x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.





I have a suggestion: What do you think about
let me know what you think! best of luck!
A matchup that needs tankyness to survive an all in, take Liandrys. The matchups you do better with shove and roam type style, take nashors. A lot of mages I can't reliably proc DH, so that's why I say just take electrocute. (Just added that 3/23) Feel Free to add me on my account anytime. TrickyBAM ask me anything :)
https://na.op.gg/summoner/userName=TrickyMAC
This is my other account and right now it's doing better than my main.
1. Don't you think that executioners is a right staff to get, it seems a lot of money to me to buy it early on.
2. What about the item suquence, shall i buy nashor after the gunblade (as i originally do) or i should better take the hurricane 2-nd item? and shall i go for guinsoo's right after it?
3. Didn't u think about the Aery? or Fleet footwork is essential? I didn't try it yet though.
4. And what about teamfighting targets? melting tanks i guess? or killing squishies and making ambushes?
1. I agree it puts you behind on the core build. However what's great, is hold onto it for as long as you can, because it will be good early, and scale later into the game when you put grievous wounds on 3 champs with runnans. Secondly, champs that use minions for life steal will ALLWAYS! push lane to heal on minions, so you can use that to your advantage. Farm safely under tower, as you poke them down. They wont be able to heal and will panic. You can then, because you Max W second, run them down so hard they will back, or get a possible kill. Most people who build ravenous hydra, will also try to split push, so match their rotations, because you counter them with that item. Additionally, as soon as they leave, PUSH HARD, and then group, making them go back to the lane to farm and group if you have time getting a 4 VS 5, because that champ will be doing the same thing. Also in a team fight, ONE! auto, will ruin their wold if they go in on a teammate of yours.
2. I used to use Nashors, however stacking 2 items with good on hit stats, Wits, and rageblade, work super well with runnans. Do not get nashors for this build. If you are dead set on Nashors, you could use it as a replacement for Rageblade, but check out the difference in damage in the practice tool. You will see that Rageblade will throw down more damage 3 ways = more healing also.
Furthermore let me try to quickly explain the reason for the items so you understand why not to go rageblade 2nd item. 1 Gunbalde(Great Life-steal), Hurricane next (Gets you high CS, sets up 3 way damage and pushing power), Wits (low cost item increases on on hit stats and provide defense with the MR, also helps mid lane throw down more damage, and now you have balanced defense), 4th item Rageblade (will go great with 3 way damage on hit, HIGH damage = High healing too!)--This is all expensive, so you need to focus on getting CS, Jungle CS when free and you will out level and throw down tons of damage late game, closing out games with this build.
Short answer: Yes Hurricane 2nd item if you are not getting shredded by AP mid. (Also see going against AP starting core items)
3. Aery is not needed because you are starting D Ring. Trading off a little less poke, for more healing sustain, and also movement speed for safer CS, and also killing power of Footwork when running down the enemy.
4. Hit what's safe and build your stacks play like an ADC use shrooms to slow them. This build can shred tanks, but as soon as the tank is out of the way, and you hit a regular champ with full stacks, you will shred 1-3 of them at once, mitigate the damage who does the highest auto attack damage, with your Q. Yes you can ambush squishys (Gunblade Active), and what's crazy is you are stronger in their minion waves. The life-steal you get from a shroom and hitting the 2 other targets will heal you up faster than they can kill you. This build is great on pushing, then grouping though, less 1 VS 1, but it can happen. That will take time learning the strengths of this build and champion.
Pro tip on Gunblade, if they are not likely to get out of your range, hold off the active on gunblade till the middle of the fight, so you get maximum healing from it. If you did it to engage, having 100% health, your damage will not heal you with the active. That being said, I do use it at the start a lot of the times. Just be aware of a tactical way to use it.
Yea! Have you ever thought of getting domination tree for this build, i mean ravenous hunter gives you 15(!) % ability damage isn't it great?
Thanks again.
When I lose a lane, I will continue to push as hard as I can safely, so to keep the "winning" laner, in my lane, and not killing my team. If I can fully push out, I'll group, and maybe get a 4vs5 while the "winning lane champ" is top lane.
In short: Gathering Strom is vital to this build.
Another thing, Nashors is good, but you need well rounded defense with offense to not get one shot in a team fight, and time for you to heal up on the output damage. Also Wits end is lower price, and lets you more likely to get to rageblade sooner for later in the game.