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Spells:
Flash
Ignite
Ability Order
Mana Surge (PASSIVE)
Xerath Passive Ability
Introduction!

I'm not normally the kind of guy who picks up new champs on day one, but as luck would have it, I happened to have a spare 7000 IP on the day of Xerath's release. I've always been partial to casters so I thought I'd give him a shot. So far I've found Xerath to be fun to play, easy to learn, and with a lot of potential for new or alternative strategies.
I'm not claiming to be a pro Xerath player, i'm still learning and experimenting with him just like everyone else. What I've included in this guide is the builds, strategies, and tips that I've found to be most efficient and effective during my time with The Magus Ascendant. What I hope to accomplish with this guide is to offer some suggestions different from what I've seen in other guides, and give new Xerath players the knowledge they need to get a hold on this fun and unique champion.
That being said, this is my first published guide on Mobafire, so it may not appear as aesthetically pleasing as some more professionally made guides out there. If you choose to downvote, all i ask is that you leave a comment explaining your reasons and perhaps offering some constructive criticism. Go easy on me I have a fragile ego XD
![]() Pros
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spaaaaaaaaaaaace |
![]() Cons
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-
- More magic penetration = MOAR DAMAGE! These are hands down the best marks for any caster. They also synergize quite well with locus of power
- greater seal of replenishment - Xerath is pretty mana hungry early on. These help.
-
- Adds a bit more burst to Xerath's burst. Works well with ascended form too.
-
- A little extra early game power never goes amiss.
Alternative Runes
-
- I understand Mp/5 seals may not be necessary with
Doran's Ring and
Tear of the Goddess so a good option is to swap them out for some more HP.
-
- If you can't afford or don't like the HP seals but also find the Mp/5 seals unnecessary this is another, cheaper option. You may also choose to use armor per level seals as you'll probably be facing another ap carry mid so armor isn't so vital.
-
- Xerath's short cooldowns mean he doesn't need CDR but it's always very welcome on any caster. I used to have these in the core build but PsiGuard suggested ap/level glyphs and whaddayaknow he was on to something!
-
- Much cheaper than flat CDR glyphs, but less useful early game.
-
- Many people swear by these quints. Definitely useful for early game survivability
-
- Between these, your marks, masteries, and locus of power, youre going to be hitting near true damage early on.
MPen, a bit of CDR, and tons of damage! Don't forget to pick up
Summoner's Wrath
for improved ignite.
Throw the other 9 points into the defense tree for a good chunk of early game hp. Take MR over armor as you're most likely to face another AP carry mid, not to mention it tends to be more expensive.

Throw the other 9 points into the defense tree for a good chunk of early game hp. Take MR over armor as you're most likely to face another AP carry mid, not to mention it tends to be more expensive.
Recommended





Viable Alternatives


Bad Choices






ascended form
Passive - ascended form: 15% of Xerath's ability power is converted into bonus armor. Definitely not the worst passive out there. This should be enough to cover all your armor needs unless you're up against a heavy AD team.Tips
- Along with his range, this makes Xerath probably the best candidate for a "glass cannon" champ.
Q -

Tips
- Try to lead or anticipate the movement of your target as there is a slight delay on this skillshot
- Don't be afraid to use this to last hit, its on a short cooldown and can take out entire creep waves in 2 shots.
- This skill goes through minions and does equal damage to everything it hits, try to include your lane opponent in the blast.
- This makes Xerath one of the best additions you can have for a level 1 teamfight over jungle buffs. If you have an aggressive jungler, talk to your team about trying to steal blue buff.
Locus of Power
W - locus of power: This is Xerath's defining ability, it's what gives him the crazy range and magic penetration that sets him apart from other casters. It also makes him immobile. You'll max this last. I used to max it after Arcanopulse, but most champs don't have enough MR early on to make it worthwhile. Don't forget you also get MPen from your runes, masteries, and boots as well. You're better off putting the points into a damage spell.EDIT: through more playtesting, I have decided that the reduced cooldowns for this spell are important for teamfights, I now try to have at least 3 points in this spell around the time teamfights start but still max it last.
Tips
- You can line up a skillshot while setting up locus of power
- This skill is FREE, there's no reason not to abuse it in combination with your Q and E
- With the range from this ability, you can easily gank side lanes without even leaving the river bush!
- Watch carefully for signs of a gank when using this skill, it can leave you quite vulnerable.
mage chains
E - mage chains: A single target spell that allows for a quick follow-up stun. Put one point in this at level 2 and max it after 
Tips
- Use E>Q for a quick stun harass and dont be afraid to throw in a couple auto attacks while youre at it.
- If you're having trouble landing
Arcanopulse, keep in mind that
Arcane Barrage will also proc the stun.
- Try binding this to a SmartCast key for faster casting. If you don't know how to do this, it's in the options menu under "key bindings". I suggest practicing in a bots/custom game if you've never used it before.
R -

Tips
- As with Arcanopulse, there is a delay with this skill. Try to anticipate movement and compensate for it.
- Binding this to SmartCast will allow you to fire all 3 shots in quick succession. HIGHLY recommended.
- As with
Lux's ultimate, this is on a fairly short cooldown. Don't be afraid to use it at every opportunity.
Skill Priority Summary: R>Q>E>W
Xerath has a bit of a slow start and as mentioned, is mana hungry early on. Doran's Ring is a great solution to his early game weaknesses.
This is a favorite of mine as for only 995 gp it pretty much eliminates the mana problems on even the hungriest of casters. Even better on

Grab



This is your first main item. I know it sounds strange to start with a Rylai's, but think about it, you've got all your mana from the

With this, you're going to make the enemy team wish they were still in the laning phase. The amount of AoE damage you can rain down in a team fight is borderline godlike. Also gives 27 armor thanks to your passive!
NOTE: Ok so I've been playing Xerath some more and as I've gotten better, i've become comfortable building this before

Time to finish what that


Catalyst the Protector
Into the late game, you might find that the 500 hp from 

So you've got HP, plenty of mana, and a whole boatload of AP. What do you need now? MOAR AP! Oh, and some cooldown reduction. An all around great caster item and at a very reasonable price.
Your final item (you sold


Note: You may want to get



With plenty of mana, hp, and ap, this makes a great first item for any caster. This would replace
Rylai's Crystal Scepter in the core build. I would also suggest not building
Tear of the Goddess if you rush this; your early game damage would suffer far too much.
If you're going up against a heavy AD team and the armor boost from your passive just isn't enough, this is a great pick. Also grants 20% CDR and a hefty 500 mana which synergizes quite well with
Archangel's Staff. This would replace
Morello's Evil Tome and/or
Banshee's Veil in the core build.
Not a fan of
Morello's Evil Tome? Want your cooldown reduction earlier rather than later? Pick these up and spam away my friend.
Between
Archaic Knowledge
,
Greater Mark of Magic Penetration,
Sorcerer's Shoes, and Locus of Power, you're going to have a ridiculous 73.5% magic penetration! Now, I haven't done the math here but it seems to me that for this item to be really worthwhile your enemies would have to have insane amounts of magic resist. I include it here as an optional due to its popularity.
More armor, a hefty 100 ap, and a beautiful active. Not included in the core build because Xerath isnt one of those mages that should be in the middle of the action anyways. Still, this thing is a life saver.
Definitely not a bad choice, I've used this in quite a few games with success. I don't include it in the core build for much the same reasons as Zhonya's, which is that its meant more for the type of mage who needs to get in close and be able to take some damage. Your goal with Xerath is to not take that damage in the first place. However, Xerath's high damage output does make this a very viable and useful item. Ideally another AP champ on your team will take it instead.
What's nice about this item is that it scales with AP, which Xerath builds a lot of. This is a good choice against health stacking tanks or if you feel your burst is a little lacking. If you know you're going to build this get Kage's lucky pick early on for the Gold per 5. The downside of this item is that you always want to use it first in your combo to get the most use out of it, but Xerath doesn't like being close enough to enemies to use this. Anyways, its an option.
Stomping their team down are you? Pick this up and really rub in the humiliation. I wouldn't recommend this though as it's too risky for most games and will give the enemy team another reason to focus you. But if you're sure you can get your stacks up and keep them, you'll be rewarded with a very powerful item at a very cheap price.
Quite a powerful new item, and a good fit for Xerath. It gives great mana regen, a heapload of AP, and some nice MR to balance out Xerath's defenses. I've even been considering working it into the main build.


If you're going up against a heavy AD team and the armor boost from your passive just isn't enough, this is a great pick. Also grants 20% CDR and a hefty 500 mana which synergizes quite well with



Not a fan of

Between



More armor, a hefty 100 ap, and a beautiful active. Not included in the core build because Xerath isnt one of those mages that should be in the middle of the action anyways. Still, this thing is a life saver.
Definitely not a bad choice, I've used this in quite a few games with success. I don't include it in the core build for much the same reasons as Zhonya's, which is that its meant more for the type of mage who needs to get in close and be able to take some damage. Your goal with Xerath is to not take that damage in the first place. However, Xerath's high damage output does make this a very viable and useful item. Ideally another AP champ on your team will take it instead.
What's nice about this item is that it scales with AP, which Xerath builds a lot of. This is a good choice against health stacking tanks or if you feel your burst is a little lacking. If you know you're going to build this get Kage's lucky pick early on for the Gold per 5. The downside of this item is that you always want to use it first in your combo to get the most use out of it, but Xerath doesn't like being close enough to enemies to use this. Anyways, its an option.
Stomping their team down are you? Pick this up and really rub in the humiliation. I wouldn't recommend this though as it's too risky for most games and will give the enemy team another reason to focus you. But if you're sure you can get your stacks up and keep them, you'll be rewarded with a very powerful item at a very cheap price.
Quite a powerful new item, and a good fit for Xerath. It gives great mana regen, a heapload of AP, and some nice MR to balance out Xerath's defenses. I've even been considering working it into the main build.
Farming/Harassing
Xerath's playstyle may be different from other casters, but he's still an AP carry. You'll want to be solo mid lane to get farm and xp as quickly as possible. With my Runes and Masteries and a Doran's Ring,

When you hit level 2, immediately start using your E>Q combo for quick stun-harass, and don't be afraid to throw in some auto attacks while they're immobilized. You'd be surprised at what a difference they can make at such low levels. Many people underestimate Xerath's early power, and I've played quite a few games where I got a First Blood at level 3 with E>Q combos, auto attacks, and

One thing that sets

Quick Tip: Ask your jungler for the

Zoning
If you're unfamiliar with zoning, it's basically the practice of harassing and pushing your opponent away from the minions, and thus denying them XP and gold. Winning your lane is as much about denying your opponent farm as it is making sure you get your own. Luckily, Xerath's range makes him a naturally good zoner.
Everytime the enemy moves to last-hit, send an

Now, you're not going to be able to easily dominate every mid-lane champ that comes your way, some of them will gladly trade your blows with their own and come out on top. But, just as Xerath's range lets him zone others easily, it also makes him very difficult to zone. If you're having a lot of trouble with the enemy champ, just stay back and use Locus of Power +

Ganking

Head to the river bush and wait until an unsuspecting soul comes within range. If they immediately retreat back to their tower, the bush is probably warded. If this is the case, just return to lane. If not, set up Locus of Power, and use the combo E>Q>R>R>R>Q. Or, if the target is close enough, you can lead with Q, then E>R>R>R>Q. You lose the instant surprise stun, but this combo makes it easier to ensure they'll still be in range by the time your Q comes off cooldown again. It's also easier to proc the stun with



TL;DR?
- Spam harass (W>E>Q OR Q>W>E>Q)
- Gank often
- Blue buff es muy bueno
The end of the laning phase is usually marked by the destruction of 1-2 towers, allowing the champs from that lane to start roaming and assisting/ganking other lanes. By this time, you should have a good amount of CS and hopefully a few kills under your belt. Being a squishy AP carry with limited defensive/escape options, you need to start being very careful at this point in the game. Ask your team to help keep up on warding, and never, ever, go past the river by yourself if any of the enemy team is MIA. Your first priority should be staying alive. When a team fight inevitably does start, you're going to want to be there for it.
Team fights are where Xerath's high amounts of MPen and AoE damage really start to show. It's also where the importance of positioning really comes into play. Try to find a place that's not too far from the action, but not so close as to put yourself in danger of being focused or easily jumped on by an enemy assassin. Setting up Locus of Power inside a bush and/or on the other side of a wall is optimal. Finding the right time and place to activate LoP can be very tricky and requires quite a bit of practice, as the initial push-and-pull of a teamfight can mean that the bulk of the action occurs either outside of your range or, even worse, brings dangerous champs right to you.
Making the best use of your main damage source,
Arcanopulse, adds another factor. Remember that it fires in a wide, straight line, doing equal damage to everything it touches. Naturally, the best position is one that will allow you to hit most, if not all, of the enemy team with each shot.
Depending on the location, team composition, how well each team is doing, etc., you may need to prioritize one aspect of your positioning over another. If your tank cant seem to stop
Jax from pushing through to jump on you, you will want to find a safe place farther from the action and gap-closing melee champs. If
Kassadin Riftwalks in from a bush while the rest of your team is 100 yards away engaging the rest of his team, you might want to stick close to a beefier member of your team in the future.
There won't always be a 'perfect spot' in every team fight. Adapt your playstyle to the game just as you would your item build. But don't take too long choosing a location; if your team is all but dead by the time you fire off your first
Arcanopulse, your positioning won't matter worth ****.
Your first target in a teamfight, as always, should be the enemy carry. Xerath's range and burst means he can rather easily kill squishies who think theyre safe hiding behind their tank. Even if you don't kill them outright, if you do enough damage they'll be forced to retreat, tilting the teamfight that much more into your favor.
That being said, if the enemy ranged carry is standing in the back, but the rest of his team are closely packed together, you should instead choose to drop
Arcane Barrage on the bulk of the team, rather than a single target. Just like in the laning phase, always try to get the most out of every cast.
Positioning
Team fights are where Xerath's high amounts of MPen and AoE damage really start to show. It's also where the importance of positioning really comes into play. Try to find a place that's not too far from the action, but not so close as to put yourself in danger of being focused or easily jumped on by an enemy assassin. Setting up Locus of Power inside a bush and/or on the other side of a wall is optimal. Finding the right time and place to activate LoP can be very tricky and requires quite a bit of practice, as the initial push-and-pull of a teamfight can mean that the bulk of the action occurs either outside of your range or, even worse, brings dangerous champs right to you.
Making the best use of your main damage source,

Depending on the location, team composition, how well each team is doing, etc., you may need to prioritize one aspect of your positioning over another. If your tank cant seem to stop


There won't always be a 'perfect spot' in every team fight. Adapt your playstyle to the game just as you would your item build. But don't take too long choosing a location; if your team is all but dead by the time you fire off your first

Focusing
Your first target in a teamfight, as always, should be the enemy carry. Xerath's range and burst means he can rather easily kill squishies who think theyre safe hiding behind their tank. Even if you don't kill them outright, if you do enough damage they'll be forced to retreat, tilting the teamfight that much more into your favor.
That being said, if the enemy ranged carry is standing in the back, but the rest of his team are closely packed together, you should instead choose to drop

TL;DR?
- STAY ALIVE. Do not wander alone!
- Find good positioning to wreak havoc on the enemy team from long range
- Adapt to the game!
League of Legends is all about countering your opponents and adapting your build/playstyle on the fly. Here are some pretty perplexing Problems you might face and their sometimes simple Solutions.
Problem: You escape a teamfight by the skin of your scrotum and jump in a bush to pop the blue pill. Suddenly, a strange sound reaches your ears: a far off
Karthus laughs maniacally as a red glow appears above your head.
Solution:
Problem: Both teams are strafing anxiously in the mid lane waiting for someone to start a team fight. You set up locus of power to take some cheap shots at the enemy from a safe distance when out of the fog of war comes an
Enchanted Crystal Arrow hurtling towards you at breakneck speeds. Behind it run five crazed champions, frothing at the mouth; wild, hungry looks in their eyes. They're more beast than man, and they come for your blood.
Solution:
Problem:
Malzahar and
Warwick keep jumping on you and keeping you pinned down for a solid 4 seconds and there is absolutely nothing you can do to stop it. Meanwhile,
Mordekaiser sees this happening and decides he'd like a pet
Xerath to follow him around and do his bidding, so he throws in
Children of the Grave just for ***** and giggles.
Solution:
OR
Problem: Okay, so the enemy team isn't as dumb as you thought, and has decided they don't take too kindly to yellow bellied cowards standing in the back raining death down upon them. They've taken to focusing you down before you have time to so much as scratch your ***!
Solution:
OR
Problem:
Leona and
Amumu are doggedly pursuing you, tossing out stuns and snares like candy from a windowless van while
Sunfire Aegis and
Despair slowly whittle away at your health.
Solution:
OR
AND/OR
Problem: It's the laning phase, you're focused on farming up all those little creeps and, with the exception of throwing out a little playful harass every 4 seconds, minding your own business. but everytime you set up locus of power, that blind *******
Lee Sin throws a
Sonic Wave at you and comes flying out of the bush like a crazed badger to pound you into the dirt.
Solution: sight ward and sight ward and sight ward
Problem: So you've learned your lesson, and one or both of your river bushes are faithfully warded. It's just you and the creeps, happily farming up that
Needlessly Large Rod with not a jungler to be seen for miles. Or anyone for that matter. Wait a minute... a wild
Shaco appears! And he brought
Twitch and
Evelynn!
Solution:
OR
Problem:
Brand has been aggressively zoning you all day long. Everytime you move to last hit a creep, a red-orange circle appears beneath your feet and you're forced to abandon the creep kill or take a
Pillar of Flame to your "undercarriage". You're not a first time
Xerath and you've tried setting up locus of power to farm from a distance, but then
Brand just does a flash+combo for the kill! Needless to say, by mid-game you find yourself dangerously under farmed.
Solution: Kage's Lucky Pick AND/OR philosopher's stone
Problem: You escape a teamfight by the skin of your scrotum and jump in a bush to pop the blue pill. Suddenly, a strange sound reaches your ears: a far off

Solution:

Problem: Both teams are strafing anxiously in the mid lane waiting for someone to start a team fight. You set up locus of power to take some cheap shots at the enemy from a safe distance when out of the fog of war comes an

Solution:

Problem:





Solution:


Problem: Okay, so the enemy team isn't as dumb as you thought, and has decided they don't take too kindly to yellow bellied cowards standing in the back raining death down upon them. They've taken to focusing you down before you have time to so much as scratch your ***!
Solution:


Problem:




Solution:



Problem: It's the laning phase, you're focused on farming up all those little creeps and, with the exception of throwing out a little playful harass every 4 seconds, minding your own business. but everytime you set up locus of power, that blind *******


Solution: sight ward and sight ward and sight ward
Problem: So you've learned your lesson, and one or both of your river bushes are faithfully warded. It's just you and the creeps, happily farming up that




Solution:


Problem:




Solution: Kage's Lucky Pick AND/OR philosopher's stone
Just wanted to take some time to extend some big thank yous to everyone who helped me make this guide what it is:
- First and foremost, I'd like to thank everyone who took the time to check out my guide, especially those who took the extra step to vote or leave positive or constructive comments!
- Thanks to JhoiJhoi and PsiGuard for reviewing my guide, offering helpful suggestions, and writing a glowing review here, which no doubt brought many of you to this guide!
- Another special thanks to JhoiJhoi for writing this must-read guide, without which, myself and many other guide-makers would be completely lost.
10/29/11 - Added WotA and Deathfire Grasp to optional items. Changed recommended glyphs.
10/31/11 - Added Special Thanks section. Various small tweaks.
11/2/11 - Switched Archangel's and Morello's in the core build. Added more optional runes.
11/13/11 - Updates coming soon with Summoner Spell/Mastery changes in season 2!
10/31/11 - Added Special Thanks section. Various small tweaks.
11/2/11 - Switched Archangel's and Morello's in the core build. Added more optional runes.
11/13/11 - Updates coming soon with Summoner Spell/Mastery changes in season 2!
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