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I have a couple of question:
1) After the runes nerf, things like Electrocute or Summon Aery are still worth taking?
2) do you have any tip for farming efficiently with kled? You know, it's a bit traumatic to start thinking again about how to farm when you just needed a Tentacle Smash lol
if you have even some general tips for kled it could be helpfull, I guess you will agree with me that illaoi and kled have opposite playstyles.
And just a quick heads up, in the sterak's gage section you forgot some square parenthesis :^
However, I am gonna have to disagree with you on a few things. For starters, with Quinn, you do have a point. She is extremely easy to all-in once she burns her E (which I will fix, by the way, thanks for that!), however, it is extremely difficult to trade back once she uses E. This is due to Harrier giving her extra movement speed when she hits you, allowing her to kite away. Additionally, her Q blinds you, forcing you to throw out your Q and E blind. Even then, she scales harder and has better roaming potential.
Will mention PTA alongside Conqueror, thanks for that.
Pantheon is a tricky case. Sure, you can choose not to CS in the early game, but then you end up falling off. I get what you mean, I may move him down a notch or two, but he completely denies your unmounted game so.
Yasuo...maybe I've just played against bad Yasuos. I have yet to experience a lane where he stomps me. Ornn makes sense, I'll move him up a bit. Malphite can't really kill you unless he has his jungler. Just doesn't have enough kill potential. Aatrox seems like a tough matchup, but I have yet to experience it yet. I'll get back to you on it.
Otherwise, I'm glad you liked it! Thank you for the advice!
Try to find a happy medium between design and readability, rather than throwing in fancy design elements just for the sake of using them.
Regardless, I hope you found the info (that you could read) useful. Any information that you may disagree with?
Edit: I did see what you are talking about regarding the empty space, and it will probably end up being a difficult change. I did edit a bit of the formatting having to do with Kled's passive, but I'll have to look into it a bit more. In the meanwhile, I did clean up some spacing with the abilities. Check it out!
As for Abyssal Mask, it isn't the best item on Kled, considering the fact that the passive and mana doesn't work at all. However, its health and mr stats are very valuable. The only reason I would pick mask over, say Adaptive Helm is because it is a massive help to a fed mid laner. After all, Kled is meant to get into the heat of battle, so he would have no problem applying the aura. I don't take it often, but it can be useful in certain scenarios.