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Singed Build Guide by Krznixtkransj

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Not Updated For Current Season

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League of Legends Build Guide Author Krznixtkransj

Singed - Running your way to victory!

Krznixtkransj Last updated on November 29, 2012
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Team 1

Ability Sequence

2
3
5
7
9
Ability Key Q
4
8
10
12
13
Ability Key W
1
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 1

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


Guide Top

Hey there!

This build is currently in progress, and more info will be coming when I have the time, and the mood for working with it. Just wanted to put it out here for now.


Guide Top

Singed & Me - Introduction

Greeting Summoners, and welcome to my guide:"Singed - Running your way to victory!" This guide is aimed at teaching whoever read it how I play Singed.

As you may have noticed my name is Krznixtkransj. (Don't ask how I made it up). I currently play on EUW, "maining" top lane with champions such as Singed, Olaf, Cho'Gath, Malphite and Jarvan IV. I'm not the best, I know that, but I'm confident in my abilities to play Singed both on my current elo, and hopefully higher elo in the future.

As you may also have noticed, the guide is about Singed, The Mad Chemist. In my opinion Singed is the funniest champion in the game. He is one of the few champions in the game that is located within the "I really don't give a flying ****"-group. The other member in this group is Olaf.

My playstyle with Singed is a mixture of a defensive early game, and an insane lategame. With insane, I mean literally insane. Singed is pretty weak right at the beginning of the game, until he gets his Catalyst and some basic resistances. If he can get that fast, he will easily keep it going, and by the time you reach midgame, you will be a force to be reckoned with.


Guide Top

The Lore of Singed!

spaaaaaaaaaaaaaaaaceeeeee


"I don't know who you are. I don't know what you want. If you are looking for a ransom, I can tell you I don't have gold. But what I do have are a very particular set of abilities; abilities I have acquired over a very long career. Abilities that make me a nightmare for Champions like you. If you surrender now, that'll be the end of it. I will not look for you, I will not pursue you. But if you don't, I will chase you... I will fling you... And I will kill you."
- Singed after entering a Match
Singed descended from a long line of Zaun's revered chemists. Even in his youth, his talent for concocting potions far outstripped that of his peers, and he quickly distinguished himself from his less extraordinary chemist compatriots. It came as no surprise to anyone when he was selected for apprenticeship by the infamous Warwick, master apothecary on a lucrative retainer with the Noxian military during their campaign against Ionia. Within Warwick's laboratories, Singed toiled without end, rapidly absorbing every detail of his predecessor's deadly craft. Singed had little concern for the death and destruction that was the fruit of his labors. By the time the curse of lycanthropy descended to claim his master, Singed was poised and eager to make the transition from workhorse to innovator; he was ready to share his genius by bringing a new brand of suffering to the Ionian front. His zeal for progress was unquenchable, and when suitable test subjects proved to be in short supply, the eager chemist was often thought to turn his volatile mixtures on his own flesh.

When the uneasy peace created by the League of Legends settled on the world, Singed journeyed to the one place where he was still able to showcase his beloved craft: the Institute of War. By this time he was barely even a man, his body both ruined and sustained by his ingenious craft. A thousand burns - accidents of shadow and flame - mar his ravaged form, and exposure to such harsh conditions has deadened his nerves, hardened his body, and strengthened his physique, transforming him into a veritable juggernaut. This, combined with a formidable arsenal of deadly concoctions, makes Singed a force to be reckoned with on the Fields of Justice.

"My deadliest dose shall bear my patron's name!" - Singed, having just christened the Insanity Potion


Guide Top

Singed - The Pros & The Cons

 
Pros



+ Very tanky without ultimate. Extremely tanky with it.
+ Great farming through all stages of game.
+ Great utility for team. AOE slow, displacement cc.
+ Funniest Champion ingame.
+ Can splitpush as he like, with low risk of death.
+ Can in some cases go 1v5 long enough to stop enemy Baron attempts.
+ Close to ungankable after level 6.

space
space
Cons



- Can not harass much with Fling early game, because of Mana.
- Weak early game, and can easily be poked out of lane.
- Falls of lategame when the carries has armor-/magic-penetration.
- Red buff, Frozen Mallet, Ashe, and general sustainable slows are your worst enemy.
- If you're not careful you may save enemys with flings.
- It's really tempting to go YOLO-mode and go 1v5 in stupid ways.


Guide Top

Singed and his Runes

Runes

Greater Mark of Magic Penetration
9

Greater Glyph of Scaling Magic Resist
9

Greater Seal of Armor
9

Greater Quintessence of Movement Speed
3

Greater Mark of Insight: I use these to get some Magic Penetration, that is needed throughout the game. It's not much, but it increases your damage sligthly, both on Champions and minions.

Greater Glyph of Shielding: I use these to get some more magic resist lategame. It's not much early, but it helps lategame against a fed AP carry or other magic damage.

Greater Seal of Resilience: These runes are for early game resilience against physical damage, and also helps a bit lategame. They're great for living through the poke you get from ranged characters, and abilities from physical abilities that often live in the top lane.

Greater Quint of Swiftness: Must-have on Singed! They're pretty much core on him. With these you are faster than pretty much anyone, as long as you have just tier 1 boots. They're the reason you can catch people without popping your ultimate all the time.


Guide Top

Singed and his Masteries

Masteries
1/5
3/5
2/1
4/1
2/5
1/1
3/5
2/1
3/1
1/
1/5
3/1
4/1

Utility: In the Utility tree I'm getting Expanded Mind for more Mana, Swiftness for more Movement Speed, and Good Hands for reduced death timer. Good Hands can be changed with Meditation to get a little more Mana Regen.


Defense: In the Defense tree I'm just getting the basic defensive masteries to stay tanky throughout the game. Make sure to get Veteran's Scars for more health, and Initiator for the increased movement speed. And of course Juggernaut for the extra hp and tenacity.


Offense: Singed doesn't really need anything from the offense tree, since he benefits so much better from being tanky, and getting movement speed and mana in the Utility tree. However, getting that one point in Summoner's Wrath is great for making that Ghost just a tiny bit faster, which may be enough to catch enemies, get away, and just run very fast.


Guide Top

Singed and his Godlike Abilities

Abilities


  • Empowered Bulwark: Increases Singed's health by .25 for each mana point he has.


    In other words: 25% of your max Mana is added to your health pool. This is why items that give much Mana is strong on Singed. Gives a great boost to your health pool early, and even more late.

    ________________________________________________________________________________
  • Poison Trail (Q): Toggle: Singed lays a poisonous trail which lasts for 3.25 seconds and deals 22 / 34 / 46 / 58 / 70 (+30% of ability power) magic damage per second to enemies for 3 seconds.


    This is Singed's main farming and damage ability. It's great at clearing minion waves fast, early and late. Be careful early though, or you will run out of mana. Lategame though, you can have this up pretty much whenever you want it. Always have it on when someone are chasing you, when you're chasing someone, or whenever you go into a fight. The damage may not seem much at first, but if someone chases you around for 10 seconds through this, they're gonna feel it.

    ________________________________________________________________________________
  • Mega Adhesive (W): Singed throws a vial of mega adhesive on the ground causing all enemies who touch it to be slowed by 35 / 45 / 55 / 65 / 75% for as long as they are in the adhesive and for 1 second once they are out of it.

    This is seriously one of the best slows in the game. The best if you count that it's uncleansable and not reduced by tenacity. If someone runs into this lategame they're staying there, unless they wanna burn their Flash to get out of it before Singed flings them into his team. Great to shut down mobility, chasing, and getting away. In the jungle there's usual no room for people to walk around it.

    ________________________________________________________________________________
  • Fling (E): Singed flings an enemy over his shoulder (500 units), dealing 100 / 150 / 200 / 250 / 300 (+100% of ability power) magic damage.

    This is one of the best Abilities in the game. Fling is pretty simple. You target an enemy, run up to them, and fling them back. Just make sure you fling them into your team, and not away from it. Fling is great to use when you've gotten a Rod of Ages just to get that annoying lane opponent away from harassing you when you're poisoning him and his minion wave. A good Fling can turn a game around.

    ________________________________________________________________________________

  • Insanity Potion (R): Singed drinks a potent brew of chemicals, granting him 10 / 15 / 20% crowd control reduction and 35 / 50 / 65 ability power, armor, magic resistance, movement speed, health regeneration per 5, and mana regeneration per 5 for 25 seconds.

    Now, this IS the best Ability in the game. This is probably the best steroid in the game! With this you will become more tanky, you will heal and get mana regen, more Tenacity and of course, the allmighty Movement Speed! It also has a relatively short cooldown, so if you feel you need it, don't hesitate on using it. This Ultimate makes Singed extremely powerful for 25 seconds. Use it when the enemy team try to gank you, when initiating ganks or fights, and when you just wanna be a troll and make the enemy team rage when you get away with 8 hitpoints, spamming laugh.


Guide Top

Singed and the Order of Abilities!

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

I pretty much always start with Fling in level 1. You're not gonna kill anyone early with your Poison Trail, or your Mega Adhesive, but a good fling into your turret will if not get a kill, burn a Flash, making it everso much easier for your jungler to gank.

After that it all goes in Poison Trail. It's your main damage and farming source, and it makes people think twice before chasing you. Max this first.

In level 4 I get a point in Mega Adhesive and max it second. It's one of the best slows in the game, and since the slow is 35% at level 1 and 75% at level 5, it's worth it over maxing Fling since they're both for utility, but Fling stays the same.

Level Insanity Potion whenever you can. That's pretty obvious. For every point you will be harder to gank, more difficult to kill, and you'll save time chasing others. It also increases your damage and hp/mana-regen.


Guide Top

How to play Singed

Allright, welcome to the part where I actually tell you how to play this Champion. When it comes to playing Singed there's one rule: Nothing is too crazy!
________________________________________________________________________________


In the Beginning



So you just entered the game, huh? Chose Singed as a Champion and defeated the dreaded loading screen? Great job! Now, it's time to buy your starter items. Unless you really need armor, pick up some boots and 3 health pots. Then put a point in Fling Now get to your natural habitat, the top lane!

Now wait for the minions to arrive, shake hands with your lane opponent and here we go! Singed has a very weak early game, so stay safe, don't try to trade and just last hit like you would with any other champion. Keep doing this until you reach level 2 and put a point in Poison Trail. Now farming will be much simpler. Just run through the minion wave with the Poison Trail on and you'll get that farm going. Remember to stay out of fights for now, since you're still pretty weak. Just play safe, level Poison Trail when you can, Mega Adhesive in level 4 and Insanity Potion whenever you can. Keep staying safe, try to avoid harass, fling your opponent if you must and just farm, farm, farm!

When you've either accumulated a fine amount of gold, or you have to go back because you're getting low and all out of potions, recall and buy some stuff: Catalyst if you can afford it, or armor/MR if that is needed already. It would also be smart to get a ward and maybe another health pot if you're taking much harass.


Possible Problems In The Beginning!




Help, Help! I'm being poked to death!



This is a huge problem for Singed early, and there isn't too much you can do about it, except for staying out of range and let them push. Singed is however pretty bad at farming at the tower, so you should run infront of the wave and poison it instead of letting it come to your tower.

Now, another thing that I've seen so many people do is to benefit from your lousy early game and poke you down, until they can ignite you and just leave. In many cases that's a secure kill, but hey, we got our beloved Cleanse which turns Ignite right off! This prevents one death, and lets you go back to heal, buy resistances etc. It also aids in not letting your opponent get to far ahead of you.
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Help! Their jungler is ganking me!



Aah. The enemy gank. When playing Singed and being ganked you have to quickly ask yourself a few questions:
1. Am I level 6, and is my ultimate ready? If no, run back to tower, if yes, proceed.
2. Do I have more than 25% hitpoints? If no, run back to your tower, activate ult if you must. If yes, proceed.
3. Do I have more than 50% hitpoints? If no, be cautious, activate your ult if needed and if they have much cc get back to your tower. If yes, proceed.
4. Do I have more than 75% hitpoint? If no, it depends on the situation: If they have a lot of cc, stay mildly offensive and activate your ult if you must. If they don't have much cc, do whatever you want really. Activate ult if you have to. If you DO have more than 75% hitpoints....
5. Since you reached this number, you have more than 75% hitpoints. This means you're about to have some fun! I will explain what to do in a few simple steps:

1. Activate Insanity Potion.
2. Activate Poison Trail
3. Run up to the closest enemy, and fling them to your tower if you can.
4. Throw your Mega Adhesive wherever you see fit.
5. Run circles around your enemy as long as you can, or until they back off. Fling whenever it's off cooldown.
6. When your ultimate wears off, or you're getting too low for comfort, run back to your turret. Activate Ghost if needed.

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Singed's Paradise: Midgame!



Heh. Midgame. Aah, the beautiful midgame! This is where you will shine! If you just have a decent to good farm at this point, you will be very strong. By now you should have a pair of tier 2 boots, a Rod of Ages and a Frozen heart. If you do, you can do pretty much whatever you want. All attempts to kill you are just scratching the surface of being cute. You can slow everyone, you can run from everyone. Nothing except for time can kill you! If you stay too long in the enemy team, you will eventually die, unless they die first... So there's a fine line between leaving too soon, and overstaying. If you get out and away with less than 250 hitpoints, you've nailed that line.

In other tips: Just keep farming and splitpushing as much as you can. Run into the jungle, take the enemies attention etc etc.


Possible Problem in the Midgame!



Help me! I'm in the enemy jungle surrounded by enemies!



Now this is an easy one: Activate your ult, run, fling the first person you see, turn back, poison and slow the entire team, spam laugh, fling some more, have a lot of fun, then when it's getting a little too risky, get the **** outta there.

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The enemy team is taking dragon! What do?1



1. Insanity Potion
2. Poison Trail
3. Mega Adhesive
4. Run around like your life depended on it.
5. Fling Carries when able,
6. Spam laugh. Very important.
7. Run away when ult expires.

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Time to get crazy!



Now this is it. This is your last chance to do whatever you want. It's lategame. The carries have yet to buy their Void Staff and their Last Whisper. You're the tankiest, fastest, most annoying Champion out there! This is where you SHINE! When it comes to lategame with Singed, as long as you haven't been shut down hard, the enemy team is your own personal playground! When doing things lategame, ask yourself this question:

"If I did this with any other Champion in the game, would I survive?"
If yes: It ain't worth doing.
If Maybe: Do it without ult.
If no: Go for it!

Singed is so tanky lategame, that he can go 1v5 for several seconds, living through 5 ults from the enemy team, and still get away. If you're good and/or lucky. And even though you live or die, as long as the damage and cc goes to you, you can laugh in your chair while your team clears up the battlefield you left.



Possible Problems during lategame!



I'm the only one alive and the entire enemy team is killing Baron!



This is probably the funniest thing you can do with Singed. Stop a Baron attempt. Alone. Now, very smart players may actually leave you alone and let you carry on with your flinging and **** while they're taking Baron, but most teams tend to succumb to the temptation that comes with the chance of getting a free kill on Singed. You benefit from that. Chances are that their ultimates are on cooldown, and that they're low after a fight since your entire team is dead. As long as you got your Ultimate and Ghost, there is no stopping you. You just do what Singed do best: Disrupt, Disrupt, Poison, Disrupt.


Super Ultra Full-Build Lategame!



Now this is where Singed gets some trouble again. When the carries have their full build, your armor and MR will be SO much less worth. Which is bad. At this point in the game, you can't do as you used to. You actually have to carefully consider what would be sane, and what would be wise. Running in 1v5 at this point without your team backing you up would be stupid, for example. Otherwise, stay alive as much you can, fling carries out of position, tank as much damage as possible, and always have your poison trail on.


Guide Top

Items

Items

My Standard Build

  • : These boots are great for Singed, and is pretty much a must lategame. They give you great cc reduction, and Magic Resist.
  • : Rod of Ages is one of Singeds Core Items. Rod of Ages benefits Singed in so many ways. First of all it gives more hitpoints, and mana. This mana gives you even more hitpoints. It also gives you some AP to make that Poison and Fling do some more damage. Also it gives you nice sustain in lane with its passive.
  • : The second Core Item on Singed. I'm pretty sure Singed is the Champion that benefits the most from this item. It gives a lot of armor, mana, which becomes extra health, cooldown reduction and a nice Aura to slow enemy attack speed.
  • : The third and last Core Item for Singed. This item brings you the most Magic Resist in the game, very nice Health Regen and a movement speed boost. Now, as we all know, Singed loves Movement Speed!
  • : This item is great for Singed. Heal regen, armor, hitpoints, a passive and even an active effect! The active is great for catching up to people faster, and the slow will last for long with all the armor and MR you will have. Also if someone attacks you, joke may be on them when they're so slow you can just walk up to them, fling'em into your team and win the next teamfight.
  • : Another great item for Singed. Magic Resist, hitpoints, mana = EVEN MORE hitpoints! And a nice passive to make sure you get to their carry unstunned to fling'em.



Other good and Viable options


  • : Good item for some hitpoints to survive longer in lane, and get you some extra gold, for example for when you're being zoned.
  • Philosopher's Stone: Great item for those lanes where you just can't get to the minions without taking a lot of damage. Helps you sustain in lane, and gives you extra gold to balance out the minions you might be missing.
  • : If you feel that you're tanky enough, you can get this item. It gives some hitpoints, but it also gives you a slow on your Fling and your Poison Trail. Also a little more damage. Makes it pretty impossible to catch you for anyone except for Master Yi when ulting.
  • : This item is pretty good if you want to deal more damage, and get some Magic Resist as well. Also great for teamfights since you'll be right in the middle of everything.
  • : I don't use this item often on Singed, but I've seen it used by pro players, for example by Shy in the World Finals. It can work in cases, and give you some nice sustain and damage. Should be sold lategame if bought.
  • : This item is great if you need more hitpoints, either to become more tanky, or counter true damage. It will bring your final health pool close to 5000, which is pretty much when you also have 200+ armor and Magic Resist, without your ultimate.
  • : This is a great item for early game if you're being punished by physical damage in lane, like from Jayce, or Darius. I prefer to change it for Mercury's Treads lategame though, unless their cc is nothing and they got a fed AD carry.
  • : Fed Ad carry? Get this. With Ninja Tabi, Frozen Heart, Randuin's Omen and this... You will be over 300 armor, without your ultimate. Watch them slaugther themselves killing you.
  • : Nice armor, nice hp and a nice passive that bring som nice magic damage in addition to your Poison Trail.
  • : I don't normally use this item, since I feel it's not that needed when you're not dying anyway... However I sometime use it if I go my Ultimate "What'cha gonna do *****?!!?"-build. Which is basically "Unkillable 2.0".


Guide Top

Singed and his Builds

I rarely follow builds completely, since I think items should always depend on the enemy team and their damage and abilities. However, build number 2, the few times I choose to use it, is made to stay the same. The second build I like to call the:

"What'cha gonna do 'bout it *****?!"-build



Why? Aah, I will explain. With this second build you will have sligthly less armor and MR than build one... But your health pool will stay at around 4900 hitpoints. In addition, you're healing for 60-70 hitpoints a second with Baron Buff. If the enemy team focus you, it will take quite some time to kill you. And when they have, you will respawn! That is the point where you run away, spamming laugh and say "What'cha gonna do 'bout it *****?!" in the all-chat.

This build is great if you feel that you have enough armor and mr, but want a bit more hitpoints. Or you just want to piss people off by being unkillable...

The first and third build are not to be followed completely though. They should be changed according to the enemy team. The first one is a pretty full tank build, that you should have against fed enemys or when you're not doing the best.

The third is a more offensive build, to be used if your team needs more damage, and you won't die without the extra tankyness.


Guide Top

Singed and his enemies A-M

There's a lot of potential top Champions, and here I will explain what to do and how difficult it is for each Champion. Some Champions are easy, some are hard, and some are downright impossible to really defeat, even though you can go even with all of them.
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Akali


Pros


+ Pretty Squishy.
+ You can poison and slow her while she's in her Twilight Shroud.
+ To sustain she has to push the lane.
.

Cons


- Free poke with Mark of the Assassin.
- Can't fling her when in Twilight Shroud.
- High mobility with Shadow Dance
.

Wat do?


Now most of Akali's damage is Magic Damage, so we would like some Magic Resist. Get a quick Null-Magic Mantle on your first trip back and just try to stay alive. Don't get close to her when Mark of the Assassin is still on you, because a basic attack will hurt. Make sure to get a Catalyst of the Protector for sustain, and go straigth to a Negatron Cloak after it if she's still hitting too hard. Remember that all the Crowd Control she got is a weak slow on her Twilight Shroud, so as long as you play smart she should not be able to kill you.

Items:      Catalyst the Protector

Difficulty: Medium
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Cho'gath



Pros


+ You're fast enough to avoid Rupture.
+ Benefits much more from just leaving you alone.
+ No gap closer.

Cons


- Tanky with a lot of sustain.
- True damage ultimate.
- If he lands Rupture you will most likely also eat a Feral Scream

Wat do?


All of Cho'gaths real damage is magic damage, with the exception of his ultimate. Knowing that he won't have that up until level 6, it would be wiese to start with some Magic Resist. Go back and get a Null-Magic Mantle on your first trip back. Buy Mercury Treads if you can, and then rush a Catalyst the Protector. Farm in lane, pretend he's not there, and dodge all of his Ruptures and you will do fine. A farmed Singed is much more dangerous than a farmed Cho, in my opinion. If you get ganked, don't take any chances, as Ignite+ Feast hurts!

Items: Catalyst the Protector

Difficulty: Easy
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Darius



Pros


+ You're so fast that you have a chance of baiting out his Apprehend
+ No sustain.
+ No gap closer.

Cons


- A LOT of damage.
- True damage ultimate.
- You can NOT fight him early without a significant lead.
spaceeee

Wat do?


Darius is among my most hated Champions when I'm playing Singed. Most hated Champions in general too. You can NOT fight him early. 1 Decimate, and that's 20% of your hitpoints in level 1. The bleed can NOT be cleansed away, and if he pulls you, there is nothing you can do, unless you're close to your turret. DO not fight him without a jungler present.
Buy armor, armor and more armor. And you need some hitpoints aswell. Play as defensive as you can when his Apprehend is up. If you bait it out, freefarm for 15-20 seconds depending on his level. Don't get in range unless you have to, and try to farm as much as you can without dying. Never, never, NEVER try to play around with this guy when you're in your ultimate. Noxian Guillotine will **** you up!

Items:

Difficulty: Very Hard
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Dr. Mundo


Pros


+ Weak Crowd Control
+ Uses his health to use Abilities.
+ Has a pretty weak early game.
.

Cons


- Infected Cleaver is an almost free, %-hitting poke.
- Adrenaline Rush gives him amazing sustain.
- Thanks to his regen and Ultimate, you will most likely never kill him in lane without help.
.

Wat do?


Mundo is a Champion that I rarely see solotop these days. I used to main him top when I was around level 12, which might explain why. Anyway, he got a mixture between Magic Damage and Physical Damage, but it's definately his Magic Damage that hurts. Infected Cleaver is pretty much the only thing he can use that can do more than minimal damage to you, as the others require him to be closer than he will be able to. Dodge the cleavers, and you will never have to leave lane. Pick up some early Mercury's Treads and you'll do fine.

Items: Catalyst the Protector

Difficulty: Easy
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Fiora


Pros


+ No Crowd Control.
+ All damage is Physical.
+ Her gap closer is pretty short.
.

Cons


- She can sting before you get a decent amount of Armor.
- Her Ultimate makes her invulnerable.
- Her passive gives her good sustain.

Wat do?


Fiora can be annoying right at the beginning. Just sit back and farm as best you can, and don't try to fight unless you can fling her to your tower. Rush Ninja Tabi and, if needed, a Chain Vest to block out most of her damage. After level 6, she shouldn't be able to kill you, unless you make a wrong move. Remember that her ultimate can deal some pretty heavy damage.

Items: Catalyst the Protector

Difficulty: Medium
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Gangplank


Pros


+ Melee range.
+ Mana hungry early.
+ He cant Remove Scurvy out of your slow.
.

Cons


- Parrrley will wreck you early.
- Global Ultimate with slow.
- The slow from his passive is pretty annoying.
.

Wat do?


Gangplank is pretty annoying for a while, but mid and lategame is where you shine thousand times brighter! He can poke you for free with Parrrley every time you go in for a last hit, and with his passive slow, you won't catch up to him. Like you, Gangplank is naturally fast. Don't get into melee range, because you cannot fight him early. And you don't want to. Get back when you have to and buy yourself some Ninja Tabi. Keep on farming until you can afford Catalyst the Protector and a Chain Vest, and keep on farming as long as you can. He can outfarm you by over 50%, completely dominating the lane, and you will still kill him, through his Ultimate and all, after 25 minutes have passed. This lane is extremely hard early, but will slowly balance out to your advantage.

Items: Catalyst the Protector

Difficulty: Hard
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Garen


Pros


+ Weak Crowd Control
+ Only Gap Closer is a short Movement Speed Boost.
+ Falls off lategame.
.

Cons


- A lot of damage!
- Executioning Ultimate.
- His passive gives him ridiculous sustain, and he don't use mana.

Wat do?


Garen is a pretty tough opponent early. His damage from Judgment will hurt, so make sure you're not in it for longer than you need. Try to keep your distance and farm safely and you will be much more useful lategame! Don't play around with him if you're low, because Demacian Justice might just be enough to kill you. Get some early armor and sustain and you should eventually be fine.

Items: Ninja Catalyst the Protector

Difficulty: Medium
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Irelia


Pros


+ Pretty Weak Crowd Control
+ Melee range.
+ Her passive barely affects your Crowd Control.
.

Cons


- A lot of damage!
- Double Gap Closer if done right.
- Her true damage will break you early.

Wat do?


Irelia is a very strong top laner, with lots of damage, sustain and mobility. Some good things are that if she wanna deal damage to you, she will have to eat your poison, and if she jumps to you, you can throw her away. Her true damage will burn early, and even more midgame, so just farm and be mildly aggressive. Try to get some free poison on her while farming. You can't really duel with her, so if she's too aggressive, try buy a Heart of Gold and possibly a Philosopher's stone and just farm as good as you can.

Items: Ninja Catalyst the Protector

Difficulty: Medium
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Jarvan IV


Pros


+ Your Fling counter his ultimate to some extent.
+ Mostly Physical damage. Armor = GG.
+ If you dodge his E-Q combo, he won't reach you.
.

Cons


- His passive will burn until you get some armor.
- His ultimate may keep you from doing what you want: Running away.
- If he can land his combo, you're in for a bad time.

Wat do?


Jarvan has mostly physical damage. This is good for Singed because, well, stack armor and he won't hurt you. As much. His armor reduction is a little annoying, but we'll live through that. First thing do rush is Ninja Tabi. We need this for some armor, and for more movement speed, so we can more easily avoid Jarvans combo early, when it hurts the most. If he can't land his combo, he won't get to damage you. If he uses your ultimate on you, you simply Fling him out of it, and there's nothing he can do. Later, you'll be having a Frozen Heart and he won't be much trouble.


Items: Ninja Catalyst the Protector

Difficulty: Medium