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3. if i know where and when the wards are placed, i usually count the time and go for other targets, 3 min is not too long and they gotta keep buying them. of course if placed in bushes, then theres some room on the other side to travel, trend carefully tho.
6. i don't like to spend gold on permanent stuff to counter something temporary. although it helps, i usually leave it to our jungle.
7. too many sunfire eve gives eve in general a bad name ><, although it is quite fun on smurfs. Plus, shes a killer machine, clean up girl, come from behind and F*&^ them up.
9. shes already fast with ult, ghost would get huge diminished return. plus you get bigger LOL when u kill them in their base, its funny ppl think tp back at base tower is safe, while too lazy to walk back. flash also helps juke chasers in jungle.
again thank YOU
DON'T BE TRASHIN MY TANK EVE
lol jk Okay, in all seriousness now, let's talk about my baby. XD
1. Evelynn is VERY squishy. Gj on getting Rylai's to help that while also boosting damage.
2. Wards do not have the exact same range. The difference is miniscule but there. At least, from what I have figured out from playing.
3. Wards are not too hard to dodge if you know where they are; I suggest that you describe different ways to get around them.
4. THANK you for choosing AP Eve over AD
5. THANK YOU for not supporting Mejai's, even though there are some times where it is best to get.
6. I recommend getting an Oracle to combat frequent wards. Just make sure no one is nearby and restealth as FAST as possible.
7. Tank Eve, although she cannot do damage, becomes the initiator and chaos maker. It really is for funsies and not for actual serious matches.
8. I did just say funsies. What of it?
9. This really is my preference, but I don't like flash on her. Ghost makes her the speed machine that makes me lol when people rage about how fast I go.
10. I needed a tenth comment 0-0
Enjoy XD