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Choose Champion Build:
- The Junglor Horsey
- Toplane Horsey
- Trinity Top Poneh
- Trinity Force Jungle Poneh
Recommended Items
Spells:
Ghost
Smite
Items
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Hecarim
Synergies
Ideal
Strong
Ok
Low
None
Introduction
This is pretty much my first Guide.
It's an experimental Guide so the things I write in here may not be "META" so please keep that in mind while Reading.
This Build is Designed to Peel for your AD Carry in Teamfights but still beeing able to contest Against Tankier Champions.
Used with Knowledge you can Carry early Game due to the Immense power of Hecarim with Sheen prox and the Towerdive capability of Cinderhulk.
Flat Attack Damage Marks>
Increase the Clearspeed.
Increase the E Damage if skilled early.
Lower the Damage Output against Tankier Champions early on.
Flat Armor Penetration Marks>
Increase the Duell potential
Increase the Gank potential.
Lower the Clearspeed.
Flat Armor Seals>
Increase sustain in the Jungle.
Increase sustain in teamfights.
Increase Duell power against AD Champions.
Flat HP Seals>
Increase Teamfight sustain against AP Comps.
Lower Sustain in Jungle.
Increase Chances against early AP Burster.
Scaling MR Glyphs>
Nothing Better because of the 40% CDR from the Items there is no reason to have CDR Glyphs
Movementspeed Quints>
Increase AD because of the passiv.
Increase Gank Potential Overall.
Makes Hecarim a bigger threat because of the fact that he gets from camps to Lanes in no time.
Armor Penetration Quints>
Increase Duell Power.
Increase Kill potential on Ganks.
Increase the Clearspeed.
Increase the E Damage if skilled early.
Lower the Damage Output against Tankier Champions early on.
Flat Armor Penetration Marks>
Increase the Duell potential
Increase the Gank potential.
Lower the Clearspeed.
Flat Armor Seals>
Increase sustain in the Jungle.
Increase sustain in teamfights.
Increase Duell power against AD Champions.
Flat HP Seals>
Increase Teamfight sustain against AP Comps.
Lower Sustain in Jungle.
Increase Chances against early AP Burster.
Scaling MR Glyphs>
Nothing Better because of the 40% CDR from the Items there is no reason to have CDR Glyphs
Movementspeed Quints>
Increase AD because of the passiv.
Increase Gank Potential Overall.
Makes Hecarim a bigger threat because of the fact that he gets from camps to Lanes in no time.
Armor Penetration Quints>
Increase Duell Power.
Increase Kill potential on Ganks.
First on
This Guide is based on Black Cleaver and Iceborn so the Main Objective in the Late Game is to Peel for your ADC or catch out other Champions.
Black Cleaver>
Reduces Armor of the Frontline what means that the Damage of your ADC is Increased and he has better Survival Chances.
+400 health
+40 attack damage
+20% cooldown reduction
Gives HP equals nice Bonus.
Iceborn Gauntlet>
On AA or Hecarims E Iceborn Gauntlet will creat a field that slows enemys in it,
Perfect to peel for your ADC due to the High CDR in this Build you'll be always able to proc the effect then ready for maximal Peel.
10% CDR
500 MANA - Good for the Increased mana waste on Hecarims ´Q
60 ARMOR
30 AP
Spirit Visage>
Increases the Amount of Heal possible from Hecarims W
What means that he has more recourses to stay in a Teamfight.
+400 health
+55 magic resistance
+10% cooldown reduction
+100% base health regen
PS:I'll add more Later on ~
This Guide is based on Black Cleaver and Iceborn so the Main Objective in the Late Game is to Peel for your ADC or catch out other Champions.
Black Cleaver>
Reduces Armor of the Frontline what means that the Damage of your ADC is Increased and he has better Survival Chances.
+400 health
+40 attack damage
+20% cooldown reduction
Gives HP equals nice Bonus.
Iceborn Gauntlet>
On AA or Hecarims E Iceborn Gauntlet will creat a field that slows enemys in it,
Perfect to peel for your ADC due to the High CDR in this Build you'll be always able to proc the effect then ready for maximal Peel.
10% CDR
500 MANA - Good for the Increased mana waste on Hecarims ´Q
60 ARMOR
30 AP
Spirit Visage>
Increases the Amount of Heal possible from Hecarims W
What means that he has more recourses to stay in a Teamfight.
+400 health
+55 magic resistance
+10% cooldown reduction
+100% base health regen
PS:I'll add more Later on ~
Lets take a break, at first to Thank you guys for reading this far, your awesome!
If you guys want to see more Experimental Guides in the Future let me know.
Here a Picture of Vi and Cait credits to PTCrow just because it's one of my Favorite Pictures.
If you guys want to see more Experimental Guides in the Future let me know.
Here a Picture of Vi and Cait credits to PTCrow just because it's one of my Favorite Pictures.
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