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Choose Champion Build:
-
Gazillion Acres
-
Tank Tank Tank!
Recommended Items
Runes:
Precision
Resolve
Spells:
Teleport
Flash
Items
Ability Order
Skaarl the Cowardly Lizard (PASSIVE)
Kled Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Fiora
Ah, the bane of Kled's existance. This duelist is known for getting a free stun off of Kled, since the pull is very telegraphed. More on her in the tough matchups section.
Ideal
Strong
Ok
Low
None
Changelog
[1.3] ~ Updated the

[1.2] ~ Removed glass cannon build. Just not worth it lol.
[1.1] ~ Changed up a few matchups. Also added

[1.0] ~ I decided to start from scratch. I hope you enjoy!

table of contents
1. introduction | 2. pros and cons | 3. who's kled? |
4. runes | 5. abilities | 6. spells and skills |
7. items | 8. tactics | 9. tough matchups |

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Good morning/afternoon/evening reader! I'm MIA Skaarl, and it is about time I redid this guide.
![]() Please enjoy this remake of my older guide: Skaarl's Philosophy: A M7 Guide to ![]() |
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Pros
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+ Extreme amount of damage + Super sticky + Strong Lvl 2 trades + Can build tanky and still be viable + Great engage + Ability to outplay harder than Faker |
Kled's damage matches his attitude, especially if he is fed. The amount of damage he can deliver with his W, ![]() ![]() ![]() ![]() ![]() |
Cons
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- Terrible without Skaarl - Only one AOE spell - ![]() - Little to no escapes - No hard CC - A bit of profanity (if you don't like it...) |
Kled and Skaarl are one, so when Skaarl flees, it can be very difficult to do what you need to do, like cs, poke, etc. It puts you in a very vulnerable position, especially when you only have one escape spell (if you can call it that), ![]() ![]() ![]() |

From League Itself
A warrior as fearless as he is ornery, Kled is a popular folk hero in Noxus. Embodying the furious bravado of his nation, he is an icon beloved by the empire’s soldiers, distrusted by its officers, and loathed by the nobility. Tall tales such as “The Great Hussar” “The High General Marshal Sergeant” and “The Mountain Admiral” trace back to the founding of the empire. Many soldiers claim Kled has fought in every campaign the legions have waged, has “acquired” every military title, and has never once backed down from a fight. Though the veracity of the details is often questionable, one part of his legend is undeniable: Charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what’s his… and to take whatever he can get.
God that's long. To sum it up, you have a fearless, drunk, and bloodthirsty yordle named Kled, who's only companion is an immortal, yet cowardly lizard/dinosaur/drakalops Skaarl. They single handedly rule all of the plains of Noxus (at least they think they do), and never back down from a good fight.
In game,





As with many of the newer champions, Riot released a little cinematic to commemorate (I guess) the release of Kled. Feel free to watch it; it perfectly showcases the bond between the two.

Below are currently the most viable keystones for Kled, along with one trolling set for fun. I, personally, ranked them in the order that I usually pick them/use them. That doesn't discredit all of them (except

Kled's Viable Keystones






![]() ![]() CONQUEROR/PRESS THE ATTACK |
Synergy![]() ![]() ![]() |
ARE YOU LOOKING TO ENSURE YOUR VICTORY IN THE LATE GAME? ![]() ![]() ![]() ![]() It is important to note that ![]() ![]() ![]() ![]() |

![]() GRASP OF THE UNDYING |
Synergy![]() ![]() ![]() |
ARE YOU LOOKING TO MAKE ![]() ![]() ![]() ![]() ![]() |

![]() ELECTROCUTE |
Synergy![]() ![]() ![]() |
ARE YOU LOOKING TO ENSURE SQUISHY TRESPASSERS ARE DEAD? ![]() ![]() |

![]() SUMMON AERY |
Synergy![]() ![]() ![]() |
ARE YOU LOOKING TO POKE YOUR ENEMY IN LANE? ![]() ![]() ![]() |

![]() KLEPTOMANCY |
Synergy![]() ![]() ![]() |
ARE YOU LOOKING TO MAKE YOUR ALLIES CRY? Listen. ![]() ![]() ![]() |





Is it easy? No! But once you get the hang of it, you can pull off some of the sickest plays and baits ever seen by a LoL player. Note: You will get mad when your Courage reaches 100, but you still die. Get used to it.











A sure-fire combo to getting Skaarl back is 4


This passive also opens up two different playstyles: Do you build items like













One simple tip: If you have an inkling of a doubt that your team won't follow up on your


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Skill Max




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Q |
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Always take points in






Your core is pretty set; you should usually never derive from it.

Black Cleaver
The amount of stats this item offers to




![]() Titanic HydraFor ![]() ![]() ![]() ![]() ![]() ![]() |
OR |
![]() Ravenous HydraNow, lets say you are snowballing hard. If you want to close the game faster with more damage, you may want to consider ![]() ![]() ![]() ![]() ![]() |
Below is an extensive explanation of the items in the item pool and why they work well with
Kled. The champion icons on the left are champions that are commonly countered by said item.
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Adaptive Helm Always a great source of MR and health, regardless of how the enemy works. However, it's passive works best against DPS champions who also have some sort of magic damage |
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Blade of the Ruined King One of the few pure AD items you can get away with. I usually never get this item, but the powerful raw stats it offers is always a guilty pleasure every now and them. Same with ![]() |
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Death's Dance Usually ends up being my third item. Has CDR, AD, and a passive that protects you from being completely one-shot. Counters most assassins and burst mages. |
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Duskblade of Draktharr If you are running ![]() |
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Edge of Night Lethality is nice, AD is nice, health is nice, but this item is a ![]() |
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Guardian Angel Always a great third item. Armor and AD plus a revival passive make you guranteed to get Skaarl back! Counters assassins and ADCS (since it's still dmg). |
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Knight's Vow Health and armor is great and all, but why this item? This item is for those games. Those games where you have fed so hard that you finally get ![]() |
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Maw of Malmortius Damage? Check. CDR? Check? Resistances? Check check and check. ![]() |
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Mercurial Scimitar Not only are the stats good, but this item is great at countering a team comp that thrives off of hard CC, like ![]() |
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Mortal Reminder This item gives some armor pen, which is nice and all, but you get this item for the grevious wounds it provides. Any heavy healer requires this item to counter them. ![]() |
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Phantom Dancer Are you ever just tired of losing Skaarl? Do you just wish she would just come back at a moments notice? Well, now you can with ![]() |
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Randuin's Omen A common tanky item I build on Kled. Its active is not only great for catching up to enemies, but the passive is great at shutting down crit-reliant champions. The health is nice too. |
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Ravenous Hydra Didn't I cover this already? |
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Spirit Visage This anti-magic item is like a jack of all trades. It has health, CDR, and MR. Other than that, the healing passive is nice, although you don't benefit unless you have lifesteal. |
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Sterak's Gage Before 8.12, ![]() |
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Thornmail If a champion you are facing is AD and has a high DPS, then ![]() |
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Warmog's Armor If you need a boost on Skaarl's health in the late game, look no further than ![]() ![]() ![]() |
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Youmuu's Ghostblade Along with ![]() |

{Pre-Game} When you first spawn in, you need to consider what type of matchup you will be facing. Normally, you will take a











{Early Game}







During the laning phase, you need to be mindful of two things: CSing, and openings for trades. One key factor is keeping an idea on cooldowns of your opponent. An example I like to commonly use is the










Pre-Six Trading Combo
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>> |
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AA X2~X4(![]() |
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After Six All-In Combo
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AA X2~X4(![]() |
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When you are dismounted in lane, you need to pay more attention to your Courage. This is the meter that fills while you last hit, attack enemies, and land hits on champions with your







{Mid Game} This starts when the first turret is usually taken. At this point, roaming or pushing your influence is a great idea, maybe even a bit earlier.





However, you also have a mirror option: splitpushing. Splitpushing is a crucial aspect for any toplaner; being able to control waves and force pressure around the map is an easy way to secure objectives and honestly...win more games. Splitpushing is the opposite of teamfighting: instead of sticking with your team, you instead push a lone lane, in hopes of forcing someone to come and deal with you. However, be aware that splitpushing only works if you are strong enough. If the enemy can just send one person to kill you, then it defeats the purpose. Your goal isn't to just get turrets, rather, it is to force indecision on the enemy team.
With





This counters teamfighting, so if you notice that the enemy is grouping up, perhaps it would be a good choice to push. This can't work if your team can't handle you not being there. If your team dies in a 4v5, then sure, maybe their progress is slowed down, but now, you have to defend your base. Pushing doesn't help protect you. If your team needs you, then scrap pushing, even if it may be the right choice. Note: If you want a clean balance between the two, consider setting up a slow push: Simply run to a pushing lane and kill all of the cannons and caster minions. The wave will slowly push itself towards the turret, causing pressure while you aren't there. However, it isn't as aggressive.
{Late Game} If the match gets to late game, you are in deep trouble.


For starters, you need to be focused on





VS
|
DIFFICULTY: 10/10
WHY?
Ah, the bane of Kled's existance. This duelist is known for getting a free stun off of Kled, since the pull is very telegraphed. Kled mains hate




STARTING ITEMS





TIPS AND TRICKS

Fiora becomes more potent when she reaches level six, since she has access to
Grand Challenge, which places Vitals all around you. If you see them, run. However, if you think you can pull out the fight, attempt to position yourself against a nearby wall. This will prevent
Fiora from accessing one or two Vitals, denying her the AOE heal from hitting them all.
- Prior to level two or three, you are actually level with Fiora. This is because she usually doesn't level up
Riposte until levels two or three. Therefore, you can rapidly poke with
Beartrap on a Rope to keep her away from early CS. Additionally, you can bait her if her Vital is at an easy spot: Simply wait till she uses
Lunge, then follow up with your
Beartrap on a Rope and auto away.
- Keep in mind that
Riposte only stuns if you are within the small skillshot line. The ability is still dodgeable. Stepping to the side or baiting it out early is a surefire way to ensure that you aren't stunned.
- If
Fiora becomes a problem late game, you may not be able to pull it through. Two items that are great at shutting her down are
Thornmail and
Ninja Tabi.
Thornmail because it applies Grevious Wounds, which prevent
Fiora from healing from her
Ravenous Hydra, and it can damage her as well.
Ninja Tabi because it blocks 10% of damage regardless.
VS
|
DIFFICULTY: 7/10
WHY?
Demacia may beat Noxus in this matchup. His Q is absolutely brutal, plus his free healing and Tenacity. Nothing makes me tear out my hair more than a











STARTING ITEMS




TIPS AND TRICKS

- Garen's bread and butter combo all starts with his
Decisive Strike. However, since it can also function as an auto attack reset,
Garen may use it to last hit a minion. If he does, engage on him. By doing so, he won't have any movement speed to get away, and he can't silence you as well.
- Harrassing is a good choice in the early game. It takes 9 seconds for Garen's passive to kick in after he's been damaged. At level one, your
Beartrap on a Rope also runs a 9 second cooldown, so make sure you land it to prevent the most healing.
- If you are marked by
Garen, you will take true damage instead of magic damage from his ultimate,
Demacian Justice. Staying around while low is a death sentence, especiall if you are unmounted. Don't be afraid to back to heal up.
- Late game,
Garen can either be a pure tank or a bruiser type of build. Check what build he is taking in order to make the proper choice on item selection. Tank builds could call for
Youmuu's Ghostblade or other lethality items, while the bruiser build requires more defenses like
Randuin's Omen.
VS
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DIFFICULTY: 9/10
WHY?
Heimerdinger is an annoyance to everyone. Would you like to not have fun today? Good, because




STARTING ITEMS


No exceptions here. Heimerdinger's poke is deadly, so this is a must. The only other substitute is a

TIPS AND TRICKS

- This matchup requires severe resilience. As the game progresses, the lane control will only go more towards
Heimerdinger. If he has all three turrets set up, don't even think about trading. One
CH-2 Electron Storm Grenade and you may be out of business.
- As with other champions, observe Heimerdinger's cooldowns. If he just used an ability, think about the state of the lane and if you could kill him with one rotation or not. As for his turrets,
Heimerdinger can only place three at a time. When there are none there, that is a great time to engage. Also, an early
Hexdrinker is always a safe choice if he has a few kills under his belt.
- Don't be afraid to roam or back. Your time is better spent making picks or stealing the enemy jungle than waiting until the enemy waves hits your turret.
- Late game,
Beartrap on a Rope should one shot the turrets
Heimerdinger places down. It is essential to try and prevent him from setting up a formation, or else he will be very dangerous in teamfights.
Adaptive Helm and
Maw of Malmortius will severely reduce the damage he does.
VS
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DIFFICULTY: 8/10
WHY?
Illaoi is a tough case. Her difficulty is actually fairly situational, but her healing is nothing to scoff at. Priestess of the tentacles,



STARTING ITEMS


Standard start will work for


TIPS AND TRICKS

- Her kit thrives off of landing her
Test of Spirit. Early levels, a misuse sets it on a 20 second cooldown. Engaging between that time is the best time to engage.
- If she ults and you are caught in it, run. The number of tentacles that spawn make it practically impossible to fight her. Additionally, the healing she will receive is unrealistic. Overall, just don't fight her. It's not worth it at that point.
- She is terrible at roaming, since her
Prophet of an Elder God only spawns every few seconds. This means that for a majority of the game, she will be pushing your lane as hard as she can, making her vulnerable to ganks from your jungler. If she does happen to leave lane, kill as many tentacles as you can before she gets back. Kled's
Violent Tendencies make this a breeze.
- Late game, a
Mortal Reminder will prevent her from being a monster in teamfights. Overall, just avoid being clumped up. Splitpushing is also a great choice, however, she can kill you if you are not careful with your pushing.
VS
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DIFFICULTY: 9/10
WHY?
Kennen is the lighting yordle of death. Packed full of CC, he makes unmounted Kled a pain to play. Pray that you never see this thing in your ranked games. His



STARTING ITEMS


As with




TIPS AND TRICKS

- In reality,
Kennen is actually very very squishy, it is just that everytime you engage, you are met with powerful CC. But his autos allow can't proc a mark on
Mark of the Storm, unless it is his fifth attack.
Kennen will poke you often, so capitalize if he misses a skill.
Lightning Rush actually has a fairly low cooldown early levels, so be careful around level 6. A simple
Lightning Rush into
Slicing Maelstrom can be fatal if you are low.
Chaaaaaaaarge!!! actually makes you immune to CC (while you are traveling to your location). When Kennen consumes the mark, you will not be stunned, allowing you to catch him at his weakest point. Additionally, beside
Electrical Surge,
Kennen has no reliable way to proc his passive. Every other ability he has can be dodged, so focus on what he's doing.
- Late game, teamfights are the name of Kennen's game. Thanks to his wide AOE area of
Slicing Maelstrom, he can stun and kill a majority of targets that are trapped inside. Therefore, it may be better off to be splitpushing. Additionally, buying an early
Stopwatch or
Hexdrinker can shut him down early, making him less of a threat in the late game.
VS
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DIFFICULTY: 8/10
WHY?
Pantheon only beats you for two reasons: point and click stun, and crit on low health.









STARTING ITEMS




TIPS AND TRICKS

- A good
Pantheon will normally take
Manaflow Band in their runes. With the
Spear Shot being on such a low cooldown, he can spam it forever throughout the lane. If he starts to use it early game, back up. You don't want to be dismounted in this matchup.
- If the lane is pushing towards you really fast, look for your jungler. [pantheon does not have any type of dash and can't handle a 2v1. As with
Kennen,
Chaaaaaaaarge!!! can nullify Pantheon's
Aegis of Zeonia and cancel his channel on
Heartseeker Strike.
- Watch out for level six. Pantheon's
Grand Skyfall has a long range level one, and can catch you off guard if you are taking down the enemy turret. Not only that, but his ultimate makes him a great roamer as well. Notify your team when he's missing.
- Late game,
Pantheon falls off extremely. However, don't underestimate his power when he gets to an ADC.
Pantheon builds a ridiculous amount of lethality, so if he manages to stun an ADC, you may as well kiss your ADC goodbye. As for
Kled, the CC late game is more potent than his damage. Consider getting
Quicksilver Sash if it becomes a problem.
VS
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DIFFICULTY: 10/10
WHY?
Don't pick Kled into Quinn. Any good Quinn player will punish you with her range and her lethality.





STARTING ITEMS


This is one of the only matchups I always take


TIPS AND TRICKS

- If I am being completely honest, don't pick
Kled into
Quinn. There are many things that can go wrong in this lane. However, if you are stuck playing against her, then be prepared to build some early armor.
Ninja Tabi and
Bramble Vest are great early items to counter
Quinn.
- When
Quinn uses her Q,
Vault, it slows you and speeds her up as well, since
Quinn also gets a
Harrier mark. Run away. If she chases, try and land a
Beartrap on a Rope +
Jousting combo. They need to be right after each other to get your highest chance of success.
- Past level 6,
Quinn can roam very easily. Take this time to farm up as much as you can and push until she came back.
- Late game,
Quinn can be a full-blown assassin. She can fly all around the map and seek out squishy targets. Consider buying items like
Randuin's Omen if she builds critical chance. If she goes lethality instead, maybe going some health items instead, such as
Sterak's Gage or
Sunfire Aegis.
VS
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DIFFICULTY: 10/10
WHY?
Renekton has mobility that rivals even you. Not only that, but his base damage early is very high. This is one angry croc, one to even rival








STARTING ITEMS





TIPS AND TRICKS

- Renekton's Q,
Cull the Meek only gets stronger when he levels up, since it scales so well. If he uses it on minions, that would be a good time to trade. Otherwise, he can combine it with his dash and stun to deal massive early damage.
- When
Renekton triggers
Dominus, run. His moves become extremely strong then and he deals magic damage around him. Diving him after six is not the best idea, unless he has burnt
Ruthless Predator or
Dominus. Otherwise, he can simply stun you, then dash away, leaving you with having to chase after him and escape turret.
Renekton will look to stomp the early game to scale into the late game extremely well. If you deny him early kills, then he can't scale into the late game, reducing his impact throughout the match. Play safer than normal and CS only when it is safe.
- Late game,
Renekton can be a tough cookie to crack. His teamfighting presence is scary, and no ADC is safe around him. However, he can be pretty squishy early game. Buying something like
Executioner's Calling can prevent heavy heals and armor items like
Sunfire Aegis are great at reducing the croc's damage.
VS
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DIFFICULTY: 9/10
WHY?
Teemo is the devil. 'Nuff said. Yordles are annoying as is. But






STARTING ITEMS





TIPS AND TRICKS

- As mentioned above,
Teemo has an edge over
Kled with his Q,
Blinding Dart. His blind lasts around 2 seconds in the early game, but your abilities still land. Land a
Beartrap on a Rope, then wait until blind wears off. Once it does, go to town. If you attack early, you will waste your
Violent Tendencies, which reduces your damage output.
- Teemo's one mobility skill is his W,
Move Quick. The cooldown is very high, since it is usually his only way to escape. However, it isn't a dash or anything, so
Jousting will allow you to stick to him to deal more damage.
- Past six trades, examine where
Teemo runs when you are trading with him. Most of the time,
Teemo will run towards his mushrooms that he lays with
Noxious Trap. They slow and do painful damage. Running into one or two can easily shut you down and force you to retreat.
- Late game,
Teemo doesn't have any teamfighting presence. He will usually end up splitpushing instead of teamfighting. To deal with him, a good defensive item is
Adaptive Helm, since it reduces Teemo's poison damage. However, if you want a more offensive item,
Maw of Malmortius will grant some MR, and a magic shield for when you are low. Also,
Oracle Lens is good for dealing with Teemo's hidden mushrooms.
VS
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DIFFICULTY: 8/10
WHY?
Urgot only became stronger after his rework. He is truly a ranged bruiser.








STARTING ITEMS






TIPS AND TRICKS

- If
Urgot lands his Q or E, it marks you for his W,
Purge. This means that it will hit you first before hitting minions. Avoiding both skills makes his
Purge useless around minions. He can't target you then unless you are the only one within his area.
Purge has a very heavy shield that comes with it. If you happen to be caught within his
Disdain into
Purge combo, use
Jousting to get out and run. Once his W is down, this leaves a solid 13 seconds where he isn't able to counterattack. Use that time to get in some solid damage.
- Don't hang around dismounted when
Urgot is level six. His
Fear Beyond Death guarantees an execute and can go through minions, meaning that sitting under turret won't help you. Recall instead and use
Teleport when necessary.
- Late game,
Urgot can be a ranged bruiser menace. He is perfectly capable of splitpushing, but is lackluster in teamfights. Due to his high fire rate of
Purge, consider getting
Thornmail to reduce his damage and send some back to him as well. Otherwise, just buy general armor items. He doesn't build pure damage, so that will be enough to shut him down.

Well, after all of that, this is the end of this guide. Thank you for reading this guide! I put a lot of hours into it, so I hope you enjoyed it! If you have any questions or comments, feel free to comment and let me know. Also, feel free to look at my other guides as well.
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Now, with your newfound knowledge, go kill some trespassers with

"Yeehaw! I knew you couldn't quit me, Skaarl!"
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