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No survivability, whatsoever.
No trinity force.
Too many phantom dancers. Frankly, even one is too much (but that's preference I guess).
You get infinity edge too late for this crit build; in my opinion it SHOULD be bought late, but buying 2 PD's and a BT before it is stupid.
You're not jungling.
You start with brawler's gloves - horrible start.
3 PD's?! Really?
That's all the problems with this build.
Now I heard "Infinity Edge to late" as it was the "magical item that makes you the strongest".
This build is not for beginners, I've survived and won many fights with this without infinity edge at start.
No I'm not jungling, havn't seen anyone (yet) with GP that is jungling.
What's horrible with Brawler's Gloves? Crit in start and one step closer to Zeal.
Fast hits with alot of critdamage will make you strong even without 100% strength, therefor I buy 2 PD's before Infinity Edge.
The last Phantom Dancer is for movementspeed and you also get attackspeed and crit (like GP should have).
It's smart 'cause you don't need the boots with reducing cooldown more than attackspeed and crit. He's still fast with this 3rd Phantom Dancer.
No trinity force.
Too many phantom dancers. Frankly, even one is too much (but that's preference I guess).
You get infinity edge too late for this crit build; in my opinion it SHOULD be bought late, but buying 2 PD's and a BT before it is stupid.
You're not jungling.
You start with brawler's gloves - horrible start.
3 PD's?! Really?
That's all the problems with this build.