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Good guide.
Getting that stun to 2 seconds ASAP makes a humooongous difference and practically assures ganks are done right.
Personally, I don't see the Executioner's Calling and Black Cleaver being a very essential part of this build at all. That's just boosting your attack damage while you're going more AS heavy with magic damage items (SotD, Malady, Bloodrazors). Maybe getting those items first would improve your capabilities as a whole. Also, you're very very squishy with the only CC relying on your Gold and Red cards, maybe throw in a Phage -> Frozen Mallet somewhere there? You'll be getting plenty of procs off and it helps greatly when chasing especially complimenting the cooldowns on your pick a card.
Thank you for the critique! I'll admit that EC does look kind of funny with this build. I usually just pack it quickly early game lifesteal, while the active+crit don't fit with this build. I put Madred's last because I see it as a most late-game item, seeing as it does damage based on HP. However I will try some alternatives on build order and life steal soon, I may change a few things around. As for the Frozen Mallet, I think I may try using it more often, even though I usually only pack it if I'm getting ganked a lot.