Fizz Build Guide by KhaLo0oDzZ
| Health | 3492 |
| Health Regen | 19.6 |
| Mana | 1120 |
| Mana Regen | 14.25 |
| Armor | 131.59 |
| Magic Resist | 102.5 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 245.05 |
| Attack Speed | 101.005 |
| Crit Chance | 20%S |
| Crit Damage | 0% |
| Ability Power | 190 |
| Life Steal | 10% |
| Spell Vamp | 0 |
| Armor Penetration | 2.56 |
| Magic Penetration | 0 |
| Cooldown Reduction | 7.47% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction

Thanks to JhoiJhoi For The AWESOME banners :)
Hello, This is my second Guide On MobaFire..
Fizz Is one of the best champions In League Of Legends, Fizz Can take several roles.. Solo Top and mid. Fizz Can Also play jungler which is a Strange thing for some people. But Experienced Players know that Fizz is great in the jungle nad in this guide.. I will show you how to play fizz Jungler.
Please Rate this guide and Support me by commenting Any wrong thing so I can Fix it :)
UPDATE: added an AP section :) I still see that Rys Aberdien's fizz Ap Guide is the best one here.. :) you can find it here.
PS: If you wanna vote down at least give me a reason in a comment just to prevent troll votes..
You Could also listen to this while playing... :D
UPDATE!!:
THANK YOU GUYS FOR THE SUPPORT!! I MADE IT TO THE TOP RATED
Fizz GUIDE HERE! Thanks!! :)

UPDATE AGAIN: I lost the first place :( But working on new builds...

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Pros
+ // Fun. + // Does A lot Of Damage + // High mobility + // good ganks + // great escapes + // cute :3 |
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Cons
- // very squishy early game - // mana hungry early game - // takes time to master him - // very slow without buying boots |
Runes
JUNGLE #1
As For Runes.... :
Greater Quintessence of Attack Damage: x2 // Great damage for creeps in the beginning
- greater quintessence of desolation x1 // Just some help for ganks
Greater Mark of Attack Damage: x9 // Boost on you AD
Greater Glyph of Cooldown Reduction: // Cooldown Reduction [CDR] to get
Seastone Trident
Greater Seal of Armor: // Armor to take less damage from the creeps in jungle
Greater Quintessence of Attack Speed x1: For a little attack Speed Bonus.. Helps on your
Seastone Trident
Greater Quintessence of Movement Speed x2:
Fizz is actually too slow.. So ganks aren't very useful before buying
Boots of Speed so it will HELP A LOT in ganks! ;)
Greater Mark of Attack Damage x4: Extra AD for Faster Jungle clearance- Greater Mark of Desolation x4: Armor Penetration; So it's harder to counter your AD
Greater Seal of Armor x8: A lot of armor .. which means, reduced Damage from jungle creeps and from enemies you gank.
Greater Glyph of Magic Resist x4: Magic Resist; So you will take reduced damage when you gank mid lane
Greater Glyph of Attack Damage x4: With this... Your starting AD is too much where you clear the jungle very easily and deal more damage with your basic attacks
Greater Glyph of Cooldown Reduction x9 : The same Glyph I use for jungling ; still pretty helpful to use ur abilities more often
Greater Quintessence of Ability Power x3: Gives u a boost on Ability Power specially early game which gives u even more burst!
Greater Mark of Magic Penetration x9: more magic penetration which leads to more damage dealt.
Greater Seal of Scaling Mana Regeneration x9: mana returns a lot faster, which will make you recall less often
Greater Quintessence of Ability Power x3: More Ap; So you can harass more.. and have a good amount of AP at the beginning
Greater Mark of Magic Penetration x5: Magic Penetration .. in case your opponent has magic resist.- Greater Mark of Replenishment x3: Mana Regeneration.. Because
Fizz's Mana is so low.. so you can fix the problem by 3 of these.. - Greater Seal of Replenishment x4: even more Mana Regeneration For the same reason as the rune above..
Greater Seal of Ability Power x4: For more starting Ability Power..
Greater Glyph of Magic Penetration x4: Like this, you are having more Magic Penetration.. Stacking with
Greater Mark of Magic Penetration.. Your Abilities NEARLY deal true damage early game..- Greater Glyph of Replenishment x4: Making Your Mana Regen AWESOME like that.
Masteries
JUNGLE
// I go 0/21/9 which helps in ganks,push and jungling as well...
AP
21 points in "offence" : where you will have increased Ability Power, Magic Resist, Magic Penetration and CDR
4 points in "defense" : increased Magic Resist and Armor and some other helpful stuff :)
4 points in "utility": faster recall, better mana regen and some helful stuff on summoner spells
Items
You can Also start with
Your CORE items:
1st Path: after buying
2nd PATH: After Buying
picking
After That, you get
Know that your CORE ITEMS are
Situational Items: maw of the malmortius -
Both Paths Are awesome and They Both Actually Work well.
I start with
You could begin With
Your
CORE
items:Item purchase path: Boots and potions.. Then begin with
now for the
YOUR CORE ITEMS:
SITUATIONAL:
I recommend the second mid build Because although it has less health.. it has more burst mostly because of
Skill Sequence

Summoner Spells
MOST RECOMMENDED:
You Could Also Use
MOST RECOMMENDED:
You can Also Use:
OR:
Creeping / Jungling
At First, You Will need A good Pull.. Where You can guarantee that nobody will invade your jungle.
Your Jungle Path:
2- Wolves Camp
3- Wraiths Camp
4- Red Buff Camp
Start Ganking afterwards... :)
Farming is quite easy with fizz because of his
Warding
Here are some good places for wards.. You could use
Wriggle's Lantern's active to put a free ward :)
Match-Ups

At the end.. Difficulty Level= Medium
easily farm with his Q; so it's really hard to keep up with him in farming.
Difficulty Level= Hard
Match-up Difficulty: Easy
THIS CHAMPION SHOULD BE REMOVED FROM THE GAME!!
Match-up Difficulty Level: OVER 9000!! You get a nearly 93% chance finding a pro
But anyway, I see that
Match-up difficulty: Easy
Match-up difficulty: HARD
Match-up difficulty: medium
When you are playing against
Match-up Difficulty: Medium
Match-up Difficulty: Medium
Match-up Difficulty: HARD
Try to Dodge her
Match-up Difficulty: Medium
Match-up Difficulty= Easy
Since I'm a good
Match-up Difficulty: Hard
All you have to do is just dodge his Q, Till his mana becomes low and attack! if he uses his
Match-up Difficulty: Easy
Match-up Difficulty: Medium
Match-up Difficulty: Medium
You Are probably wondering... "WTF is master yi here?!"
Well, AP
Match-up difficulty: Medium
Tips And Tricks
Fizz Is great in the jungle and he is a pretty hard match-up in the jungle...
My personal Favorite Trick is this one *Notice that it was a Custom Game but I've Tried it A lot in normal and ranked games* You use this trick if they have a jungler ... This will Slow their jungling A lot! : You Need A good pull .... You won't Use
Smite on the Blue Buff Golem .. after killing the three monsters... You should become Level 2. Upgrade You
Playful / Trickster and Use It from The Dragon to go to their Jungle and Steal their red and use
Smite On it and escape with
Playful / Trickster As well
Results
Here.. I will Post Some Of My Scores With this Build... If you want me to add Your score with this build and I would Put Your Name ... Feel Free To add a comment with the link :)
My Scores:
... From: Le1se
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