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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Introduction



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Greetings summoners! CasterMaster here with an official ![]() ![]() ![]() Rated E for Elise: An In-Depth Jungle ![]() |
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For a jungle





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+ Competitive Jungler + Exceptional Counter-Jungler + Strong and Dangerous Ganks + Unique Kit and Cool Concept + Enjoyable and Fun to Play + Multiple Builds and Playstyle |
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These are some reasons why you may want to play ![]() ![]() |

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+ Team Requires a Jungler + Tanky and Heavy in Damage + You Want to Counter-Jungle + A Champion that can Snowball + Multiple Builds and Play-style |
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In normal games, you can pretty much play ![]() |

Before we learn about



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+ Good Clear Speeds + Great Gap Closer / Escape + Has a Stun + Huge AP Burst Damage + Spiderlings can Block and Damage + No Mana Costs in ![]() |
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- Stun is Skill-Shot Reliant - Item Dependent - Can Easily Fall Behind - Weak when Skills on Cool-down |
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Like all other champions, ![]() ![]() ![]() ![]() ![]() ![]() |

Runes






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Here are my runes that I run on ![]() |
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Greater Mark of Magic or Hybrid Pen
This gets debated by many players. greater mark of hybrid penetrations are expensive, so if you do not have any or do not want to buy any, ![]() |
Greater Seal of Armor
As a jungler, you want to take reduced damage from the monster camps. Even though your spiderlings will be taking the hits most of the time, armor seals are one of the best seals you can get and should be taken just for how essential they are in a large portion of cases. Plus it makes you more resistant to the heavy physical damage you may take later on.
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Greater Glyph of Flat and Scaling M.Res
You don't need a huge chunk of magic resistance early game, just enough to reduce an opponents magic damage so that you won't suffer severe damage. Gaining magic resistance throughout the game helps ![]() |
Greater Quintessence of MS
Junglers always love a good boost in speed, and ![]() |

Here is my standard mastery page for

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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Over on the defense tree, ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Summoner Spells are a very important aspect of the game. What you take decides on what you're aiming to do for the match. If you're one who hasn't unlocked all the summoner spells yet, I'd suggest you do not jungle until







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These options are very situational and usually can never replace ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Now that





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This is an extraordinary and powerful passive. These spiderlings will aid you in combat and last until they are killed or ![]() ![]() ![]() ![]() |


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This ability summons a homing spider that blows up after reaching a target or after a short duration. It goes for the closest target, so if minions are in the way, move past them before using this ability. It deals quite a lot of damage if it hits, and with a few tricks or a landed ![]() |
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Free attack speed for ![]() ![]() ![]() |


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A simple single-target skill shot that stuns the first target it hits. This is a very precious skill that you don't want to miss since the stun is ![]() ![]() ![]() |
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Transforms ![]() ![]() ![]() ![]() ![]() ![]() ![]() |


Start off with either your Q or your W, depending on what you feel like.







For combos, you should always start in


















The items are what defines


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![]() ![]() ![]() Machete + Potions ![]() ![]() ![]() Elixir + Potions + Ward ![]() ![]() Doran's Ring + Potions |
Most of the time you'd want to take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

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![]() ![]() ![]() Sorcs + Spirit Stone + Ward(s) ![]() ![]() Ancient Golem OR Spectral Wraith ![]() Aegis of the Legion |
On your first back grab ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

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![]() Locket of the Iron Solari ![]() Haunting Guise ![]() Giant's Belt |
Finish your ![]() ![]() ![]() ![]() ![]() |

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![]() Liandry's Torment ![]() Abyssal Scepter ![]() Frozen Heart ![]() Oracle's Lens |
Complete your ![]() ![]() ![]() ![]() ![]() ![]() |



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The first two items were discussed already in the Damage section, so we can skip those.![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Apart from the already discussed items, ![]() ![]() ![]() ![]() ![]() |
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![]() Damage ![]() Health ![]() Armor ![]() Magic Resist |
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After going through all the setups for



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On ![]() ![]() ![]() ![]() |


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After gaining levels and building items, remember to focus on the primary objectives: Kills, Turrets and Dragon. Kills are obvious. Turrets and Dragon give a huge amount of gold for your team, so being able to take objectives will most certainly help the game. Remember to constantly buy wards. As a jungler, giving vision to your team is definitely of utmost importance. Warding areas such as dragon, baron, tri-bushes and outside the wraith camp are great areas that people go by a lot. Pay a lot of attention to bottom lane, since it's closest to Dragon and forcing your opponents to ![]() |

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What comes in the late game that is new includes Baron and Major Team Fights. Of course, team fights can occur any time during a game, but most of the major ones that will decide the outcome of game will happen when players have ridiculously high death timers (which is late into the game). Team fights will be discussed in the team fight section. The important of a team fight however is not just the outcome of it, but what you do after as well. For example, if you ace the enemy team with three players still relatively healthy, don't go back and buy items! Use this time to push down lanes, destroy turrets/inhibitors/nexus, and/or take down Baron. As a jungler, again, remember to have wards on key locations. Avoid getting caught by the enemy team and use ![]() ![]() |

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Ganking is both very simple and effective. The first thing to point out is ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |




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As for team fights, making sure you start one correctly is a key fact. Obvious reasons for why you'd want to start a team fight is if you know you have two or more ultimates available in your team to use, your team currently out-numbers what they have around, or your opponents are severely clumped up or out of position. Do remember that your opponents may also start the fight, and that you may not be the one to start a fight on your team. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |



A lot of people (including myself) learn best through watching instead of reading. This section allows you to witness


To start off, this is probably one of the most fundamental videos for learning how to play



Here is a replay of SKT T1 Bengi playing


Do note that this video is not up to date as it is a Season 3 video. Watch mainly for gameplay!


I just want to say thank you all for supporting me! It wasn't easy making this guide, and I for sure have to say that this has been one of the most difficult yet beautiful guide I have ever created. It has been a great learning experience for myself, and definitely had to endure a lot of pain through making it this far. Promising not to give up even at the worst of times. In the end, I have to say I am very satisfied. As always, remember to leave comments, complaints, concerns and opinions in the comments so that I can improve the guide. Being helpful and inspiring is a huge dream for me, and I do hope that I can continue on being as helpful as I can be!

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