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Jhin Build Guide by Vapora Dark

ADC Art Requires a Certain Cruelty - In Depth Jhin Guide

ADC Art Requires a Certain Cruelty - In Depth Jhin Guide

Updated on May 26, 2022
9.2
1924
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League of Legends Build Guide Author Vapora Dark Build Guide By Vapora Dark 1924 94 16,833,979 Views 324 Comments
1924 94 16,833,979 Views 324 Comments League of Legends Build Guide Author Vapora Dark Jhin Build Guide By Vapora Dark Updated on May 26, 2022
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1
Xirus100 | January 30, 2021 3:44pm
pog
1
IvanDilism | September 28, 2020 11:43pm
Thanks for this! Won a lot of times using this runes. :D
1
NegrDPanda | June 1, 2019 6:35pm
So which runes are better the guide is showing different from the set on top
1
Blasteon | May 30, 2019 8:00am
Won't you update the guide? ;-; This is the best guide of Jhin in mobafire, bur has been without updates for a while now :/
1
Avengerex (1) | February 5, 2019 12:00pm
Because of the 9.3 update, shouldn't Jhin not start with stormrazor since it is most powerful after other zeal items? Maybe I'm wrong, but I feel like Rapid Firecannon would be a much better pick. Just my opinion though.
1
Vicious Skittle (57) | February 5, 2019 3:40pm
Uh 9.3 isn't even out yet, it's hard to gauge the strength of items.

I do know that it's unlikely RFC as a first item will be good. I think it'll be IE/ER or maybe even back to lethality. Storm will no longer be a rush item for sure, but it'll be a late game choice if you choose Statikk Shiv.

My guess is IE > RFC > ER > Shiv > Storm as the "dont need defence and want maximum damage" build. The last 2 items being situational. Shiv for 100% crit, Storm if you go shiv, BT if you need lifesteal, GA if you need the defence, LDR/MR if u need the pen and PD if you need both crit and defence.

Until I get my hands on the items in ranked games, I can't suggest the best items no one can.
1
Saydez | December 16, 2018 8:24pm
As of right now is DH or HoB better? Im getting mixed results.
1
Vicious Skittle (57) | December 17, 2018 3:21am
Dark Harvest in every situation that you would be using HoB in.

The problem with HoB is a few patches ago they made it so it didn't trigger on the first attack (which it before) making it so you pretty much only get 2 empowered shots instead of 3. Then they changed it again to make it so your 2nd/3rd and 4th shots get empowered.

Issue is you would literally need to fire all 4 shots without interruption for that to be good.

Dark Harvest on the other hand is way more consistent as it can proc off of abilities and can be done 100% of the time when someone gets below 50% making it just more reliable.

Jhin also prefers a damage keystone over a safe one (hence why Fleet isn't the spice right now)
1
galvapheonix (5) | November 14, 2018 8:59pm
Ok so i'm sure someone else has commented or asked this and honestly I'm just too lazy to go looking through, so i'm sorry to make you repeat the answer to this question.
Why got the whole route of fleet footwork over hail of blades. I know this is a common meta for jhin currently so I was really curious as to the thought put into that.
1
Vicious Skittle (57) | November 15, 2018 12:50am
Hail of blades got nerfed/"fixed" to the point of it being the worst choice in most situations.
1
galvapheonix (5) | November 15, 2018 6:30am
Oh wow I didn't know that bit of information. Thank you. With that in mind i shall return to this style rune page then. THank you
1
Ilift13 (5) | November 1, 2018 12:34pm
Great build and item kits. I found your guide very detailed and will help me clean up a few small mistakes I've been making with Laning decisions based on his abilities. The one thing I have trouble with is he is slow in the early game and I keep being paired with Rambo supports. I find I face Lucian, MF or varus. I can usually stay alive but I can't seem to finish off the kills and my support either doesn't help or attacks in poor situations. Any suggestions on early game play to finish off kills? Primarily before I hit level 6.
1
LEPRECHAUNH8RED | October 9, 2018 2:42pm
Should I switch to fleet after the hail of blades nerf? I'm seeing a lot of pro players making the switch/ Thought?
1
Vicious Skittle (57) | October 9, 2018 3:26pm
Uh the patch hasn't hit yet so I'm unsure of the actual gravity of the nerf as it was a bug fix.

I *think* fleet will become better, but it will take a good week of testing to figure out if the bug fix will affect him enough to swap back to precision.
1
Ilift13 (5) | October 9, 2018 12:52pm
Wouldn't it be nice that jhins passive could have an immediate reload from killing an enemy champ or something like that?
1
Vicious Skittle (57) | October 9, 2018 3:26pm
Would be a huge buff that he doesn't really need.

The only buffs I would consider is lowering his crit penality on Whisper.
2
blue_cat (3) | October 2, 2018 4:15pm
Is Fleet Footwork good on Jhin anymore? I feel like it would be a good idea if you know you're going to have a rough game and need the healing...
Love your guide btw, the attention to detail is beyond what I expected!
3
Vicious Skittle (57) | October 2, 2018 5:30pm
Since the ranged nerf to Fleet Footwork against minion, there is basically no point in picking it up over the domination tree.

Taste of Blood and Ravenous Hunter both pull similar healing numbers to fleet in the mid-late game and heal for a lot more in the early game. Then, Hail of Blades will scale your damage much higher whilst also making you a lot more mobile.

If HoB got a nerf, or the passive AS ratio of Whisper got changed then maybe fleet will come back, but at the moment your only real option is Hail of Blades
1
blue_cat (3) | October 5, 2018 11:31am
Oh, that makes a lot of sense actually. Thanks a lot!
2
KajiKumihoAkukei (140) | September 16, 2018 9:31am
Very nice guide! I really enjoyed reading it.
Was very helpful in learning to understand the champion better.
Gave me a lot of insight on how to play as and against Jhin!
Great work!
1
Zepekinio25 (4) | November 11, 2016 1:42pm
Jhin is pretty much my only ADC, since as a midlane main that isn't really the role i prefer. But since I AM a mid lane main, well there are things i need a bit of help on ehehe..ehe..

Well of course i won't write an essay since there are actually only two things i am "bad" at :

One is early game, i tend to play very aggressively against the enemy laners and sometimes go too far and get exploded since jhin don't have great dps. Where would you say the limit on how aggressive you can play would be?

And second is team fighting. I often start a team fight with the R and then make a pick with W before starting to really get on the fight, but when i don't do that, i am lost. Often did i see myself loose games because of my lack of knowledge on what to do during team fight, even when i am extremely fed. So..how do i want them to go? (since i pretty much don't know my objectives when a team fight i did not plan for starts.)

Also thank you for the guide, This is what made jhin my currently only viable ADC as a mid laner!
1
Vicious Skittle (57) | November 12, 2016 2:42am
Early game aggression is unique on Jhin as he has ammo and has a lot of power onto his fourth shot, which after you use you become next to useless in lane (no damage = 2.5s of being useless). If you're not sure when to properly go aggressive and when to play passive, use the 4th shot to the best of your abilities. Trade by Qing the target followed up my a 4th shot auto attack, the movementspeed boost you get will allow you to run out of range to prevent a counter trade and the fact you used your Q + did a crit means even if they trade an auto + ability you're more than likely to of won the fight.

For mid lane you need to play around vision of the enemy and the burst potential of your opposing laner. If you're against a TF, then you'll win every trade with him hands down even if he lands a gold card. The problem is, that because gold card is a stun, if a jungler is near by you're as good as dead. You should abuse the power of Captive Audience's zone control. I would place them at the choke points to their jungle. (Above/below red and on the edge of the bush next to blue). Doing this will free your ward up to place into the pixel brush on the side of the lane (usually pinks go there). You can hug that side of the lane and you'll nearly always see the enemy jungler coming. This doesn't apply as well against assassins and one shot mages (like Syndra). I would just build Hexdrinker against AP matchups and avoid playing Jhin into AD ones. Talon's rework will really **** Jhin over because his Q range is your auto range, and Zed is a natural game counter to Jhin with his new ult stealing % of AD, which Jhin gets a ton of. Into Varus or Jayce then the same logic applies, but be very careful about taking poke, early boots of swiftness will help against matchups heavy based around skillshots.

For bot lane you need to play based on your support. If they're a defence support like Janna or Soraka then feel free to play up and let them counter-trade by shielding/healing you. If you have an aggressive support like Thresh or Blitzcrank then as soon as they get a catch on someone, start a fight with landing your W then Q then auto them down. It comes with practice and synergy with a support.

For teamfighting, Jhin is heavily reliant on using Curtain Call properly. If you're using it to start a fight, spam ping someone you want to ult then open up on them. A semi-competent team will follow up usually. If you don't need to start a fight with it, then use your Deadly Flourish to create a pick by having your team harass them. A common combo you'll see high elo Jhins do is land a W after someone on your team lands damage (Lets say a Jayce lands an E Q combo) you then root them and immedietly open your ult. If you land your shots, the target will most likely be dead allowing you to clean up a 4v5 or take towers/dragons/vision control.

You don't want to walk up into auto attack range unless you're safer than normal to do so (Outnumber the enemy, extremely fed or they're extremely weak, they're low on HP and you have vision of the enemies) because of Jhins lower than average DPS compared to other ADCs they will probably be able to kill you before you get off 2-3 shots.

You need to pick your moments properly, and if you do so, Jhin is probably the strongest ADC in the game right now.
1
Zepekinio25 (4) | November 12, 2016 8:48am
I see i'll keep that in mind thank you alot! And some infos on playing jhin mid is more than great so thank you even more!

But there is also one final thing i remembered when you mentioned it but, the E on jhin is something i tend to forget to use most of the time, mainly due to the fact that the only thing i use it for is to disrupt the enemy support by placing them on the bushes and placing them on the river side to have a more safe lane when it comes to ganks.

But since i know very well how hard those hits, what are their other uses and where do i want to place them aside those two places?
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