Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Tanky path
1
2
Resolve
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
![]() |
Table of Contents |
![]() |
Quick Guide |
Preface |
Information |
Wrapping Up | ||
|
----,Introduction
----,Nunu info |
d-Pros & Cons
d-Abilities |
|
Hello. My name is Joxuu and I am a diamond level jungler. I started playing actively in Season 2. Played actively to season 6 until I kept a break and have made return for the current season. I've played bot lane the most but not too long ago, I decided to take up the role of jungler and I have no intention of maining other role for now at least.This guide will be for jungle
Current stats after starting ranked last week:

|
![]() |
SBack to table of contents |
|
+ Pretty simple + Healthy jungle clear + Objective control + Disruptive abilities + Solid front line |
- Predictable abilities - Susceptible to kiting - Weak against % damage - Relies on teammates - Sluggish outside of W |
![]() |
SBack to table of contents |

Good against
|
| | | | | | | | | | | | | | | | | | | |
![]() Preferred Role:Jungle
|
| | | | | | | | | | | | | | | | | | | |
Bad against
|
|
![]() |
SBack to table of contents |

|
|
Pretty straightforward keystone choice. |
|
|
|
Take |
|
Last but not least take |
| Take attack speed as the first rune to help you with jungle clear and generally speaking you will be auto attacking a lot anyways. Adaptive bonus is taken next as it actually does make a difference for your first clear, saving you a bit health. Finally some bonus armor as the last option because the hp rune is really bad gold value. |
|
|
For secondary tree, you want utility and stats towards movement speed as you don't have mobility outside of |
|
Finally |
|
|
Domination is my recommended situational page. |
|
|
|
|
|
The recommended minor keystone here is |
| Take attack speed as the first rune to help you with jungle clear and generally speaking you will be auto attacking a lot anyways. Adaptive bonus is taken next as it actually does make a difference for your first clear, saving you a bit health. Finally some bonus armor as the last option because the hp rune is really bad gold value. |
|
|
Continuing on the aggresive path with precision tree. Take |
|
Round up with |
|
![]() |
SBack to table of contents |

|
|
|| | FLASH | || |
|
|| |
|
|| | SMITE | || |
|
|
![]() |
SBack to table of contents |

|

|
asd |
Refillable Potion saves you gold in the long run as you would spend lots of gold on normal health potions anyways. Doesn't really make sense to go for normal potions as |
|
asd |
Warding Totem is the best trinket for starters and should stand on it through your first clear. You do see questionable counter-jungle decisions from aggressive early game junglers so you can drop it to give you vision of your other half of camps or just simply use it to cover for invades before jungle monsters spawn. Swap for |
|

|
asd |
Ninja Tabi is the go to boot choice against attack damage heavier comps which tends to be the case. Always take against champions that rely on auto attack a lot. Go for |
|
asd |
Oracle Lens is needed to clear ganking routes of vision but also for securing objectives or to force unfavorable facechecks from enemy team. Take it after first recall while also remembering to buy a |
|

|
asd |
Dead Man's Plate is the first completed item outside of jungle item. Give mediocre defense against attack damage but the real kicker is the extra movement speed it gives which really shows when using |
|
asd |
Spirit Visage is the most generic magic resist item and generally the best if you're unsure what to go for in magic resist section. Gives good defensive stats while also giving utility in terms of cooldown reduction and boosting the health gained back when using |
|

|

|
asd |
Thornmail is a situational tanky armor item. Good against AD teams that don't have champions that build crit items and/or rely on healing so it's superior to it's counterpart |
|
asd |
Gargoyle Stoneplate is a good item against mixed teamcomp and against long cooldown burst abilities with it's active. Helps you stay out there a bit longer at the cost of some damage so preferably don't use it for ur ultimate. Worth noting is you can take |
|
![]() |
SBack to table of contents |
||
#1. 6 / 11 / 16 #2. 1 / 4 / 5 / 7 / 9 #3. 3 / 8 / 10 / 12 / 13 #4. 2 / 14 / 15 / 17 / 18 |
| |
![]() |
SBack to table of contents |

|
|
>> Jungling in general Jungler's job in general is mistaken to be a gank machine though it pretty much is that these days but primarily your job as a jungler is to secure objectives. You make the calls for baron, dragon and towers after succesful ganks for example. You should always look into turning a win - small or big - into an objective. Your primary source of income is farming jungle monsters, not lane minions as some junglers tend to think. The gap between junglers is how efficient you can be. You should look to spend as little time as possible between jungle camps. This usually means you want to take a linear path from either Gromp or Krugs and clear the jungle camps one by one as they come by when walking towards bottom or top lane while taking note of scuttle spawns to contest them. While doing jungle camps, you have all the time in the world to see how your lanes are doing. You should always move with a clear objective in mind. Being as efficient as possible means you should think about including ganks to your jungle clear. When clearing top side jungle camp, you are able to gank it immediatly or maybe you notice enemy lane is pushing soon so you can clear the camp first and then go for a gank. If the lane closeby is not in position to be ganked, you go take next camp and look at the nearby lanes again and decide if it's gankable anytime soon. You can also keep a general track of the enemy jungler's positioning in the jungle. Exact positioning is hard to follow the lower the elo is but generally speaking you can mirror your positioning and expect the enemy jungler to be around that area. You can help yourself a lot by paying attention where the enemy jungler starts because you know he will clear towards the opposite side of jungle to his next buff. The next time the buff spawns, you can make an educated guess the enemy jungler will be around that area soon. Also pay attention which direction jungler leaves lanes for example. You can use all this information to pass it to your teammates or countergank. Vision control is also an important job a jungler should do but it's also the easiest one to neglect. You should always leave base with a Counter-jungling is dependant on how strong you are compared to enemies and where your allies are. You need to be aware which laners are the first ones to show up if you get spotted inside enemy jungle, yours or enemies? If your allies are getting pushed back, it's very likely they are the first ones to help if you are contesting a scuttle or going for enemy jungle camps. It's always your fault if you die while contesting camps in enemy jungle. On the opposite hand it's safe to assume you can take scuttle with allies if you are pushing and you can safely assume you can take enemy jungle camps if you see enemy jungler at the opposite side of map. Kiting is a term I'm sure most of us are familiar with. It's auto attacking monsters while moving on map when auto attack is on cooldown. You should also apply this to jungle monsters and auto attack while moving towards next camp when auto attack is on cooldown. This also saves you health when clearing the jungle camps. If you are still unsure how this is done, I highly recommend watching the movement of high elo junglers during their first clear. |
|
|
space |
>> Ganking Ganking is a big part of jungling. It can both lose or win the lanes for teammates. It isn't as simple as people think though so many junglers end up mindlessly ganking around the map. The main point of ganking is ganking for the best potential carries for your game. Ganking early for a Ganking for obviously lost cause of a lane is also a bad idea. It's asking to get counterganked in a bad position and ally laner that is 0-3 in 1v1 situations won't miraculously start winning the matchup after 1 kill. If it's clearly an easy gank, it's good to keep enemy laner in check but otherwise the rule of thumb is to play around your winning side of map because you can make more mistakes without being punished when you are ahead. You also want to be aware of how laners are doing before initiating a gank. If your laner is low hp, no mana or has 2 waves crashing to your turret, you may want to wait a little bit and wait for a more preferable situation. If you get a succesful gank, it's ideal if you can help your laner to push the wave to enemy tower in a way that your laner gets last hits but it's no big deal if you get a few. If you are unable to push the wave to tower before next wave arrives, it's ideal to freeze the wave instead so that your ally can come back from base to a lane full of minions. You can even hold the wave a little bit yourself to avoid minions crashing to your turret if your laner is not there and you can't push it fast enough. |
|
>> First clear If you have If you aren't running If you want to be the first one to gank a high pressure snowball lane or want to do fast ganks, skip Gromp from blue side clear or do red buff first before going to raptors from wolf camp. Red side clear you can skip Krug camp IF you are not running |
|
|
space |
>> General gameplay You should look to farm efficiently throughout the game. You can get away with doing proper full clears for quite some time. Around mid game you might be pressured enough to not guarantee a full clear. You can't afford to show alone in top lane for example if nobody is showing on the map and dragon is up. Also if your team is being pushed in mid lane for example, you can still do raptor and wolf camp relatively safely as you can join the fight fast enough if one breaks out but Krug and Gromp camp are somewhat further away so you need to assess the situation if you can afford to go there without your team being dove on for example. For fights you should look to initiate team fights and ganks with your snowball. It's your best tool to catch someone offguard. Even if it doesn't hit you can cancel it and go for On the other hand if the game is about taking fed enemy carry out the fight, you can be a massive front line to just soak the damage that would otherwise be done to your backline. It's even better if you manage to get a pick on the target with your snowball or maybe |
|
>> Objectives Objectives are a big part of the game and one of Turrets are also objectives and if you can stay to cash in on couple gold plates after a gank, by all means you should do so as you will be crashing the wave for a minion loss anyways to enemy laner. Mid lane turret is by far the most valueable one and Baron is among the same lines as above objectives. You should turn a team fight win for a baron when nearing late game. The decision between pushing for turrets and inhibitor or going for baron is never ending question teammates usually split 50-50 into but generally speaking the lower elo it is, the better baron is compared to getting an inhibitor. Lower elo games are usually indecisive and long so all an inhibitor down does is enemy team gets free farm coming to their base whereas you probably can get the inhibitor down anyways with the baron boosted minions. Remember proper vision control for all the above objectives. You should always carry a |
|
![]() |
SBack to table of contents |

|
|
T H A N K Y O U |
sp |
R E A D E R S |
|
Thank you for reading my guide. Hopefully you learned a thing or two about
My jungling blog resources (old info but general ideas are relevant): How to not fall behind, Jungle priority, General tips. |
![]() |
SBack to table of contents |






















You must be logged in to comment. Please login or register.