Poppy Build Guide by jackybg
Not Updated For Current Season
Not Updated For Current Season
Poppy, the Iron Ambassador
While other young yordle girls played skip-step and braided wreathes out of posies, Poppy spent her youth earning calluses and grease stains in her father's armor shop. Blomgrun, her father, was Bandle City's finest smith. The only thing he loved as much as his work was his young daughter, Poppy - named for the sprightly sounds of the sparks that leapt from his ever-burning forge. He swelled with pride the day she was first able to lift his trusty hammer, Whomper. Poppy immediately took to his art, demonstrating a natural gift for smithing, which Blomgrun honed with devoted instruction.
One day, a Demacian general named Florin Berell commissioned Blomgrun to craft a helm, glorious beyond comparison. Blomgrun toiled away on this project, determined to present Florin with his finest work. He let Poppy set the center jewel, entrusting her with the most important piece. When the pair finished, they departed for Demacia to deliver it in person. Word of the general's order, however, was leaked to the Noxian High Command, and two Noxian assassins were dispatched to intercept the delivery. Blomgrun was able to occupy the assassins long enough for Poppy to escape with the prized helm. She watched helplessly from the brush as her father was slain. Instead of fleeing home, she carried the helm the rest of the way to Demacia alone. She refused payment for it, saying that no amount would compensate for her father's life. Instead, she offered it as a gift, honoring her father's final intentions. Florin saw the grim determination behind the tears in her eyes, and requested that the leadership of Bandle City appoint Poppy as the yordle ambassador to Demacia. Soon after, seeking to crush Noxus with her father's hammer, Poppy volunteered for the League of Legends.
"Poppy may be small, but Whomper - or her will - is not."
Poppy builds :
1.vs balanced damage
2.vs a lot AD
3.vs a lot AP
4.vs a lot CC
Other runes options
Greater Quintessence of Health
Greater Glyph of Scaling Magic Resist
Greater Seal of Defense
Greater Quintessence of Vitality
Greater Quintessence of Armor
Greater Quintessence of Defense
Greater Quintessence of Magic Resist
Greater Glyph of Cooldown Reduction
Greater Quintessence of Life Steal
Greater Mark of Critical Chance
Greater Seal of Endurance
Greater Quintessence of Attack Damage
Greater Quintessence of Scaling Attack Damage
Greater Quintessence of Attack Speed
Greater Quintessence of Critical Damage
Greater Quintessence of Gold <- with utility mastery, philosopher's stone & Avarice Blade your gold per/sec speed is doubled or even tripled.
Greater Quintessence of Experience
Greater Seal of Gold
Greater Quintessence of Scaling Magic Resist
Greater Quintessence of Vigor
Greater Quintessence of Endurance
Greater Quintessence of Regeneration
Greater Mark of Attack Damage
Greater Mark of Scaling Attack Damage
Greater Mark of Attack Speed
Greater Quintessence of Scaling Cooldown Reduction
Greater Mark of Critical Damage
Greater Quintessence of Critical Chance
Greater Seal of Health
Greater Quintessence of Desolation
Greater Seal of Vitality
or: Devastating Blow then better change the Phantom Dancer with Trinity Force and after that make the Phantom Dancer.
Valiant Fighter is a passive ability that will activates upon any damage that exceed 10% of Poppy's current health and reducing that damage by 50%.
Valiant Fighter damage reduction occurs after armor and magic resistance's reduction.
Valiant Fighter does not affect True damage.
Devastating Blow is an on-hit ability that applies all on-hit effect and reset attack animation.
Unlike most On-hit abilities, Devastating Blow proc Spell Vamp, instead of Life steal.
Devastating Blow can critically strike, but bonus damage from the skill is not amplified.
Devastating Blow turns the whole damage of the attack into magic damage, which includes the skill damage and the attack damage of the attack, along with the proc of Sheen, Lich Bane or Trinity Force.
Devastating Blow procs spell vamp and Rylai's Crystal Scepter slow similarly with all single target spells and abilities with full effect.
Devastating Blow pops spell shield.
Devastating Blow will damage Black Shield.
Paragon of Demaciais a passive ability that will automatically stacks armor and attack damage increment buff whenever Poppy attacks or under attack. Activating this skill will instantly give Poppy 10 stacks of it, which is the maximum. These stacks will be lost if Poppy receive or dealt no damage from auto-attack.
Any attack/attack from enemy units will refresh and add another stack, up to a maximum of 10 stacks.
Activating it will cause Poppy to have a movement speed buff which last 5 seconds. This buff does not refresh when Poppy is under attack or attacks.
Heroic Chargeis a single target ability that will allow Poppy to dash towards her target and further pushes it in the same direction. If the target collides with obstacle such as terrain or minions, collision damage and stun will be applied.
Heroic Charge will do both damage if the target was knocked into an obstacle.
Heroic Charge will stun it's target by using terrain.
Heroic Charge initial push-back interrupts channeling abilities.
Heroic Charge pops spell shield, and the target will not be pushed-back, and Poppy will stop upon in contact with the target.
Heroic Charge allows Poppy to charge a target even if there is any terrain in between Poppy and her target, providing the terrain is thin enough.
Heroic Charge does not consider non-natural terrain as valid collision condition. Trundle's Pillar of Filth and other terrain created by abilities will causes Poppy to pushes her target past the said terrain.
If the target uses Flash while Poppy is in her Heroic Charge animation, the enemy will still be dragged with Poppy to the target location.
Heroic Charge procs spell vamp and Rylai's Crystal Scepter slow similarly with all single target spells and abilities with diminished effect.
Heroic Charge will damage Black Shield and the push-back will be negated.
Diplomatic Immunity is a 2 part ability that consist of places a debuff on an enemy champion which increases damage it takes from Poppy, and placing a shield that negates all damage and effects from any other sources except the enemy affected by the damage amplifying debuff.
Despite being a 2 part ability, spell shield will prevent the placing of both the debuff and Poppy's self-invulnerability shield.
Diplomatic Immunity does not prevent damage from Nexus Obelisk.
Diplomatic Immunity does not end even if the targeted enemy went out of 900 range.
Quicksilver Sash only removes the damage amplifying debuff, but Poppy's invulnerability shield will remain.
Boots of Mobility
Force of Nature
Your Health at the end of the route depends on what runes & masteries you use:
1. Greater Seal of Armor - with a nice pull from your team (Ancient Golem) after the route you should have Health for a gank.
2.If you aren't using Greater Seal of Armor you will have to go back to base before ganking.In there you should buy Boots of Speed and Health Potion.To gank successfully you will need at least level 4 for your Heroic Charge and a not pushed lane, biggest chance of success should be at bottom lane where are the supports and AD carries, go in the bush and wait til 1 of the enemy go into one of the bushes next to the wall, then tell your support to use Clairvoyance on it to reveal him and by using ghost, Paragon of Demacia and charge stun him in the wall, after focusing him his chance of escape is very low in 3v1 (if he even survives after the stun duration :D).
3.How I'm jungling: i start with - Greater Seal of Gold, Greater Quintessence of Gold and 0/9/21 masteries and then i take philosopher's stone & Avarice Blade (after Cloth Armor, Boots of Speed, Vampiric Scepter and few health potions.This is like my plan B if my team aren't good and they push non stop or they fed the enemy team , this 17.25 gold/10s ( Avarice Blade=5g/10s + philosopher's stone=5g/10s + runes=5.25g/10s + masteries=2g/10s) and the jungle gonna get me fed.
Pros / Cons
1.early game top lane good farm coz Phantom Dancer , Paragon of Demacia
2.TONS OF DAMAGE
3.Phreak plays her as a jungler
4.8 seconds of immortality (if their support ain't that over powered to kill you alone)
5.VERY STRONG late game (easily carries the team)
7.impossible to run from
8.impossible to catch(mostly with full build and Ghost)
1.weak against CC
2.weak early game damage
1.Best tower diver
2.8s of CC and damage immunity to 4 of 5 enemies
3.One of the fastest champions in the game without troll build