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Spells:
Flash
Ignite
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Introduction

Welcome everyone, to my Pew, Pew, The Lazerbeam of Success guide! This guide cover one of my main champions
Lux The Lady Of Luminosity. Lux is considered a support more then she is considered an AP Carry. This true and not true, and in this guide I will explain why. Most don't use her effectively, since most don't actually use her to zone targets, and this is why most can't use
Lux effectively.
Lux in my eyes is not the best,
LeBlanc or
Ryze can out damage
Lux early game easily, but none can handle
Lux and her awesome range, and this is where her ability as an AP carry and Support really shines. All this will be explained, and I hope I can show you why
Lux, is still an AP Carry.








Notice
Please read this guide before you comment! I know it is long, but to really understand my


Listen to this song while you read! Great thing to listen too :3 And this is what your NOT going to do XD.

There are several effective combinations of masteries on

ap carry







unless you are supporting. The CD on both your abilities and summoner spells are nice, but are not needed because the CD on your abilities are already short. If you are supporting though, use there masteries instead of AP Carry masteries.


NOT initiating, its just merely doing damage). I would avoid these altogether, but if you feel that your squishy and would like to not get hit by alot of damage, by all means use these masteries.

Runes




These are runes I usually run. The Marks, Glyphs, and Quintessences, are all standard runes and are my personal preference. The seal however is somewhat out of place. The Greater seal of vitality gives health, and as

Other Runes That are Viable
Marks
- Really you shouldn't use anything but the
Greater Mark of Magic Penetration. Its the best mark for mages. I've asked many people, and they agree.
Greater Mark of Magic Penetration on Mages, is the best mark. Period.

Seals



Glyphs





Quintessences



The Good


























The Ok











Everything else shouldn't be used on







Item Sequence






Boots
300

Doran's Ring
400

Sorcerer's Shoes
1100
Item Sequence






Health Potion
50

Health Potion
50

Health Potion
50

Doran's Ring
400

Doran's Ring
400

Sorcerer's Shoes
1100
Item Sequence






Health Potion
50

Nomad's Medallion
850

Boots
300

Doran's Ring
400

Doran's Ring
400

Sorcerer's Shoes
1100
Item Sequence






Boots
300

Frostfang
400

Doran's Ring
400

Sorcerer's Shoes
1100

Above are 4 effective ways to start the game with

The first build is a very simple stacking of 2


The 2nd build is probably the most used starting in the game for









The 3rd build is a build that I came up with after i had comments on my guide that I should use philosopher's stone. It does ok in lane, since it supplys you with health regen and mana regen, but it lacks AP early game. This can hamper you if your not very experienced with


The 4th build is a build that I used to use. It works very well, since everything gives you AP. The kage's lucky pick also supplies a nice 5 gold. I however don't build into

Its up to you to try out these starting ways. I like all of them personally.

These are you core items. As







(On a side note, remember to sell your 2 Doran' ring (and if you went with the 4th build sell the lucky pick too) for the other items)

Siuational Items
























Items that are not Viable










Quick Tips
- Always aim for Minions that are low and are illuminated (Or Marked) by illumination. This will allow you to kill them.
- Champions that are illuminated take significant damage from being hit with a basic attack since you get bonus damage. If a Champion has a mark he/she takes more priority over low minions. This allows for early game damage, and allows later at level 6 for you to kill with an ultimate
- Be wary when trying to last hit a minion or champion when they are illuminated. You could die if you are tunnel visioned.


Cost: 60 / 75 / 90 / 105 / 120 mana
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.7 per ability power)
Quick Tips
-

- Since

- Be careful on where you throw you

- Make sure before throwing



Cost: 60 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Shield Strength: 80 / 105 / 130 / 155 / 180 (+0.35 per ability power)
Quick Tips
-

- Take into account that

- If you see a fellow champion low on health and being chased, throw your


- DO NOT SPAM. This skill is actually very important since it can supply a shield that essentially becomes health. Use it when you are low or when a fellow champion is low.


Cooldown: 11 seconds upon casting
Cost: 70 / 85 / 100 / 115 / 130 mana
Slow: 20 / 24 / 28 / 32 / 36%
Magic Damage: 60 / 105 / 150 / 195 / 240 (+0.6 per ability power)
Quick Tips
- Revels the area while traveling to the spot of the cast. Also reveals that spot.
- Holding out your


- Use this to zone your lane. It's potential zoning ability with your

- Can use its large range to damage enemy champions from a long distance, without getting in range of the enemy.
- Your main harassing tool.

Finales Funkeln - After gathering energy for half a second, Lux will fire a broad and long-range beam of light in a line that will instantly deal magic damage to all enemies in the area. Any enemies that already have the Illumination debuff have it ignited for magic damage, then re-applied.
Cost: 100 / 150 / 200 mana
Cooldown: 80 / 60 / 40 seconds
Magic Damage: 300 / 400 / 500 (+0.75 per ability power)
Quick Tips
- You can help teammates in other lanes with this.
- A well placed Finales ***eln can secure a kill from a long distance.
- It reveals the area.
- When you use your combo, make sure the enemy champion has been snared from


Skill Sequence
Your



On a side note, someone has told me that I should start with Q instead of E. I would like to address this. You should start out with Q if you have communicated with your team, about what your going to do. For example ganking blue. Having a snare is better then having a slow. By having a Snare you can stop champions from getting away. But if you haven't communicated with your team that way, start out with your E. It allows for potential Harassment at level 1. I like this, since


The How to for Lux's Skils
The How
When using
















Also please remember I might be missing a tip. People do that.

The How




The How
This without your

Also remember to instantly pop


Finales Funkeln
The How
This is pretty much your bread and butter when securing kills or helping in teamfights. This ability is shot in a straight line, and has a huge range. You safely use this skill behind your tanks and melee, when they fight in a team fight. Usually when a team fights starts you want to use this while your melee engage to help them with damage. Though this varies when your in your lane. DO NOT USE FINALES FUNKELN IN YOUR LANE UNLESS YOU CAN SECURE A KILL. Wasting your finales Funkeln early game to farm creep, or to hit a high health champion is not a good idea. The Cooldown on it is still large, and is not worth wasting it. Later in the game you do want to use Finales Funkeln to farm since the CD is ridicousally short. So think of it in stages. Early game - Use only to secure Kills, Mid game - Use it in Teamfights, and/or securing kills, Late game - Use it in Teamfights, Creep farm, and Securing kills.

Lux's Combo





Make sure you do your combo when the champion your doing is lower then 600. Though it will not always be in this order. This is an easy way for new








As











Early Game (1-9)
Level 1 - Play pretty passively just make sure you CS when you can.
Level 2 - Make sure you get


Level 3 - This is when you start being more aggressive. Start throwing your

Level 4 - Keep on doing what you've been doing, and get your

Level 5 - Ok if you've done this right, your enemy champion should be around the range of 400-650 health right now. Make sure the enemy champion is around 400 health, before you hit level 6.
Level 6 - This is when you use your combo. Do the combo, and more then likely you should get the kill. Unless the enemy champion backed and got health and items, you should be ahead. If this does happen, make sure you get your jungler to gank. This will either make them back to around 500 health or it will kill him/her
Level 7 - Start helping your teammates if you can with your Finales ***eln. Most won't suspect it and it will put your allies in a huge advantage. Also, its a good way to secure kills if your allies die.
Level 8 - If your turret is down by the time you hit 8, its time to start pushing back. Do everything in the other levels, but make sure you ward around the area your pushing, and push the mid tower.
Level 9 - Around this time lanning should be coming to and end. This is when teams should start gradually grouping up, and start ganking or/and start teamfights.

Midgame (10-15)
Level 10 - Around this time most of the tier 1 towers should be down. Just listen to your team, and do what they tell you to do. Make sure you farm creep, and ward. Everyone should ward. As wowcrendor has said "Buy a Ward, Save many lives".
Level 11, 12, 13 - Same as ten
Level 14 - This is the time potentially you can get baron. Be careful when you do though, and make sure to ward it with a pink ward. It will reveal the wards around that area.
Level 15 - The game is coming to a close, and if you've played alright, you should have many kills and assists (From Finales ***eln) and a small amount of deaths. The reason for the small amounts of death is, that you should have stayed behind your team, and helped them with your massive range. And not be in the front.
Late Game (16-18)

Around these levels, are when you should be farming like crazy with your finales ***eln. Finales ***eln will save turrents that are almost down, and also will make the enemy team back off. Just do everything you've been doing throughout the game. Doesnt matter if your losing or winning, you've been doing your job, and that's what counts. (though winning is good, always try to win :3).

Wards
Doesn't matter what role your playing. You should always be warding. Your jungler and support should be doing the majority of the warding, but you should also be warding. If the





TeamFights
When in a team fight, as

Notice
IF I HAS MISSED ANY CHAMPION THAT IS VIABLE IN MID PLEASE LET ME KNOW

Purple - Hardest for
Lux in lane. Though its not red, its purple because...
Lux is scared of the dark :).
Yellow - Average or pretty even against
Lux. Though this can also depend on the skill level of the player also.
Green - Easiest for
Lux. You can always win against these champions

-
Annie is pretty easy for
Lux to play against, since
Annie has a very short range. Though she has tremendous burst, and she can out damage you, you out range her big time. Just never let her get close, and harass her with your
Lucent Singularity and you should be able to beat her easily.
-
Ahri is actually not that difficult until level 6. This is basically a race to see who can harass each other and deal the most damage. It really depends on the skill level of the player. If the player can't hit skill shots, you win, if they can, it can get interesting. Since you have longer range then
Ahri abuse it as much as you can. Make sure when use your ulti, make sure
Ahri is light binned BEFORE you ulti. This is because
Ahri's
Spirit Rush can get her away very easily, making your ultimate useless.
-
Akali is the counter to
Lux after 6. The reason for this is because
Akali can use her
Shadow Dance to get into melee distance. As i've stated
Lux can not win against melee. And
Akali also destroys squishes. If you see
Akali getting picked, harass as much as you can pre 6 and hope you can beat her after 6. A good way to kill
Akali after 6 is to do this. Q->E->R->(PoP E)->W. Hopefully, this kills
Akali since
Akali her self is squishy.
-
Anivia is actually pretty difficult for any mage without a lot of burst.
Lux doesn't deal alot of damage, but deals alot of damage over time, with her harass. Anivia on the other hand, can deal sustain burst, with her ulimate. And her passive doesn't help either. Though
Anivia is not difficult, since you have a larger range then her, she is defiantly hard since you can't kill her 1v1. Have your jungler gank whenever she/him can, so you can get rid of her passive, and maybe you can kill her. Just keep out of her range and you should be fine.
-
Brand is actually pretty easy for
Lux to out range and play. I've never had a problem getting out of his range, since hes a medium range type of character. The one thing that he is really good at is, getting a ton of CS. Unlike you,
Brand is really good at CSing early game. Make sure when your jungler ganks, that
Brand has wasted his Q, so he is guaranteed to die. Just harass from a long distance, and don't get close and you should be able to win against
Brand. Make sure you never get hit by his ulti though, or your dead, since it can bounce back to you.
-
Cassiopeia is one of the few champions I find easy. Most will disagree with this, since
Cassiopeia is really good at zoning, and making it a living heal for csing. But just like
Annie,
Cassiopeia has to be close to do that. Never get close to her, and you will just be a annoying little blond mage, that will always go pew pew :). You can actually get in medium range with
Cassiopeia since your
Lucent Singularity stays out, which makes her not to come close, unless she is bad, or has a jungler coming up to gank.
-
Fiddlesticks is very, very good against
Lux. Though you can get his life low,
Fiddlesticks
Bountiful Harvest makes it very hard to get him low in health. He's somewhat like Anvia She can kill you if your playing badly, but you can't kill her. All you really need to do is, to keep away from his CC and his
Bountiful Harvest and your good to go. Like
Anivia have your jungler gank him, but unlike
Anivia he won't have to babysit your lane, since he doesn't have a passive that makes him come back from the dead.
-
Fizz is probably the most unique mid's you will face. His jumping ability, lunge, and passive make him very slippery, and very hard to hit. Though he can get into melee distance, if you light binned him he won't be able to get in that close. Be careful of his chum the water because it can leads to great ganks for him. Just don't get into melee distance and save your
Light Binding for when
Fizz gets close and you should be alright.
- This big guys is pretty good if played right.
Gragas has a ability that cost nothing, and heals him. Harass as much as you can, so you can finish him off with your combo. Be careful of
Gragas's ulti, since this allows him to set up ganks with much ease. But beside that, he's not that hard.
-
Karthus is very easy for
Lux. His attacks are so slow, all you need to do is stay out of his
Lay Waste and just use your
Lucent Singularity to harass him. He's so squishy the amount of damage that is dealt is great. If your good with your, finales funkeln you should always win against
Karthus.
- He's a scary one. He can get into melee distance and get out quickly , making it very hard for you to hit him if your new with
Lux. If your a good
Lux player you need to save your
Lucent Singularity and
Light Binding when he comes in with his utlimate flash (AkA His ulti). This will allow you to hit him while he does damage, but beside the point if you see kassidin don't choose
Lux, unless you want to feel pain.
- She's not that hard. Though she can get into melee distance, she doesn't deal alot of burst.
Katarina is somewhat like
Lux in a respect. She can deal damage over time, but unlike
Lux she can't burst with Finales funkeln. Also unlike
Akali, she can only get in melee distance once. So just save your
Light Binding and use it when she uses her
Shunpo to get close, and you should be good to go. She can't get close again once she used it.
-
Kennen is not that hard to play against if you know what your doing. Use your
Lucent Singularity to harass until
Kennen uses
Lightning Rush. When he does
Lightning Rush use your
Light Binding to bind him in place and move back. If you do this right, you should be fine. His ultimate is nothing to be scared of until he can get close with his
Lightning Rush while his ultimate is going. Its actually pretty easy to keep him away, so if you feel comfortable playing against
Kennen go for it.
- The infamous anti-caster, who just hurts. Unlike
Kassadin,
LeBlanc has the tendency to burst like a mad women. 1 death could be the end... For any caster. She is really the counter to any mage and if you see
LeBlanc just do not pick
Lux. Try to pick someone with a stun like Vieger.
- If you've read this guide, well just do what i've said, and just out play that other
Lux player! (No Ranking)
-
Malzahar can be difficult and not difficult. For the most part
Malzahar's skills revolve around you either being close or on top of a skill. If you play it right, you shouldn't be very close to him, but you also need to farm. If you want to farm, he becomes difficult, but if you tower hug, and farm under tower, and wait for gank, he is easy. But its up to you, in my opinion i would avoid
Lux since its so hard for her to farm. But if you feel that you can win, go for it.
- This guy is difficult if you let him farm. If you let him farm, you'll lose. It really is that simple. When
Mordekaiser comes in to use his
Siphon of Destruction make sure you hit him with your
Lucent Singularity before he can use his siphon. Since siphon is
Mordekaiser's main ability to farm, this will allow you to deal damage to him, before he gets his shield (Aka His bonus health). If you keep on doing this, this won't allow him to farm effectively, and will also allow you to kill him later with finales funkeln.
-
Morgana is one of the champions i've had the least trouble with. Sure her shield, protects her from snares, stuns etc. But she won't be maxing it by level 6. As
Lux you are faster, and have spells that have a longer range. This will allow you to harass effectively, and also let you get away from
Morgana's
Dark Binding and
Tormented Shadow. Also
Tormented Shadow deals damage over time, so really you just have to dodge
Dark Binding. You should win you lane for the most part.
- I can't say that she's easy. If played right, she is just so dangerous.
Orianna is one of those champions that you underestimate, but when you see a good one, your like omg... For the most part, try to harass her as much as you can with your
Lucent Singularity, and if you can make sure you can snare her whenever you get the chance. Really its a battle to see who can deal the most damage without being damaged. Have your jungle gank when you need help, or you can secure the kill.
-
Ryze is one of a champion that has a huge amount of burst for a small amount of AP. Since everything revolves around mana for
Ryze, he can spam his spells all day, and he has much very short CD. Though
Lux can mid against him pretty well, a good
Ryze player can wreak
Lux. Its a 50/50 chance that you will win, so if you think you can beat
Ryze go for it.
- If you harass
Swain early, and make him low, more then likely you will win against him. He can be difficult if he has full health, and about half of his mana, that is why its very important that you damage him as much as you can early. If you do that, no prob, if not good luck cause he's gonna wreak your face soon.
- The AD Kass, is what I like to call him.
Talon is very good at mid, and should not be underestimated since he has a huge amount of CC. He can rip
Lux apart sadly. If you see
Talon have someone like your top, go mid, and you take top. Really only way, since
Talon is a Anti-Mage.
- Crazy one indeed if you get to close. He will destroy you if your to close, but if you stay away, you should be able to win against him easily.
Veigar has to be very close to do his burst, and since you have such a long range, you should be good to go! Just don't get close and harass him and your good.
- I don't have much on him, but for the most part i've destroyed him. I might be wrong, but really all i do is do the combo i've described and well, he dies? Nothing really more to say.
- I like to call him badimir cause he's so easy for
Lux to win against. I've never had a problem against
Vladimir even when he goes into pool. Just combo, and win, or just wait until he's out of his pool and lazer his blood *** :3
- THE ULTIMATE RANGE TURRENT... Hard to play against, since he has a longer range, but not impossible to beat. Have your jungler gank at 4, and
Xerath can not escape. The only thing he can escape with is
Flash, and once
Flash is gone... PEW PEW. Nuff said :3
- Pretty easy if you harass him. Some what like Annie, but more skill dependent. Just do the things you would do on annie and win :3
IF I HAS MISSED ANY CHAMPION THAT IS VIABLE IN MID PLEASE LET ME KNOW

Ranking of How Hard a Champion Is
Purple - Hardest for


Yellow - Average or pretty even against

Green - Easiest for








































































































































A Side Note:
I'll be updating it with more screen shots, pictures, and champions! I'm wanting to get this out now, since I have time, but will be updated in the following days.
Actually Conclusion:
I hope this guide has revealed some light on how to properly playing
Lux, and I also hope that you enjoyed the guide! I want to give thanks to JhoiJhoi, for making the Banners, chapter titles (I made the font), and line dividers. She took her time out to make these, so go check her out! I also thank everyone that has commented on my guide and given me advice. Also I would like to thank psyguard and xiron. I thank psyguard for his excellent comments on my guide. They have been very helpful. And also Xiron who put his time into making the banner below, saying "thank you". I appreciate that he did that for me. On that note, I hope you all have a nice day, and go Pew, Pew, Your way to Sucess!

Fun times with firing your lazer ;)

I'll be updating it with more screen shots, pictures, and champions! I'm wanting to get this out now, since I have time, but will be updated in the following days.
Actually Conclusion:
I hope this guide has revealed some light on how to properly playing


Fun times with firing your lazer ;)

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