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Nothin really new to the 20 other guides existing for nocturne except the idea of building Trinity Force too early (just my 2 cents) and having no escape skill like ghost/flash which is def. a must have for nocturne (sure u can use DB to scape, but more than one time i got killed while trying to dismiss an escape skill using ignite AND exhaust).
At least Nocturne Summoner's should use their E-spell for fearing enemies not for dealing damage, so Trinity Force might be replaced with Phantom Dancer or even an earlier Youmuu's.
I wont down- or upvote this guide :-)
P.S: Wonder if Nocturnin is the lil "sister" of the guy who wrote that "guide".. registerd March 22th, post count: 1 --- 8]
Agreed, looks like a smurf for upvoting guides, but I might be skeptical... Also, do not advertise your builds on forums, it tends to bother people :P I suggest changing your summorspells though, although ignite might be viable, ghost or flash are a lot more necessary on Nocturne in imho.
For runes, I would change the glyphs into mana regen or attack speed. Attack damage isn't a very good choice.
I like the items, they're pretty spot on. But I would put some alternative items for Trinity force, as it may not work all the time. Same thing goes for boots.
What I would do is correct some grammar mistakes, ask people for advices, and put comment to vote option on.
P.S. That is not my sister but rather a friend who decided to make an account to i guess boost thoughts of other readers. He is stupid and i apologize for that. And do you know how to add stamps to your signature?
At least Nocturne Summoner's should use their E-spell for fearing enemies not for dealing damage, so Trinity Force might be replaced with Phantom Dancer or even an earlier Youmuu's.
I wont down- or upvote this guide :-)
P.S: Wonder if Nocturnin is the lil "sister" of the guy who wrote that "guide".. registerd March 22th, post count: 1 --- 8]