Karthus Build Guide by Joxuu
Build 1 (Cheat Sheet)
Champion Build: Karthus
| Health | 2390 |
| Health Regen | 15.4 |
| Mana | 2118 |
| Mana Regen | 27.83 |
| Armor | 124 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 100.7 |
| Attack Speed | 0.849 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 692.39 |
| Life Steal | 0% |
| Spell Vamp | 32 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence

1
3
5
7
9

4
14
15
17
18

2
8
10
12
13

6
11
16

Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Guide Table of Contents
Introduction
Welcome to follow my propably last guide or at least for long time. I have too many guides and I don't have the time to update them, so I will archive a few of them and focus on the current guides I have. Anyways back to this guide. This is kinda a sustainish, but full-out damagish build. Quite optional, but I will explain situational items as always. I hope this will be the best guide from my other guides. I will spend the time to update this and make this fit for all situations and for all kind of players.
Pro's & Con's
| spaaaaaaace |
Pros
+ Awesome global ultimate + Great harasser + Able to stay long in lane + Great slow + Nice amount of AoE damage |
space |
space |
Cons
- Mana hungry - Often focused - Often banned in ranked - High cooldown on ultimate - Somehow easy to counter |
Masteries
The mastery set-up is pretty standard for every single AP carry/-mid, so most of you are already familiar with it. They provide quite a bit damage out-put along with some cool small additions like the movement speed, which is important for
OFFENSE TREE
|
space |
Tier 1 I choose
Tier 2 Here I choose Tier 3 From here I choose Tier 4 Here I choose Tier 5 Once again a pick Tier 6 Here I choose to for |
UTILITY TREE


|
space |
Tier 1 I go for
Tier 2 Next up, I choose Tier 3 Finally, but not the least Tier 4 - 6 I don't have any of these, because lack of points. You can go 9/0/21 tough and then choose Awarness along with |
Runes
| filler |
M A R K S |
filler |
|
filler |
M A R K S |
| Runes | |||||||||||||||
Greater Seal of Scaling Mana Regeneration 9 |
Greater Seal of Mana Regeneration 9 |
Greater Seal of Scaling Health 9 |
|||||||||||||
| filler |
S E A L S |
filler |
Greater Seal of Replenishment - This is the only candidate I can think of, but I rather take the preferred seals - Greater Seal of Vitality - One of the possible defensive runes for |
filler |
S E A L S |
| Runes | |||||||||||||||
Greater Glyph of Scaling Ability Power 9 |
Greater Glyph of Cooldown Reduction 9 |
Greater Glyph of Magic Resist 9 |
|||||||||||||
| filler |
G L Y P H S |
filler |
|
filler |
G L Y P H S |
| filler |
Q U I N T S |
filler |
|
filler |
Q U I N T S |
Summoner Spells
Situational Summoner Spells
Abilities
|
Death Defied This passive is damn awesome and you bet it's funny also. This allows you to continue the battle and pick-up kills even if you are dead. This passive makes you less focused in team fights i'd say and less diveable in lane, especially near the tower. It's really good advantage for your team in fights, because it will automatically active |
Tips and Tricks
- If you are dieng, try to get the best of this and die in middle of team fight.
- Take avantae of your no-costing ability buff.
- Cast your ultimate
Requiem while in passive in team fights.
|
Lay Waste This is your main harassing ability as well as your last hitting ability. It will deals tons of damage mid-late game while targetting single target. In early-game it's a great way to as said, harass your opponent as well as keep him/her out from farming minions. You must practice this tough, because it is delayed blast and you have to predirict where the enemy is heading next. It's also a great pushing tool along with |
Tips and Tricks
- Use this as a farming tool against minions.
- With the right movement speed, you can deal damage to enemies while chasing them.
- Deals 2x the damage, to single targets.
|
Wall of Pain Speaking of good abilities, how about this one ? It's a great slow and also your only hope of escaping, because you don't have any other escaping mechanisms. Since it is a slow, it can also be used as a offensive spell and mostly for offensive purposes, because the reduction of armor and magic resist. Use this ability wisely, because if you miss the positioning, which is really important for this spell, you are not going to get a second chance. It's all about the positioning of the wall and it doesn't matter wether you are chasing enemy, escaping, in team fight etc.. Work on mastering this one also! |
Tips and Tricks
- Use it to escape / stop enemies from escaping.
- Always try to position the wall well.
- Use it to slow down enemy and then go harass with your
Lay Waste.
|
Defile Toggle (off/on); You gain mana for killing unit, drains his mana to do dmg around him. Your second main damaging spell and yet again, it's a AoE ability! This is the bread and butter of your passive and in close-fights, recover your mana and it can also push the lane / get last hits without sweat on the forehead. The best situation which can happen, is that enemy is chasing you while you have Defiled activated and he/she is just out of reach and takes constantly massive amounts of damage. In team fights, you are pretty much feared, becasue of this ability. Keep this always activated while you are in fight. You will be most likely taken down at some point, but that's when you strike. Well you can't do anything, but just stand there, since the AoE & passive does all the work, but you got the point. You can get the payback instantly. This drains quite a bit mana as you may have noticed, if you put your cursor on the image. That's why you must go for blue early-mid game and why not even late game. |
Tips and Tricks
- Always keep it activated while in any fight.
Defile drains lot's of mana, thats why get blue if you can.- Use it to push lane / for last hits, if you have the mana.
|
Requiem |
Tips and Tricks
- Use it while you are in your passive.
- Use it wisely! Never use it, if you aren't sure of it's advantages.
- Do not killsteal already secured kills with it.
Ability Sequence
That is in my opinion the most reasonable and benefitial maxing order. I choose to max out ultimate
Items
Core Items
-
: Boots are always core item and so are
Sorcerer's Shoes. Nice movement speed and the magic penetration bonus is awesome. You will penetrate quite a lot magic damage already. You can buy level 2 boots really early, if you have to dodge skillshots alot and you feel like chasing and spamming
Lay Waste.
-
: Get this item early, if you feel like going into more sustainable build. You would like to get this early, because of it's passive which regenerates your health and mana each time you level up. It also gives you stats over time as you can see from it's passive. So the base stats it gives grow up the longer you have kept it up to a stack. NOTE: This is a early-game item. Try to get it in your first few items.
-
: Core item for every single AP carry I think. It's ability power boost is just amazing. It gives massive 140 ability power + 30% ability power. That's the best source of ability power right there. After this item, especially if you get it early. This item is just so powerful, you will deal tons of damage after this one.
-
: Really nice item and it's a core, because you are most likely getting focused a lot. It's active can save you bunch of times and meanwhile they constantly take damage from your
Defile. It can also save your life, if your team focuses the guy trying to kill you. The 100 ability power is also really good along with the other items.
-
: Core item late-game. It's the only source of any kind of health you will get. It also buffs your allies with spellvamp and few ability power. Your
Lay Waste is now the main ability to get health from, followed by
Defile. You will gain lot's of health in no time once your enemies / minions meet
Defile!
-
: Great counter-tank item mid-late game. It's not that useful as first 1-2 items, because the enemy team doesn't have much magic resist so early on I think or at least nobody should build that. Consider this item and pick this item, if enemy team is having lot's of magic resistance.
Alternative Items
-
:
Doran's Ring is really good for early mana regeneration, health and ability power. It will give you some sustain and you won't be having mana problems unless you spam the abilities like a maniac. I prefer taking two, if you decide to choose this as first item.
-
: This will give you insane amount of ability power for it's price. Once you have maxed out Tear of Goddess, it will give you extra 1000 mana along with the passive stats and then they will be converted into ability power. It's really close to a core, but in some situations it just won't work out, like if you have really hard times in the lane, but I can say 80% of the time, you must have this. NOTE: You pretty much must take
Tear of the Goddess really early, so you get the advantages faster.
-
: This item gives you the most sustain out from your items. It's also really nice source of movement speed reduction against enemies, but the health it gives is really good, because
Karthus' squishiness. It also provides quite nice amount of ability power. It's like a cherry on top of a cake.
-
: Get this item early, if you feel like going into more sustainable build. You would like to get this early, because of it's passive which regenerates your health and mana each time you level up. It also gives you stats over time as you can see from it's passive. So the base stats it gives grow up the longer you have kept it up to a stack. NOTE: This is a early-game item. Try to get it in your first few items.
-
: I think these are the only alternative boots I will mention. I could maybe include
Boots of Swiftness or
Ionian Boots of Lucidity, but those are a no go for me. It's for the movement speed only & other for the cooldown reduction. Anyways back to these boots. I would only prefer these over
Sorcerer's Shoes, if you are facing heavy CC team. Not much to add really.
-
: Nice mid-late game alternative, if you are facing and only if you are facing a team, which pretty much has only AP champions or their few ap carries are the only ones feeded like
Ahri or
Kassadin for example. Otherwise I wouldn't consider this item, because of it's cost and advantages.
-
: This is really great alternative, if you wish to go a bit more tanky/sustain build later on and it's a great alternative, because you are most likely focused in team fights as already said couple times. This will less likely save your life, but it makes you harder to get killed. Take this against heavy AP, just like
Abyssal Scepter.
-
: One of the cooldown reduction items, which give you AP at the same time along with
Deathfire Grasp and
Morello's Evil Tome, but I find this one better than those two, but take those over instead, if you need the actives. Anyways, I prefer this item over those two, because it doesn't only give the good ability power and cooldown reduction, but it also gives you really nice mana regeneration! It's magic resistance can also put in good use.
Laning
Early game
In early-game, you are far from your strongest and therefore, do not go 1v1 against the solo champion in any situation, except if you are 100% sure you can get the kill. You can try to go grab the kill once you get you're
Mid-game
Now you should and you will have your ultimate
Late-game
This is where the really seriouse business start and the team which gets ace is in huge advantage, because they have so many possibilities. They can go for
Team Fights
I have already explained few times in short, how you should act in team fights, but I will explain once again, in case you didn't spot it from the middle of the text. There is actually two types of playing.
It is what it is. You go straight in the middle of a team fight to gurantee the AoE damage, because it's not always sure, that you are able to get there before you die. Champion like
This means that you do everything you can not to get focused and killed or you can do some kind of mix of this and suicide bomber. It's much better that you die in the middle of team fight and constantly do AoE damage to all enemy champions, than you are far back and do nothing. Only do this if you are not able to get to the spot or you deal tons of damage behind a obstalce or unreachable spot, well there is not such spot, but it's a spot where you more likely won't be focused from. Once you get focused,
Your scores!
Feel free to post your gloriouse victory screens or your amazing scores to me by private message and I will upload them up here. Hopefully I will receview few soon!
Here is one of mine, I lost the game tough, but it's just fine.
Summary
I'd like to thank you all who have viewed this guide or any one of my other guides. I'd like to have constructive criticsm how I could update & improve this guide. This was my last guide and hopefully you enjoyed reading it & hopefully it helped you out at least a little bit. Waiting for comments & screenshots :3
I'd like to give some credits for Jhoihoi for the "how to make guide", which can be found here
And tons of credit for IceCreamy who helped me out with the column mistakes. He has a column help guide, which can be found here
|
|
|
Latest on MOBAFire TV
More Mobafire Video
Scheduled Tournaments
|
MOBAFire Community Cup EUW June
Registration Open
|
|
MOBAFire Community Cup NA May
Registration Open
|
|
Dominate Dominion #58
Registration Open
|
|
Dominate TT #11
Registration Open
|
Drop-in Games
![]() |
MOBAFire Inhouses
Registration Open
|






Build Guide
Discussion (53)




