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Hecarim Build Guide by UndeadC4T

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author UndeadC4T

Hecarim the Experimental Horse V1.0 (Top&Jungle)

UndeadC4T Last updated on June 8, 2015
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Horsey of Experimental Cleavag

[VS]

Horsey of Experimental Trinity

Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 17

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 3



Threats to Hecarim with this build

Threat
Low
High
Show all
Threat Champion Notes
2
Fiddlesticks
2
Shaco
Guide Top

Introduction

Welcome to my Guide~

This is pretty much my first Guide.

It's an experimental Guide so the things I write in here may not be "META" so please keep that in mind while Reading.

This Build is Designed to Peel for your AD Carry in Teamfights but still beeing able to contest Against Tankier Champions.

Used with Knowledge you can Carry early Game due to the Immense power of Hecarim with Sheen prox and the Towerdive capability of Cinderhulk.


Guide Top

Runes

Flat Attack Damage Marks>
Increase the Clearspeed.
Increase the E Damage if skilled early.
Lower the Damage Output against Tankier Champions early on.

Flat Armor Penetration Marks>
Increase the Duell potential
Increase the Gank potential.
Lower the Clearspeed.

Flat Armor Seals>
Increase sustain in the Jungle.
Increase sustain in teamfights.
Increase Duell power against AD Champions.

Flat HP Seals>
Increase Teamfight sustain against AP Comps.
Lower Sustain in Jungle.
Increase Chances against early AP Burster.

Scaling MR Glyphs>
Nothing Better because of the 40% CDR from the Items there is no reason to have CDR Glyphs

Movementspeed Quints>
Increase AD because of the passiv.
Increase Gank Potential Overall.
Makes Hecarim a bigger threat because of the fact that he gets from camps to Lanes in no time.

Armor Penetration Quints>
Increase Duell Power.
Increase Kill potential on Ganks.


Guide Top

Items

First on
This Guide is based on Black Cleaver and Iceborn so the Main Objective in the Late Game is to Peel for your ADC or catch out other Champions.


Black Cleaver>
Reduces Armor of the Frontline what means that the Damage of your ADC is Increased and he has better Survival Chances.

+400 health
+40 attack damage
+20% cooldown reduction

Gives HP equals nice Bonus.

Iceborn Gauntlet>
On AA or Hecarims E Iceborn Gauntlet will creat a field that slows enemys in it,
Perfect to peel for your ADC due to the High CDR in this Build you'll be always able to proc the effect then ready for maximal Peel.

10% CDR
500 MANA - Good for the Increased mana waste on Hecarims ´Q
60 ARMOR
30 AP

Spirit Visage>
Increases the Amount of Heal possible from Hecarims W
What means that he has more recourses to stay in a Teamfight.

+400 health
+55 magic resistance
+10% cooldown reduction
+100% base health regen


PS:I'll add more Later on ~


Guide Top

What will be added soon.

Items description will be added.
Champion Match-up Info.


Guide Top

Last Words

Lets take a break, at first to Thank you guys for reading this far, your awesome!

If you guys want to see more Experimental Guides in the Future let me know.

Here a Picture of Vi and Cait credits to PTCrow just because it's one of my Favorite Pictures.