This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Flash
Ability Order
Introduction
Hello! Welcome to my first guide on MobaFire
In this guide I will discuss and guide you through the great features of my favorite champion,

I'm not pro player (not even close in fact), but I have developed a love for the new champion


Note-For some reason tagging with brackets don't work with Elise's abilities, which is why I don't tag them. When it is possible to "tag" them I will, feel free to notify me when it's possible or if i'm doing something wrong.
Before downvoting (or even upvoting) read the whole guide tell me what I did wrong or right, and give me a chance to improve. I appreciate it a lot.

"Why should I play
Elise?"

+ Any role (AP Carry, Jungle, Solo Top, Support, or even AD carry/Hybrid)
+ Level one ultimate (Change forms-Spider/Human)
+ Free abilities in

+ Her Q does more damage based on the target's current health
+ Spiderlings can block abilities such as


+ Rappel can be used to dodge many skill shots, ultimates, or other abilities (discussed later in the guide)

- Very hard to 'master'
- Leveling up Cocoon/Rappel only reduces cool downs
- Spiderlings can get in your way sometimes
- Although she can be any role, she's still not an effective choice for most of them.
I max Elise's W first because of it's very good ability to farm, poke, and her main source of damage (Discussed later on)
Elise's Q should be maxed second for multiple reasons:
- It's another source of damage.
- Human form's Neurotoxin deals damage based on their current health
- Spider form's Venomous bite deals damage based on their missing health
And lastly, Elise's E should be maxed last because leveling it only reduces cool downs, and it's a utility spell. However, if you find it to be useful, and it's on cool down a lot you should level it once or twice, just be wary that it's not an entirely smart choice.
Of course, level your ultimate every possibility you have.





















I choose somewhat normal AP carry runes.

Magic penetration for those thick skinned enemy champions

Magic resist to save you from those AP champions you're against (important for going mid)

Armor for the AD champions you're against.

Flat ability power! Good for early game and somewhat late game.


Starting Items



Teir two boots
Get boots whenever you feel you need them, however you should have

Some boots you can take are..
Berserker's Greaves for some attack speed
Mercury's Treads if the enemy has a lot of Ability Power or Crowd Control
Ninja Tabi the enemy has more Attack Damage and not much Crowd Control
Sorcerer's Shoes for the magic penetration of course (if the enemy is stacking Magic Resist, however you will want more than just these if they are)
Mid Game Items/Core



Situational Items











Spider Swarm/Passive
Elise's passive is a lot like

Whenever one of Elise's abilities are successful (hits an enemy) in human form, she readies a spiderling for when she goes into spider form. These spiderlings can be used to block skillshots like


Spiderlings
Spiderlings deal AD (physical damage) and take reduced damage from multiple-target abilities. Her maximum number of spiderlings is increased with "Spider Form" (her ultimate)'s level.
Neurotoxin/Q/Human form
Neurotoxin deals damage based on how much health the target has (8% of their current health+3% per 100 AP). In other words, it's can kill an enemy with large amounts of health relatively well.
Venomous Bite/Q/Spider form
Deals damage based on how much health the target is missing (8% of target's missing health+2% per 100 AP)
Both abilities are capped against monsters.
Volatile Spiderling/W/Human form
Volatile Spiderling is a lot like



Skittering Frenzy/W/Spider form
It's passive effect increases your spiderling's attack speed, when active it increases the attack speed of


Cocoon/E/Human form
Skill shot stun, stuns first enemy hit for 1.5 seconds.
Rappel/E/Spider form
The best part of Elise (in my opinion). Elise and her spiderlings go into the sky for a short time, becoming untargetable and revealing all enemies in brush or the fog of war while ascended. She can then descend on an enemy champion, neutral minion, or enemy minion. This does not show stealthed champions sadly.
Now this ability can allow for some amazing things, like Lee Sin, she can go away from an enemy by going to a neutral minion in the jungle, she can catch up to enemies hiding or running away, and allows her to dodge abilities such as







Note-Leveling up this abilities only decreases the cooldown
Spider form/R/Human form
Brings

While in Spider Form,

Human form/R/Spider form
Turns into Human form from Spider form


























































































- Use Spider form to chase and finish enemies. The bonus magic damage on auto-attacks, armor, and speed helps chase. Also because Venomous bite does more damage to foes that have lower health.
- Like mentioned before, use Spider form abilities to save mana.
- Spider form can also be used for running away, as it gives bonus armor, magic resist, and movement speed.
- Rappel is another way to run from enemies, as you can become untargetable when they turret dive, or jump to a neutral minion in the jungle to get further away from them, however the neutral minion can still kill you if you aggro it (like
Ezreal's
Arcane Shift
- Rappel can be used to dodge certain abilities, read the Rappel chapter for more information
- Rappel sadly does not stop leash spells, such as
Bountiful Harvest,
Soul Shackles, or
Decrepify.
Zhonya's Hourglass is good item which gives you more damage along with its active ability can help you in bad situations, synergizing well with the time of disappearance from your Rappel

Please check out my other guides (links will be available when I make other guides)
You must be logged in to comment. Please login or register.