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Recommended Items
Runes:
Domination
Precision
Spells:
Smite
Flash
Items
Ability Order
Mark of the Kindred (PASSIVE)
Kindred Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Elise
Ideal
Strong
Ok
Low
None
Good morning/evening/afternoon everyone. My name is Arcthunder and this is a beginner-friendly guide for ![]() ![]()
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1.5 ~ Preseason is on! Woo!!
1.4 ~ The Items and Masteries section received a massive redo. Check it out!
1.3 ~ Thanks to Wølƒarya's advice, this guide is even stronger (although I refused to change Black Cleaver)! Check out his/her guide here! Also, I changed up the max order.
1.2 ~ Added a few alternate builds on the whim.
1.1 ~ A few grammatical errors.
1.0 ~ Wolf's Calling was created!
As stated by Riot themselves,
Kindred was made to fill the gap of a ADC who can thrive in the JUNGLE. This leads to some interesting, yet expected pros and cons.

Pros
+ High Damage Output + % health damage on W + Built in kiting with Q + Decent clears + Passive great for mind games + Team Saving Ult Since ![]() ![]() ![]() ![]() |
Cons
- Weak if lacking marks - Super Squishy - No longer a full Attack Speed Champ - Passive is hard to remeber - Easy to counterjungle against - Can easily save enemies with ult. Marks are a very essential part to ![]() ![]() ![]() ![]() |
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Mark of the Kindred (Passive) |
Both Lamb and Wolf mark targets to hunt. Scoring a takedown on a marked target permanently empowers Kindred's abilities, as well as granting her 75 - 250 (based on Marks) bonus range. This is the passive that makes Kindred so unique. There are two main ways you can use this. You can...
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Dance of Arrows (Q) RANGE: 340 COST: 35 mana COOLDOWN: 4 / 3.5 / 3 / 2.5 / 2 |
Lamb dashes in the target direction, gaining 10% (+ 5% per Mark of the Kindred Mark) bonus attack speed for 4 seconds while firing up to three homing arrows on arrival against the three nearest targets, dealing them physical damage. This skill, when combined with your W, ![]() ![]() |
- Your usual combo should involve using
Dance of Arrows before using
Wolf's Frenzy. This way, at max rank, you can use Q>W>Q in a matter of two seconds.
- As said before, this skill makes Kindred great at kiting. Use it to sneak in some more damage, or use it to escape combined with your W.
- At around four marks, the bonus attack speed adds up to 30%. This is eqivalent to a Runaan's Hurricane, so get your marks, kids.
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Wolf's Frenzy (W) RANGE: 500 COST: 40 mana COOLDOWN: 18 / 17 / 16 / 15 / 14 |
Wolf dashes to the target location and claims the surrounding area as his territory for the next 8.5 seconds, separating from Lamb. Wolf attacks enemies within the area autonomously, prioritizing Lamb's attack target. There are two main uses for this ability.
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- As said before, remember to use Q before placing down W.
- Drop this ability to keep people out of an area, or to deter people from chasing you.
- Your marks allow Wolf to deal more max health damage. So get your marks, kids.
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Mounting Dread (E) RANGE: 500 (+ 75 - 250 (based on Marks)) COST: 50 mana COOLDOWN: 16 / 15 / 14 / 13 / 12 |
Lamb cripples the target unit, slowing them by 50% for 1 second. If Lamb manages to attack the target twice in the next 4 seconds of each other, her third attack in the next 4 seconds after instead directs Wolf to pounce on them, dealing bonus physical damage, capped at 300 against monsters. Riot was having a problem with Kindred in the development process. Kindred showed more Lamb than Wolf, if you get what I mean. To balance it out, Riot created Kindred's E, ![]() ![]() One of the biggest shifts that happened in Kindred's mini rework is that with her E, the execution cap is now raised via critical strike chance. This forced players to consider building crit, making her more like an ADC. |
- When ganking, use it when your target is getting away, or if your target is on low health.
- Your marks add more missing health damage. So kids...GET THE MARKS
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Lamb's Respite (R, or Ultimate) RANGE: N/A COST: 100 mana COOLDOWN: 160 / 130 / 100 |
Lamb blesses the ground under herself for 4 seconds. While inside the area, all units (including champions, minions and monsters; both allied and enemy) cannot be reduced below 10% their maximum health. All units within the zone are healed immediately after the blessing ends. Let me start by saying this. If you are being 3v1ed and no help is on the way, DON'T USE YOUR ULTIMATE. I have a terrible habit of doing this because I think I can kill that fed ![]() ![]() Here's a good rule of thumb: If the number of enemies you are saving outnumbers the number of allies, then save the ultimate. |
- You can use this for your marks if you want! Bait out a smite with your ult, then steal the objective. Great for baron stealing!
- Your marks don't improve anything here (maybe they should increase the amount of healing...).
Domination
Keystone -





Tier One Rune -





Tier Two Rune -


Tier Three Rune -



Precision
Tier Four Rune -


Tier Five Rune -






Item Sequence

Skirmisher's Sabre - Warrior
2625

Berserker's Greaves
1100

Youmuu's Ghostblade
2800

Phantom Dancer
2650

Runaan's Hurricane
2650

Statikk Shiv
2700
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Red Blade![]() ![]() ![]() ![]() |
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Nyoom Attack Boots The number one choice of any marksmen, and ![]() ![]() |
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Purple Sword of Death Primarily, lethality was something that you didn't even consider on ![]() ![]() ![]() |
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A Natural Disaster This item is perfect if you intend on teamfighting often (which you should). The bolts do wonders, allowing you to chip down enemies that you aren't even focusing. Additionally, it also grants similar stats to ![]() |
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Lighting Blade It's funny, I've always wanted to take this item on ![]() ![]() ![]() |
Your Route
Your route should be determined by two questions.
- Do I want to meet the opponent jungler in my route?
- What lane needs help?
These are your two primary routes you should take.
Red>Wolves>Blue>Marked Scuttle>?
Blue>Gromp>Red>Marked Scuttle>?
Keep in mind that your first mark will always appear on Scuttlecrab at 2:30. Knowing where your marks will/may be is the first step in being a better

Asking for Help
As I mentioned in the pros & cons of

I can guarantee you the laner won't come if...
- Your laner is pushed up by the turret. "I'm a bit busy rn..."
- Your laner is being toxic. "man ur trash I ain't dying cuz of you."
- You're fed. "you can do it."
However, you can convince them by...
- Ganking their lane and succeeding.
- Give them blue (usually only applies to mid laners).
- Make them happy beforehand.
- Tell them that their winning lane (only if they are).
If they say no, then you have a choice. You can try and do something else (try invading area of the jungle where the mark isn't!), or you can try and do it yourself. However, keep in mind that the enemy jungler may have brought their teammates too. This is the struggle with your

Ganking Combo
When ganking, I advise that you ward the bush before you go in it. It would suck to die by a surprise attack by a jungler who has the same idea as you. If it's clear, stand in the bush for a while. This is to see if they have a ward in the bust.
No reaction = no ward = they won't see you coming.
Here's your basic ganking combo
Stalker's Smite (or challenger's)>AA>Q>AA>W>AA>E>AA until dead.
As I mentioned before,


This is all of the knowledge that I can gift you. Keep in mind that I'm nowhere near a master at Kindred, so this guide will go further with your feedback and knowledge. Anything will be appreciated.
Thanks for reading and I hope you enjoy playing
Kindred, The Eternal Hunters.
Thanks for reading and I hope you enjoy playing

Lamb: "What do all stories have in common, dear Wolf?"
Wolf: "They end."
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