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Choose Champion Build:
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Top Lane
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Jungle
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Experimental build
Recommended Items
Spells:
Ghost
Ignite
Items
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
New Build



More importantly, I have been been testing a slightly different build (3rd build in cheat sheet) which was recommended to me that I've made some alterations to. It's meant to be a build to handle the current meta where bruisers are extremely strong. I would like to see some input from other players regarding its strength versus different team comps.
jhoijhoi: Her guide to Making a Guide is detailed, easy to follow and largely what I used to produce the guide below. Also the neat borders used within the guide were hers.
cyberskull: For the first professional review made upon this guide which inspired a lot of the changes on it.

I am currently at Platinum rank in NA solo queue, and


Word of caution: This guide is quite intensive and goes in depth on a champion I feel is surprisingly complex in gameplay. This is not a quick guide for people who are just entering games. I encourage you to be prepared to take a good amount of time to read through all the detail within the guide.




This guide primarily focuses on playing


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Attack speed runes are preferred over attack damage or armor penetration because they help ![]() ![]() |


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These are the only seals used by most players because physical damage is high in the early game especially at top lane. They reduce harass from AD based champions and minion aggression which is important for melee champions. Because ![]() |


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Because magic resist increases at a slower rate than armor does (and for other champions doesn't increase naturally at all) there comes to a point where you will take more magic than physical damage. Therefore these are more of a mid game investment rather than early game. That said, they can still be useful as some top laners have certain abilities which deal magic damage (e.g. ![]() ![]() ![]() |


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The reason these runes are so good and preferred over damage runes is because they give you lane sustain before you buy ![]() ![]() ![]() |
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I take one attack damage quint just for the slight damage advantage early game for my level 2 all in, which can make a big difference as the effectiveness of AD is doubled whenever you get a critical strike. I personally feel two life steal runes are sufficient for the early game before you get ![]() |





Remember the creed of

Despite this, there are very rare situations where a 9/21 mastery page can be a better option. If you're against a lane where it's almost impossible to retaliate to, such as





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If you're laning, ignore this spell. If you're jungling, don't you f**king dare go without it. ![]() ![]() ![]() ![]() ![]() |


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![]() ![]() ![]() ![]() ![]() ![]() ![]() |

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I'll use one word to define this ability: Restraint. Proper use of this ability separates a good ![]() ![]() ![]() ![]() |

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An immense AD debuff when maxed and a decent crowd control to work with. The 'back facing' mechanic is stupid, but you need to remember about it. This is your best friend when you're ganking lanes, since most people will run away forgetting about the way this ability works. Don't always save it for the slow, especially in jungle fights. Losing 20-80 AD can easily give you the edge against AD champions such as ![]() |

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This is a very strong gap closer thanks to its low cooldown, long range and quick speed. It outranges ![]() ![]() |

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This ability defines ![]() ![]() |

As Tryndamere, you always want to max out







Against AD heavy lanes such as




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![]() ![]() ![]() ![]() Tip: Autoattacking 60 times in lane gives you the same amount of sustain 300 health from 2 more ![]() |
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This is a core item on almost all ![]() ![]() ![]() |
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Once you have this, you can sustain well in lane without having to burn ![]() |
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This is the item everyone wants to have when they play ![]() ![]() ![]() ![]() |

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If you're fed, buy this. If you aren't, you might still want to consider this so long as you're not behind. It'll give you a bit extra DPS along with ![]() ![]() ![]() |
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Good for the early game. I almost always buy this if I'm against someone like ![]() ![]() ![]() ![]() |
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I usually don't buy this, since ![]() ![]() ![]() |

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With the current state of the metagame, you'd best be prepared to rush this item after your core build pretty much every game. Unkillable bruisers such as ![]() ![]() ![]() |
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There are situations where you'd pick one over the other. Usually you'd go for ![]() ![]() ![]() ![]() |
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This can be quite the game changer in teamfights. It's an unpleasant thing for people to see ![]() ![]() |
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Wonderful item, gives a huge chunk of attack speed, movement speed, tenacity and even a bit of AD. The bit of CDR isn't really noticeable, but it's a nice addition too. Anyway, ![]() ![]() ![]() |
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This is absolutely the last item you should be getting. ![]() ![]() ![]() ![]() Alternately, if you chose ![]() ![]() ![]() |




In order to avoid the walls of text I formerly had for general gameplay, I'll keep this concise and in bulletpoint form:
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Teamfighting with

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There are, of course, other things to know about

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If I'm missing a champion, it's one of two reasons: I don't consistently see them used as a top laner (e.g.


Advantage: ![]() ![]() ![]() ![]() ![]() ![]() |

Advantage: ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Advantage: ![]() I had a tough time rating this one. I actually believe a skilled ![]() ![]() ![]() ![]() ![]() ![]() |

Advantage: ![]() Eh, this one just comes down to how well you can dodge ![]() ![]() ![]() |

Advantage: ![]() I'll make an exception just this once; do not try to level 2 all in ![]() ![]() ![]() ![]() ![]() ![]() |

Advantage: ? The matchup against ![]() ![]() ![]() ![]() |

Advantage: ![]() ![]() ![]() ![]() |

Advantage: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Advantage: ![]() I haven't played against ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Advantage: ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Advantage: ![]() Be wary of ![]() ![]() ![]() ![]() ![]() |

Advantage: ? Hard to judge this matchup, really. The most that's come of this lane most of the time is a complete stalemate with him unable to kill you but you unable to kill him either since he nullifies your damage with ![]() ![]() ![]() |

Advantage: ![]() He's a mean opponent for sure, and definitely is a counterpick for you, but it's not the end of the world if you get him as an opponent. ![]() ![]() ![]() ![]() |

Advantage: ![]() You should probably ban out ![]() ![]() ![]() ![]() |

Advantage: ![]() ![]() ![]() ![]() ![]() ![]() |

Advantage: ![]() Ouch... things can get nasty in this lane. ![]() |

Advantage: ![]() Oh, screw you, ![]() ![]() ![]() ![]() ![]() |

Advantage: ![]() ![]() ![]() ![]() ![]() ![]() |

Advantage: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Advantage: ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Advantage: ![]() She has high base damage, but your long term trades are stronger. You can also disengage from a fight whenever you like since her ability to gap close and stick to you are both limited. If you fight her while ![]() |

Advantage: ![]() Past a certain point, ![]() ![]() |

Advantage: ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Advantage: ![]() Though he has bat**** insane sustain, you can all in him at any point during the laning phase. His damage output in a 1v1 is laughable compared to yours. ![]() ![]() ![]() ![]() |

Advantage: ![]() Unfortunately, you basically lose lane to ![]() ![]() ![]() |

Advantage: ![]() ![]() ![]() ![]() |

Advantage: ![]() My opinion of this matchup may change with more experience with it, but so far I feel ![]() ![]() ![]() |

Advantage: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |


Initiators, steroids and protection. Champions like












AD reliant champions, squishy melees who require all-in and limited mobility, squishy champions. Assassins in particular are countered by






Attack speed slows destroy









I hope my guide has been sufficiently informative, and I thank you for reading most of it, if not the whole thing through, up to this point. If you enjoyed it, I would appreciate any upvotes, and if you have any criticisms or suggestions for improvement, please do leave a comment and I will respond as soon as possible.
Thanks for reading my guide and enjoy carrying (hopefully) games as

-SoH
12/12/2012 - Guide released.
21/01/2013 - Guide has been significantly updated, with a reevaluated item section and minor changes in other areas.
20/02/2013 - Guide has been updated. Item build has changed slightly, Exhaust has been replaced by Ghost in the cheat sheet, Flash has been replaced by Cleanse in "Summoner Spells", evaluation on Tryndamere buffs added.
17/04/2013 - Guide has been updated again!
21/04/2013 - So I apparently forgot to add a 'teamfighting' section to gameplay tips which I intended to. My bad... >_< I've written it up now. I strongly recommend you read it and the linked pages.
02/05/2013 - As of right now, this is one of the most highly rated Tryndamere guides on the site. Thanks a lot, everyone! Added a laning miniguide near the end of the guide as a nod towards Tryndamere's recent competitive play by ZionSpartan, hope you guys enjoy.
28/05/2013 - Minor updates
10/06/2013 - (mostly) Laning mini-guide updated.
15/06/2013 - Updated the guide again for the jungle and

15/01/2014 - Finally updated for Season 4. Happy New Year everyone!
27/01/2014 - MAJOR GUIDE MAKEOVER!!! WOOHOO!!!
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