Description
7.22 Tier List
1
S
Highly Meta Friendly, Pick-or-Ban
2
A+
Strong in nearly every situation, good build paths, and strong matchups
3
A
Solid Champions that are S tier in experienced hands, not FotM but still viable picks or bans
4
B
Strong but situational picks, may be viable for a targeted ban
5
C
Highly Situational and weak to the current meta, dependent on team comps
6
D
Suboptimal and easily countered, requires significant skill to play at an acceptable level
I only play him Jungle and Support, never top
Would appreciate it if you added him here :^)
Just to name an example (as there is a lot I disagree with), the fact that you rate
Prior to the Orianna nerfs I would have absolutely placed Ori at S tier. Since they tuned her numbers down across the board she's much more about hitting good ults, and that just makes her more difficult to play. I think she can absolutely dominate a game, especially with the right team comp, but I think that in order to get everything out of her kit you really need to be comfortable with her unique mechanics. That said, I still placed her at A tier which is still excellent. When I designed my tiers I thought of it as a logarithmic power scale: Distance between S and A+ is minor, A+/A is small, A/B is moderate, B/C is large, C/D is massive.
I would happily have an Orianna on my team, I just took her out of S tier because I think she requires both mechanics and a favorable team to really shine.
I'd just put Lulu in S Tier, I'm in Gold and she's pick or ban in every game I play.
I'm hurt from this situation, she's my main. ;-;
+1 from me by the way!
I started playing her 3 years ago and I'm still in love with her.
I just wish that people would stop banning Lulu, this meta is killing me. ;-;
Cheers!
Just kinda curious why you put her in the a tier, she feels much stronger than some of the champs in the a+ and even some in the S tier.
~moon
I totally get that opinion. And since you're clearly a dedicated sona main I'll first address her great strengths. Sona does alot of things well. She's arguable one of the most oppressive poke supports right now, and that makes her great at carrying her ADC through a rocky laning phase. Sona provides lots of utility and CC, which makes her fit into tons of different lanes and team comps. Sona is very strong, and is especially strong the in the hands of someone who knows how to use her ult aggressively. That said, I placed my champs based on the way they fit in over-all with the meta, which made me knock sona down a couple pegs. Healing and Shielding supports are simply TOO OP right now to make any poke support S tier. If you're placed into a position where all of your oppressive poke damage is quickly mitigated, you have a really hard time really snowballing out of laning phase. Ofcourse, this is speaking in really broad terms and im sure there are plenty of Sona's that still win lane against Jannas and their ilk. The biggest problem most damage supports have is sacrificing the extremely OP healing items. Sona can build both sensor and redemption, but she takes a huge hit to her damage as a result. Perhaps damage -> utility build could work to transition out of lane, but I haven't seen that very often. Overall, I think Sona is one of the best damage supports right now (next to Karma), but she gets kneecapped by the number of healing/shield supports being played right now.
Hope that helped explain my reasoning! I'm still happy to have a Sona support in lane, but she's just not as oppressive as she used to be.
-DD