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ashe and corki getting nerfed

Creator: caucheka July 2, 2011 1:55pm
Trophycase
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QQ don't nerf mah Ashe, I don't want to have to revise my guide.
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Considereth
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Corki needs a nerf stick to the face. Ezreal better not get any buff to his early game, its already ****in annoying.


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For Corki , Heighten Valkyrie Cooldowns?
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They are both going to get a slap on the wrist, Riot knows they are perfectly fine and can be awful if played poorly, whereas Xin Zhao is fine without playing well but does not have as high of an upside.

They are going to touch them enough to stop the QQ from everybody who thinks they are sudden experts from watching 2 DH games and then call it even.
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Trophycase wrote:

They are going to touch them enough to stop the QQ from everybody who thinks they are sudden experts from watching 2 DH games and then call it even.


Imo, Ashe nerfs were REALLY needed.

https://spreadsheets.google.com/spreadsheet/ccc?key=0Avxl80wWQb1UdGI3TEhXVFdmcmVxUGF5X29NQmp6Mnc#gid=0

76% win percent with Ashe. That's NOT from 2 games.

Corki not so much imo, but still, it shouldn't just be Ashe/Corki in every game as AD carries, I agree with Riot on that.
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Trophycase wrote:

I don't know, Ashe has always been pretty balanced to me, she just shines in competitive play where she can have a really good team protecting her and she can be positioned and played to the fullest. She is a very high risk high reward champion, but I think in solo queue 5s, not many people would claim that Ashe is op, but in tourneys, she is just gamebreakingly good.
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And you don't think that someone you said yourself is "gamebreakingly good" needs a change to make her not "gamebreakingly good" in tournaments and otherwise pretty good in solo queue?
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Xenasis wrote:


Corki not so much imo, but still, it shouldn't just be Ashe/Corki in every game as AD carries, I agree with Riot on that.


I disagree, they have obviously the best skillset out of all of the ranged carries but they are not OP, maybe they should have tristana/ezreal/etc bring more to a team than just damage.

They just offer the most in terms of utility and no amount of nerfing is going to change that, sorry. The solution is to have the other AD carries provide something to a team, stun/soft cc/buff/etc.
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Xenasis wrote:

And you don't think that someone you said yourself is "gamebreakingly good" needs a change to make her not "gamebreakingly good" in tournaments and otherwise pretty good in solo queue?


No, I don't. If you can't get her, ban her. She isn't overpowered though, she has next to nothing in the way of escape outside of summoners and really doesn't do insane amounts of damage, the utility and initiating power she brings are just so good.

But can she single handedly win a game? No. Does it require insane coordination to land crossmap arrows? Yes.

And does she require a good amount of skill to play properly? Yes. If somebody had the skill to land every single skill shot, they would make a lot of champions look overpowered, but unfortunately nobody has the skill to do so, so just because somebody has the skill to make ashe appear overpowered, doesn't mean she is.
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But then again, if you compare her win % to those other champions with a high % win rate (most of which were slightly overpowered pre-patch) then you could definitely make the case for ashe being overpowered. I just think that she provides something (initiation and a chain slow) that other ranged carries just can't offer and it really makes her an asset to the team.
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