Potions because of his Q ability,
Lay Waste. He will constantly harass you with this, make sure you dodge them to the best of your ability. When he hits Level 6, make sure to tell your teammates so they know to stay above 400 health. Tell them when he hits Level 11, for the same reason. DO NOT FEED THIS *****! Just don't feed him, its a bad idea. I recommend getting
Zhonya's Hourglass because of it's active. He can constantly harass you with
Lay Waste because of his W ability,
Defile.
Defile's passive lets him get mana back if he kills an enemy unit. If he gets a gank from his jungler, make sure to
Flash so you don't get caught by
Wall of Pain because it does slow you, by 40/50/60/70/80%.
Lay Waste is is exactly like
Noxious Blast, so you should be able to dodge it. Just dodge
Lay Waste and you will do fine.
Karthus
Viktor
Viktor is so annoying! He will probably be able to kill you, but you should be able to kill him faster. The good thing is, is that his passive (
Evolving Technology) fills a slot in his inventory.
Power Transfer allows him to damage you and take that damage and turn it into a shield. It does a lot of damage, so make sure to back off when he is walking towards you. His W ability,
Gravity Field, slows you and then stuns you.
Death Ray is an annoying spell. He will be able to poke you back and forth until he gets OOM. His ultimate,
Chaos Storm, is a damage over-time spell.
Viktor summons a storm to do damage to you, and it silences you. It deals a lot of damage when it is summoned, and when it is still on. Here is his usual combo:
Gravity Field,
Power Transfer,
Death Ray,
Chaos Storm,
Ignite, and then he repeats starting with
Power Transfer. Stay away from him and make sure to HARASS HARASS HARASS, and FARM FARM FARM. Force him to recall so you can push.
Caitlyn
Caitlyn will be able to kill you with basic attacks. The reason I put
Zhonya's Hourglass is to help you against AD Carries, and annoying ultimates. Caitlyn's ultimate,
Ace in the Hole, can be intercepted by an ally. If no ally is around to intercept the bullet, activate
Zhonya's Hourglass when the bullet is shot. It will block it, and most likely save your tail, literally. If she is harassing you with
Piltover Peacemaker, then stay behind minions because it does less damage the more targets it hits on the way to the end of it. She can "hop" over walls with
90 Caliber Net, so don't chase her unless you know you can get her. Prevent her from farming as much as possible. Even if you haven't fed her, she can get fed on minions. And a fed
Caitlyn is a *****y
Caitlyn. Stay ahead of her in CS when laning against her.
This little slick fish will be able to evade your ultimate pretty easily. He can use
Playful / Trickster to dodge anything.
Fizz will be able to burst you down if you don't burst him down first. "
Fizz is OP, I can't burst him down before he does me!" YES YOU CAN! Just do your basic combo, but if he gets you with
Chum the Waters to begin his combo, you're screwed. If he starts with
Chum the Waters he will just use
Playful / Trickster to catch up to you, then activate
Seastone Trident, use
Urchin Strike, and most likely
Ignite you. Don't even think of chasing this little ****er because he will be able to run away from you soo easily. If you get stuck in minions, he will just walk right through them because his passive (
Nimble Fighter) allows him to ignore unit collision. IF YOU FEED THIS LITTLE ****, YOU'RE SCREWED! Try to dodge
Chum the Waters as it is a skill shot. If he doesn't get you, then you most likely won't die. Call your jungler to gank as soon as possible. Harass him and force him to recall so you and your jungler can push the turret.
Fizz
This little slick fish will be able to evade your ultimate pretty easily. He can use
Morgana
This little **** will get on your nerves. She can snare you with
Dark Binding and then combo you. She has high burst damage, not as much as
LeBlanc tho. Don't bother harassing her because her passive,
Soul Siphon, gives her 35% spell vamp. She will mostly heal by spamming
Tormented Soil. Her combo:
Dark Binding,
Tormented Soil,
Soul Shackles (her ultimate),
Black Shield, and then finally
Ignite (If she has it). If she gets
Will of the Ancients then don't even THINK about wasting mana on her. She will stay in lane the entire time, only going back for items. Get your jungler to gank as soon as possible, you can't make her recall, so just stay behind minions so she cant get you with
Dark Binding.
This little **** will get on your nerves. She can snare you with
Leblanc
This ***** will piss you the **** off. She will constantly harass you with
Distortion and
Sigil of Silence, and then teleport back by using
Distortion again. She will burst you down faster then you can say *****, GET OFF MY ***! She will harass you mostly with
Sigil of Silence, which is her primary damage ability, excluding her ultimate,
Mimic. Just harass her, farm up, and get your jungler to gank as soon as they can. Consider grabbing Catalyst Protector or
Giant's Belt early to keep you in lane more. If you can survive her burst, she is in dead water.
Okay, same with
LeBlanc and
Morgana. This little **** has more range than you, like
Ziggs. She will harass you with
Lucent Singularity and
Light Binding. To dodge
Light Binding stand behind AT LEAST 2 minions. You should start with
Boots of Speed, and 3
Health Potions so you can dodge
Lucent Singularity and her ultimate: Finales Funkeln. Don't chase her because she has a shield, her W ability,
Prismatic Barrier. Don't tower dive her because she will just use
Light Binding and snare you at the turret to die. Her combo:
Light Binding,
Lucent Singularity, Finales Funkeln,
Prismatic Barrier, and then
Ignite (IF she has it). Don't get your jungler to gank until top lane has been ganked at least 2 times because you should be able to kill
Lux no problem. Just HARASS HARASS HARASS, and FARM FARM FARM. Force her to recall.
Anivia has a lot of burst damage. I always take
Mercury's Treads when I am against a *GOOD*
Anivia. She has a high amount of CC with
Flash Frost and
Glacial Storm. Consider starting with
Boots of Speed and 3
Health Potions so you can dodge
Flash Frost.
Anivia can burst you down easily. She will harass you with these 3 abilities:
Flash Frost,
Frostbite, and
Glacial Storm. Her harass from levels 1-5: She will shoot
Flash Frost, and if it hits/stuns you, she will throw
Frostbite that does double damage if you are frosted, which you are. Harass from 6-18: She will throw down
Glacial Storm to proc the frosted effect, then shoot Frost Bite to proc the double damage. NEVER EVER TOWER DIVE HER IF SHE HAS HER PASSIVE AVAILABLE TO HER! Her passive,
Rebirth, will allow her to go into an egg, and come back to life if the egg isn't killed within 6 seconds. Only tower dive her if someone is tanking the turret for you, or you are sure you can kill the egg and live. Get your jungler to gank
Anivia as soon as possible. Only harass her when
Rebirth is on CD. Force her to recall so you and your jungler can push the turret.
Okay, I have explained a lot of the mid laners you might encounter. I feel like I have talked to much in this section so go take a break and come read the rest of my guide after your break.
The above video shows you how to zone enemies and everything you need to know about zoning!
This ***** will piss you the **** off. She will constantly harass you with
Lux
Okay, same with
Anivia
READ THIS!
Okay, I have explained a lot of the mid laners you might encounter. I feel like I have talked to much in this section so go take a break and come read the rest of my guide after your break.
The above video shows you how to zone enemies and everything you need to know about zoning!
Starting Items
Boots and 3 Health Potions
- This is an awesome starter item. If you are going against
Morgana, you will probably need to start with these items. Start with these to dodge skillshots (i.e.
Dark Binding,
Light Binding,
Thundering Shuriken, etc.) I, PERSONALLY only start with these if I am
Sejuani or
Fizz. Also start with these if you are against
Cassiopeia or
Karthus because they have a high poke with both Q abilities (
Noxious Blast and
Lay Waste).
Doran's Ring
- I start with
Doran's Ring on mostly all of the AP carries I play. These provide everything an AP carry needs: Health, Mana Regeneration, and Ability Power (DUHH)! Well, now that I revamped and tested some stuff, it's better to start with
Boots of Speed and 3x
Health Potions.
Regrowth Pendant and 1 Health Potion
- I only start with
Regrowth Pendant and 1
Health Potion if I am for some reason solo top. I do think that ranged does better at solo top because they can farm easier than melee solos. She is a GOOD solo top laner, but she should be in mid.
Cassiopeia can fill in most roles, so she can be placed at solo top. You can start with this even if you are mid lane. It's all just your personal preference, you can start with this if you feel like you need more sustain. Just build it into
Philosopher's Stone and then into
Shurelya's Reverie (IF you don't want to sell
Philosopher's Stone).
Ability Ranges
Noxious Blast
Range: 850

Miasma
Range: 850

Twin Fang
Range: 700

Petrifying Gaze
Range: 850 ; Cone Angle ≈ 83 degrees
Warding
Reasons to Ward:
- Warding prevents ganks. If they have a jungler or someone MIA, then this is extra important.
- Keeps jungle under YOUR team's control.
- You can steal
Dragon
or
Baron Nashor
.
These wards will come in handy, but not as much as
READ ME!
Most likely you will have your support (i.e.
Remember: HELP YOUR ****ING SUPPORTS!
Closing Words
Thanks for taking a look at my guide. I worked really hard on it, so comments are appreciated. If you liked it, comment, and REP me please. This is my first guide, I tried to make it as professional as I could. Again, thanks for taking your time to read it. I hope this build works for you. It isn't for everyone, just for those who have the same play style as I do. I am going to be posting guides soon, so keep an eye out for them :D!
Credits
I'd like to thank everyone who helped me.
List below:
- Thanks to jhoijhoi for reviewing my guide, giving me her permission to use her guide on making guides which can be found here. I'd also like to thank her for the picture of the zones in mid lane which can be found in her Malevolent Morgana guide.
- I'd like to thank CasterMaster for reviewing and helping me a lot with the introduction banner.
- I'd like to thank albableat and Pluckin Penguin for their reviewing.
- I'd like to thank Xaioli for helping me with the masteries and stuff. And her helpful review :D
- I'd like to thank GrandMasterD for his review and tips.
- I'd like to thank LaCorpse for the neon line dividers.
- I'd like to thank A Chubby Baby for her review and her suggestions to my guide.
Change Log
- April 6, 2012 - Created guide.
- April 8, 2012 - Added
Chalice of Harmony to "Situational Items" section. - May 09, 2012 - Deleted pictures on photobucket / deleted spell vamp section so I can revamp it / Revamped Masteries and Items.
- May 10, 2012 - Added chapter banners / Revamped credits section.
- May 11, 2012 - Revamped Runes / Edited
Abyssal Scepter in the "Situational Items" section / Added "Noxious Blast?" section. - May 12, 2012 - Added zoning tutorial / added neon line dividers / Added optional runes and rune page picture.
- May 13, 2012 - Edited
Mejai's Soulstealer explanation / Removed
Shurelya's Reverie from the "Situational Items" section. - May 25, 2012 - Fixed some typos.
- June 18, 2012 - Cleaned up the cheat sheet. / Redid the masteries / Redid the "Masteries" section.
- July 22nd, 2012 - Fixed some coding errors in the "Summoner Spells" section.
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