Humor Guide by Mobaalx
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Zi1, the unkillable timemaster
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
this is the beginning of a series of troll guides. Why would someone make troll guides?
First of all, trolling is a very nice thing and it makes fun, the more friends you play with the more will the fun "stack".
But the problem is, that most people don't troll in the right way. Trolling must not be the same as feeding and get your team members to rage. Trolling is about having fun with unpopular picks and uncommon builds, but without angering your teammates or feeding more than the average.
That said, lets begin with my guide of Zilean the unkillable master of time and Ziggs the man who makes it rain bombs
What is ZiZiBoBo and how should I use it?
ZiZiBoBo is the abbreviation of Ziggs- Zilean-Bomb-Botlane.
As the name says, it is meant to be played on the bottom lane, replacing the AD Carry-Support meta.
If you want to go for the zizibobo, you should make sure that every other lane scales on AD and builds AD to maximize your chance of winning. Granted, your chance of winning with a zizibobo is a little lower than a "normal" botlane, but it exists, even without trolls and afk in the enemy team!
If you want to annoy the enemies team to the max, pick Karthus for the midlane (i recommend fellish's Cashtus Guide). Though Karthus is not an AD champ, his additional Zhonya's Hourglass and his passive Death Defied makes him a reliable ally for even more pain in the neck!
Zileans passive Heightened Learning is simple: Every allied champion on the whole map gets plus 8% experience. This is very useful in the zizibobo, because Ziggs the man who makes it rain bombs should be on a comparable level like the enemy's midlaner. The passive does not work if you are dead, which is the reason you want to become Zilean the unkillable master of time.
Time Bomb let's you plant a time bomb on an enemy or allied unit (not champion, not minions, both) or neutral monster. After 4 seconds, the bomb will explode dealing 90/145/200/260/320 (+0.9 * your AP) damage to all surrounding enemies.
Zilean's W Rewind allows him to reduce the cooldowns of every other ability (besides summoner spells). The cooldown reduction constitutes 10 seconds, the cooldown of Rewind itself is 18/15/12/9/6.
Time Warp reduces the movement speed of an enemy champion or increases the movement speed of an allied champion by 55% for 2.5/3.25/4/4.75/5.5 seconds.
Zilean's ultimate ability Chronoshift allows him to awake an allied champion from the death, granting him 600/850/1100 (+200% AP) health. You have to use Chronoshift on this champion before he dies, you cannot raise a death champion from the dead. The time frame the allied champion has to die with comeback is 7 seconds.
Ziggs abilities should be more common, but I will explain them anyway:
Short Fuse allows Ziggs to deal 20/24/28/32/36/40/48/56/64/72/80/88/100/112/124/136/148/160 (+25/30/35% AP) bonus magic damage (150% damage against enemy structures) with his next auto attack. The extra damage has a cooldown of 12 seconds, which is reduced by 4 seconds per ability used.
Ziggs throws out a Bouncing Bomb, which bounces in a line dealing 75/120/165/210/255 (+65% AP) magic damage to all enemies in the radius of the bomb at the time the bomb hits the ground. This means, that enemies can walk undamaged on the line of the Bouncing Bomb if the Bomb jumps over them.
Satchel Charge plants a bomb on the ground, which explodes after 4 seconds or when the ability is activated again, dealing 70/105/140/175/210 (+35% AP) magic damage to all enemies in the radius. Furthermore, the explosion of Satchel Charge causes all enemy units and Ziggs, if standing in the radius of the explosion, to get knocked back. You will use this ability for the knock back of yourself most of the time. An enemy who gets knocked against a wall by Satchel Charge is kind of stunned for a short time.
Hexplosive Minefield lays down a field of mines on the ground, dealing 40/65/90/115/140 (+30% AP) magic damage, which is reduced by 40% for every following mine. Furthermore, the mines slow enemies passing through by 20/25/30/35/40% for 1.5 seconds.
Ziggs ultimate ability Mega Inferno Bomb will throw out a gigantic bomb in a radius of 5300 around Ziggs, dealing 250/375/500 (+90% AP) or 200/300/400 (+72% AP) magic damage. The higher damage applies enemies in a radius of 275 around the bomb, the lower damage in a radius of 550. The time between the activation of the ability and the explosion on the target increases with the distance between Ziggs and the target.
The main idea of Zilean the unkillable master of time is to deal heavy damage through time bombs while supporting Ziggs the man who makes it rain bombs and the rest of your team efficiently.
The main factor of this gamestyle is, that you shall not die. The combination of Chronoshift, Zhonya's Hourglass and Guardian Angel will allow you to survive a laughable amount of time. You should use this combo often and efficiently: Every of these three abilities allows you to "dodge" heavy damage abilities like Blade Waltz, Final Spark or Requiem. Furthermore, you can hinder the enemy team very long from pushing by forcing them to kill you before they can push for the win. With the animations of Chronoshift, Zhonya's Hourglass and Guardian Angel alone you can sidetrack your enemies for ten seconds. Good timed Flash can force them to chase you even longer, making it easy for your team to respawn in time to defend.
In the early game, your main job is to keep the enemies low. Time Bomb is a very effective skill to poke your enemies down, Ziggs the man who makes it rain bombs should poke them too. You will let Ziggs the man who makes it rain bombs have the most cs and go for defensive stats first.
Every player who plays Zilean the unkillable master of time should use another distracting gamestyle: split pushing. Your Time Bomb, combined with Rewind let you take out an entire wave of minions in the matter of a second, if you don't have enough AP and you need the second Time Bomb to clear the wave the time intervall increases to 5 seconds.
While 5 seconds for one wave of minions isn't the best split pushing stat you should be aware of the fact that you fill the role of a support in the current meta. This means that the "normal" split pushers like top laners of jungler are in your game too, making you not the replacement of the split pusher, but an additional one.
But, while you are split pushing, be aware that your only "escape" besides Flash is Time Warp, which I wouldn't consider a real escape. That's why you need Teleport: While you split push a side lane, the rest of your team should be on another lane pressuring the enemy team with 4 people, 3 if you split push two lanes simultaneously (which is a risky tactic, since the enemys could easily engage in a 3v5 in their favor, destroying your team and wiping out you two next). In the moment you notice that the enemy sent one champion who is able to kill you to your lane, fall back and teleport to your team or to another side lane to continue the split push.
If you split push while your team is defending you should know what to do with your Teleport.
Little tip at the end: If your Chronoshift is on cooldown, use your Rewind every time it is ready to lower the cooldown and make sure you have Chronoshift ready in the next fight!
If you are up against a Volibear, focus him since you will achieve 10 extra gold per kill. But make sure that you don't get killed by him, because he gets 11 extra gold (it may be worth for the special taunts though)!
As Ziggs the man who makes it rain bombs your playstyle is not that different from the normal Ziggs in the midlane. You drop bombs on them and farm all the time. The only differences will be that you have to be aware of two enemies simultaneously and that you have to cooperate with Zilean the unkillable master of time.
You have to replace the AP damage of a midlaner because your own midlaner should be AD. You should not be that behind regarding your level, because Heightened Learning helps you with the 8% Bonus experience.
The runes you need are ambivalent:
On the one hand, you need defensive stats to become Zilean the unkillable master of time, on the other hand your abilities shall make damage to assist Ziggs the man who makes it rain bombs.
In order to fill these two roles, buy the runes I listed. Of course you can buy the following runes too, but I prefer the scaling armor and flat magic resist runes since the runes were changed in patch 4.5
Greater Glyph of Scaling Health
Greater Seal of Health
Greater Quintessence of Magic Penetration
Greater Mark of Ability Power
The masteries you use are the defensive mid laner masteries I use in rankeds too, if I play a mid laner against a high burst enemy like LeBlanc or an Assassin like Zed or a mid laner who is squishy or weak in the early game like Nidalee (at least before the rework two days before this guide was written, maybe still).
As Zilean the unkillable master of time you are kind of an AP Bruiser.
Based on this role you shall build your items:
In the beginning of each match, you will go on the bottom lane to poke the enemies botlane. For maximum poke without running out of mana you shall buy Doran's Ring, to stay in the lane pick up two Health Potion for yourself. As Trinket I recommend Warding Totem to avoid deadly ganks, since you will be squishy in the early game.
An alternative start would be to buy two Faerie Charm plus three Health Potion, but your Time Bomb will have a lower effect due to your missing AP, that's why I recommend Doran's Ring.
You want to rush Chalice of Harmony as fast as possible to have the needed mana regeneration for non-stop poke. I don't think I have to explain why you need Boots of Speed.
Since you will play against a meta botlane the main damage of the enemies in the early game will be AD. Furthermore, you will get cs during the lane phase because of the permament use of Time Bomb. These two facts are the simple explanation for the need of Seeker's Armguard.
The core Items are the Items needed for your annoying combination described in the chapter "gamestyle":
Zhonyas is an absolute must-have: It grants AP, a good amount of armor AND one of the two great actives you need for maximum pain in the neck: 2.5 seconds of invulnerability gives you all you need to get the enemies rage to the max.
GA is just like a second ult for you. Name another champion who can double his ult with a item which gives him high stats like GAs magic resistance and armor! Found none? That's why you buy this.
Nothing is more annoying than running out of mana as Zilean the unkillable master of time, furthermore you get some magic resistance and cooldown reduction to make sure you have your Chronoshift ready when needed.
The more feed you got through the game, the more AP you shall build and the less defensive stats you have to buy. According to this principle there are two different ways of combining the situational items:
If you are very fed or just have more kills than deaths or an incredible amount of assists, build these two:
If the factors named above are on average, build these two:
Sunfire is additionally annoying due to the AoE damage you deal while in zhonyas, GA or your ult.
I wouldnt recommend to combine Rabadon's Deathcap and Sunfire Cape but if you feel like, do it.
If you are the most confident and best Zilean player in the world, buy this. If not, not.
With this boots, the mastery cooldown, the cooldown of Athene's Unholy Grail and Rewind you will be able to cast Time Warp again before it runs out at level 18.
Start with Doran's Ring and two Health Potion. This should make sense without Explanation.
Get a Needlessly Large Rod after you first backed if you can. If not, go for Chalice of Harmony. Seeker's Armguard will help you to survive the laning Phase while giving you additonal AP.
Rabadon's Deathcap is of course one of the core items, just because it's the item with the most AP in the game.
Since you play with Zilean the unkillable master of time you have to annoy your enemies with revives and invulnerability. Besides the cool passive of Zhonya's Hourglass, this item grants you a good amount of AP and armor against your lane opponents.
This item helps you every time, because it gives Magic Penetration! Questions?
You want to spam bombs. If you want to spam bombs you need mana. To get mana you need mana regeneration. Athene's Unholy Grail gives you the best mana Regeneration. Makes sense.
If you die too fast buy Rylai's Crystal Scepter or Abyssal Scepter, based on the damage you get.
If you are fed, get that Deathfire Grasp and nuke them down with even more AP and Cooldown. Make it rain bombs!
Skill Sequence Z1
You will need the heavy poke of Time Bomb to stay relevant, so you want to max this first. Your Time Warp helps your partner Ziggs the man who makes it rain bombs to run away if a gank gets dangerous, because Ziggs gets more often focused than Zilean, because the enemies dont know the true power of Zilean the unkillable master of time. Additionally, it helps you to chase or just get back to lane, everything nice to have, so get it next, but dont put too many points in it.
Of course, max Chronoshift as fast as possible. Use Rewind effectively to lower Chronoshifts Cooldown.
In the case you didnt knew: If you put a second Time Bomb on an enemy unit which carrys a Time Bomb, the first Time Bomb will explode immediately.
Skill Sequence Z2
Your main rain will be Bouncing Bomb so max it first. Hexplosive Minefield is your second damage source so you want it at level 2, the slow helps you to hold the jungler and your lane opponents on distance too.
Your best escape is Satchel Charge, so you get it at level 4, where the ganks should begin to come. Together with Time Warp you should be able to avoid any gank.
Max Hexplosive Minefield second for maximum AoE damage. Satchel Charge shouldnt be used as poke ability. The main reason to use this is the abilitys utility.
As you should at almost every Champion you shall max your ultimate ability Mega Inferno Bomb as fast as possible.
Summoner Spells Z1
I tried to run Revive plus Teleport, but the cooldown of Revive is just too high. If you want to wait like 8 minutes or so, take it. It's the best alternative for the Flash plus Teleport.
Ignite is a very aggressive spell for the early game. Since you are Zilean you are squishy and shouldn't go ham. For kills out of range you have Time Bomb.
Cleanse is useless on this botlane, because you will destroy your enemies all the time or die all the time. Some cc denying won't help you.
It may be useful, but if you ward properly it shouldn't be a problem. If you like the utility of Clairvoyance buy a Scrying Orb.
You have Zhonya's Hourglass, Guardian Angel and Chronoshift. Why would you need a little shield?
Just like Barrier.
You have Time Warp for this.
Summoner Spell Z2
Flash offers too many variable OP ways to use to relinquish this summoner.
You have the Task of killing your enemies, so Ignite should help you very much in the laning Phase.
If you want to be everywhere, you can run Teleport. I dont recommend it though.
There is no real reason to run this. Time Warp should help you out.
The cooldown is much too high to run this.
After Chalice of Harmony you shouldnt have problems with mana. Furthermore, you should be the only AP in the team, so you should get the blue buffs.
Buy Scrying Orb if you want this kind of utility.
You are no jungler and most minions should die to a single Bouncing Bomb so you dont Need that.
It can be helpful, but Ignite will help you more in most games. If you want you can run it though.
You make it rain bombs. You're not a bunker. The enemies might wish they would be.
One of the best options in common opinion, but for *****s only. Run Ignite if you are manly.
Pros / Cons
|+ Sick poke with Time Bomb and Ziggs whole kit
+ AoE damage through Time Bomb, Bouncing Bomb, Hexplosive Minefield and very much through Mega Inferno Bomb
+ Infinite mobility with Time Warp and Satchel Charge (two Flash)
+ makes enemies rage with two revives and 2 times 2.5 seconds invulnerability
+ Additional Split pusher
|- Squishy as f u c k
- removes adc from your Team
- might affect the Motivation of your Team, because you troll
- if you fall behind there are very low chances of a comeback
- you cant play that in soloq
Thank you for reading!
Thank you for reading my guide of Zilean the unkillable master of time and Ziggs the man who makes it rain bombs. I would be really happy if we see the zizibobo frequently in normals.
Feel free to tell me any advice, feedback or mistakes in this guide, I will read every comment and work on my guide to make it perfect.
Questions will be answered in the FAQ below!
Why do you support trolling?
I do not Support trolling in the form it appears most often: I dont want to get more people to feed or play bad on purpose. My form of trolling does not affect the game of my teammates, it is just uncommon. I play for fun, and if you win, you will have more fun the most time.
Ziggs and Zilean are the only Champions in League of Legends having bombs. What is more obvious than play them together?
When will Siv HD play this?
I don't know, ask him!
Aren't scaling armor runes laughable? You both are squishy, so why wouldn't you get flat armor for the early game?
As mentioned in the Pros/Cons you will fall off early or win hard. The scaling armor is one of the reasons for that point. But please think of the poke power of your bombs: If you get many autoattacks from the enemy team, you make something wrong or get completely outplayed and wouldn't have a chance anyway.
Why teleport on Zilean?
Well, since you are trolling, you want fun. Teleport is more fun, other summoner spells might increase your chance of victory. Make it out with yourself.