Can't even remember having to ever carry a fed ad carry...

12/1 as ADC but his input was so low in team fights.
Rumble ultimates and me being unkillable won the team fights alone. It was horrifying to watch
Yasuo outplaying
Ezreal when Ez tries to land Qs on him instead of just using plain auto attacks.

12/1 as ADC but his input was so low in team fights.




"A person giving you advice isn't perfect and has their own shortcomings but they may give you the piece that you're missing."
ADC is hard man. I died to a tank Ekko yesterday. Really, really slowly. I was fed but I didn't have gap closers nor did I do any damage to him. He didn't really do any damage either, but after a while he just whittled me down. Role sucks.
Weirdest drophack / client bug ever. We are winning/ending a game and we get drophacked or something (we all get disconnected from game). I reconnect to the game which instantly crashes the game and I get thrown back to my match history which shows no evidence of the game but I got +18LP for it.
My friend checks his match history and it has reverted to it's old state

92LP in diamond 3 atm. 1 more win for D2 promotion.
My friend checks his match history and it has reverted to it's old state

92LP in diamond 3 atm. 1 more win for D2 promotion.

"A person giving you advice isn't perfect and has their own shortcomings but they may give you the piece that you're missing."
You need to log in before commenting.
@Vapora in lots of situations you can't wait for the DoT to apply. You'll get lots of kills without even a single autoattack by bursting them midair with tiamat/Q/blue smite. I've also found it does help with sticking early-mid game because your jump is extremely valuable and you only want to use it when necessary or when it will almost 100% secure the kill. Also your "duels" shouldn't be lasting more than 2 Q's unless you're fighting a tank in which case yeah red smite does more damage but like h4x said it'll rarely be needed and blue is much more useful in most cases since killing your target in as little time as possible is much more important than being able to do more long-term damage in duels.