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What are they changing about wards?
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"I also am Otherkin. Whenever autumn rolls around I can feel my kin-type slowly taking over my body. You must know, I identify as pumpkin. I can control it pretty good most of the time, but when September ends, I just cant hold it in anymore. Whenever Im outside I see my brothers and sisters being chopped into soup, coffee, donuts, cake, drinks, bread - ppl even cut human faces into their skin, making a mockery out of their noble appearance. When I see things like that I cant control my pumpkin urges anymore. My natural instincts kick in. I then sit down motionless, while getting bright orange." - Morgana L
Searz wrote:
What are they changing about wards?
Wards are no longer going to be able to be targeted by abilities.
I would usually carry extra wards around for a quick escape with Jax, Kat, and Lee Sin.
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Eh? But only physical abilities did damage to them anyway..
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Searz wrote:
Eh? But only physical abilities did damage to them anyway..
Basically they are removing a cool, but annoying function.
Block a Blitz grab with a well placed ward.
I bet they will no longer pop Teemo shrooms too.
A ward wont break Rammus Powerball anymore.
Mantra shield a ward with Karma for harass.
No longer able to move to a ward with Kat, Jax, and Lee Sin.
Nidalee Traps will no longer reveal wards.
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1. I will not be uprooting wards that the other team placed as Nid.
So far that is about it.
So far that is about it.
In my eyes there is only justice
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I won't be toting a a ****-ton of wards just to counter Teemo if they can't blow shrooms anymore.
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2. With the ward nerf/buff (depends on how you look at it) I will be playing Jax and Kat less frequently.
3. I'll still be stacking Gold/10 via Philo and HoG.
4. Yo ho ho! I be a mighty jungler now!
4.5. I've jungled Gangplank before, with the buff to his passive it will make it a lot quicker, and safer to do so.
5. I will be laughing at anyone who plays Eve, yes I know this is harsh, but this IS Eve we are talking about.