Viktor Build Guide by Agarol
One minute of your attention first
Please guys, I ask you to take some minutes of dedication for reading, analizing, using in-game and then giving feedbacks about this guide. Don't downvote/flame/troll it without testing this guide. And please don't make prejudgements without reading the entire guide too. If you got questions about any of my choices, be it about skill preference, item, gameplay, whatever: feel free to ask about it.
Hello guys! I am Agarol, and I present you my humble, first guide for this amazing champion, Viktor, The Machine Herald.
My main purpose with this guide is to see more Viktor players around. I just can't understand how such an amazing, fun champion is so poorly used!! This isn't acceptable!!
I already played more than 400 matchs with him, and tried almost every item combination for him, as well as his role in-game, and i'm certain that this guide will show you how to make best use of his skills.
Here i'll emphasize the amazing and unexplored Burst power of Viktor, and the right way to poke your enemies at safe with his , the main skill we'll be using in this guide.
Also, i play Viktor at mid, because he can and will creep really fast and occasionally get kills sooner, wich allows him to buy his itens earlier, take down the enemy's mid turret and then help the other lanes.
I'll use many videos and pics to make easier to see how things work. I'll add new ones if needed, so if you guys didn't clearly understand something in this guide and wants to see it in game, just ask and i'll try to show if possible. Also, sorry for the quality of the videos, my PC isn't that great haha. And FRAPS videos are just TOO HUGE, even a 5 sec video..
03/15/12 - 1000 viewers in two days! Nice!
03/15/12 - The machine is rising!! Second place in the Top 10 Viktor's Guides in two days too!!
03/15/12 - Changed some things in my build - greater seal of replenishment instead of Greater Seal of Scaling Mana Regeneration and Greater Glyph of Scaling Ability Power instead of Greater Glyph of Ability Power.
03/17/12 - Added Sion, Mordekaiser, Malzahar, Fiddlesticks and Swain to "Champions that can give Viktor hard times" chapter.
03/17/12 - The Machine has raised!! First place at Viktor's Top 10 guides! Really, really thanks for all who helped me achieve this goal so soon!!!
03/18/12 - Dropped from first to second place T.T. Still very good imo, but i'll do my best to return to the top once again!
03/23/12 - Changed Ionian Boots of Lucidity for Sorcerer's Shoes at the Cheat Sheet and the chapter "Items Choice". The reason to do so is explained in the same chapter.
04/08/2012 - Changed Greater Glyph of Scaling Ability Power for Greater Glyph of Magic Resist and Boots of Speed and 3x Health Potion for ranked games.
05/05/12 - Once again, First place at Viktor's Top 10 guides! I'm really happy to know that more people are enjoying playing with Viktor, and i really expect more and more to start playing with him from now on! I hope my guide are being helpfull for those seeking tips on how to play with this amazing champion! And please, help me maintain the guide in the first place, please!
08/17/12 - Guys, i received a nice idea and i would like to share it with you guys and ask for your cooperation, if you'd like: send me pics with your scores playing as Viktor. But please, send the ones with A LOT of matches with Vik please, not just one or two. I'll add to the guide in a new section the better ones and, obv, give all due credit to the player!
12/14/12 - I did some changes in the guide, minor things. I'll start testing the itens from Season 3 now, since Viktor were absent due to his vacantion at Russia (JK, his presence in-game was causing some glitch were Annie couldn't put points in her Ultimate) and have just returned to continue his long march for progress.
01/05/13 - Today the guide reached...
1 MILLION VIEWS!!!I never thought this guide could be this popular! Thx guys!!!
07/24/13 - I'll be doing some changes in the guide, mostly at Runes and Itens Section because i feel it can be greatly improved. Wait for it!
07/24/13 - Ok I did some major changes to the Runes section. The old ones were way too simple and didn't explain how to deal with all kinds of matchups you can find at mid lane. I'll change some things in the Item Section later.
11/27/13 - Today the guide reached
2 MILLION VIEWS!!!. I'm crying right now!!! THX ALL OF YOU! T.T
Pros and Cons
The distribution of points in Masteries are pretty self-explanatory. We'll be playing Viktor as a Burst Mage, so we will be priorizing everything possible to make his Skills cause more dmg and more often, therefore our masteries will be like 21/0/9.
In this section I'll be explaining what runes I've been using so far, and have ALWAYS been successful against whatever kind of team comp I'm facing.
Greater Glyph of Scaling Ability Power
Greater Seal of Scaling Mana Regeneration
Greater Mark of Magic Penetration
Greater Quintessence of Ability Power
This is a more aggressive rune set. It helps Viktor to do more dmg early game, and provides him with a nice mana regen for his scaling mana issues throughout the match. Good when you're confident of yourself or against some passive champions like Veigar.
Greater Glyph of Scaling Ability Power
Greater Mark of Magic Penetration
Greater Seal of Armor
Greater Quintessence of Ability Power
This rune set is really great against those AD Casters at mid ( Talon , Kha'Zix , Zed, Pantheon, Jayce for example) and if you're kinda afraid of their jungler's gank (if they're AD, ofc). Also helps to lower minion dmg and enemy champion's auto-attack harass.
Greater Glyph of Magic Resist
Greater Seal of Scaling Mana Regeneration
Greater Mark of Magic Penetration
Greater Quintessence of Health
The last set of runes is indicated to lower the dmg and soften your life against those high burst / high mobility / harassers like LeBlanc , Kassadin, Ahri or Lux. Works very well against AP MID / AP JUNGLER combo and, of course, a team full of AP champions.
Skill Sequence: what should we priorize
As cited before, the main skill used in this guide will be Death Ray, so we will be priorizing its use, maximizing it ASAP (of course, apart from the ultimate).
One early point at Gravity Field so you can escape that nasty early ganks. Maximize it last.
Power Transfer will be our second priority in this guide. A nice skill that cause a lot of dmg and returns 40% of the dmg dealt as an shield.
Why i prefer Death Ray instead of Power Transfer
There is some discussion about these two skills. Both cause nice damage and have high AP ratio. In fact, they have their peculiarities, that will differ even more with the possibilities of choosing the Augment that focus one of them.
Power Transfer is a very nice skill, and will be even better if you choose to purchase Augment: Power. It has low mana cost and CD than Death Ray too, at all lvs. But this guide focuses in, at same time, harassing your oponent without being harassed. The range for this skill isn't that long, so you will put yourself in a hard situation just to use it on your enemy. You can AND WILL be countered, and probably being more hurt than him...
...but Power Transfer gives shield of 40% the damage dealt! Isn't viable to maximize it earlier?"
The answer is: no. The shield isn't THAT great, and isn't instant either. After you use Power Transfer the skill will be shoot, travel to the enemy, cause damage and then return to you, providing the shield. It's fast, but still not instant, like Morgana Black Shield. You can be hit while the skill is travelling and will receive unwanted damage.
Another point is, the shield provided will not defend you well the entire game, even if the skill lv and AP are higher. Let's analyze these two situations:
-If you have 100 AP, and has Power Transfer lv1, which causes 80 dmg by itself, plus the AP ratio of the skill you'll be doing 165 damage. In this hypothesis, you will receive a shield that will absorb the incoming 66 damage. ANYONE can and will cause more than this early/mid game;
-If you have 500 AP, and has Power Transfer lv5, which causes 260 dmg by itself, plus the AP ratio of the skill you'll be doing 585 dmg . In this hypothesis, you will receive a shield that will absorb the incoming 234 damage. Well, EVERYONE will still be causing chunks of damage, building some MR and Health. 234 dmg mid/late game will rarely save you (and i'm not saying that will never happen, just very rarely) against your enemies.
So, whats the point in relying in this skill? Using Augment: Power, that provides moviment speed when you use Power Transfer will still need you to come closer to the enemy. Im my perspective, it's just pointless.
Death Ray is an amazing skill, with AP ratio slightly better than Power Transfer and a very long range. With Augment: Death will burn enemies for 30% additional magic damage. This is our core skill the entire game, and using it well takes some practice, but will paid the effort. Why? You'll harass the enemy without being countered, you will creep really fast, you can reveal bushs and steal Dragon/Baron at safe. Also, with Augment: Death your Death Ray passive effect combine amazingly with Viktor ultimate, Chaos Storm and with Ignite. You'll be dealing, if the combo were used correctly, 100~200 dmg PER SECOND(or even more!), not counting the damage of the skills itself. Really deadly!
I'm having some ranked games with Viktor, and i realized that early points in Power Transfer just SAVE YOUR *** against Viktor best counters: Ahri, LeBlanc, and Kassadin. Two or three early points should be enough. Every time they come to you, PT them and some of their burst will be halved. Kassadin is a little hard to do this, because you know that they'll come to you when he stops by a little fraction of second. You know that he'll come, BUT YOU CAN'T REACT IN TIME! And when you try to do, you're silenced... Viktor may be a machine, but we are just humans...
For summoner spells I strongly recommend these one:
Flash - Viktor is kinda slow, and you don't want to be caught in a hard situation, like a gank, a team fight were you are being focused, etc. Also, you can and MUST use it in a aggressive way, surprising that low hp enemy champ and bursting him.
Ignite - because it synergise very, very well with your ultimate and the passive effect of the Augment: Death, which our guide also strongly rely on.
Also, another nice options would be:
Ghost - As said earlier, Viktor is a slow champ, so this skill is very usefull for him in many ways like chasing oponents or just escaping from pursuers.
Clarity - A nice mana recharge that helps you stay in lane more time.
Teleport - You can go B without worries: because you're already back! You can also do some unexpected ganks by teleporting to a ward and surprising your enemy, or defend an unprotected turret.
Well, for some time this guide suggested that you got boots + 3 health pots. Well, NO MORE! You can now start with your friendly Doran's Ring AND 2 pots. It will help A LOT since it gives Viktor that mana regen so needed, also a plus HP and Ap that is always nice.
Second, why should i rush the Augment: Death so soon? Well, my friend, once you get this item, the lane for your enemy is pretty sure OVER. It's the item that provides a HUGE, HUGE power spike. Your Death Ray dmg will just skyrocket. It provides, also, a nice boost of AP and, more important, the passive effect of your Death Ray will help you creep faster, easier and safer. Also, your harass will be even more letal. With this item and your ultimate , cobined with Ignite will wipe any foe for sure.
Next is your Sorcerer's Shoes. When i idealized this guide and for some time i liked to use Ionian Boots of Lucidity, that combined with the Blue Buff, Elixir of Brilliance and the Sorcery mastery would give me 40% CD reduction, which results in skills very often. But I came to realize one thing: THIIS IS A BURST VIKTOR'S GUIDE! It's just a MUST for every burst mage to use Sorcerer's Shoes and maximize his damage, because he's supposed to do a lot of it! And you'll still have a good CD reduction from all the other factors i mentioned before.
I like to build Chalice of Harmony because it halve the problems with mana that Viktor has.
Also it will be upgraded later into the REALLY NICE item Athene's Unholy Grail, that gives CDR, a LOT of mana regen, MR and nice AP.
Next: Rabadon's Deathcap. Pretty self-explanatory. A must for any mage, even more for burst ones. When purchased you'll be a terrible threat to every enemy champion! But tanks can be hard to take down(well, depending on how they're playing, not even they!)
Now, Rylai's Crystal Scepter. It's a great item for Viktor, because team fights must be more frequent by now, and you'll need more survivability. But also, the passive of this item synergize VERY WELL with his ! It will slow everyone that's near its range, and if you set them to follow that fleeing prey it will constantly slow them, making easier to keep auto-attacking and guarantee the kill.
Now, one item that is is VERY important to Viktor, but ONLY IF the enemy team isn't stacking MR or you're doing VERY well in the match. The fabulous Liandry's Torment. It gives AP, Health, MR Pen and a VERY NICE passive effect, that burns foes for 1% their current health as magic dmg for 3 secs. The dmg from the passive doubles if the enemie's moviment is impaired, which means that the combination of this item with Rylai's Crystal Scepter just too strong, sice it'll melt your enemies for 2% of their current health for 3 secs!! Your lazer will make them cry, and your Ultimate.... Well, just try it =D Quite nice to those pesky tankers that seems to take no dmg at all.
Void Staff is our next pick. At this point they will be, if smart, building some MR. Well, so what? With this item, Arcane Knowledge and your Greater Mark of Magic Penetration you will pierce any MR they have and, by doing so, still doing a nice damage to them.
Zhonya's Hourglass - Very nice AP, some armor for survivability and a very nice active skill. You should buy it if the enemy team are targeting you A LOT in team fights and even more if you're facing a AD Caster at mid (Khazix, Talon, Zed, etc.). In this last case, you should rush this item ASAP.
Lastly (it doesn't mean you shouldn't upgrade earlier, btw. Your call) upgrade your boots with Enchantment: Alacrity. Why? The only other really usefull option would be Enchantment: Furor, but Viktor has only one single-target spell, so it's kinda a waste imo. With the first one you will always have a little boost of movement speed for Viktor, what is actually really nice for him! If needed, instead grab a Enchantment: Homeguard, it'll make your trips a lot faster and help you join the fray ASAP.
Now Lich Bane. It got nerfed recently, but still a great item. It provides everything Viktor needs. More AP, which means more damage, more Mana so he can use more skills, more moviment speed cause he's slow and most of all, a GODLY passive. Every time you use a skill your next basic attack will deal an additional 50 + 75% of your AP as magic damage in your next melee attack. You're a burst mage, so you need as much dmg as possible! And at this point you will be using Elixir of Brilliance and, luckilly, the blue buff, so you will have almost 40% CD reduction, which means youre spamming skills. If you're spamming skills this passive will activate constantly, because of its low cooldown: 2 secs. Use and abuse it! try to intercalate your skills with basic attacks and you will wipe anyone very fast.
Rod of Ages - nice item, provides HP, AP and Mana. But lack passive effects, and if you're playing really safe you will see that's not really necessary.
Hextech Revolver - Nice item, that provides Spell Vamp. Some guys like to use it with Viktor. I just don't like it, since i would lose better itens to put this one. If you guys want to use this, you should then upgrade to Will of the Ancients when possible.
Deathfire Grasp - Great item for any burst! Provides CD reduction, AP, mana regen and GODLY active skill! The reason why i don't use it is because you have enough burst, and it's aoe. As soon as you face any champion you will make them instant dead/low on life, and if you're at team fights, considering you skills are mostly AoE you will make them lose a lot HP, so the active skill of Deathfire Grasp will lose lots of it's power. And you shouldn't buy it just to face tankers: this is not your task! It got nerfed recently, so it's even less of an option to have;
Abyssal Scepter - If you're facing an AP at mid or/and jungler (or if their whole team is building AP) and are being very harassed you may want to buy first a Negatron Cloak and then upgrade it to Abyssal Scepter later. The Magic Pen helps a lot too against everyone!
Morello's Evil Tome - Nice AP, mana regen and CD reduction. Get it if you're facing champions like Swain or Vladimir at mid, or the enemy team have lots of life steal/spellvamp items/skills.
Archangel's Staff - Nice AP, mana regen and mana pool. But Viktor don't use skills randomly like Ryze, Nidalee, Ziggs, so he can't stack the mana provided by this item that fast.
Any other itens i strongly don't recommend. Unless you are being VERY focused. Then you might consider Guardian Angel or Banshee's Veil. Nothing more, nothing less.
The right way to use your Death Ray
Well, this guides revolves in the use of basically one skill: Death Ray. It does great dmg, and with Augment: Death will burn opponents. But some may find a little or completely hard to hit enemies with it, so I'll share with you guys a nice trick I developed while playing him (because I, too, was having problems to use it well). Instead of just selecting the skill and then clicking where you want the laser to go, try selecting the skill, clicking in the start point from where the laser will be shoot and DRAG to where you want it to go. It's really easy doing it like this!
Also, another key to use it like a boss is being unpredictable: don't just fire it from the same place always. Use it up>down, down>up, sraight... Don't let the opponent find a way to dodge it just because you shoot it from the same place always. Death Ray can be shoot while in moviment, and can even be done while you're running away from someone. Since it has no animation when you shoot it, getting them unprepared will always work!
Your Death Ray can reveal the path through which it passes, so use it always to see if there are enemies lurking in grasses, check if there is Blue/Dragon/Baron and if they're doing it at that moment.
Here i could steal Baron while the other team was killing it:
How to use efficiently your Gravity Field
You have a powerful and useful skill in your hands, but sometimes it is a little hard to use it the right way:
Your always helpful Gravity Field ! Treat him well!
I've seen some guys using it too early in the battle, or comming way to close to the enemy to cast it and harass them, misplacing it when running from somebody. You're doing it wrong guys! NEVER start a fight using Gravity Field. The time for this skill to actually stun your foe are enough, in the majority of the cases, for him to just leave the area in which was placed, be it by simply walking by, dashing, blinking... The only moment when you have to start a fight with Gravity Field is if the enemy has some sort of Gap Closer skill.
Consider this exemple: the enemy is Katarina, she got some kills and farmed quite well and probably is confident of herself. She'll try to use Shunpo on you and ult right? Well, let her come to you, use Gravity Field upon YOURSELF and then RELEASE THE KRA... err, your full combo at her. She'll most likely die, and even if not will still be stunned and receiving damage from your Chaos Storm and auto-attacks. Then watch her dying or trying to flash away from you desperately!
Another nice way to use Gravity Field to prevent enemies from fleeing the battle. You have enough range to cast it beyong walls, even in the fog, so calculate where the opponent will go through and use there.
Also, like that example with Katarina, use your opponents skills against themselves. For this you have to know how each skill from your enemy works and wait until the right moment to use Gravity Field correctly.
Here I met Sejuani exiting our jungle after stealing our blue buff. Knowing she would try to dash and escape, I placed Gravity Field in her route and released the rest of my skills, ensuring the kill and the blue buff too. She didn't get stunned there, but was slowed enough to receive all damage from my skills.
Of course, always use it to prevent being ganked by someone. The right place to use Gravity Field in this kind of situation is where you're going to pass through and at same time between you and the ganker. This way he will have to walk at the area of the skill if he want to reach you.
Another gank that luckily I could survive.
Skill combo: HOLY **** HOW DID I DIED?
Bursting with Viktor is so much fun! He does it so fast that the enemies will not even get a chance to land one skill or attack you. Also, the silence caused by Chaos Storm will prevent them from flashing away or healing themselves.
Your combo completely relies in your speed to do it. You have to use your skills AS FAST AS YOU CAN so the enemy will die without even understand wtf happened or why his skills/summoner spells didn't worked. You can't give them any way to retaliate you or flee. Here's how it should be done:
A little note: in this video, that I recorded in the beginning of 2013, there was a kind of glitch in Viktor's Ultimate, in which, for some reason, the ultimate's damage would proc two times intead of once. When I started playing with Viktor, I even thought that this was an peculiarity of the skill, but it wasn't. And a long ago this glitch was corrected. Just to make sure for those who keeps telling me that I was "using" the ultimates glitch (which is impossible, because there's no way to "use" it by my own will: it just happenned to proc two dmgs with one skill activation)
The sequence is:
Careful to not miss the Death Ray and Chaos Storm, cause if you do so you're screwed!!
...Some may be asking "Why he didn't use Gravity Field? Is he crazy!?" Well, i dont't use it becase you don't need it!! You can burst your enemy so strong and so fast that your enemy will just die. Simple and clean. If you try to land Gravity Field they'll flee using flash, ghost or some blink/dash skill, and you'll lose your surprise element. So, if you can do the combo REALLY fast you don't need to use Gravity Field. Save it for the case if your target have someone with him, or if you're being chased after used all your skills. Above this chapter there is some efficient ways to use your Gravity Field.
Note that in the video above I used Gravity Field first. I did this because I didn't knew Pantheon would be in that grass, so I instinctively used it to prevent being stunned and receiving damage.
Why i play aggressively with Viktor?
I play Viktor in a very aggressive way. I try to dominate the lane as soon as possible, I like to feel the enemy scared of me, miss last hits trying to dodge my Death Ray, tower-hug... But why? There is more than just negate him gold and exp and feel almighty at mid.
Some may think that this would be a waste of a jungler's capacity and the possibilities he/she could offer by ganking. And more, some may think that it's a very risky playstyle, since i can be ganked more often by playing so aggressively.
I somewhat agree. But if you really garantee yourself at mid, harassing and don't being harassed, playing aggressive but paying atention for mias and putting wards in your jungle right you will never need ganks anyways and never be ganked too. This doesn't mean your jungler can't gank mid. He can and should do, if needed. You're just letting him in a comfortable situation to prioritize top if needed, help bot lane that sometimes and even very often suffer hard times, do the jungle, counter-jungle the enemy jungler, etc.
How to Terminate your enemies: laning with Viktor
As said earlier, Viktor is a burst mage, but you cant just go spamming skills like some crazy guy. And you can't deal TONS OF DMG out of blue without any or low AP, like LeBlanc. So, how you should play with Viktor?
Your absolutely first goal is to creep. But you can't just creep. You have to do it WHILE poking you enemy with occasionals Death Rays. It can be a little hard at beginning, but with some practice you'll start doing it nicely. The trick is simple: observe the creeps that are low hp, then position yourself behind then and lauch your laser in a way that it hits both creeps AND the enemy champion ahead. If possible, try to hit as many creeps as possible, even if it doesn't kill them, so you can just finish them with last hits.
If you're doing it right, your enemy will be low hp and you will be full hp or just ok to stay in your lane. He/she will be going base, most likely. Now, if you have creeped well and got at least 1k gold, go b and upgrade your The Hex Core with Augment: Death and, if you're having hard times buy some Health Potion too. Now is when the **** hits the fan. Return lane and repeat the process earlier. The diference is that now you have already 100+ AP, you laser will be doing HIGH dmg and burning your opponent. You'll also creep VERY FASTER: just use you laser in the incomming creep wave and they'll be low/dead. Last hit the remaining ones. You now have to play, if possible, more agressively: try to land as many lasers in the enemy champion as possible.
Your enemies will start eating pots non-stop, wasting money and be scared of you. You are doing it right! Negate them money from creeping and exp if possible. But be carefull! You will be ganked, for sure. Stay alert and set wards to prevent being caught offguard. If you're doing it extremely well, are full hp, got a nice pool of mana and are confident of yourself, if you get ganked you can try to even take down your ganker with your skill combo. You will get some nice gold and, with luck, the blue buff! The jungler will also be more cautious when ganking you again later.
When possible, return base and buy your Boots of Speed, or even the Sorcerer's Shoes. Return mid and repeat the same steps above. When the enemy return base or is dead, try to push you lane and go gank some lanes in need. You can also get your or even their blue, if done fast of course. Or just try to destroy the mid turret.
Once their mid is destroyed, you're free to go wherever you want, but I recommend helping some lane. You are, for sure, doing TONS OF DMG now, and your presence will undoubtedly help destroy the remaining turrets. Just play safe: you can decimate almost anyone, but they'll be focusing you. Use your Death Ray as much as possible (but wisely) and pay attention to your surroundings and do not get caught.
Try to have blue buff always if possible, use Elixir of Brilliance and creep non-stop. Also try to get that squishy enemies off-guard and destroy them for some free gold. Buy Rabadon's Deathcap, Rylai's Crystal Scepter and Void Staff ASAP.
Once team fights start, do not be in the front!! Wait for your tanker to go and, as soon as you see all enemies gathering around him, launch and then in the center of the fight. They''ll be stunned and receiving the dmg from your ult. Keep using Death Ray to hit as many enemies as possible, and Power Transfer the ones that are trying to escape or attacking you. If you landed your ulmate right, almost every enemy champion will be half/low HP and will be easilly killed by your team. And you'll be getting some kils or, even if you did not get any kill at all, will still receive 3~5 assists.
The rest is simple, just keep doing your job right: burst them whenever a team fight starts, kill the DMG dealers and squishy ones first, try to caught the ones fleeing, help your team whenever possible but ALWAYS PLAY SAFE!! Stay away from the center of the team fight and pay attention to those seeking you in the middle of the battle. Don't EVER wander alone, stay with your team always if possible. If you get the chance, kill your Blue or steal theirs, solo dragon, kill their jungle. Also, help cleaning lanes that are being pushed: Viktor can do this very well. Always use Elixir of Brilliance, will help you a lot with the Bonus AP and CD reduction it provides, and since you have probably finished your core itens, buy Elixir of Fortitude and Oracle's Elixir too to that nice extra health and wards revealing ability. Just make your way to their Nexus with your team and get your well deserved VIKTORY!!
Wards: because you need them.
Playing aggressively will put you in a situation where you will be able to be ganked. And you don't want this to happen, of course. So let's see the core places in which wards can save you from that attempt of gank and let you dominate your lane at peace.
These two spots are the best places to put wards imo. You can foresee ganks from every direction they may come, and just retreat for your turret's safety.
Here we have a more detailed warding placement pic. I recommend putting wards at red and blue, since you can see if there are any enemy jungler stealing your creeps/buffs!
Enemies: how to deal with them.
It is true that Viktor can dominate mid lane with ease against all champs, but this doesn't mean they will let you do so! Some champs can counter-burst you, make you miss skills and even hit you without giving chances to counter them. Be STRONGLY carefull against:
LeBlanc - Maybe one of Viktor's major problem at mid. If you give her a chance she'll kill you without you being able to do nothing about it. Use your Death Ray as far as possible and hit her always. She'll be scared to jump on you and be more sweet. Also, in some cases it's best to lv Power Transfer first, instead of Death Ray, so you can count with the shield it provides, and this is one of those cases. Some of her monstrous dmage will be halved and make your life a little bit easier. Keep in mind that she normally can't cs well, so she'll be hunger for early kills. Ask your jungler to gank her some times and her mid~late game will be impaired A LOT.
Lux - WAY TOO MUCH POKE! Try to get CSs from afar, and never stay in the same place for very long. At lv6 EXTRA carefull cause she can burst you to death VERY fast!! Just focus on getting cs and once you get your hands on the Augment: Death hit her with two or 3 lazers and she'll be doomed. Still, play safe and NEVER EVER get rooted by her Light Binding or you're quite likely dead.
Orianna - She's in a really got spot right now. She causes a lot of dmg early, even with low AP, and once she gets blue it becomes REALLY annoying to stay in lane against her. Also can shield herself to lower some portion of your dmg. Try to dodge her skills, get your Augment: Death ASAP, build some Mana Regen/MR ( Athene's Unholy Grail is a very good choice here) and poke ehr from afar. Your nuke is better than her's because of it's greater reach.
Ahri - Like Morgana can creep very fast and regain health with her passive. But maybe the pricipal threat is her ultimate Spirit Rush. She will rush at any direction she wants three times. Viktor's skills are mostly used in specific place so it'll be hard to hit her sometimes, and if you miss her you will be in a hard situation... Also, care for her Charm, if she hits it you'll be very hurt..
Kassadin - High dmg, cause silence AND can blink, which prevent you from using skills or just make you miss them. Quite similar to LeBlanc section, just above.
Galio Not exactly an hard lane. It's just that he stacks MR (so you won't be causing him too much dmg) and can push his lane well. Also, his ultimate can be nasty if their jungler is nearby. If you think it's worth, build Quicksilver Sash to counter him, and aim for farm and ganking other lanes: don't bother with him if you don't have an nice gank from your jungler.
Diana - Gap closer, burst dmg and shield. Beware of her Crescent Strike, as it is her main source of poke. When she reaches lv6, EXTRA care for Crescent Strike since it gives one free Lunar Rush. And HIPER EXTRA care for Lunar Rush, since is her gap close skill. She'll use it when confident of her dmg or when their jungler is nearby. After Lunar Rush it's quite sure she'll follow with Moonfall to prevent you from fleeing. If she cast her ultimate on you, place Gravity Field upon yourself to counter her and deny any further dmg. Poke with Death Ray from afar.
Kha'Zix - With the advent of AD mid champions in the Season 3, the AP Casters are having some hard times. Kha'zix is, right now, a MONSTER at mid if played well. What you have to do is dodge his pokes (mainly Void Spike). Since this skill don't proc his passive anymore most players just evolve his Taste Their Fear, that cause A ****LOAD of dmg if you're far from minions and cas low mana cost/Cooldown. He also have a gap closer, so never stay with low health at mid because he can burst you down REALLY fast. Build one or two Doran's Ring for a little bit health, mana sustain and stronegr poke, go for Seeker's Armguard and, if *really* necessary Ninja Tabi. Upgrade Seeke's into a Zhonya's Hourglass and you'll be in peace.
Talon - Pretty much the same as above. Care for his Rake, his main harass skill, and once you get low enough he'll try to Cutthroat you and burst very fast and high enough to kill you. Get a Seeker's Armguard ASAP, 1 or 2 Doran's Ring for more sustain and survivability in lane and you'll be pretty much ok. Also, get a Vision Ward and place it at the center of the lane so you and your jungler can still see him even if he use his ult Shadow Assault.
The other champs can be dangerous, but not as much as the other ones:
Yasuo - his barrier will be a p*** in the ***. The fact that he got a shield by just walking around is really annoying. Also, wind barrier can be EXTREMELLY troublesome to deal with, so be carefull. Attack with AA to put his shield down, then use wyour skills to nuke him. Do not stay confident near your minions because he can dash to them. Also, extra care when he got his Statikk, he'll become a real monster once he do. Try to lure his wind barrier, then (if you can) burst him down).
Elise - Don't let her approach you. Her Q in human form does % of your actual health, so it hurst A LOT, even more when she got more levels on it and has more AP. Care for her W (human form also) too, as that spider prioritizes champions instead of CSs. And does high dm too. And if you're low on health, go b ASAP: her spider form is really deadly to low health champions. Deny her some CS and she'll be even more useless mid/late game.
Lee Sin - Can be quite hard to deal with him, he dows a lot of dmg early, has gap closer, shield and life steal. But just dodge his Sonic Wave staying behind your CS, poke him with Power Transfer, Death Ray and AAs and you're pretty fine. Also, care for his Safeguard / Iron Will, cause he can dash towad a minion near you and punch you to the death!
Morgana - Not hard at all. It's annoying mainly because of her shield. Just dodge her Dark Binding and you're ok.
Syndra. Mostly skill shots. Dodge it and you're pretty fine. Her mana costs are a little bit high so she cna't keep using it forever. Carefull not to get stunned, it'll make easier for their jungler to reach you. Also carefull with her ult and her Q at max lv, cause it does a LOT of dmg.
Veigar - always a threat to AP users. Just dont let him stun you, and counter-burst him if he gives you the chance to do so.
Lissandra - beware of her Ice Shard. Don't stay too near your minions to avoid taking free dmg from it. Also, pay attention for her Glacial Path, since she can use it towards you to initiate her combo. She has an nice dmg, but will insta-kill you ONLY if she have farmed and got some kills, and thus have nice itens. Otherwise poke her untill you get a chance to get the kill. Be cautious against ganks.
Gragas - Carefull with his burst. Dodge his barrels and don't bother trying to kill him 1v1 cause he'll most likely dash away from your stun/ult/lazer. Focus on getting CSs, ganking other lanes and wait for your jungler to come and gank mid.
Annie - experienced players will flash near you to use her combo. Pay attention to her stun marks.
Anivia - Not a real problem, unless you're being hit by her Flash Frost > Frostbite a lot. Just dodge the first, and since your Death Ray has longer reach than her skills and she has low base moviment speed, use and abuse it to poke her from a safe distance. Just carefull to not throw all your sills at her aiming for a "sure" kill and her passive is active.
Brand - high dmg with high range. Do not be stunned by him and stay away from minions that got that fire mark upon them.
Katarina - no big deal. She'll most likely harass you with her "dagger throw" skill. If you're having problem hiting your death Ray, just level 2 or 3 points of Power Transfer first. Go to her, use PT and follow with Death Ray ASAP. She'll try to hurt you but the shield will halve some of the dmg. One both of you gets to lv6, wait for her to ult yu and use Gravity Field AND Chaos Storm upon her, following with the rest of your combo and watch her slow death xD.
Yorick - annoying summons that follow you and heal him, and his ultimate that makes him revive. Play safe and call for ganks if you need. If he goes for MR you won't do much of a thing, so just cs and try ganking if possible.
Fiddlesticks - He'll most likely start with Dark Wind. If this is the case, try get away from your creeps, principally when there are two of one remaining, so that the crow don't bounce on you more times. Extra care when he's missing, or the last thing you'll hear will be CAWCAWCAWCAWCAW.
Swain - Care for his Nevermove. If it hits you, try to land your Gravity Field between you and him, so that he can't come any close to use the rest of his spells on you. Also, if you don't have Ignite, it's a nice thing to buy Morello's Evil Tome since it's active effect will halve his ult's healing effect.
Karthus - just pay attention for his Lay Waste and you'll be ok.
Fizz - He keeps jumping!! Also deal significant damage.
Sion - Care for his Cryptic Gaze and Death's Caress combo. The first can be used to let their jungle reach you and, if he's making AP, will cause high damage.
Mordekaiser - He can dominate mid quite well. Just harass him everytime his shield is down and even more when you purchase your Augment: Death. With the Blue buff this will be a piece of cake.
Malzahar - Easy one. Care for Malefic Visions: stay away from the last minion of your creep wave it hits. Beware for Call of the Void, it causes silence, and Null Zone. They're quite easy to dodge, though.
Xerath - Keep moving and never dodge to the same side, giving him an predictable way to hit you. Nuke him with lazers when possible and if he starts his combo on you do the same on him and try to take him down before he kills you. And care for his stuns, it's a nice way to start a incomming gank.
Viktor - Well, it can happen, right? For me happened once xD Not really much to say. Pay attention for his playstyle and find a way to win this lane. Runes/Masteries/experience/playstyle is what really counts here, so good luck.
Ziggs - just dodge his bombs. He can't keep using them forever and has high mana cost skills.
Zed Hmm too much mobility is always a problem for Viktor... Just try to not get harassed a lot, and care for his ult. Poke him from afar, dodge his shurikens and you'll be allright
Ranked games with Viktor
Viktor can do a very nice job at ranked games, since he can easily dominate his lane and, when team fights occour, can deal enourmous damage AoE with nice CC. I played (and will play even more from now on) some ranked games with Viktor, and I realized the following:
-> Viktor can do VERY well at rankeds, but only if you have a team with some CC and beefy champs to protect you AND to make the enemy team waste their nukes before you can enter the team fights;
-> Be EXTREMELY careful when the enemy team has Shaco, Maokai, Nautilus, Jarvan 4 as jungler. Also pay attention to the champions listed in the chapter "Champions that can give Viktor hard times". It's just above this one. Some of them tend to be A LOT more of a pain in the *** to deal with.
-> WARDS, SET WARDS EVERYWHERE.
Sry for the image up here, one of the matches were way down there =/
Some proofs of my success playing as Viktor with this guide
Here is some pics about what my enemies talk about me in a match, some scores, proofs that with what this guide provides you and some experience and training you'll be a beast in-game!
Some proofs of the success of this guide by the hands of his readers
In this chapter i'll put some scores that you guys send to me. The best ones will be post here, and, of course, not all pics will be put here. Anyone willing to have your scores posted at this guide send me pics with your matchs!
As said in the beginning, this is my first guide. It may have some grammatical errors, different opinions and all. I am open to constructive criticism, i'll will try any changes you guys propose and, if i note that it improved the gameplay with the champion i'll change it right away and give the credits to the responsible.
PLEASE, dont flame/troll/opine aggressively. Don't downvote without reading the entire guide and testing it.
And if you liked it, let me know!! It will be a pleasure to know that all my work was worth it, and i'll be stimulated to make new guides!
PS: I do not own some of the images i used on this video (all de screenshots are mine, though). I just googled it and found some nice pics that could make this guide a lot more pretty haha! If you own or know who owns any of these pics, send me a pm and i'll give the credits properly.
Special thanks for Touma Kamijou, who helped me with the video and image editing and opinions about the guide.
ALso, special thx to jhoijhoi, whose guide teachs Making A Guide. It helped me A LOT!!
For the players Lurryck, EyeEagle, Gargalhada, Boizo, Cabelovisk, Taktsu, SephirothBR and dashlord for the moral support!