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Spells:
Flash
Exhaust
Ability Order
Reign of Anger (PASSIVE)
Renekton Passive Ability
Renekton

Renekton is generally viewed as one of the more fun champions to play in the game; I agree. Riot really got him right. He's unique, balanced, and a blast to play. He's a great 3v3 champion, disabling carries and generally being a crazy f--king acrobatic klingon-blade havin' badass. This guide focuses on playing Renekton 3v3, and includes plenty of information that you'll need to get started on playing him.
Please vote me up or down(preferably up), and let me know what you think. I'm open to suggestions.
I promised myself I wouldn't get carried away on this one and go into a lot of detail...
Well.
I did.
Enjoy.

Don't let this be you
Renekton is much better 3v3 in my opinion. Things are in closer quarters, and I feel he is much more effective than most champions. He's very durable, and can seriously dish some damage. With this build, a little AD goes a really long way. Once you get your

NUMBA ONE!!!
This build is cheap as ****. It's massively cost effective, and you'll end up with plenty of items.
#2
This guide is for an off tank Renekton. I think people who play him as dps are... well. I never like melting in team fights. He dishes plenty of damage, and even dips into a support role a little. I think(with my flawless logic), that the longer you live, the more damage you're gonna do.
Reason number 3!!!!
I have provided a 3v3 guide to Renekton. I'm surprised there aren't more guides for him in 3v3 on here. Really, he's okay 5v5, but he really shines in 3v3.
greater mark of desolationGreater Mark of Desolation
Arpen scales well all game, and helps your
Bloodthirster scale better late game. Simple enough.
Greater Seal of Evasion
I think of dodge runes as this: You take X amount reduced physical damage. K? K!
Greater Glyph of Focus
CDR to just barely round you out at 40% after you get your items, and to help early game.
greater quintessence of desolationGreater Quintessence of Desolation
See: above flawless logic.
Arpen scales well all game, and helps your


I think of dodge runes as this: You take X amount reduced physical damage. K? K!

CDR to just barely round you out at 40% after you get your items, and to help early game.
greater quintessence of desolationGreater Quintessence of Desolation
See: above flawless logic.

Flash: Renekton has decent escape options, but most of the time your only option is to run away. So I suggest this for quick escapes through the jungle. It's also very funny to flash to a straggler and stun them and have your team pounce on them for first blood.

Exhaust- From crippling a carry to casting it on someone to escape, this is a great spell for Renekton.
Here are some choices that are definitely worth considering

A very good support spell that Renekton also benefits from. Underused, IMO, and will support your team very well in 3v3.

Cleanse is a good choice. It will greatly increase your mobility in teamfights, and allow you to take really punishing cc for your team.

Ghost- A very good alternative to Flash, if you want.

Not a bad choice 3v3. Stopping pushes wins games.

If you're newer to Renekton, this isn't a bad choice for you early game. This, combined with your ult, makes you deceptively invincible at low health >:D

I actually like this spell 3v3. It gets you where you need to be, fast, plus the health buff is really nice. You won't die much, but it really helps to stop a push after an ace when you can return to your tower so quickly.
THE BADDIES
Don't bother with these.

You're Renekton.

Not needed.

Wards.

Y U NO JUNGLE RENEKTON??

Considering the size of the map, and the Cooldown on this *****.... You're better off walking.











Generally avoid items dealing with mana. This is why I don't reommend banshee's or frozen heart. That's a giant, useless gap in the item and when you're building it. In a way, you're wasting money. Don't go attack speed. Not needed. Ap if you're gonna troll, bro.
This guide, I'm going to make it a quicker read but still highlighting my main points.
Sunfire- Synergy with ult, tanky and armor
The Brutalizer- CDR(very important), cheap, armor pen
Ionian Boots of Lucidity- Cheap CDR
Aegis of the Legion- Cheap, massively cost efficient, damage, all around tanky support.
Wit's End- A good item on Renekton. For better Dps while providing some defense. Consider this item against a caster heavy team.
Trinity Force- This item is looking a lot better to me- Makes your q a HELL OF A LOT BETTER. Crit chance, MS, AD... Some things that renekton needs. Will play test.
These are all you need to win a game. You'll be really, really durable, but still able to win most teamfights and deal out plenty of damage. Plus(with the exception of Sunfire Cape) they're cheap as hell, and you'll get them almost every game.
I'll explain the reasoning behind my other choices of items
Support. I never looked at the pricing until now, and just realized how cheap it was. Provides much more heal than
Spirit Visage, and I'd rather just dump the
Spirit Visage than switch around my build order or boots. Because the
Ionian Boots of Lucidity are critical to my early game cdr. Thanks to Psiguard.
Bloodthirster- This item provides Renekton with plenty of hitting power even late game. It's also a better choice for him than most other characters, because Renekton is a fantastic farmer and won't die much.
Core items

Sunfire- Synergy with ult, tanky and armor

The Brutalizer- CDR(very important), cheap, armor pen

Ionian Boots of Lucidity- Cheap CDR

Aegis of the Legion- Cheap, massively cost efficient, damage, all around tanky support.


These are all you need to win a game. You'll be really, really durable, but still able to win most teamfights and deal out plenty of damage. Plus(with the exception of Sunfire Cape) they're cheap as hell, and you'll get them almost every game.
I'll explain the reasoning behind my other choices of items

Support. I never looked at the pricing until now, and just realized how cheap it was. Provides much more heal than




Bloodthirster- This item provides Renekton with plenty of hitting power even late game. It's also a better choice for him than most other characters, because Renekton is a fantastic farmer and won't die much.

Easily the best choice on this list. I recommend switching out Bloodthirster if you find yourself dying a lot, which really limits its effectiveness. Note that this item applies full stacks with one empowered


Stark's Fervor- Support, and attack speed and lifesteal, and armor reduction. I might recommend putting this in and changing around your one of your final two items if you want to support your carry but still deal some damage.

Randuin's Omen- More tank, more cdr, sexy active and passive.

Quicksilver Sash- My alternative to Banshee's veil. Learn actives, bro.

Guardian Angel- Extra lives. Go for it as a last item, if you want.

Force of Nature- Not a bad choice at all.

Hexdrinker- Situational. Good damage, and great defensive options.

Hextech Gunblade... I guess. Expensive. AP ain't that useful. But ad and lifesteal and spell vamp and active all sync well with Renekton.

Thornmail. This is obvious, everyone knows when to use this.
Renekton can take a beating, and I would recommend you pop your ult once your opponents have fully committed to a fight. The earlier the better, really, just make sure they don't run off and make you waste it. I use it early on to get a couple more fury empowered abilities in in the course of the fight. It'll really help you plow through their initial burst of damage, and keep the pain train going.
Plow through the fight to disable their squishy, or their support. Anyone who's dishing damage or could give their team the advantage by damage output. You should be able to drop their squishy pretty fast, and if you manage to bring down their power players quickly, you'll likely win a majority of teamfights.
Plow through the fight to disable their squishy, or their support. Anyone who's dishing damage or could give their team the advantage by damage output. You should be able to drop their squishy pretty fast, and if you manage to bring down their power players quickly, you'll likely win a majority of teamfights.
Always, always, always ward. It's the single most important thing you can do to prevent ganks, especially in solo queue. I ward no matter my role; as urgot I always make sure I have enough gold to ward myself at mid when I go B, and I grab at least one when I go back my first time.
Here is where I generally place my wards:

I start by placing a ward by Red buff, but if they have a jungler, I'll place one in front of Dragon early to catch him when he's getting it.
Otherwise I leave that ward for later. But you can see how placing a ward by red buff gives you vision to all they're doing in the lower half of the map. In other words, it's the biggest advantage you can give your team, and it only costs a meager 75 gold. Since only two items on my build break 2k gold,
Here is where I generally place my wards:

I start by placing a ward by Red buff, but if they have a jungler, I'll place one in front of Dragon early to catch him when he's getting it.
Otherwise I leave that ward for later. But you can see how placing a ward by red buff gives you vision to all they're doing in the lower half of the map. In other words, it's the biggest advantage you can give your team, and it only costs a meager 75 gold. Since only two items on my build break 2k gold,
Farming with Renekton is pretty easy. And, for that matter, he has a good amount of harass for a champ with absolutely no range.
Here's your basic farming combo:
Nothing fancy. Considering how cheap many of the items in this build are(Only two items break 2000 gold), farming will really maximize your effectiveness in fights by boosting you towards more items.
Here's your basic farming combo:




Nothing fancy. Considering how cheap many of the items in this build are(Only two items break 2000 gold), farming will really maximize your effectiveness in fights by boosting you towards more items.
1v1







With this combo, your fury empowered abilities are:


3v3







Use

Renekton fits well in plenty of teams, and he works together well with many characters, but honestly, these are the people I'm happiest to see on my team when I'm playing him 3v3.
Xin Zhao
Teemo
Nunu
Jax
Poppy
Renekton is one of the best champs to play 3v3, IMO, and my favorite team compostions are:
Nunu, Renekton, Teemo
Poppy, Teemo, Renekton
Jax, Renekton, Xin
Nunu, Renekton, Xin zhao





Renekton is one of the best champs to play 3v3, IMO, and my favorite team compostions are:
Nunu, Renekton, Teemo
Poppy, Teemo, Renekton
Jax, Renekton, Xin
Nunu, Renekton, Xin zhao
Your dash is pretty short, so you can't go through some of the walls other characters can(i.e. Tryndamere
Shaco
or Katarina
). But you should still know where you can use it to cut corners or generally improve your mobility and shock tatics.

If you're escaping from a push, hitting an enemy minion greatly increases your probability of escape by giving you
Dice.




If you're escaping from a push, hitting an enemy minion greatly increases your probability of escape by giving you







Renekton f--king rules. He's fun, he's strong, and he's a well balanced character. This build provides a lot of synergy to his abilities, and makes him immensely durable and very strong. Vote me on this one, I freaking learned code for your viewing pleasure(Even though code stopped working in the later stages of my build for some ****ing reason) and made ALL those pictures. I'm less than enthusiastic about the voting on my other builds(W007 4 VOTES!!!), so lemme know what you think.
So chop chop, go play Renekton, and win with my build.
So chop chop, go play Renekton, and win with my build.
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