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Alright so let's talk about
Basically, you can go rageblade second but the way I see it is, why build defensivly if i'm going to die anyway? I may as well at least go 1 for 1 rather than 1 for 0.
If you build lord dominicks, and Blade Of The Ruined King, you'll find you'll kill both tanks and squishies very quickly unless it's a rammus or so. On hit is better to play in jungle because it's easier to snowball, and maintain that snowball, as well as easier to come back from when behind. Crit is better when played in lane.
I CAN EVEN PLAY TOP AND BOT LANE NOT JUST JUNGLE! GREAT BUILD THANK YOU MANN!
Summoners:
Smite+Ignite
Runes:
Predator, Sudden Impact, Eyeball Collection, Relentless Hunter, Celerity, Scorch
Items:
Boots of Mobility rush, Stalker's Blade - Warrior, Infinity Edge, Phantom Dancer, Statikk Shiv, Guardian Angle, replace Warrior with Essence Reaver, replace Boots with Ravenous Hydra
I found it very interesting and Yi gains like 20 AD from Celerity at max. Plus Predator procs on your initial Q, means you have a high burst.
I'd say a better path is going your blue smite, and going up front critical strike with an infinity edge > pd > shiv, your aim is to snowball, not delay your spikes.
Celerity is pretty strong yeah, but wouldn't ghost be better than ignite? Ignite, sure gives you damage, but having a summoner spell to escape would be better imo. Also ghost gives like 5 AD or so thanks to Celerity.
Well, 18 AD is more damage late than 0 AD, I guess? Ehm, it is actually 20 AD, thanks to Wuju Style.^^
I feel like Ghost doesn't have a huge effect at that point anymore, Ignite would deal more damage and actually adds the healing reduction effect. I should probably also run skirmisher's sabre instead, since it matches up well with Ignite and always outdamages Stalker's Blade while giving also a defense boost.
Well, 18 AD is more damage late than 0 AD, I guess? Ehm, it is actually 20 AD, thanks to Wuju Style.^^
I feel like Ghost doesn't have a huge effect at that point anymore, Ignite would deal more damage and actually adds the healing reduction effect. I should probably also run skirmisher's sabre instead, since it matches up well with Ignite and always outdamages Stalker's Blade while giving also a defense boost.
Warrior doesn't really work well since it's just raw AD, If you invest 1k more, you get an i.e. and can transition straight into a PD, i.e. with 20% will mean if you crit once, that will be half of the opponents bar gone, Pd will provide the AS + Damage reduction earlier.
Also zomnbie ward is better due to map control
Great guide it helped me a lot doing a better Master Yi! but i have some questions, generally some people get Jungle more often than i but still want to go Yi since i see some potential in top, do you have a little build for that situation? since in this build the runes and bloodrazor is part of the core of it with Guinso's Rageblade and Ninja Tabi, another question this time for the Runes in the Quints and Marks, why Flat ATK SPD? to have a Good Early/Mid Clean Speed? and in the Glyphs, why Scaling Magic Resist? anything to do with the meta or champ especific? can i change it for more Scaling CD?
Great guide it helped me a lot doing a better Master Yi! but i have some questions, generally some people get Jungle more often than i but still want to go Yi since i see some potential in top, do you have a little build for that situation? since in this build the runes and bloodrazor is part of the core of it with Guinso's Rageblade and Ninja Tabi, another question this time for the Runes in the Quints and Marks, why Flat ATK SPD? to have a Good Early/Mid Clean Speed? and in the Glyphs, why Scaling Magic Resist? anything to do with the meta or champ especific? can i change it for more Scaling CD?
Top Yi is bortk > PD into situational tanky items, you can also go infinity edge > pd if really ahead,
flat attack speed is the best because it gives him the highest dps in a duel, in lane it's different because there's minions, but an extended duel with attack speed reds will out duel attack damage reds. More attack speed = more
You can replace the scaling mr with cdr, but you only need 6 cdr glyphs for the 10%, you can go for the 15% if you really want to, doesn't make much of a difference. I just like to have a little bit of mr