camouflage
"If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. Taking any action will break his camouflage, granting him 40% attack speed for 3 seconds."
This isn't the best passive in the game but it can be useful. For example escaping into a brush and just standing still will make you invisible and this can confuse enemy. The attack speed is also nice if you are invisible near to an enemy champion which you can kill easily.
Tips & Tricks
- Standing still when you are chased and you break the line of sight might be more useful than using Move Quick.
- This passive will give you some easy kills if you are winning your lane. Simply just camouflage near to enemy's turret and wait for enemy's top to come and then kill him with your increased attack speed.
"Teemo shoots a dart at an enemy, dealing magic damage and blinding them for a few seconds."
This is a great ability to counter any champion that relies on auto attacks. The blind lasts from 1,5 seconds to 2,5 seconds. Very useful ability if you are facing someone like
Tryndamere who has to come close to trade with you. With this he will most likely lose trades.
"PASSIVE: Teemo gains increased movement speed. Damage from champions and structures will disable this bonus for 5 seconds.
ACTIVE: For 3 seconds, Teemo doubles his passive movement speed bonus. While active, Move Quick's bonus cannot be disabled via champion or structure damage."
This ability is great for few things: You get faster back to your lane, you can chase easier and you can escape easier.
Tips & Tricks
- Use this when you are getting ganked or you are being chased to swiftly get away from your enemy. They probably can't catch you unless they have long range CC and gap closer.
- When being chased, use the active when your passive wears off unless they can't hit you. Activating it after the passive disappears maximizes the time you are moving quick.
- When chasing (read the tip above) remember that any damage from champions or turrets will take the passive away
Teemo's auto-attacks deal bonus magic damage and poison his target, causing them to take additional magic damage over 4 seconds. Subsequent attacks only refresh the duration.
This makes
Teemo very good at top lane. You can easily harass
chunks of enemy's health and get away with it.
Tips & Tricks
- Makes your harass stronger and easier.
- Makes your farming easier because it has impact damage.
- Be careful! Turret will attack you if you are in range and enemy champion is poisoned.
Teemo places a trap which stealths and arms after 1 second. It detonates if an enemy steps on it, poisoning all enemies nearby to be dealt magic damage every second for 4 seconds plus slowing them and providing vision of them (doesn't reveal stealthed units) for 4 seconds. This poison will not stack but the duration will be refreshed with every subsequent detonation. Mushrooms have 100 health and can be destroyed by autoattacks if they are visible, but they are immune to spell damage.
The traps last 10 minutes. Teemo will store one every several seconds, the charge time will be affected by cooldown reduction, and can have a maximum of three stocked up. Each cast requires and uses a trap.
Even though you have
Noxious Trap you should still ward. Wards with your mushrooms make you almost impossible to gank. You should also use these against a melee top when he/she engages you. Just throw them at his/her feet.
Starting Items
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I prefer taking Doran's Blade if you are against a easy melee top who can't trade without autoattacks. Doran's Blade also offers you some sustain and after 40 autoattacks it has given you as much health as one Health Potion. It is also pretty strong early game item because it offers you health and damage for early trading. Must take against someone like Rengar.
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Early Game
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This item makes you an insane chaser and it also increases your damage with it's active. I pick this item because it allows me to sustain and deal damage and it builds to this useful item called Blade of the Ruined King which is pretty much like the only "core item" in this guide. I pick this item in every game because it is so useful in the laning phase. It also makes pushing easier.
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2x Doran's Blades will allow you to outsustain the enemy. It also gives you useful stats that can win you trades that you can already win against those champions that are heavy autoattack reliant. You can get only one Doran's Blade if you think that you don't need the second one. I take double Doran's Blade in most of my games because it makes pushing easier.
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These are the boots that you are most likely going to get if you started with Cloth Armor. They allow you to trade with those champions that can autoattack you and deal significant damage after the Blinding Dart that you have used when you started to trade. Pick these only if you started with Cloth Armor or if you need the armor and basic attack damage reduction.
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These are the boots that I take in most of my games because they allow you to escape and chase. Enemy can use CC but
Tenacity
takes 35% off from it and you can continue your chasing or escaping. These are the boots that you want to get against AP top that counterpicked you. I usually have these boots. Ninja Tabi aren't needed in mos situations.
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Mid Game
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When you get this item you are probably going to kill your opponent very easily and this will also boost your splitpushing power that is already pretty high though. I get this item in every single game I play as Teemo. It just adds so much power to Teemo who has high base attack speed and can actually use the active well. You are able to chase that annoying Master Yi down with this item. I don't know how it is possible though.
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Offensive Options
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If you are going to get early Hexdrinker against an AP enemy at top lane, you should upgrade it to this when the Hexdrinker doesn't seem to be enough for you anymore. Very good item against teams that have much CC and magical damage. I get this in like 1/4 of my Teemo games because it is so good item at the moment.
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You can't splitpush fast enough? Can't run away from an enemy? Got Ninja Tabi but enemies with CC started ganking? Don't worry, this item gives you cooldown reduction, attack speed, movement speed and tenacity. These are all useful stats for someone who tries to splitpush as much as possible and Teemo is that kind of a champion. I'd recommend selling boots late game for this because Move Quick gives so much movement speed already.
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This item is - once again - good for champions that splitpush. There isn't much to say. Gives attack speed, critical chance, movement speed, cooldown reduction and attack damage. I would recommend getting this if enemies get a lot of armor and you don't want to get Guinsoo's Rageblade. The Brutalizer also increases your damage against enemy's Greater Seal of Armor.
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Defensive Options
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Permaslow OP slow. This item gives you tons of health and attack damage and the slow is just hilarious on someone as fast as Teemo. This with Blade of the Ruined King is incredible combo. Nobody can't escape you unless it's zed with Ghost and Flash. I recommend taking this item if you feel too squishy or if the enemies seem to get away too easily.
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This item is very good especially if you have much resists since it's active gets duration from resists. You should get this item if you are focused by many autoattack reliant champions. Otherwise Frozen Heart is probably best because is slows everybody, not just them who attack you.
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This item is great since it buffs every healing effect so Blade of the Ruined King's active heals more etc. This item also gives you health, magic resistance and cooldown reduction. I would pick either this or Wit's End against an AP enemy at top. This item is good if enemy's mid gets a little fed early game.
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This item isn't too powerful on ranged champions since you need to stand close to enemy in order to do some damage with it's passive. That's why this item is only if you are in desperate need of armor or they have someone like Zed who is always after you and actually comes close to you. This both reduces his damage and increases your damage.
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This item gives you magic resistance steal and deals magical damage with every hit. It also gives flat magic resistance and attack speed. This is the item that you want to get against AP top if you don't want to get Spirit Visage. This item is better if you are winning your lane and you are able to harass often.
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This item is great against teams that have one burst and that's it. If they use it, they will be less useful and you are still alive. It also gives you armor and magic resistance and they are both good on Teemo. I'd pick this against Kha'Zix and Riven.
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Trinket
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I really think this one is the best, especially for all the solo tops. You can now start with Doran's Blade and still get a ward. I take this in 90% my games.
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Early Game
When you are in the early game, you pretty much just want to farm and harass enemy top with your
Toxic Shots. You should hit level six pretty fast and you have probably got a kill if your enemy is a dumbass. When you get to level six level up
Noxious Trap and go put the first mushroom to
this or to
this brush. When you have enough money for
Bilgewater Cutlass or 2x
Doran's Blade (unless you started with it) go and get either of these if you need to or your opponent went back to get items.
Mid Game
Mid game is
Teemo's best time. You can splitpush a turret or few and get away with and you usually deal a lot of damage to champions too thanks to the high base damage of
Teemo. At this point, your team usually wants to avoid teamfighting because you usually can't join them. Instead, you splitpush, enemies start to come to you, you run away, you splitpush. Repeat for ultimate success. If you bought
Spirit of the Elder Lizard you can take fast
dragon
and with
Blade of the Ruined King and
Spirit of the Elder Lizard you can take fast
baron
if enemy team gives you a chance.
Late Game
This is
Teemo's weakest point. You are only going to shut down enemy's ADC if he or she isn't too fed and push turret. You should move with your team though because now you can take fast objectives like
baron
,
dragon
, turret or inhibitor. Make sure to lay your
Noxious Traps to enemy's jungle, and preferably next to the buffs. This will make stealing buffs easier and enemy's game harder.
You should have pretty much health with some resistances and you can take a few hits so you can play some kind of tank if the team doesn't have proper tank.
Mushroom & Ward Map
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