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How many rune pages are recommended for ranked?

Creator: th3BlackAngel April 9, 2011 9:50pm
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th3BlackAngel
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Simple question. As the title says, how many rune pages would you consider good enough to start playing ranked? I just got the normal 2, but am intending on buying more, the question is, how many more?
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Scrax
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Three rune pages covering what is usually lacking; Support, Tank, Jungler. All I've ever needed, and all I've ever used. Unless it's a full premade and we assign roles before we start.
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lol ... just get the rune page for the champ which u like the most n which u think u will play with ...

if his taken then use your other rune page

so i would recommand 2 rune page or 3 max ... thats what i think
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We're talking about ranked, so remember four champions are always banned.
B-Wong
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I have 2 that I actually use but split between the 3 I'd go something like:
Magic Dmg
Phys DPS
Tanky

Supports like Lux are able to utilize magic damage pretty well. Taric enjoys it too, etc.
Junglers can usually use Phys DPS and Tanky runes. I usually don't have a problem jungling with these runes, anyways.

Adonikam
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Jungler/AD/AP

Done.

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I have:

Caster runebook

Mpen reds, health regen seals (because my main caster is kennen), CDR glyphs, and health quints.

Jungler:

a mix of armor/AS reds, dodge seals (or currently working on dodge seals), and scaling MR glyphs. More health quints.

AD laning:

Arpen reds, mana regen seals, cdr glyphs, health quints.

that covers all the bases.
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Jet
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even though i didnt do ranked on US with runes, you want basically 2 sets to cover:

mana regeneration / ArP (so, physical damage dealer rune page)
armor/mana regen/hp runes (jungle, tank, non mana based champ rune page)
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Jet wrote:

even though i didnt do ranked on US with runes, you want basically 2 sets to cover:

mana regeneration / ArP (so, physical damage dealer rune page)
armor/mana regen/hp runes (jungle, tank, non mana based champ rune page)


Get mana regen for non mana based champ rune page? (is confused)

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oops, armor/magic resist/hp runes
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