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Release Notes v1.0.0.113

Creator: Zeprido March 14, 2011 10:23pm
Jet
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no one uses riftwalk for damage anyway

cho nerf was because, you know, a tank shouldn't be able to deal 800 true damage with 0 attack items, along with 2 strong CC and AoE damage.
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Coming from a Kass player the nerf isn't all that bad. Infact it makes us want to stack our Ult more often ( even though it isn't used all that often for pure dmg ) instead of trying to spam Q end game. Early game the nerf hurts though for harrasing people ;-/.... Still will use him though.
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Gragas, Lux, Singed, Malphite - all nerfed. How upsetting...
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Veigar got a huge buff, though :)
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Trojan995 wrote:

Kassadin: I'm not sure about this, a Kassadin player would have to comment on this. The force pulse was hit pretty hard, but rift walk was buffed. I'm guessing the force pulse nerf and void stone nerf outweigh the rift walk buff. I'm happy about the void stone nerf, because he changed from an anti-mage into a universal AP carry, and this nerf reflects that.

Unnecessary nerf. It is a nerf, Kassadin shouldn't be Riftwalking on ppl as much as he should be hitting them with Force Pulse. Kassadin is in no need of a nerf, he is exactly like he should be.

Quoted:
Lux: I don't know a whole lot about this either. A minor (probably insignificant) buff to her support, a nerf to her AP burst capabilities. I don't really like this - a lot of the reason I liked lux was because she had support capabilites (dwarfed by Janna and Zilean), but she had more AP burst. I considered her more of a solo queue support champion, but I guess that's going to be less of the case now.

I completely agree.

Quoted:
Sion: Significant nerf on Sion, mostly to sustainability. The shield nerf looks minor, but it stacks up with his sustainability nerfs.

I think they were a bit too harsh on sion.

Quoted:
Banshee's Veil: Necessary nerf, it'll make it a tad less useful, but it's such a powerful item it'll still be bought.

Unnecessary nerf. The last nerf was enough to bring it in line. I'm only getting this item on a select very few champions now.

Quoted:
Gragas: A hit to his laning phase. He had a great laning phase, but I don't think he was one of the champions that really needed a nerf. They hit him hard enough with the Innervating Locket removal.

Yea, he's been hurt waaaay too much already. Now he's just plain useless. (in the "Hard to place on a team" tier :S)
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Searz wrote:

Unnecessary nerf. It is a nerf, Kassadin shouldn't be Riftwalking on ppl as much as he should be hitting them with Force Pulse. Kassadin is in no need of a nerf, he is exactly like he should be. He stomps who he's supposed to and is stomped by those he should be.

I mostly meant the void stone nerf - it was put there to really give him a great advantage as a mage counter-pick. However, since he's just been picked whether a strong anti-mage is needed or not, I think that the nerf to his passive is adequate, though I agree with you on the other nerf.

Quoted:

Unnecessary nerf. The last nerf was enough to bring it in line. I'm only getting this item on a select very few champions now.

I'm still going to get it, because it's incredibly easy to buy an early catalyst the protector for some sustainability and bulkiness. If I have a slight mana problem, I buy a catalyst and build a banshee's at the end of the game. Since it's really a much more "gtfo" defensive buy than the force of nature, I think it'll just put it in line where it should be - about on par with guardian angel in terms of defensive carry buys, and behind force of nature when tanks buy MR.
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I completely disagree with the nerfs to Gragas. When they took out Innervating Locket, they hit him pretty hard, and already made him pretty hard to put on a team. Now, he has a worse laning phase and is just plain useless. I'm not sure who complained about him or what they thought they were fixing with this nerf, but it was wrong. In my opinion anyways.

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Trojan995 wrote:

I mostly meant the void stone nerf - it was put there to really give him a great advantage as a mage counter-pick. However, since he's just been picked whether a strong anti-mage is needed or not, I think that the nerf to his passive is adequate, though I agree with you on the other nerf.

I don't mind the Void Stone nerf that much. It might have been a bit good, but the Force Pulse nerf was just stupid.. I don't understand why the heck that needed a nerf..

Quoted:
I'm still going to get it, because it's incredibly easy to buy an early catalyst the protector for some sustainability and bulkiness. If I have a slight mana problem, I buy a catalyst and build a banshee's at the end of the game. Since it's really a much more "gtfo" defensive buy than the force of nature, I think it'll just put it in line where it should be - about on par with guardian angel in terms of defensive carry buys, and behind force of nature when tanks buy MR.

I'm getting GA on most carries from now on unless the enemy team is really caster heavy. FoN was already killing BV on tanks, but this nerf made BV almost a bad buy on most tanks..
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I completely disagree with the nerfs to Gragas. When they took out Innervating Locket, they hit him pretty hard, and already made him pretty hard to put on a team. Now, he has a worse laning phase and is just plain useless. I'm not sure who complained about him or what they thought they were fixing with this nerf, but it was wrong. In my opinion anyways.

Hell yeah. That nerf was stupid.. I really hope he's getting some other buffs soon.
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Yeah I usually get GA over BV for everyone. The only person I get BV on still is Galio, simply because he's so mana starved and gets so much from MR.

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