This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Exhaust
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Intro

Okay here comes my guide on

Uhhh, I rerelased the guide now, since I am maining support anyway, did a small tweak - other starting items but besides that it's basically the same!
Anyway let's get dis started![*]


spaaaace |
Pros
![]() + Massive CC + Pretty tanky + Can changes games in the blink of an eye! + Warding benefits him more than anyone else + His roaming is incredibly strong + Best invade-ability in the game --> ![]() + Super fun + He is a STEAMGOLEM |
space |
space |
Cons
![]() - Extremely hard to play successful - Has a hard time playing from behind (laning phase) - You'll get flamed a lot if you aren't that good yet - No heal or shield |


Runes




Greater Mark of Attack Damage
You may wonder why I get these runes on a support but you'll hit your opponent 2-4 times every time you pull him so that's quite some extra damage moreover, hisPower Fist scales with it!
Greater Seal of Gold
In my opinion Blitzcrank is tanky enough even withoutGreater Seal of Armor and I just like these runes. Combined with quints you get 5 GP10 for free!
Greater Glyph of Scaling Magic Resist
Since you won't face that much magic damage early on I prefer these runes like this you'll be tanky later on!Greater Quintessence of Gold
In my opinion the best quints for a support and you HAVE to get them;
it's not like you really need any other runes on a support anyway.

Alternatives
Greater Mark of Magic Penetration since
Blitzcrank got huge base damage on his skills they will benefit you quite well; not that much in laning phase tho (pre 6) since only your
Rocket Grab and
Static Field deal magical damage.
Greater Mark of Armor because you go for
Greater Seal of Gold you won't be that tanky. If you feel like you are too squishy get them.
Greater Seal of Armor I'd rather stick to the armor Marks and keep the GP10 Seals, but definitely the most viable alternative!
Greater Glyph of Magic Resist if you are facing an AD that deals heavy magic dmg early on e.g.
Tristana you should get these runes!
Greater Quintessence of Health I really wouldn't recommend getting other Quintessences on a support but these work quite good.
Greater Quintessence of Movement Speed kind of overkill on
Blitzcrank but well - you can't have enough MS right?!



![]() |
space |
Tier 1 // I take this 1 point in offense so I can get
![]() ![]() |

Tier 1 // 3 points in
![]() ![]() Tier 2 // Now you go for ![]() ![]() |
space |
![]() |

![]() |
space |
Tier 1 // You'll go for
![]() ![]() ![]() ![]() ![]() Tier 2 // Next up are ![]() ![]() ![]() Tier 3 // In this Tier you'll pick ![]() ![]() ![]() ![]() Tier 4 // Now you'll go for ![]() ![]() Tier 5 // To get some CDR you'll get ![]() ![]() ![]() ![]() ![]() Tier 6 // Last but not least you take ![]() |


![]() |
spaaace |
First off all you HAVE TO get ![]()
|
spaaace |
![]() |

![]() |
spaaace |
Secondly I take ![]()
|
spaaace |
![]() |

Alternatives:
![]() |
spaaace |
![]() ![]() ![]() I heard that some people actually swap out ![]() ![]() |
spaaace |
![]() |
![]() |
spaaace |
![]() ![]() |
spaaace |
![]() |
![]() |
spaaace |
If your jungler and/or your toplane takes ![]() ![]() ![]() |
spaaace |
![]() |

![]() |
spaaace |
Everything else is ********. Dun even think about getting it, ![]() |
spaaace |
![]() |




Once you drop below 20% health a shield for 50% of your current mana will activate.
In my opinion this passive is quite strong and suitable for

- + Makes him tanky even without that many items
- + While he builds manatank-items (e.g.
Frozen Heart) he gets even more tanky
- + A great lifesaver
- + Extremely strong mid/late game
- - If you are oom your passive is useless
- - Isn't that useful earlygame


The skill, that makes

This skill is literally your way to success!
- + Awesome range (longer than the indicator)
- + Can grab through your OWN minions
- + One of the best if not the best invasion skill
- + Awesome to zone (combined with
Power Fist)
- - Has quite a long CD
- - Skillshot, you can't just click on him and suddenly he stands infront of you


The skill you'll max first! Just an awesome speedboost which is insanely strong.
Combined with your

- + Great follow-up skill combined with your other skills
- + Even if you just got
Boots you'll be faster than most other people
- + Low CD
- Actually I don't think that this skill has any negative side effect.
It used to debuff you when it ended but that's a long time ago.


When activated your next hit will deal double damage and knock your enemy up! Activate it before or while your grab so the enemies gets instant knocked up! Also works on towers, resets your AA.
- + Low CD - Massive CC
- + Low Manacosts
- + Good to engage fights
- + Awesome zoning ability (combined with
Rocket Grab)
- - You have to be next to the target to use this ability. AA range
- - Not really that much damage, at least with my supporting build!


And here comes

The passive is quite good for chasing down people. Even tho it's not that good for laning phase.
- + AOE Silence
- + Huge burst especially combined with
Rocket Grab --> 800 when both skills are maxed!
- + Really low CD which allows you to cast it often
- - You may take kills with it due to it's high basedamage.

- At level one comes
Rocket Grab, it's just made for invading and if you got
Blitzcrank you should always invade! (You max
Rocket Grab at lvl 18)
- On lvl 2 you pick up
Power Fist - and now the fun begins! Don't even bother to grab someone on lvl 1 since you'll most likely just waste your mana. From lvl 2 on you can start the killing/zoning.
- Next up you'll pick up
Overdrive - the skill you'll max first (by lvl 9), simply because it makes grabbing and zoning (+ escaping) way easier!
- What you max 2nd and 3rd is up to you but I prefer maxing
Power Fist due to more utility - shorter cooldowns.
- To sum things up it's like this
Static Field >
Overdrive >
Power Fist >
Rocket Grab - like I said above you could switch
Rocket Grab with Powerfist!



Item Sequence





















- I usually start with
Faerie Charm, other alternatives would be
Regrowth Pendant or
Boots - if you feel like you'll be safe with only 1/2 wards, buy
Boots vs passive lanes to outdo them in speed --> easier grabs!
- You'll either want to get
Boots or your first GP10 item, if you are winning hard anyway you can go for Philosopher's Stone, if you feel like you need some more beefyness get [[Heart of Gold.
Remember to buy at least 2 Sight Wards again! - Next up is
Heart of Gold/
Nomad's Medallion, obviously the one you don't have yet :P
Remember to buy at least 2 Sight Wards again! - Now you'll go for Kage's Lucky Pick, with this your 3 GP10 is completed and the gold will rain down on you!
- After finishing
Mobility Boots your "core" is set and it's kinda situational what you get next!
If you are having a hard time and they have a lot of physical damage in general
you should rushFrozen Heart.
But most of the time I'd go for Zeke's Herald or Shureylia's Reverie! - From here on it's completely situational, I usually have no problems with magic damage even lategame, but if you are having problems you can go for
Banshee's Veil, other than that you should finish your Shureylia's Reverie (if you haven't before) or buy Zeke's Herald,
Frozen Heart or
Randuin's Omen.
- Of course you have to buy way more wards than stated above - after my "core"
3 GP10's +Mobility Boots I usually get 4-5 wards every time I port back!

Alternative Items:
![]() |
SPACE |
A great item for the support in general but I don't like it as much as ![]() ![]() ![]() |
SPACE |
![]() |
![]() |
SPACE |
A ![]() ![]() ![]() ![]() |
SPACE |
![]() |
![]() |
SPACE |
A great item for ![]() |
SPACE |
![]() |
Ninja Tabi's | SPACE |
I go for ![]() |
SPACE | Mercury Treads |
Wouldn't really recommend too many other items, we'll see what season 3 brings upon us!





You'll of course never have wards on all these places and you'll focus them on objectives but these are most of the keypoints which you could ward. Sometimes one key point is unecessary if you have warded another one.








But these are situational (e.g. when your river ward gets destroyed due to a pink ward)
Or if you are doing




Explanation of Zoning and Zoning tactics: Here's a small article about zoning!
Due to


The trick to this is NOT using the grab too often - if you make use of

aim for PRECISE

Once your

before you'll be able to zone them again.
Ways of Zoning/Killing:
You position yourself in a sidebush run up to them with


you only activate

If the enemy escapes you either back of or try to


Usually your PRESENCE is enough to make your enemies afraid of you!
Just be there be patient try to land most of your Rocket Grabs and you'll succeed in lane.

Zoning Tutorial by Shureylia:




since it has such unique ways to use it! And I'll give you some tricks to it as well.
Blitzcranks job is basically to secure kills (objectives) by getting them out of position,
and since you'll have a ****load of MS that can happen really fast.
Below I'll post videos & screenshots of some grabs you should learn, know.
I'll add more later on - going through LoL-Replay takes time :-/
The Flashgrab:

Grabbing the blue without resetting:
(You gotta stand almost exactly at that point or else it'll reset)

The range of Rocket Grab is a little bit further than the indicator!

In this video a small teamfight occurs, it greatly shows the power of "towergrabs"
and your passive;


One of the most common ways to grab someone - while going to clear/ward:


![]() |
SPACE |
Lane Rating: Incredible ![]() ![]() due to high burst & mobility. ![]() ![]() ![]() |
SPACE |
![]() ![]() ![]() ![]() ![]() |
![]() |
SPACE |
Lane Rating: Incredible ![]() ![]() ![]() AA -> ![]() ![]() If you manage to grab someone the chances are pretty high you get a kill or force them to use escape mechanisms - ![]() |
SPACE |
![]() ![]() ![]() ![]() ![]() |
![]() |
SPACE |
Lane Rating: Incredible/Strong ![]() ![]() ![]() ![]() |
SPACE |
![]() ![]() ![]() ![]() ![]() |
![]() |
SPACE |
Lane Rating: Incredible/Strong ![]() ![]() ![]() ![]() If ![]() and certainly result in kills quite often! --> Very hard too pull of tho! |
SPACE |
![]() ![]() ![]() ![]() ![]() |
![]() |
SPACE |
Lane Rating: Strong ![]() ![]() ![]() ![]() ![]() |
SPACE |
![]() ![]() ![]() ![]() ![]() |
![]() |
SPACE |
Lane Rating: Strong/Medium I actually haven't played that matchup in a while since ![]() ![]() ![]() ![]() |
SPACE |
![]() ![]() ![]() ![]() ![]() |
![]() |
SPACE |
Lane Rating:Medium ![]() ![]() But it's kinda hard to pull of since the ![]() ![]() There are two ways to do this:
|
SPACE |
![]() ![]() ![]() ![]() ![]() |
![]() |
SPACE |
Lane Rating: Medium Since ![]() ![]() ![]() ![]() ![]() ![]() |
SPACE |
![]() ![]() ![]() ![]() ![]() |
![]() |
SPACE |
Lane Rating: Medium ![]() ![]() + a great chasing skill --> ![]() The only small problem is to catch your ![]() |
SPACE |
![]() ![]() ![]() ![]() ![]() |
![]() |
SPACE |
Lane Rating: Medium ![]() ![]() ![]() The lane is definitely quite strong pre 6 you probably won't secure too many kills but once ![]() |
SPACE |
![]() ![]() ![]() ![]() ![]() |
![]() |
SPACE |
Lane Rating: Weak ![]() ![]() ![]() It's one of the weaker lanes and I'd usually prefer something like ![]() ![]() The main problem about this lane is that it lacks killing potential and you'll most likely not score any kills without the help of a jungler. |
SPACE |
![]() ![]() ![]() ![]() ![]() |
![]() |
SPACE |
Lane Rating: Weak ![]() ![]() since she doesn't has the burst, other AD's have. I'd say ![]() ![]() The main problem will be that most other ADs will just outdamage her even tho you grabbed successful and you'll probably lose the trade. |
SPACE |
![]() ![]() ![]() ![]() ![]() |




Grabbing someone (usually the support) because he is going to ward, occurs very often and directly puts your team in a better position to defend/contest an objective.
Like I stated above


Of course there'll be teamfights anyway, your job is to protect the carries and to stirr up the teamfight with your

The weird thing about



Q: Hey koksei, is this build viable for ranked play?
A: Yes it is I played it from 1500-1700 and once I am back to 1700 I will continue using it.
Q: Hey dude, I never hit my grab what do I do wrong?
A: Try using smartcast for faster reactiontime, also don't always engage with



Q: Why should we trust you?
A: Well I played around 1500-1700 season 2 and atm I am 1750+ and main support, not really high elo yet but I guess it's not that bad.
And many people said I am a good

Q: Hey koksei, are there situations where I should avoid picking Blitzcrank?
A: Well in laning phase an



Q: Why'd you ever start Regrowth Pendant / Boots of Speed?
A: Like this you'll have a huge advantage on the enemy support, if you can actually afford it, due to their jungler "being known not to gank bot early" or at least not that effective it's not really a problem.



Masteries: 1/8/21
Runes:




Skillorder:





Lemme know of your results and feel free to post them!
I appreciate any constructive critism and feedback in general :)


There are some people I wanna thank for helping me out with this guide:
samgoeslol aka strawhatbro for his Article about zoning. For more stuff like this go here!
GrandmasterD aka GrandmistressD for his feedback/critique for my graphics.
jhoijhoi for her Guide about making a guide

You must be logged in to comment. Please login or register.