Tanky DPS, say hello to, Madred's Bloodrazor or, The Black Cleaver or, Malady even! Hell, Nasus and Morgana counter tanky DPS with their stat reduction spells, Morg's snare and Nasus' slow.
Full tank DPS... you realize that an organized push will have them quaking in their Berzerker's Greaves, right? Or, even multiple AS slows. Better yet, stack some friggin armor.
"Herp-derp AD train coming through!! What's that? Thornmail?! We're doomed!!!" That's how it will go down.
"Herp-derp AD train coming through!! What's that? Thornmail?! We're doomed!!!" That's how it will go down.
I main Amumu and with that said usually by late game i feel indestructible if i have had enough gold to supply my full build. i understand that tanks are a big part of this game. what solutions are there for changing the way tanks or tanky dps impact the balance of the game.
Tanky DPS is nowhere near as powerful as it was once. The metagame is currently VERY balanced.
"Blizzard spoke thus; Thou shalt not BM. And the players replied Nay, I shall Play my hand with Lethal already on the board. And so Blizzard sent unto them this Brawl of Yogg, As a lesson for their sins of Pride and Greed, for he is the Prophet of Madness and RNG. On that day, the tavern descended into an era of chaos and darkness, until the weekend passed and everyone forgot all about it. Amen. Book of SMOrc, Verse 20, Chapter 4." - Feam T
your kidding me? last time i was laning againts him as leblanc , every other guy in his team i killed in 3 spell , with my full combo + ignite + evelynn dps we couldnt even get him to 20% life with only his starting doran shield
he is just too OP he got ridiculous base mr/armor/health and his flamethrower got more range thant most of mage spells .
he is just too OP he got ridiculous base mr/armor/health and his flamethrower got more range thant most of mage spells .
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