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Fundamentals: League of Legends New Player/Beginner Guide
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Big fat thumbs up for building this one. It sure is one hell of a great quide and Im learning so much from this.
My English aint that good but I think you understand how happy I am with finding this one (^.^)
Thanks a lot and keep it up ! ;)
P.S. Your English is better than you think!
It's hard to imagine completing a difficult project. Take it one step at a time and don't get discouraged by trying to accomplish everything at once.
It's really cool to know of someone your age getting into League! How'd you get into it? Have you been a gamer for a long time?
Slightly misleading.
Also slightly misleading.
I'd say shields are more white/silver than grey. It's important to distinguish as grey bars in health bars mean a completely different thing.
I understand League is a complex game with a lot of information and new mechanics constantly being released, and your guide was made around the time where some of those new contradictory mechanics didn't exist back then, however, if you think its better not to introduce newer players to such mechanics to avoid confusing or overwhelming them, that's okay with me as its your guide and its up to you to do what you decide is best for viewers. I haven't fully read the guide but if you were down to including the more complex and contradictory mechanics in the game I'd be more than happy to help pinpoint them out, other than that, great guide :)
I'll make sure to mention Corki, Graves, and Vel'Koz in the spoiler where I mention other auto attackers like Jhin. I agree with you about shield color, and will edit accordingly.
Thanks again!
One note, though, you should state that armor doesn't scale linearly, but esponentially. The more armor you have, the less the damage mitigation will grow, otherwise new player might misunderstand how armor's damage reduction works.
Good job, thumbs up for you!
It is a common misconception that armor has diminishing returns, that arises from mistaking the incoming damage formula, which is a hyperbolic function, for an exponential function. The graph for the effective health formula is clearly linear.
Check out the LoL Wiki's super in-depth entry on armor.
One small thing I found: in the part about warding & vision control you have a spoiler.
In the last paragraph you talk about
Otherwise a really awesome guide, keep up the good work!
The guide is linked somewhere in the forums here, but I would love to see it get more visibility! Any recommendations on how to do that?
Wishing you the best for the future :)
Comment has been deleted
I'll give you some examples of the most obvious problems (there are many more):
Incorrect
This guide thoroughly explains the fundamentals of LoL: It doesn't even talk about the store for instance.
"There are uniquely designed champions that bend or break the above rules": Most of what this section says doesn't bend or break those rules.
Missing
You don't explain what the store is, how to use it, etc. You talk about unlocking game content, but say nothing about how to do it.
Concepts used before explaining them
Runes, champions.
Concepts used without explaining them
Owning a champion: What does that mean? How does one own a champion? It's not like a pair of shoes...
Refund credits, skins, rank, ability points.
Other
The sentence intended to define "passive" doesn't actually tell you what a passive is.
This is just from the first couple of pages. I hope it gives you an idea of what I mean.