Fizz Build Guide by KhaLo0oDzZ
Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
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Hello, This is my second Guide On MobaFire..
Fizz Is one of the best champions In League Of Legends, Fizz Can take several roles.. Solo Top and mid. Fizz Can Also play jungler which is a Strange thing for some people. But Experienced Players know that Fizz is great in the jungle nad in this guide.. I will show you how to play fizz Jungler.
Please Rate this guide and Support me by commenting Any wrong thing so I can Fix it :)
UPDATE: added an AP section :) I still see that Rys Aberdien's fizz Ap Guide is the best one here.. :) you can find it here.
PS: If you wanna vote down at least give me a reason in a comment just to prevent troll votes..
You Could also listen to this while playing... :D
THANK YOU GUYS FOR THE SUPPORT!! I MADE IT TO THE TOP RATED Fizz GUIDE HERE! Thanks!! :)
UPDATE AGAIN: I lost the first place :( But working on new builds...
+ // Fun.
+ // Does A lot Of Damage
+ // High mobility
+ // good ganks
+ // great escapes
+ // cute :3
- // very squishy early game
- // mana hungry early game
- // takes time to master him
- // very slow without buying boots
As For Runes.... :
- Greater Quintessence of Attack Damage: x2 // Great damage for creeps in the beginning
- greater quintessence of desolation x1 // Just some help for ganks
- Greater Mark of Attack Damage: x9 // Boost on you AD
- Greater Glyph of Cooldown Reduction: // Cooldown Reduction [CDR] to get Seastone Trident
- Greater Seal of Armor: // Armor to take less damage from the creeps in jungle
- Greater Quintessence of Attack Speed x1: For a little attack Speed Bonus.. Helps on your Seastone Trident
- Greater Quintessence of Movement Speed x2: Fizz is actually too slow.. So ganks aren't very useful before buying Boots of Speed so it will HELP A LOT in ganks! ;)
- Greater Mark of Attack Damage x4: Extra AD for Faster Jungle clearance
- Greater Mark of Desolation x4: Armor Penetration; So it's harder to counter your AD
- Greater Seal of Armor x8: A lot of armor .. which means, reduced Damage from jungle creeps and from enemies you gank.
- Greater Glyph of Magic Resist x4: Magic Resist; So you will take reduced damage when you gank mid lane
- Greater Glyph of Attack Damage x4: With this... Your starting AD is too much where you clear the jungle very easily and deal more damage with your basic attacks
- Greater Glyph of Cooldown Reduction x9 : The same Glyph I use for jungling ; still pretty helpful to use ur abilities more often
- Greater Quintessence of Ability Power x3: Gives u a boost on Ability Power specially early game which gives u even more burst!
- Greater Mark of Magic Penetration x9: more magic penetration which leads to more damage dealt.
- Greater Seal of Scaling Mana Regeneration x9: mana returns a lot faster, which will make you recall less often
- Greater Quintessence of Ability Power x3: More Ap; So you can harass more.. and have a good amount of AP at the beginning
- Greater Mark of Magic Penetration x5: Magic Penetration .. in case your opponent has magic resist.
- Greater Mark of Replenishment x3: Mana Regeneration.. Because Fizz's Mana is so low.. so you can fix the problem by 3 of these..
- Greater Seal of Replenishment x4: even more Mana Regeneration For the same reason as the rune above..
- Greater Seal of Ability Power x4: For more starting Ability Power..
- Greater Glyph of Magic Penetration x4: Like this, you are having more Magic Penetration.. Stacking with Greater Mark of Magic Penetration.. Your Abilities NEARLY deal true damage early game..
- Greater Glyph of Replenishment x4: Making Your Mana Regen AWESOME like that.
// I go 0/21/9 which helps in ganks,push and jungling as well...
21 points in "offence" : where you will have increased Ability Power, Magic Resist, Magic Penetration and CDR
4 points in "defense" : increased Magic Resist and Armor and some other helpful stuff :)
4 points in "utility": faster recall, better mana regen and some helful stuff on summoner spells
You can Also start with Boots of Speed and 3 health potions but I don't prefer this start because Fizz is Squishy Early game and you will lose a lot of health which will probably make you unable to gank before recalling.
Your CORE items: Wriggle's Lantern / Frozen Mallet / Wit's End
1st Path: after buying Wriggle's Lantern and Mercury's Treads .... Go for Trinity Force or The Bloodthirster then Frozen Mallet to slow enemies at ganks or TeamFights. .. Then, Buy Wit's End then Either Rabadon's Deathcap Or Lich Bane
2nd PATH: After Buying Wriggle's Lantern and Mercury's Treads ... Buy Frozen Mallet] Then [[Wit's End and After that.. Either Buy Trinity Force For Better AP and AD in the same time.. Or get The Bloodthirster instead. And Then Get Rabadon's Deathcap
picking Cloth Armor at the beginning, plus your runes.. You will take a very little amount of damage from the Blue Buff Golem , so you can gank with more health. You can start with Boots of Speed if you want to be faster at ganks.. you still have a lot of armor from runes.. but i don't personally recommend this start.
After That, you get Boots of Speed Then rush Phage to slow enemies in ganks.. which makes stuff more easier.. You could buy Zeal after that before buying Mercury's Treads if you want.. both ways you will gain more movement speed.
Know that your CORE ITEMS are Trinity Force - Wriggle's Lantern - Rabadon's Deathcap - Frozen Mallet
Situational Items: maw of the malmortius - Guinsoo's Rageblade - Abyssal Scepter - The Bloodthirster
Both Paths Are awesome and They Both Actually Work well.
I start with Boots of Speed and 3 Health Potions (u can also get 2 health and 1 mana potions)
You could begin With Doran's Ring but this will lead to a different item path which i will discuss later at the end of this chapter...
COREitems: - -
Item purchase path: Boots and potions.. Then begin with Ruby Crystal and then use it building catalyst the protecter. Then, You could get Sheen then level 2 boots (either Sorcerer's Shoes or Mercury's Treads) or postpone Sheen and buy Blasting Wand and use it building Rod of Ages then the level 2 boots. and getting Giant's Belt along the way and then complete it buying Rylai's Crystal Scepter then use Sheen to build Lich Bane then buy Rabadon's Deathcap. Then for the last item: You could choose one of the following: or or or
now for the Doran's Ring path: Start with Doran's Ring or Boots of Speed (recommended) Then rush Kage's Lucky Pick For extra gold To buy another Doran's Ring and complete to tier 2 boots
YOUR CORE ITEMS: Deathfire Grasp - Rabadon's Deathcap - Lich Bane
SITUATIONAL: Rylai's Crystal Scepter - Abyssal Scepter - Zhonya's Hourglass - Void Staff
I recommend the second mid build Because although it has less health.. it has more burst mostly because of Deathfire Grasp's Active!
// You will use this ability to get close enough to your enemy to Hit him with your Basic Attacks and get a better chance using Your Ultimate
// Your Main Ability, Does Damage By time and Acts like a Mini-Ignite which will prevent Your Enemy From Using heal/lifesteal/health regen
// You Will use this ability in chasing the enemy or escaping where you can use it like Flash To Go over walls
// Fizz's Ultimate, Slows The Enemy for 3 seconds then A shark knocks them.
MOST RECOMMENDED: Ghost and Smite
You Could Also Use Ignite and Smite
Ghost is better Than Flash With Fizz because Playful / Trickster acts like Flash and also Fizz is a slow champion so You will need Ghost. But You Could use it if you want.
MOST RECOMMENDED: Ghost and Ignite
You can Also Use: Flash and Ignite
OR: Flash and Exhaust
Creeping / Jungling
At First, You Will need A good Pull.. Where You can guarantee that nobody will invade your jungle.
Your Jungle Path:
2- Wolves Camp
3- Wraiths Camp
4- Red Buff Camp
Start Ganking afterwards... :)
Farming is quite easy with fizz because of his Seastone Trident. what i do is that I give A basic attack to every single minion in the :)
Here are some good places for wards.. You could use Wriggle's Lantern's active to put a free ward :)
Cassiopeia Isn't that hard for an experienced Fizz Player... She is still kinda hard but you can win against her, As for myself: I beat Cassiopeia nearly every time she faces me in mid lane tho.. But Someone Else might see her as a hard match-up because it's a bit hard to keep up with her in Farming but she is mana hungry so she would probably recall for a couple of times.
At the end.. Difficulty Level= Medium
Gragas Is kind of an annoying match-up he can return a lot of mana using his W, which means that he doesn't need recall to restore his mana, His sustain is also great because his passive gives him health whenever he uses any of his abilities.. Which Means that he doesn't need to recall for health either. So he will beat you in farming if you recall. Plus he can
easily farm with his Q; so it's really hard to keep up with him in farming.
Difficulty Level= Hard
Lux depends on the player, I don't usually meet PRO Lux players that can't miss Q or something. Anyway, Lux isn't that hard.. in fact: I see Lux as an easy match-up; she is both Mana Hungry and Squishy at the same time, specially at early game phase.. You Can Dodge any of her abilities by using your Playful / Trickster. The only problem is her E which can kill a large amount of minions at once so she farms quickly so take care ;)
Match-up Difficulty: Easy
THIS CHAMPION SHOULD BE REMOVED FROM THE GAME!!
Match-up Difficulty Level: OVER 9000!! Heimerdinger player.
But anyway, I see that Heimerdinger has a very low chance against Fizz. But you should still be cautious playing against him because he just might surprise you ;)
Match-up difficulty: Easy
Ryze is the official counter for Fizz, if well played he'll probably beat u.. stay cautious and keep playing defensively where you activate Seastone Trident and use Urchin Strike and return to ur turret an continue farming. Keep using this combo until ur jungler ganks and kill Ryze.
Match-up difficulty: HARD
Annie is kind of an annoying match-up, take care of her burst and try to dodge her Q by your Playful / Trickster and try to keep up with the farming because she can farm very easily with her W.
Match-up difficulty: medium
Veigar, Try not to get stunned as much as possible, try not to let him farm and use Your Playful / Trickster To Dodge his Q or his ultimate. And keep something in mind, If u get stunned, You are DOOMED!. He has a very high burst damage, After all.. he is a vicious Villain :D
Match-up Difficulty: Medium
Brand Is kinda hard to keep up with, early game. he can farm easily with his Pillar of Flame and he has some good burst damage, but fortunately, as soon as you get level 4 or 5, You deal a lot of damage to him because he is So Squishy. and you can counter him by dodging his ultimate with ur Playful / Trickster. So yeah... He isn't that hard :)
Match-up Difficulty: Medium
Malzahar isn't a fun match-up ... AT ALL!! It's my second most hated match-up, he's pretty annoying.. The strategy I use is play defensive till my jungler ganks or till Malzahar wastes all his mana so i just go and kill him. All what u should do is farm.
Match-up Difficulty: HARD
Try to Dodge her Dark Binding using ur E or by just walking side-ways... Wait till she uses it and the strike and fall back with your Playful / Trickster and take care from her Ultimate, Also try to keep up with farming because she farms easily and quickly.
Match-up Difficulty: Medium
Fiddlesticks is very easy to play against.. At first, whenever he uses his Drain Playful / Trickster out of it's range then Seastone Trident and Urchin Strike and walk away and when You get to level 6, Ultimate on him and go kill :D. Simple as [1+1=?]! :)
Match-up Difficulty= Easy
Ahri player, I've got to tell you.. Before Level 4 she SUCKS! . So play aggresively and Start with Seastone Trident, not Playful / Trickster. After that.. Try not to get taunted by her Charm, if you do .. DON'T attack her if she has her ultimate or you will die. Just return to ur turret and farm.
Match-up Difficulty: Hard
All you have to do is just dodge his Q, Till his mana becomes low and attack! if he uses his Wall of Pain .. DON'T fall back, Go and attack him and Playful / Trickster away of his passive after he is dead.. It's quite simple.
Match-up Difficulty: Easy
Swain Is quite annoying actually, Try not to get snared.. and whenever he uses his Q, Playful / Trickster outside and keep farming and dodging till his mana gets low, and attack. it's a hard job, I know. But just Don't feed :D. Your Ultimate will help you a lot!
Match-up Difficulty: Medium
Teemo's Stealth Is helpful for him, But unfortunately for him, if you are sure 100% where he is, Use ur ultimate and use ur combo safely.. But take care cuz he has some good damage tho, and whenever u are blinded, use Playful / Trickster so like that, he wont have the advantage that you cant attack.
Match-up Difficulty: Medium
Well, AP Master Yi isn't that bad... In fact, he isn't easy.. You've got to dodge his Alpha Strike which needs a Very well timed Playful / Trickster .... or just fall back..
Match-up difficulty: Medium
Tips And Tricks
Fizz Is great in the jungle and he is a pretty hard match-up in the jungle...
My personal Favorite Trick is this one *Notice that it was a Custom Game but I've Tried it A lot in normal and ranked games* You use this trick if they have a jungler ... This will Slow their jungling A lot! : You Need A good pull .... You won't Use Smite on the Blue Buff Golem .. after killing the three monsters... You should become Level 2. Upgrade You Playful / Trickster and Use It from The Dragon to go to their Jungle and Steal their red and use Smite On it and escape with Playful / Trickster As well
Here.. I will Post Some Of My Scores With this Build... If you want me to add Your score with this build and I would Put Your Name ... Feel Free To add a comment with the link :)
Stitch (Fizz) is op trust :O!
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