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Will you ever consider making a live guide on Zar app ? It would be very interesting for macro, wards, and much more.
Problem with bami is that it grief's me in 2 ways, i don't control a freeze near my tower that easy with bami and second i don't have a chance to get a sneaky plate with demolish.
The "Stat Shards"
I am unsure if the movement speed or the scaling health is better and if flat vs scaling is better
IF you are not confortable with the weak early game of tahm kench yet , or we are playing vs something like darius illaoi etc , it is probably best to not greed and go speed and flat hp.
lets say you have 4000 hp mid-late game , if you are missing 3000 hp (i would recall if i was lower) our q heal is about 250hp so we get 25% of that aka 62,5hp
the second reason is we usually dont need more shield from e since often we have about 2k shield for a few seconds and it is much more likely for the shield to run out than break.
Now lets see the stats of rookern:
In the same 4k hp situation we would get 800 magic shield every potentially 12 secs.
These are going to be the things that we are going to be looking through ideally with this review.
STRUCTURE: From an organized perspective, this is essentially how you develop and utilize code.
CONSISTENCY: Frequency with which you change things around.
INCLUDINGS: Things like Runes, Items, Matchups, and even whole sections that should be added.
MY CONCERNS: Anything that doesn't pique my interest enough to serve as a guide or as filler.
The tools here aren't great for those who want to be detailed, so it's usually best to discuss matchups in detail in a spreadsheet or Powerpoint instead or in a dedicated section in the body text. For the purpose of readability, I would keep these uncluttered and plain, without any capitalization or symbols.
Videos and information are available here but reading or watching it does not feel great unless you improve the appearance. There is a lot of vibrant colors orange, blue, and white with lots of underlining. Putting up a guide like this is to me feels lazy, though I am overly critical. In short, there is no code outside of the base ones which are very easy to apply by tapping a button in the editing console. You can learn the fundamentals of guide design and structure from any number of guides published by Mobafire staff members and community members. These guides will teach you how to create basic tables, columns, and more. Again, it feels really basic, so I'd like to see some effort put into it as a whole if at all possible.
If you want to achieve a Semi-good looking guide carefully edit the cheatsheet and considering the body text (BBCODE). But for the time being, it's just a jumbled mess with too many colors, too much text, and no discernible structure or form.
Don't punch me! ~Cat
I've previously been Rank #1 on a few servers as Teemo (EUNE and LAN) as a Platinum-Diamond player with an 82% WR (I hate ranked), but I don't really care to disclose this because, in my opinion, it's not something that really matters outside of sounding like "I'm the best, shut up your opinion is invalid, lol" which always comes off as super condescending as it is easy to manipulate that outcome by playing a fresh account.
Many guides today are simply that. "I am the best player in the entire world, click this link!" Which irritates me because, no matter how good you are, there will always be someone better than you, it's just unlikely that they care to disclose any information pertaining to the champion because they don't have the time to explain or more importantly code. In my case, I have always hated my guide and I always want to make it better, visually and informatively, which shows motivation to teach, create and grow, rather than again boost publicity.
So what I'm trying to convey is, at least for me. I search for quality and accuracy not just rank. Take a guide made by @ Shark of Void for example. A constant format throughout. They put effort into their images, comprehension of the champion, clear speeds, and all that good stuff making it a nice read. The more creative you get, the better.
I will be waiting for your review on my guide!
I've been taking shield bash in place of demolish if I don't think ill be shoved under their tower / get a kill on them then shove to utilize the proc. Just double checking with your thoughts.
THanks!
You asked for a guide review, so here it is.
I still have a few questions:
What is the main reason for you to go minion dematerializer instead of boots and how exactly do you use it (in what situation and on which minion type)?
I was also wondering, if that build of yours is also the best in ultra lategame, when money doesn’t matter anymore. Would you suggest to keep abyssal mask for example?
Because in my low elo - logic, spirit visage has to be better, because it’s 500g more expensive :D
And lastly, when you had to buy steelcaps for laning phase, would you rather replace them for boots of swiftness in lategame?
Thank you for that guide, and I hope you can help me with those questions :)
1)Minion demat is my choice when the matchup requires EARLY boots instead of waiting till minute 12.For example early boots are needed (from the top of my head) vs trynda , yone , darius , illaoi since either plated steelcaps counters them too hard or in the case of darius and illoi it helps dodging their e that will cause most of the harm.
2)One hyper high elo habit i have developed over the years is that in the ULTRA LATEGAME you always sell your boots for DEADMAN'S PLATE since it still gives movespeed + the extra stats from a 3k gold item.IF gold is not a problem in the utra late game best build would be : heartsteel,demonic,sunfire,deadmans,abbysal,gargoyle and tank elixir. Abyssal is always better than visage in my eyes no matter the cost.
3)When i need plated steelcaps usually ill keep needing then throught the entire game since they counter my laner and ill be forced to match them in the sidelane often so i wouldnt replace them for swifties.
And should I use minion demat always on each minion type?