Vayne Build Guide by EzDew
Not Updated For Current Season
Not Updated For Current Season
Thanks to JhoiJhoi for the amazing How to make a guide! :-)
NOTE: THIS IS MY GUIDE. THIS IS HOW I PLAY VAYNE, AND IT HAS WORKED FOR ME. ALL I'M SIMPLY DOING IS SHOWING YOU THE WAY I PLAY VAYNE. I DID LOTS OF THEORYCRAFTING, AND I'M EXPERIMENTING WTIH THIS BUILD. IT'S WORKING FOR ME. THAT'S ALL.
I have worked very hard and put alot of effort onto this guide. Please comment. Thanks :)
This guide is on . Vayne is considered to be a strong AD carry currently because of her HUGE damage output late game and mobility, and also she is the HARDEST late game scaling AD ranged champion in the ENTIRE GAME because of her huge steroid buffs and true damage. This build is AMAZING and also if you are able to master her you can escape elo hell (For me I think personally it's at 1400-1500 elo) and get to a higher level of play. She is a very unique champion with a high skill cap and requires some good positioning to be mastered.
Mouse over any items to see more information about it.
P.S. This guide is not meant for people that have just started playing the game. It's for people that understand the Concept of the game and are having a hard time getting out of Elo Hell or just want a informative guide. If you have just started playing League of Legends wait till level 30 and then read this because this is not for new players.
Credit's to jhoijhoi ONLY. I did not use or copyright anyone else's work, the only thing I used was jhoijhoi's how to make a guide because this was my first guide on Mobafire.
28/12/11 - Accidently Released Guide
31/12/11 - Updated everything and added icons and halfway completed guide
01/02/12 - Added "Why no Trinity Force?"
01/02/12 - Added more information in items section
01/02/12 - Added "So how do you play Vayne?"
01/02/12 - Updated guide and added more posters
01/05/12 - Requires comment to vote due to troll voting
01/06/12 - Re-made masteries and skill sequence
Lore / Story
The world is not always as civilized as people might think. There are still those who would follow the blackest paths of magic and become corrupted by the darker powers that flow through Runeterra. Shauna Vayne knows this fact well. As a young privileged girl in the heart of Demacia's elite, her father tried to convince her of the constabulary's ever-vigilant eye. Young and naïve, she truly believed that her world was one of perfect safety... until one night, when a twisted witch took interest in her father. The malevolent woman overcame her father's conciliar guard, then tortured her family before murdering them. The young Shauna escaped only by hiding herself and then fleeing once the hag had departed, plagued by the screams of her loved ones as she ran. A burning hatred was born in her that day, one that could never be denied.
Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home. Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is the stuff of legends. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl. Despite her crusade, Shauna has looked at the League of Legends in horror. There are champions who have clearly lost themselves to the blackest of magics, and who have been embraced within the League even though they should be put down for the safety of all. The time has come for the Night Hunter to execute her secret mission – to purge the League of Legends.
"Not all shadows are to be feared. At least, if Vayne has her way."
Pros / Cons
Using Quicksilver Sash to avoid being focused and getting supressed by Warwick^
- Amazing mobility and ability to juke due to her passive and ultimate
- Built in Stealth.
- Amazing chaser with her and Passive.
- Has a stun
- AMAZING damage late game
- Awesome ganker
- Can RIP tanks to shreds with her True damage
- Hard to gank due to her mobility
- Can easily instagib squishies with and her Massive burst damage late game
- Very squishy
- Very vulnerable to CC
- Can get instagibbed if gets caught in the wrong position
- Low Attack speed initially
- Can easily get denied by other ranged carries
For runes I use:
3 Greater Quintessences of Strength
9 Greater Seals of Resilience
9 Greater Glyphs of Shielding
9 Greater Marks of Desolation
Greater Quintessence of Attack Damage
Greater Mark of Lethality
Greater Glyph of Scaling Magic Resist
Greater Seal of Armor
Seals: For Seals I use flat armor, it helps when laning against another AD carry although I do not find any better alternatives to them. They are good for the early laning phase.
Glyphs: For Glyphs I use Shielding, which give you MR per level, this scales better into late game as you don't need flat MR at level 1. The only magic damage you could take is from the enemy support, because most AD carries only deal physical damage, however there are some exceptions such as .
Marks: For Marks I use flat armor pen marks, you NEED NEED NEED these. They help early game and late game as Armor pen scale through the entire game. No alternatives whatsoever.
= Gives you more AD.
= Won't make too much difference but need it to move on in the tree.
= Gives you more Attack Speed.
= Gives you crit chance for your end game.
= Gives you 10 percent Armor penetration, which is always nice. With Last whisper you are getting 49% armor penetration ripping through almost half of enemies armor.
= Doesn't make too much difference but the extra damage is nice.
= Gives you more critical strike damage which adds up with your
= Awesome. More armor penetration.
= Increases damage dealt by a whopping 7.5 percent to targets below
40 percent health.
= We get this because it helps your and reduces incoming disables by 65% by an extra second.
= More magic resistance. Makes you a little bit more tanky.
= More armor which adds up with your runes.
= Eh not really helpful but needed to get to the extra 30 health.
= Give's you 30 health which is nice.
BENEFITS OF FLASH:
- The Current Metagame spell.
- Very Viable as it allows you to chase or escape.
- Can jump over walls with it.
- Allows you to position your condemn better.
- Just an amazing spell all around.
BENEFITS OF CLEANSE:
- EXTREMELY viable now with the new buff
- Allows you to remove stuns
- Allows you to remove the effects of and
- Just all around amazing as well because it allows you to counter the effects of burst and stuns, and with your Bloodthirster you should be lifestealing like a boss and dealing heavy, fast and consistent damage.
The only other alternatives to Flash and Cleanse IMHO is and , however Flash is just invaluable.
All other spells:
It's okay for baiting and whatnot, and actually pretty viable, but I think flash is much better because late game heal is just not that good. Leave it to support.
Your main goal as an AD ranged carry is to not die...If you like to die alot...play tanks or go uninstall.
You're not a jungler, you don't need smite. If you need it to last hit don't play ranked games. You shouldn't even be looking at this SS.
The Attack Speed might be worth considering since AS is just amazing late game on Vayne, but it's not as viable because of the AP that it gives.
Ignite is actually not a bad choice since you have alot of burst with your kit, but you will barely need ignite since you already deal so much damage. And you're also an amazing chaser so they shouldn't live if you are committing to it. Cleanse also removes ignite, so it's not as viable bot lane.
You're not heimerdinger.
FOCUS ON LAST HITTING YOU'RE NOT A SUPPORT!
No, you don't need the mana.
NOTE: CLEANSE DOES NOT REMOVE SUPRESSIONS such as Malzahar's or Skarner's
For Skill Sequence I basically go as shown above, maxing my Ultimate whenever I can then prioritizing my , then and finally get whenever you can after maxing out Silver Bolts.
So Recap:> > >
Start with x3
It depends on your support. If you have a sustained support such as , or then your best bet is to start with a . If you have a non-sustained support such as then you should start with and . My personal preference is ALWAYS boot's and 3 potions just because it's so much better than starting with a as you can outplay your opponent early game.
Then you go back to base as soon as you get 1025 gold. If you started with get a and another . If you started with Boots get two Doran's Blades. This helps you out in lane and it's so much better then rushing B.F. Sword because of the sustain you get and the health is invaluable. I always get 2 Doran's before getting my BF Sword. Also get a or a sight ward just in case and ward your tri bush.
Then if you didn't notice, the next item you should get is a . This Item gives you great attack damage and it's usually rushed by almost EVERY ad carry.
We then evolve this into the because it gives you lots of sustain and you can almost 1v1 anyone with it.
After your get your . This item is just all around amazing, makes your auto attacks hit very hard with crits, scales with your , and gives you some very nice move speed which adds to your passive so you can chase amazingly.
And the last priority item you need to get is Quick Silver Sash. This item, is just amazing. For more information on read the chapter "Quick Silver".
After you get your QuickSilver Sash you have lot's of options.
Have tanks that are getting in your way with lots of armor? Get .
Want more burst, get more amazing damage and 3 shot squishies? Get .
Having trouble with a gp stacking just HP? Get .
Getting focused by lots of magic damage? Get .
Getting focused by lots of magic damage but you don't wanna invest in a defensive item? Get .
Want more attack speed? Get another .
More than 3 enemies have over 150 armor? Get .
Note:All the other item's are usually not as good or effective.
Honestly, is just not that good on Vayne. IMO it's a highly overrated item.
Let's start with the basics, , and .
Sheen: +25 ability power
Unique: On cast, for 10 seconds, your next standard attack deals extra damage equal to 100% of your base attack damage. 2 second cooldown.
This item is good on Vayne EARLY game. Sure you get 250 extra mana but you don't need it unless you can't manage your mana. The AP is useless, because non of your skills scales with magic damage. The unique is the only thing that it can even bring it to my attention, but it's fairly overrated.
Let's calculate the unique passive for Vayne.
At level 18, Vayne has a base damage of 109. What sheen does is basically double that BASE DAMAGE, so what you're getting at is 109 x 2 = 218. Your next standard damage at level 18 is going to do 218 damage. This is NOTHING compared to your basic attacks, and just imagine how hard your critical strikes hit.
So fairly overrated. Next:
Phage: +18 attack damage
Unique: Your basic attacks have a 25% chance to slow your target's Movement Speed by 30% for 2.5 seconds.
This isn't that bad, as it gives you a better HP pool and gives you a chance to slow on all of your basic attacks. However, don't even bother building this item. You get better profit out of building Heart of Gold and getting red buffs late game. In fact, your passive is just better than the phage because it helps you with chasing. The only reason I see you get phage is to kite enemies, but late game you need to get red buffs.
Zeal: +20% attack speed
+10% critical strike chance
+8% movement speed
Honestly no explanation needed for this because we build it into a Phantom Dancer. Phantom Dancer gives you far more move speed, crit chance and attack speed then Trinity Force.
Summary:is an overrated item for most champions. The only champion I see it being used on is . Even does better with just a and a . 4070 gold is just way too expensive for an item that doesn't give you much benefit to an AD carry. Better used on a Tanky-Dps.
Most of the time, it's all situational, but the build below is the best most of the time.
Vayne's abilities explained:
(Innate): Vayne gains 40 flat movement speed when moving towards a nearby visible enemy champion.
This is Vayne's Passive. This makes her an extremely potent chaser. It cannot, however be used to escape unless you use it in the right way. This increases your movement speed by 40 when you are near an enemy champion that *YOU CAN SEE*. If you can't see the champion this passive does not kick in.
(Active): Vayne quickly rolls toward the cursor and enhances her next autoattack within 6 seconds to deal a percentage of her attack damage as bonus physical damage. This enhanced attack will not proc against structures.
Cost: 40 mana
Cooldown: 6 / 5 / 4 / 3 / 2 seconds
Bonus Physical Damage: 40 / 45 / 50 / 55 / 60 % of attack damage
This is Tumble, Vayne's Q. This helps you escape, makes you easier to position with, and also helps you chase. Also an amazing ability to hard juke champions with when used in unison with her Ultimate, . This is her bread and butter early to mid game and has a 2 second CD at level 9.
(Passive): Vayne's consecutive attacks and spell hits on a target will mark them with a silver ring. The third consecutive attack or spell hits against the same target will deal additional true damage plus a percentage of the target's maximum health as true damage. True damage against monsters is capped at 200. The rings on a target are lost after 3 seconds of not attacking them or upon attacking a different target.
Base True Damage: 20 / 30 / 40 / 50 / 60
Max Health to Damage Ratio: 4 / 5 / 6 / 7 / 8 %
This is the amazing true damage ability, that completely bypasses ALL MR and ARMOR and deals a percentage of the enemies health as damage, and also amazing against tanks. This gives you insane burst and turns you into a LATE GAME DEVASTATION.
(Active): Vayne fires a huge bolt at her target, dealing physical damage and knocking them back. If they collide with terrain after being knocked back, they are dealt the same amount of physical damage again and are stunned for 1.5 seconds. This ability also applies one stack of silver bolts.
Cost: 90 mana
Maximum Knockback distance: 470 (estimate)
Cooldown: 20 / 18 / 16 / 14 / 12 seconds
Physical Damage: 45 / 80 / 115 / 150 / 185 (+0.5 per bonus attack damage)
Oh, the oh so amazing condemn skill. This is your stun for melting people's faces. If you are bot lane laning with a support like Janna, Taric or Sona, you can get insane amounts of burst. Ask your support to ward or CV at the correct time, and you should instantly gib the enemy support in bushes in lower Elo.
(Active): Vayne increases her combat skills and improves her abilities for a few seconds. For the duration, Vayne is granted bonus attack damage and the bonus movement speed from Night Hunter is tripled. Additionally, she will stealth for 1.5 seconds after using Tumble.
Cooldown: 70 seconds
Cost: 80 mana
Duration: 8 / 10 / 12 seconds
Bonus Attack Damage: 25 / 40 / 55
This is Vayne's Ultimate, Final Hour. Your Mid-Late game Steroid, and an amazing ultimate at that. This is what makes Vayne very strong currently, and if you saw how OP release Vayne was you would've cried. She was really strong because of this and condemn damage but she is still very strong at the moment. Gets outclassed by Caitlyn during laning phase, however late game she's just terrifying. This ultimate give's Vayne an additional 55 attack damage at level 16 for 12 seconds, give's a stealth for every tumble for 1.5 seconds, which you can hard juke any one without any oracles or pink wards, and TRIPLES your passive. So that's an additional 120 MS when moving towards an enemy. This is just an amazing ultimate all around.
So how do you play Vayne?
^Vayne is all about quick reaction and positioning ^
is a very versatile champion, can be very hard to play, has a high skill cap and can be a DEVASTATING LATE GAME MONSTER in the right mastered hands. People say that Vayne is just another "Right click to win" champion, but the truth is every champion takes skill to be played "properly" :)
So how is Vayne played?
So this part might be fairly long or fairly short, so let's break it down.
A) Do not die.
So the first part. Don't die. Easy right? No. All you have to do is farm right? No.
Not dying is not easy. You have to have lane presence bot lane, so you don't get harassed too much, and when you do, you trade blows and you try to deal more damage than the enemy did. Otherwise you are just going to get zoned, so you have to play extremely aggressive but careful at the same time to win your lane. And keep in mind that Farming > Harassing.
When trading blows you have to be careful. Laning against an or is going to be an extremely difficult lane if you get caught. Especially against . The most important part is a part that most people in Elo Hell do not seem to understand the concept of. Last hitting. What exactly does last hitting mean?
It means to kill minions that are going to die in one hit. If you keep auto attacking the minion wave then you could get ganked or even multi-ganked by the enemy AP carry. This is the first step to not dying. If you push the lane and you get ganked by the enemy jungler and then say "NO MIA CALL WTF", then you should probably go back to playing normal games.
Don't push the lane. Don't auto attack the minions. Auto attack the enemy champ if you want. But only harass when you have warded the bot bush.
Here's a simple map that tells you where to ward when playing Vayne during laning phase:
The blue dots that you see are the places you want to ask your support to ward.
So how not to die:
During laning phase: Buy wards. Counter harass when you get harassed. This ensures lane presence so that your enemy doesn't zone you out. When you see an enemy jungler coming at you instantly BACK. They can flash stun you most of the time unless it's a useless jungler.
Most of the junglers that can consistently gank and gank well:
List of junglers that don't pose a serious threat:
(Pre-6 and if you are not pushing the lane)
And there's alot more but these are the basics and the champs you will see often. The first list you have to be careful of because they can just flash in and kill you easy. Especially paired up with an .
Also be aware of getting multi-ganked. An enemy AP carry and the jungler can pair up and try to shut you down. So basically the enemy AP comes in from behind the tower while the other 3 attack you from the front, which is the jungler, AD carry and support. They won't dive you pre-6, so after you get your ult you have to try and rack up as many kills as you can, or try to run if you see that you have no chance. The best thing to do is Ult, Condemn then Q out.
During Mid game:
Your main priority during mid game is to farm farm and farm. However that doesn't mean when an engagins is not going on you don't go help your team out. Most of the time teamfights are lost because it was 4v5 or they got caught.
So farm under the safety of your own tower and follow your team if they are doing Dragon, doing buffs or doing Baron. If you get caught just Ult, Condemn, Q and Cleanse and then Flash over a wall.
This is where you SHINE. Your MAIN priority here is NOT to die, because the game can be simply decided whether you win or lose depending on how well you filled out your ROLE.
At this stage of the game you should almost have your full build and have Quicksilver Sash, so
stick with your team, and control them. This is the way to get out of Elo Hell, be the Commander. Tell them what to do. (Unless you have no idea what the F*ck you're doing). I made a simple commands list for what to say late game: (AND REMEMBER TO YELL IT OUT)
Sorry it looks a bit complex, but currently I don't have Adobe Photoshop installed so I had to do with paint. I'll update it later in the future some time.
Anyway's back to the point, we basically got over with the How not to die part, so on to how to b) Get Fed or Farmed.
B) Get Fed or Farmed.
This the second part to the main roles that you have to do. You are an AD carry, you are the heart and breath of your team late game. Depending on how you do you can LOSE or WIN the game on a normal ranked game. Your second priority job is to GET FED OR FARMED.
So how do you get fed? Well as Vayne you can get fed pretty easily in lower Elo games, but where it starts to get competent you have to be careful because you can easily get instagibbed by high damage dealing champions. To get fed just try to killsteal as much as possible. But sometimes that's not going to happen. In higher elo games you don't get fed, you get "Farmed-Fed".
So what does Farmed-Fed mean? It means you are having the optimal amount of CS (Creep Score) on your team. Your main goal early-mid game is to be as farmed as MUCH as POSSIBLE. The optimal amount is you should have 45 CS at 5:30. I bet you won't be able to reach that :P
Obviously, there's people that harass and try to prevent you from free farming or junglers that want to shut you down. So as Vayne, you have to play smart, be focused and concentrated.
Not much to explain here, just try to get farmed as much as possible.
And Lastly, but surely not least.
C) Carry your team to Victory.
Late game you must stick with the team, no more Solo RPGS and all that, and in all honesty Vayne is not even that good of a back dooring champion because she is MUCH more useful in team fights.
So what to do in team fights? Your job is to focus the enemy AD and AP carry, then the support then the jungler then the top solo tanky dps. However this is all situational, for example lets say the support wanders off, you have be focused, focus the right people, condemn the enemies that are channelling or suppressing, or even if you can instagib the AD carry you're good to go.
You mustn't die, and you must focus their squishies. Also condemning the right enemies will pay off, usually the ones that are doing the most damage. And remember to be the leader of your team telling them what to do and making correct decisions. Follow the guide up if you don't know how to. And always yell it out, like "BARON NOW!" or "5 MAN SHOVE MID NOW" and if they don't listen spam pings. But don't be stupid. Be smart.