Renekton Build Guide by Keels
Not Updated For Current Season
Not Updated For Current Season
Renekton is generally viewed as one of the more fun champions to play in the game; I agree. Riot really got him right. He's unique, balanced, and a blast to play. He's a great 3v3 champion, disabling carries and generally being a crazy f--king acrobatic klingon-blade havin' badass. This guide focuses on playing Renekton 3v3, and includes plenty of information that you'll need to get started on playing him.
Please vote me up or down(preferably up), and let me know what you think. I'm open to suggestions.
I promised myself I wouldn't get carried away on this one and go into a lot of detail...
Your guide to 3v3!!!
Don't let this be you
Renekton is much better 3v3 in my opinion. Things are in closer quarters, and I feel he is much more effective than most champions. He's very durable, and can seriously dish some damage. With this build, a little AD goes a really long way. Once you get your Bloodthirster, you'll be able to spill out your abilities for around 1100 damage(Don't quote me on that... I'll calculate the damage then update this. I'm considering an autoattack, and a WQEE combo, W getting fury bonus as the nuke)
What's different about this build?
This build is cheap as ****. It's massively cost effective, and you'll end up with plenty of items.
This guide is for an off tank Renekton. I think people who play him as dps are... well. I never like melting in team fights. He dishes plenty of damage, and even dips into a support role a little. I think(with my flawless logic), that the longer you live, the more damage you're gonna do.
Reason number 3!!!!
I have provided a 3v3 guide to Renekton. I'm surprised there aren't more guides for him in 3v3 on here. Really, he's okay 5v5, but he really shines in 3v3.
Pros / Cons
- AMAZING farmer
- Awesome damage
- Total blast to play
- Doesn't need to be fed to do great
- No AP? lol
- Kinda evil
I go 9-21-0, typical tanky setup. The 9th point in offense could go into archaic knowledge or sunder... really either one is good.
For some reason my code wasn't working for masteries, but avoid all masteries dealing with mana, no matter what.
greater mark of desolationGreater Mark of Desolation
Arpen scales well all game, and helps your Bloodthirster scale better late game. Simple enough.
Greater Seal of Evasion
I think of dodge runes as this: You take X amount reduced physical damage. K? K!
Greater Glyph of Focus
CDR to just barely round you out at 40% after you get your items, and to help early game.
greater quintessence of desolationGreater Quintessence of Desolation
See: above flawless logic.
Flash: Renekton has decent escape options, but most of the time your only option is to run away. So I suggest this for quick escapes through the jungle. It's also very funny to flash to a straggler and stun them and have your team pounce on them for first blood.
Exhaust- From crippling a carry to casting it on someone to escape, this is a great spell for Renekton.
Here are some choices that are definitely worth considering
A very good support spell that Renekton also benefits from. Underused, IMO, and will support your team very well in 3v3.
Cleanse is a good choice. It will greatly increase your mobility in teamfights, and allow you to take really punishing cc for your team.
Ghost- A very good alternative to Flash, if you want.
Not a bad choice 3v3. Stopping pushes wins games.
If you're newer to Renekton, this isn't a bad choice for you early game. This, combined with your ult, makes you deceptively invincible at low health >:D
I actually like this spell 3v3. It gets you where you need to be, fast, plus the health buff is really nice. You won't die much, but it really helps to stop a push after an ace when you can return to your tower so quickly.
Don't bother with these.
Y U NO JUNGLE RENEKTON??
Considering the size of the map, and the Cooldown on this *****.... You're better off walking.
This is what makes Renekton unique; it gives him awesome bonuses whenever you attack enough, and fully utilizing this system is what makes or breaks a Renekton player.
Cull the Meek is literally named for farming; you're culling those meek little minions. It gives you a great auto heal, and is awesome for teamfights. Hitting multiple targets not only heals him for more, it also gives him fury per hit! Positioning this to hit as many targets as possible truly benefits Renekton. Also, it heals quadruple against champions. So keep that in mind during a dive. Just stun them, and heal yourself. Suddenly, the odds are waaay against them.
Your stun!!! This ability benefits the most from managing your Fury property. Always save up your fury for this ability. Without Fury, it deals only marginal damage and stuns for less than a second. BUT!! With Fury, you're looking to deal 500 damage and stun them for 1.5 seconds! So always save up for this.
Generally, I use this only to keep my mobility in a teamfight, and keep up with faster enemies. It looks bause on the field; this giant f--king crocodile with a f--kin klingon blade doing acrobatics through a teamfight cutting people to pieces.
Sorta like Nasus' ultimate, but considerably more badass. It provides him with significantly increased combat capabilities, giving him more than enough fury to last him through a teamfight. Go balls out with this; after a while you'll be able to get your skill sequence down to the point that your fury is truly utilized to its full potential.
Alternative starting items
Cloth Armor + 5 Health Potions
Boots of Speed + 3 Health Potions
You could choose any one of these, but I like choosing Doran's Shield for the early game durability and the laning power. I figure, the longer I live, the more damage I'll end up doing.
ITEMS NOT TO GET
Banshee's Veil: Get Quicksilver Sash
Rod of Ages: lulz
Frozen Heart: No mana
Attack speed items: You rely on abilities and spamming them for a majority of your damage. So go AD and CDR with some health sprinkled in.
Sunfire- Synergy with ult, tanky and armor
The Brutalizer- CDR(very important), cheap, armor pen
Ionian Boots of Lucidity- Cheap CDR
Aegis of the Legion- Cheap, massively cost efficient, damage, all around tanky support.
Wit's End- A good item on Renekton. For better Dps while providing some defense. Consider this item against a caster heavy team.
Trinity Force- This item is looking a lot better to me- Makes your q a HELL OF A LOT BETTER. Crit chance, MS, AD... Some things that renekton needs. Will play test.
These are all you need to win a game. You'll be really, really durable, but still able to win most teamfights and deal out plenty of damage. Plus(with the exception of Sunfire Cape) they're cheap as hell, and you'll get them almost every game.
I'll explain the reasoning behind my other choices of items
Support. I never looked at the pricing until now, and just realized how cheap it was. Provides much more heal than Spirit Visage, and I'd rather just dump the Spirit Visage than switch around my build order or boots. Because the Ionian Boots of Lucidity are critical to my early game cdr. Thanks to Psiguard.
Bloodthirster- This item provides Renekton with plenty of hitting power even late game. It's also a better choice for him than most other characters, because Renekton is a fantastic farmer and won't die much.
Easily the best choice on this list. I recommend switching out Bloodthirster if you find yourself dying a lot, which really limits its effectiveness. Note that this item applies full stacks with one empowered W.
Stark's Fervor- Support, and attack speed and lifesteal, and armor reduction. I might recommend putting this in and changing around your one of your final two items if you want to support your carry but still deal some damage.
Randuin's Omen- More tank, more cdr, sexy active and passive.
Quicksilver Sash- My alternative to Banshee's veil. Learn actives, bro.
Guardian Angel- Extra lives. Go for it as a last item, if you want.
Force of Nature- Not a bad choice at all.
Hexdrinker- Situational. Good damage, and great defensive options.
Hextech Gunblade... I guess. Expensive. AP ain't that useful. But ad and lifesteal and spell vamp and active all sync well with Renekton.
Thornmail. This is obvious, everyone knows when to use this.
Teamfights and gameplay
Plow through the fight to disable their squishy, or their support. Anyone who's dishing damage or could give their team the advantage by damage output. You should be able to drop their squishy pretty fast, and if you manage to bring down their power players quickly, you'll likely win a majority of teamfights.
WARNING: WARDING CHAPTER
Here is where I generally place my wards:
I start by placing a ward by Red buff, but if they have a jungler, I'll place one in front of Dragon early to catch him when he's getting it.
Otherwise I leave that ward for later. But you can see how placing a ward by red buff gives you vision to all they're doing in the lower half of the map. In other words, it's the biggest advantage you can give your team, and it only costs a meager 75 gold. Since only two items on my build break 2k gold,
Foes worthy of a hunt (Dangerous enemies)
NASUS(Go straight for him whether he's tanking or not. It's on.)
GAREN WITH HIS ****ING SILENCE
Here's your basic farming combo:
Nothing fancy. Considering how cheap many of the items in this build are(Only two items break 2000 gold), farming will really maximize your effectiveness in fights by boosting you towards more items.
With this combo, your fury empowered abilities are: Ruthless Predator, because it hits the hardest of any of your abilities, and later Cull the Meek.
Use Slice and Dice to clear the gap to their carry; stun them, then starting cutting them down. You'll be more effective throughout the fight if you DON'T operate like a burst character: First, you'll be left vulnerable when on cooldown, and you'll end up doing more damage if you space out your abilities, building up Fury for each ability.
3v3 arranged teammates
Renekton is one of the best champs to play 3v3, IMO, and my favorite team compostions are:
Nunu, Renekton, Teemo
Poppy, Teemo, Renekton
Jax, Renekton, Xin
Nunu, Renekton, Xin zhao
EXPLOITING YOUR DASH
If you're escaping from a push, hitting an enemy minion greatly increases your probability of escape by giving you Dice.
Teemo- His blind may piss you off, but that's his only trick. You will kill him a LOT faster than he can kill you
Pantheon- No chance
Annie- She won't be able to burst you fast enough, and will probably blow her abilities on someone else.
Shaco- He can run...
"Now oim gonna jam my thumb up 'is bu'ole!"
So chop chop, go play Renekton, and win with my build.