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Choose Champion Build:
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Burst Assassin
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DPS Fighter
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability

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![]() Hello everyone and welcome to my champion guide, featuring ![]() I really enjoy playing AP champions and ![]() ![]() ![]() ![]() In this guide I will cover runes, masteries, summoner spells and possible ways of playing ![]() |
![]() You want to make your own guide but you don't know how? That's ok, because there are some great guides that will help you out:
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Like any champion, ![]() |
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As an assassin, ![]() ![]() ![]() Unlike most assassins, she is pretty tanky and has strong shield with ![]() All of her abilities are AoE, except ![]() ![]() |

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Being melee range is one of ![]() Even she can easily stick to her target, ![]() ![]() For maximum burst it is needed to hit enemy with ![]() ![]() |


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Moonsilver Blade: Diana passively gains 20% attack speed. Additionaly, every third attack will deal bonus magic damage to all enemies near her. |
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- Moonsilver Blade deals bonus magic damage to structures such as turrets and inhibitors, allowing you to push fast, especially combined with
Lich Bane;
- Although Moonsilver Blade deals magic damage, it will not apply slow from
Rylai's Crystal Scepter or spellvamp from any item, though it will damage
Black Shield;
- Passive makes it viable to build Attack Speed on
Diana, through items like
Nashor's Tooth;
- Moonsilver Blade gives you high wave clearing and jungling speed;
- After you reach level 6 and you get
Lunar Rush, use two basic attacks on nearby creep and than
Lunar Rush to enemy and proc
Moonsilver Blade for high burst.

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Crescent Strike: Diana unleashes a bolt of lunar energy, dealing magic damage and applying Moonlight to all enemies hit. |
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- Crescent Strike is your main damaging tool and as such you should always max it first, by level 9;
- Crescent Strike will apply slow from
Rylai's Crystal Scepter and spellvamp from items, but with reduced effects. It will also damage
Black Shield and pop
Spell Shield, while damage will be negated;
- It can be used to check bushes if you suspect enemies are hiding there. However, know that it won't reveal stealthed units, such as
Twitch or
Akali;
- Using
Crescent Strike before
Lunar Rush is highly recommended, as
Lunar Rush will have its cooldown refreshed if used on enemy affected by Moonlight.

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Pale Cascade: Diana gainst shield and creates three spheres orbiting around her that explode on contact dealing magic damage. If all three spheres explode she gains bonus shield. |
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- Pale Cascade makes
Diana more durable than most assassins. It is worth maxing second by level 13, for bigger shield and higher damage output. When jungling, a point should be taken at level 1;
- Like
Crescent Strike, Pale Cascade will apply slow and spellvamp from items, but, with reduces effects. It will also damage
Black Shield, but
Spell Shield will negate only one sphere;
- Putting extra points in this ability early should be considered if facing an enemy with high burst, such as
LeBlanc or
Fizz;
- Along with
Moonsilver Blade,
Pale Cascade gives
Diana high jungling speed.

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Moonfall: Diana pulls all surrounding enemies to her, applying slow on them for 2 seconds. |
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- Moonfall is good to take early, for the utility it provides, but should be always maxed last, as it deals no damage;
- Moonfall won't pull enemies with
Black Shield and
Spell Shield will be popped;
- It can be used to interrupt channeled abilities, like
Katarina's
Death Lotus;
- Moonfall can help you secure kills when ganking/roaming pre-level 6. After you reach level 6 almost no enemy will be able to escape you.

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Lunar Rush: Diana dashes to target enemy, dealing magic damage on impact. If Moonlight was applied on target, its cooldown is refreshed. |
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- Like any other ultimate ability, Lunar Rush should be taken whenever it's possible, at levels 6, 11 and 16;
- Lunar Rush will apply full slow and spellvamp from items, and it will damage
Black Shield and pop
Spell Shield;
- Lunar Rush serves as great gap closer and should be saved when enemy uses
Flash to quickly close the gap, unless you can kill them immediately;
- Lunar Rush can be used on nearby minions or jungle creeps to escape scary situations when
Flash is on cooldown.


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When chosing masteries for


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If you want to go 23/0/7 setup, you should aim for all damage increase in Offense Tree. The main masteries we want to take are
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Utility Tree will give you some movement speed and mana regen through ![]() ![]() |
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For a Defensive oriented Masteries you take all damage increase in Offense, except
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |


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![]() ![]() ![]() ![]() |

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![]() ![]() ![]() greater mark of hybrid penetration give you both armor and magic penetration for more early power on basic attacks, since most enemies will have armor Runes. However, I don't like them very much since you won't have an opportunity to use basic attack on enemy early, while in late game they make no difference in damage output. |
greater mark of hybrid penetration
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Optimal Spells - ![]() ![]() - ![]() ![]() ![]() - ![]() ![]() ![]() Alternatives - ![]() ![]() - ![]() ![]() |


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When it comes to building right Items for ![]() ![]() ![]() |

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THE SAFEST POSSIBLE START, WITH LOTS OF SUSTAIN This is my preferred start most of times. With ![]() ![]() ![]() |

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AGGRESSIVE START FOR EARLY DOMINANCE These are good items when you're planning to play aggressive or you're against an easy opponent. ![]() ![]() |

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PROVIDES PROTECTION AGAINST BASIC ATTACKS When enemy has good harass and deals mainly physical damage this start can work for you. ![]() |

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GIVES YOU MR TO COUNTER ENEMY AP CARRY These items should be taken when you are laning against magic damage dealer. At your first respawn grab a ![]() ![]() ![]() ![]() ![]() ![]() |

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EARLY ARMOR TO COUNTER PHYSICAL DAMAGE This is suggested early build to use against physical damage dealers. ![]() ![]() ![]() ![]() |

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CHEAP SOURCE OF MR AND MANA REGEN There will be sometimes games in which you can't get your Blue Buff, for any reason, and that's when ![]() ![]() |

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ABYSSAL SCEPTER: I absolutely love this item on ![]() ![]() ![]() ATHENE'S UNHOLY GRAIL: This item works as substitute for ![]() ![]() |

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RABADON'S DEATHCAP: Absolutely Core Item for most AP carries due to massive AP increase it gives. Ability Power from all sources will be increased by 30%, making your burst stupidly high. However, you should never take it as first major item on ![]() ![]() ![]() NASHOR'S TOOTH: ![]() ![]() ![]() ![]() ![]() ![]() |

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ZHONYA'S HOURGLASS: ![]() ![]() ![]() ![]() |

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VOID STAFF: Whenever you see enemies start to my magic resist, go for ![]() LIANDRY'S TORMENT: ![]() ![]() ![]() |
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DEATHFIRE GRASP: This is a great finishing item when you want to maximize your burst. Besides bonus AP it gives you a bit of cooldown reduction and an amazing Active that deals percentage of target's maximum health magic damage and amplifies all magic damage they take by 20% for next 4 seconds. LICH BANE: Another great finishing item, great for split pushing. It gives you Ability Power, a bit of mana, increases your movement speed and has a Passive that makes your next basic attack to deal bonus magic damage based on your maximum AP after using an ability. Along with ![]() |

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GUARDIAN ANGEL: There will be some games where enemy team will focus you to death and where you can't stay alive long enough to actually deal some damage. In these situations you should take ![]() RANDUIN'S OMEN: When enemies have two or more auto-attack dependant champions, you should go for ![]() ![]() ![]() ![]() |
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FROZEN HEART: Similarly to ![]() ![]() ![]() ICEBORN GAUNTLET: This item is a defensive version of ![]() ![]() |

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BANSHEE'S VEIL: Against heavy AP teams or when you just need extra protection from enemy APC ![]() ![]() ![]() QUICKSILVER SASH:Very rare situations you'll need ![]() ![]() ![]() |

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RYLAI'S CRYSTAL SCEPTER:![]() ![]() ![]() WARMOG'S ARMOR:With 1000 HP, this is the best health item you will find in the game. If you don't have need for resists, feel free to take ![]() |

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MERCURY'S TREADS: Mercury's Treads are useful against magic damage and CC. Should be considered against champions like ![]() ![]() NINJA TABI:When having trouble against AD champions in lane, or facing heavy AD team you may take Ninja Tabi to counter some of their physical damage. Its Passive reduces power of their basic attacks by 10%. |

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ENCHANTMENT HOMEGUARD: This is one of the best, if not the best Enchantment you can take. It instantly restores your health and mana upon recalling and gives you massive movement speed boost to quickly return to lane. It is good to take when enemy team is pushing hard. ENCHANTMENT DISTORTION: Another great Enchantment to conisder. It reduces the cooldown of your ![]() ![]() ![]() ![]() ![]() |
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GREATER STEALTH TOTEM: You should usually avoid upgrading your trinket before you finish your other items. ![]() ![]() GREATER VISION TOTEM: If you are playing against someone like ![]() ![]() ![]() ![]() |



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In early game you should mainly focus on farming creeps, AKA last hitting. Having good Creep Score is the key to success and always keep in mind that one kill is worth around 12-15 minions. The first 5 levels may be the hardes phase for ![]() ![]() Try to poke an enemy with ![]() ![]() ![]() ![]() Always keep river bushes warded just in case enemy jungler comes to gank. It may be a little harder against enemies like ![]() ![]() ![]() |

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As the game goes on, Team fights will start to occur. ![]() ![]() ![]() - It's very important to watch out if enemy has some sort of channeled ability, so you can interrupt them. This is extremely important against enemies like ![]() ![]() ![]() ![]() |

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Always keep on eye important Team Objectives, ![]() ![]() ![]() |


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Who counters Diana? - In general, champions that can beat ![]() * - One of good ![]() ![]() ![]() ![]() ![]() * - A champion that you can occasionally see in mid lane and who's good ![]() ![]() ![]() * - Another good example is ![]() ![]() ![]() ![]() |
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Who does Diana counter? - As an assassin, ![]() ![]() - ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - ![]() ![]() ![]() ![]() ![]() ![]() |


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Well, you've reached the end of this guide. I honestly hope you've enjoyed it and it helped you understand ![]() If you have anything to ask me, feel free to comment, PM me or add me in your buddy list, I'll help you anyway I can. Good luck on Field of Justice! |
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Published on: 28/01/14
Last Edited on: 11/02/14

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