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Spells:
Ignite
Flash
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Banner


Here are some pics of epic Jax kicking butts with awesome performance using this guide! If you want to show yourself off as well, feel free to share some nice scores with me and I shall post them as well! Don't be shy and be proud you were allowed to use this never-ending power the mighty grandmaster gives you!
Myself:






Yo fellas, no time for rest! Only hard training can make anyone become master! And I'm the living example of it! Ha ha! So if you haven't ever heard of me, me is Jax - the Grandmaster at Arms. But well, I'm Grandmaster at Everything and today I'll show you how you should properly dominate those damn top lanes and jungle. I dominate both at a time, but don't try this at home. For now, you'll be better off playing either top or jungle and I shall tell you when it's better to jungle and when it's safer to go top instead. You gonna end the same either ways... EATING ALL YOUR OPPONENTS AT ONCE, GODDAMIT!
Ok, in case you've really never heard what Jaxes are all about, lemme explain briefly. I'm a malee hybrid bruiser. Too many hard words at once? I don't like it as well, so I'll break it up for ya. Malee means I'm not ranged and cannot autoattack from distance. However, malee characters are stronger 1v1 against ranged champions, as they can use numerous gap-closers, have bigger attack power and sustain. The only difference is the way they combat in larger fights. Hybrid means I abuse both Attack Damage and Ability Power as a ways of improving my spells and overall performance in game. Hybrid champions still do prioritize one of those stats over another and I tend to go better with AD, so this is why my build relies on it more than AP. And the reason for it may be that I'm a bruiser, which again means I'm best at fighting 1v1 with chosen target, mostly with autoattacks. Bruisers don't abuse much of AoE skills (though I have one as well), but they just concentrate on a singular target and take it down as soon as possible.
Keep in mind though - I'm not a tank (at least untill very late game in some build options), so normally you don't want to use Jax to initiate fights (unless you consider jumping on opponent's AD carry and killing it before opponents are able to do any kind of reaction as an initiation).

Pros
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Cons
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Runes
Runes




- greater mark of desolation is the most standard mark for all AD champions and it's viable for Jax as well. Note that Armor Penetration works with
Leap Strike as well. This set of marks and quints is proven to be best for AD as it scales greatly thoughout the game.
Greater Quintessence of Attack Damage gives you a huge buff to your autoattack and some spells early on, as well as fits great with ArPen marks as said before.
Greater Seal of Armor makes you more durable against other malee fighters and decreases the amount of damage taken from minions and turrets. Good for laning, obligatory for jungling.
Greater Glyph of Scaling Magic Resist on the other hand gives you magic resist per level. This gives you twice as more MRes than the flat runes and since you won't be typically encountering AP carries on your lane, there's no need to have early MRes and those would do just fine.
Masteries
Solo top - defensive build
Solo top - offensive build
Jungle - defensive build
Jungle - offensive build

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Basic skills picking order:



Take




Basic skills maxing order:



Max



Skills combination:









Running away:






Use




AP ratio for skills:
Leap Strike: +60% dmg
Empower: +60% dmg
Counter Strike: +0% dmg
Grandmaster-At-Arms: +70% dmg (passive), +20% magic resist (active)
Bonus AD ratio for skills:
Leap Strike: +100% dmg
Empower: +0% dmg
Counter Strike: +50% dmg
Grandmaster-At-Arms: +0% dmg (passive), +30% armor (active)
Jax's spells does not scale with his overall AD, only with bonus one.

For my spell choices I use




Flash - most because it is... The best counter for
Flash. Jax has no other ways of shutting opponents down other than 1-second stun with
Counter Strike and even this can be dodged by
Flashing away. Take your own
Flash and you're back to safety!
Ignite - it gives you additional damage burst (up to ~500 true damage on 18 level) and lowers enemies healing, which can be useful against certain healing-dependant champions like
Dr. Mundo or
Vladimir. Other than that,
Ignite has nice utility with
Summoner's Wrath .
Smite - take it instead of
Ignite when you're jungling. It will grant you some bonus gold with
Summoner's Resolve and is neccessary for blue/red buffs, dragon and baron protection. Make sure you have it with you when your opponents may want to steal away precious buffs or dragons.
Ghost - an alternative for
Flash. It helps you cover large distances and lower the distance required to land a
Leap Strike or stun with
Counter Strike. It can also help you get away from being chased or out of stun's range.
Cleanse - a good way for getting away from stuns/silences etc. It is also the only possible way for Jax to get rid of
Ignite, which can be very annoying especially for denying massive healing he gets from
Hextech Gunblade and other resources. High cooldown still makes it less possible alternative for
Ignite.
Exhaust - this is again an alternative for
Ignite. It helps you mostly on 1v1 fights and I wouldn't recommend it, since
Jax already has natural advantage in them, maybe apart from early game. However, for most of solo top opponent's you're going to face, this does nothing, since they will run off while the duration or completely deny it (I'm thinking of champs like
Gangplank,
Olaf,
Riven or
Master Yi).
Heal - you gain massive spell vamp and life steal through
Wriggle's Lantern and
Hextech Gunblade, why would you need this bonus amount of heal, when you already have so much? Let AD carries take it instead.
Teleport - this spell is mostly early-game viable and it cause you to leave lane. Are the words "early-game" and "leaving the lane" really fitting for Jax? No. You want to be busy farming, not saving other's lifes for wasted spell slot.
Clarity -
Jax doesn't have more problems with mana than other AD bruisers and don't need to spam spells too often early on, when he's already playing defensive. And later, you're not going to have any mana problems anyways.
Clairvoyance - spare it for supports, if you really need it in team.
Other spells wouldn't be viable for anyone most of the time, so there is no reason to discuss why


Here is a full description of how I think is the best way of building Jax. Ignore the build I put on the sheet, it's just one of the options and I myself never have done it in real (lol), even though it contains most of the important items you may want to include.
Beggining items
Item Sequence






Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50







Other beggining possibilities
Item Sequence






Doran's Shield
450

Doran's Blade
450

Long Sword
350

Health Potion
50














First recall items
Item Sequence






Vampiric Scepter
900

Long Sword
350

Boots
300

Stealth Ward
0

Wriggle's Lantern
1800
On your first recall, try to grab as many ingredients for






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Boot choices
Item Sequence






Ninja Tabi
1100

Berserker's Greaves
1100

Mobility Boots
1000
After getting



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First major items
Item Sequence






Hextech Revolver
1050

Bilgewater Cutlass
1600

Hextech Gunblade
3000
After getting






However, before we even discuss why this is such an important item in the first place, let's discuss how to build it properly. By this I mean you should start with the AP part of it, which is





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Ok, at this point you'll be having your first 3 items, which would be: With 3 more spaces to bring items to, there are many possibilities, including some situational defence ways. I will try to describe as many popular further build options as possible, as well as provide you some general hints when to build them, but the point is that if you are doing well to this point already, there is nothing that can really be worse or better, it's just based on your intuition. Try to pick what you believe would be best in your situation.
The way of AtMog
Item Sequence






Frozen Mallet
3100

Giant's Belt
900

Warmog's Armor
3100

Atma's Impaler
2300
This is the tankiest of all options, giving you massive health and regeneration without losing too much of later damage thanks to


When to build it? Usually when your team needs someone tankier. With this build you can safely initiate fights and your team would benefit from having you focused.


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The way of TriForce
Item Sequence






Sheen
900

Zeal
1200

Trinity Force
3333
Before I started writing this section, I made a Top5 list of the most costly items in League of Legends. This doesn't have to do much with the content of this guide, but treat is as a free addition.
Top5 most costly items in League of Legends
1.
Trinity Force (4070g)
2.
Infinity Edge (3830g)
3.
Madred's Bloodrazor (3800g)
4.
Hextech Gunblade (3625g)
5.
Rabadon's Deathcap (3600g)

2.

3.

4.

5.

As you probably realize, we already have item nr. 4 on that list in our inventory and now we're talking about taking... The highest prized item in LoL of all times. Now you know that I wasn't lying when talking about not-cheap items...
When to build it? When you already have advantage in game and want to further it with no need for situational items. TriForce won't make you a tank, but will centrainly improve your damage burst and sustain a little. It costs a lot and would take some time before you complete it, but you won't regret having it when it's completed.
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When you already have your





The way of AP Jax
Item Sequence






Sheen
900

Rabadon's Deathcap
3500

Lich Bane
2900
Out of 3 classic ways of building late-game Jax, this one would certainly be the less popular option, but you still may find yourself in a need to use it, so I will briefly describe it as well, based on the 2 above. This is a very situational one and most of the time you'll be chosing between 2 aforementioned possibilities or situational items mixed with them, so make sure you know what you're doing when you choose this one.
When to build it? When you have no AP carry or it's a weak one, your opponents have massive armor or for any other reason your team would require a huge boost to magical damage. Jax is naturally a AD-more-hybrid, but he can be build more AP as well if neccessary.
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Basic builds - summary
This is how your item builds should look like at the end of the game (apart from the base one of course). Note that this will be classic ways of building Jax, not covering any of situational items. Moreover, keep in mind that

Core build
Item Sequence






Mercury's Treads
1250

Hextech Gunblade
3000
Total cost: 6425g
AtMog build
Item Sequence






Mercury's Treads
1250

Hextech Gunblade
3000

Frozen Mallet
3100

Warmog's Armor
3100

Atma's Impaler
2300
Total cost: 15030g
TriForce build
Item Sequence






Mercury's Treads
1250

Hextech Gunblade
3000

Trinity Force
3333

Warmog's Armor
3100

Atma's Impaler
2300
Total cost: 15850g
AP build
Item Sequence






Mercury's Treads
1250

Hextech Gunblade
3000

Rylai's Crystal Scepter
2600

Rabadon's Deathcap
3500

Lich Bane
2900
Total cost: 16600g
As you see, surprisingly it's the AP build that costs the most money. However, all of them cost indeed a real fortune and even if you steam-role the game, you'll often find yourself winning without the full build on you. Still, there is an important part we cannot forget about - the situational items you may want to include after getting the core build.
Situational items
Anti-AD items
Item Sequence






Guardian Angel
3200

Sunfire Aegis
2700

Thornmail
2450

Zhonya's Hourglass
3250
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Anti-AP items
Item Sequence






Banshee's Veil
3000

Force of Nature
2800

Maw of Malmortius
3100
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Yes, I didn't believe this section would see an end. But it did. Funny, isn't it?

This are the opponents you should pick Jax against:








And any AD carries in general (including



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This are the opponents you should not pick Jax against:







And any AP carries in general (including






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Ok, I think now you get the idea of who you should fear on solo top. In case you ever meat them, immediately ask the jungler for help and play as defensively till his visit as possible. Try grabbing some magic resist, if you are fighting some AP-running champions like






Jungle path

This is by no means an universal jungle path you have to follow! Especially the timing of ganks, the marked ones are where you would be most comfortable to do a gank on a certain lane. Some of players would want to start with Wolfs+Blue buff first, but for certain reasons I think that Wraiths+Red buff will give you better beginning.
- Having Red buff will make it easier to do further jungling and you will do further jungling, cause you can't gank before 3-4th level.
- Having Blue buff will make it easier to spam spells, but you don't have much spells to spam on 2nd level (which is when you complete the first buff)...
- After Blue buff you have straight opening for the mid lane, but you won't be able to gank it for now on...
- After Red buff you can safely go to do Wolfs+Blue buff and then start doing ganks!

Jungle setup
- Choose the appropriate masteries set for jungle (defensive of offensive jungle version).
- Always start with
Cloth Armor and 3
Health Potions.
- Take
Flash and
Smite for safe jungle or
Ignite and
Smite for aggressive, but riskier version.
- Always pick
Counter Strike on level 1 to minimise the damage you receive from camps (unless you do counter jungle).
Doing ganks
- Open up with
Empowered
Leap Strike and don't leave
Empower for later attacks - enemy might escape before you would be able to land them!
- Activate
Counter Strike before jumping on them, so you can instantly re-activate it for the stun (it needs 1 second to be reused)!
- While doing ganks on the bottom lane, always aim for the AD carry.
- When you spot enemy jungler when you're ready to do a gank, don't hesitate to charge on them, since you win most of 1v1!
- Still, make sure your team sees what you're doing, in case they would call reinforcements.
- When you do a successful gank on the bottom lane and you have level 6 with
Wriggle's Lantern, doing dragon with your support and AD carry would be a piece of cake.
- Make sure there is a sight ward showing dragon when you're 6. Tell your support to put it there if neccessary.
- Ganks are usually easier to do on mid and top, since enemy's support would ward bot. Be more aggresive on this solo lanes and attack bot when you're sure you won't be noticed.
- If bot is warded, but your AD implies on getting a gank, tell your support to get
Vision Ward or
Oracle's Elixir and unward it.
- When going on/running away from gank, remember you can always
Leap Strike to your allies, including any sight wards.
- Make sure your allies know it, so they won't run away from you too far denying your escape route.
Counter jungling

There are some junglers that heavily relies on having access to Blue buff, like


Important thing to notice while preparing to do such invade is that you don't particularly need to take






After stealing Blue buff take some of your enemy's jungle for more exp and use the occassion to do a fast gank on mid-lane (you can be even on level 2 with only






Looks like this guide is (finally!) coming to an end, so let me share you some last amount of help with

Smartcast is one of the features advanced players use for skillshot-relied champions. However,





Recommended items as default in LoL often have little to do with reality and are totally useless in terms of finding the items you want to buy. Little do most players know is that you can legally alter those items to make you lose less time on buying stuff. It's easy, fast and working. You need just one program you can download here, as well as get some info about how to use it (although it is very, very simple). The items I recommend to imput for

Item Sequence






Wriggle's Lantern
1800

Mercury's Treads
1250

Hextech Gunblade
3000

Phage
1100

Warmog's Armor
3100
Simply because they will fit into the two basic item builds I mention here.





Having said that, this is the last doze of info I could give you atm. I will try to update this build with new stuff, some bug fixes etc etc. For now on I have only 1 more section planned and it will be a picture guide of how to ward properly on important places on the map. Again, more of a general thing, but will work here as well.
Hope you enjoyed reading my guide and stay tuned for further updates! Any kind of feedback would be veeery appreciated :3
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