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I do know that it's unlikely RFC as a first item will be good. I think it'll be IE/ER or maybe even back to lethality. Storm will no longer be a rush item for sure, but it'll be a late game choice if you choose
My guess is IE > RFC > ER > Shiv > Storm as the "dont need defence and want maximum damage" build. The last 2 items being situational. Shiv for 100% crit, Storm if you go shiv, BT if you need lifesteal, GA if you need the defence, LDR/MR if u need the pen and PD if you need both crit and defence.
Until I get my hands on the items in ranked games, I can't suggest the best items no one can.
The problem with HoB is a few patches ago they made it so it didn't trigger on the first attack (which it before) making it so you pretty much only get 2 empowered shots instead of 3. Then they changed it again to make it so your 2nd/3rd and 4th shots get empowered.
Issue is you would literally need to fire all 4 shots without interruption for that to be good.
Dark Harvest on the other hand is way more consistent as it can proc off of abilities and can be done 100% of the time when someone gets below 50% making it just more reliable.
Jhin also prefers a damage keystone over a safe one (hence why Fleet isn't the spice right now)
Why got the whole route of fleet footwork over hail of blades. I know this is a common meta for jhin currently so I was really curious as to the thought put into that.
I *think* fleet will become better, but it will take a good week of testing to figure out if the bug fix will affect him enough to swap back to precision.
The only buffs I would consider is lowering his crit penality on
Love your guide btw, the attention to detail is beyond what I expected!
If HoB got a nerf, or the passive AS ratio of
Was very helpful in learning to understand the champion better.
Gave me a lot of insight on how to play as and against Jhin!
Great work!
The item section is kind of confusing, so I gotta ask - if the enemy has 5 squishy targets, or 1 semi-tank + 4 squishy - go lethality + life steal. If the team has more than 1 tanks, build crit. Right? I know you've said that it all depends on games but some people can't even judge based on who the enemy is.
Overall I like the guide and I've been following this guide only since the first day I started to main jhin which is like 2 months ago xD.
ATM there are 2 builds I would suggest.
The first is Ghostblade > Infinity Edge > RFC > LDR/Mortal > Situational (lifesteal, defence, edge of night etc etc). This is the highest damage buid Jhin gets unless he gimps himself with an essence reaver. You can also sit on a Last whisper now that it got its APen buffed.
The second is a more lethality focus, you'll see pros use this one more due to the nature of competitive. Ghostblade > Edge of Night > IE/RFC/LDR > IE/RFC/LDR > IE/RFC/LDR (which ever one they didn't get they buy next). This basically gives Jhin a lot of safety with the Edge of night and Ghostblade actives whilst also still doing respectable damage. (Even with the Edge hotfix nerf, it's still good to stop things like Bard, Vi, Nami ults and just general picks like Twisted Fate).
Boots are always situational. Zerks for DPS, Lucidity for picks/summoner spells, Swifties for reliable slows.