Syndra Build Guide by SgtInvincible
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Champion Build: Syndra
| Health | 1784 |
| Health Regen | 16.8 |
| Mana | 1150 |
| Mana Regen | 22.09 |
| Armor | 77.5 |
| Magic Resist | 42.06 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 330 |
| Gold Bonus | 0 |
| Attack Damage | 105 |
| Attack Speed | 0.838 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 14.85 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Masteries
Introduction
Hello everyone! This is Sgt.Invincible here and this is my first (but hopefully not last!!!) guide on Mobafire, after shamelessly plundering this site while searching for guides for new champions (often during champion select and the loading screen of games!) I felt it good to give something back.
At time of writing
Syndra is the newest champion of the league and is popularly considered to be somwhat underpowered. However, despite her low AP scaling, if played well she can still be an immensely powerful champion capable not only of beating almost anyone else in a 1v1 fight but also of dominating teamfights!
This is an in depth guide which I believe is essential for a champion like
Syndra. It is not simply a case of knowing what her abilities do, knowing a build then diving straight in! Syndra takes a lot of practice, but it is really worth it once you know how to play her. In this guide I hope to show you as well as I can how to have success with the Dark Sovereign. Without further ado, on with the guide!
Happy Syndra free week everyone! This guide will help you rise above all of the noob Syndra's you will see!
Edit: Syndra has been buffed!
The Damage and AP scaling on her
Dark Sphere has gone up whilst the Mana cost has been reduced!
Range of her
Force of Will has been increased,
Usability and Speed of the sphere fired by
Scatter the Weak improved,
And finaly the AP scaling on her ultimate
Unleashed Power has been increased.
I never felt she needed these buffs, but I am not going to complain that my favourite champion has just been made stronger!
Standby whilst I edit this guide to incorporate these changes
Edit: Second highest rated guide for Syndra on Mobafire, woah! Keep the votes coming guys your feedback is amazing!
Pros and Cons
Pros
- Great Sustained damage
- High harass potential
- Ability to stun/cc an entire enemy team
- Strong ability to farm
- High burst potential with ultimate
- Immense power is fun!
- Dat Splash art!
Cons
- Somewhat squishy (then again which ap mids arent? That was a rhetorical question!!)
- Low burst potential without your ultimate
- Takes practice to get used to abilities, requires A LOT of skill
- High mana costs
- AP ratio on
- Justicar skin looks silly! (the light orbs don't work for me!)
All Powerful Abilities








Transcendent This is your passive. At max rank (rank five) of your NON ULTIMATE abilities this passive gives each ability a small bonus effect. This is is as well as the usual bonus of the abilty gaining a lower cooldown or doing more base damage. I will explain these bonuses within context below.

Dark SphereThis is your Q. After a brief delay
Syndra conjures a Dark Sphere which damages all nearby enemies. Many Syndra players see this as their only damage source! It's damage is noticable but mediocre (its AP scaling is only 0.5). However it should be seen more like
Karthus's
Lay Waste in thats its a spammable consistent damage tool, rather than
Ziggs'
Bouncing Bomb which deals TONNES OF DAMAGE on its own. It is also essential for use with your other abilities, as I will go into below.
The sphere appears on a short delay so try to aim it dead on your opponents or wait until they are walled in by minions or just about to last hit before leading with it. If you don't chose to lead with it you can use
Force of Will and
Scatter the Weak (your other two abilities) to allow you to land it more easily (as indeed we shall explore below).
You can use this to farm minions but you will go out of mana fast if you spam it early on (without a chalice of harmony). Try to save it for harass or getting multiple last hits if you want to push the lane.
Despite its low AP scaling this ability is your most reliable source of damage and since higher ranks give it a lower cooldown maxing this by level 9 is essential.
Transcendent Bonus: At rank 5 the sphere does %15 bonus damage to enemy champions. Doesn't really change the way we use our sphere but bonus damage is always useful!
Also note that as a sphere is about to expire it will change to gain a teal ring before disappearing as shown below:


-Baron Nashor
-The Dragon
-Enemy turrets (that would be just too broken!)
The slow is fantastic as it makes it easier to land the rest of your combo, ie more
Finally note that if you throw the Blue golem at someone with this ability the ability loses a second from its cooldown and refunds 10 mana.
Throwing the red lizard will apply the Red lizards slow and burn debuff to the target.
The slow on this ability is great but the damage it does is good as well, as our next most reliable damage tool you will want to max this by level 9.


Syndra will fire out a short range cone infront of her knocking all enemy champions, minions and most importantly,
Please note that at time of writing this ability can be a bit erattic, if you throw back a sphere already on top of an enemy champion it somtimes won't hit them, to avoid this be sure to use a sphere just infront of your opponent. The closer the sphere is to you when you cast
More Useful for specific situations and a rather unreliable source of damage this ability should be maxed last.

Note: You won't actually be level 9 when you get the larger cone, you will be level 18, the above Picture is just to show you what it looks like!

This ability fires all of the Spheres you have out on the battlefield + another three (in case you were wondering what those spheres orbiting Syndra were for) to bombard and deal extreme single target damage to an unfortunate victim. The damage is increased for each additional sphere you fire. Realistically with this build you are likely to have n more than 2
This is an amazing abilty and gives you incredible potential, so as with all ultimates take a point at 6, 11 and 16
Cataclsymic Combos
Its C-C-C-Combo time! To play
Syndra succesfully you MUST make effective use of ability combos. Rather than spamming your abilities randomly it is much more effecient to chain your abilities together. Unlike other champions such as
Viktor,
Syndra has combos which involve more than casting every move at your disposal onto the enemy!
'The Aptly named Early Harass' combo


The best thing about this combo is it usable from level two, although without a chalice it will be difficult to keep using it. It is great throughout the game for wearing down a lane opponent.
To start pick up an enemy minion with
Later in the game this combo can be used on a minion wave for fast farm; pick up a melee minion and drop it on to the caster minions before landing the sphere and the gold will pour in!
'The Stun Surprise' combo


This combo is simple enough but requires a bit of aiming (and practice!). You create a
'The Sphereflinger' combo



This combo can be performed from level 4, although it is best to wait for a
Start be creating a sphere infront of you, it doesn't even need to hit anything! Then, fire it into your unsuspecting foe with
Even late game this remains your best way of killing a single target.
'The Teamkiller' combo



This is the best combo at your disposal in team fights, start by casting a
'The Seven Sided Sphere' Combo






This it it, the wombo combo, the combo which casues absolutely mahussive damage and will leave you expecting the target of it to spin off screaming into the air before crashing against the front of the screen and sliding down it! Note that in order to even attempt this you will need a lot of setup time as well as AT LEAST 30% cooldown reduction, attainable in this guide through
***Disclaimer*** Sgt.Invinicble is not responsible to any harm you may come to, or any psycological harm received from the enemy team cursing you. Perform these devastating moves at your own risk. In reference to the last combo I have never even heard of the monk class in Diablo III so am therefore not liable to be sued for plagarism.
Astronomical Advice
Although learning to use
Syndra's combos effectively gives you a huge advantage. Here are some more general tips on how to play her successfully.
The Slippery Sovereign
- Remember that none of Syndra's abilities cause her to stop while casting them, this means that while being chased you can use
Scatter the Weak and
Force of Will on spheres or minions to slow your chaser without even having to stop!
Warding for fun! (and profit)
- Although not mentioned in the item build, as with any Midlaning champion, it is critical that on
Syndra you buy a
Sight Ward or two on each trip back to your base. Placing sight wards in the brush either side of your lane gives you advance notice of the enemy Jungler, or indeed of anyone else trying to surprise you and gank you. Having wards down allows you to be more aggressive, push your opponent out of lane and push the lane to increase your own minion farm without worrying about any nasty surprises.
Mana and you: How to stay useful not helpless
- Although the
Chalice of Harmony you will get early on goes a way to helping you solve any mana issues you may have, it is no blue buff! (Although the
Athene's Unholy Grail you may get later on is!) This means you must be careful with your mana, using your abilities to pick up minion farm which you would be able to get with your auto-attack is a waste! Once out of mana you have only your precious
Flash as an escape mechanism. Where possible asking your jungler for blue buff is another great way around this problem, although play carefully while you have this buff because giving it to your opponent through dying is never a good idea!
The Farming Terror ![]()
- Although early game as
Syndra your priority should be to farm minions (you typically want at least 100cs by the 15 minute mark) Keep an eye open for opportunities to gank other lanes. With the crowd control and damage allowed by your abilities (particularly 'the Sphereflinger' combo) you have great potential to gank other lanes. Later on with your allies coordination it is possible even to rapidly kill an opponent on their own tower! One final note here is to try and push your lane back to the enemy tower before ganking. You feel very dumb if you come back from a successful gank only to find that you have lost your own tower while away!
SgtInvincible's effective Invincibility ![]()
- Late game as
Syndra you must play it safe. Like most other AP carries you are not only a high priority target, but also very squishy. Beyond the 30 minute mark you check brushes by walking into them at your own peril! Once your team groups up you should always stay at the back using your superior range to attack in teamfights, only when moping up kills or performing the
Scatter the Weak part of 'The Teamkiller' combo should you be anywhere near the fight!
The Dark Mortar ![]()
- Similarly when in lane you want to use your superior range to Harass your lane opponent, with a few exceptions (such as
Ziggs and
Xerath) your long range harass will be much better than your enemy's.
Immense Items
First Items
As with many other Ap carries (you may be noticing a common theme here) I like to start with
This I find to be the strongest start on Syndra
Against an easier lane opponent or one in which ability to dodge skill shots is not so important, against say
Annie You could try one of the starts below, not to say the boots would be a waste against a short range champion, just that they are not COMPLETELY essential!
Both the boots and the pendant build into your early core items making them strong starts. Whereas the ring will make you the most potent by itself (although it tails off into mid game more).












Core Build
Unlike the












Mid- Late game build
Finishing touches
Once you Reach the Late game (once you more or less have the Items above) you can consider adding these items to your build. Saying a tearful farewell to your faithful haunted guise you can pick up any two of the following five items.
Runes Masteries and Other Phenomena
As you can no doubt see I take fairly standard AP carry runes and Masteries on
Syndra
Runes
Marks
Seals
Greater Seal of Replenishment As You may have astutely noticed in the pros and cons section above Syndra struggles somwhat in the mana department. Even at high ranks her
Glyphs
Quintessences
Besides if you don't take these and your opponent escapes on less than 20 hp after eating your full spell combo would you be able to live with yourself?
Also as a note you can quite obviously buy the tier one and two versions of these if you aren't quite level 20 yet! Also I prefer flat as opposed to per level since being strong early game allows you to snowball more and be better late game as well!
**Disclaimer** Other Runes are availible












Masteries
Again I have gone for a pretty standard caster setup for
In the Utility tree I would regard all mana related masteries as essentials (in order to fix your somwhat faulty mana base early game). Also grabbing the increased buff duration is a must because if your jungler is audacious enough to offer you blue buff you will want it for as long as possible!
Whether you dump a single extra point in












Other such Phenomena (a.k.a Summoner spells)
Recomended:
Also worth considering
Bad/Troll summoner spells
Superlative Summary
Alas I will have to leave you soon dear reader but below here are some closing tips
-
Syndra is possibly the worst performing champion in the game right now, by quite a margin, however do not let this put you off. In the hands of somone who knows what they are doing (ie someone who has read my guide!!) she is very powerful and whereas by themselves her burst, sustained damage and crowd control may not match up to other AP carries, her whole kit if used well can trump all of them.
- Practice Practice Practice!
Syndra is not an easy champion to play and should not be the first AP mid you play, strating off with an easier to play champion such as
Veigar or
Viktor then seeing learning
Syndra as your ultimate goal is the way to go!
-To start with play a few games against bots or custom games with friends to get used to the combos I have described, they certainly aren't the only viable combos out there but they are a good set to have at your disposal, during these games try to learn how all of her abilities work and get used to aiming them,
Scatter the Weak can be particularly tricky to aim!
I thank you for reading your way through this guide, again I must state this is the first guide I (the esteemed Sgt.Invincible) have made for Mobafire and any feedback is fantastic, especially the positive kind!!!
If you are interested in playing with /chatting to me about anything lol then just look for SgtInvincible on the EU West server.
Until then farewell!
Contributors and Results
(NOTE: THis section is a work in progress)
Below are some victories achieved using this build:



I would like to Thank:
Rfent for his checking of my guide and feedback before I published it
B3ATON4 for his use in game and reflections on my build
JhoiJhoi for her excellent guide which allowed me (who is normally computer illiterate!) to produce this guide.
Bittersweet for reminding me that I had forgotten to add
Exhaust to the summoner spell section!
All contributors and voters for your excellent feedback which is allowing me to improve this guide further
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