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The only problem I see with your jungle route is that you should get those buffs much much earlier. For most junglers buffs are essential to ganks.
and i already explained why i do it---> it's safer,i can start at blue too but i usually follow this way cause i dont get ganked or something like that in the beginning. yesterday i went ranked and the other team was all at blue and i was safe at golems and they loose experience and i don't !
jungle is horrible on this champ
another lame guy -.-''
Yes Mtaur.. That's just what i meant. The slow it self doesnt stack at same time, but it can help maintain the slow more constantly, not sure if it's that needed my self but the fact that both items give good hp and ap/damage makes it worth it.
The Nashor's tooth it a good item but not better than the rest for mid game and late game, there are more items that can benefit more from the Tanky part, as guardian angel, thornail, and so on. If the user doesnt want to make the full trinity force and let go some damage by selling the sheen in benefit of the team I think defence should be the Answer from most cases.
Well, that's not what you said. You called me brain-damaged and said that they did stack in response to me saying that they didn't.
I just checked, and mallet + sheen is the same gold cost as Trinity. If you're building Frozen Mallet in any case, I agree that selling Sheen for a GA at the end is better. For a jungle build, the Mallet seems like the only reliable slow, so I guess I'd be more likely to get Trinity on a lane build, now that I think of it.
No, they both come from items, because Rylai's and Mallet are items. That's why I linked directly to where it said:
Slow effects derived from items do NOT stack, even when coming from different champions. Only the strongest item slow is applied at any moment.
You could try clicking the link instead of assuming that it's brain damage.
Having both might can keep the slow timer running, and it can help you get a little bit of slow on secondary targets, but it won't give you a bigger, better slow on your primary target while both are active. Also, unless I'm missing something, Skarner only has two AoE damage spells and his only single-target is a suppress anyway, so no 35% slows ever. In any case, I'd probably rather have Randuin's at that point.
Yes Mtaur.. That's just what i meant. The slow it self doesnt stack at same time, but it can help maintain the slow more constantly, not sure if it's that needed my self but the fact that both items give good hp and ap/damage makes it worth it.
The Nashor's tooth it a good item but not better than the rest for mid game and late game, there are more items that can benefit more from the Tanky part, as guardian angel, thornail, and so on. If the user doesnt want to make the full trinity force and let go some damage by selling the sheen in benefit of the team I think defence should be the Answer from most cases.
Hmmm, I guess it's easy to forget how delicate jungle setups can be when you don't jungle much yourself. Trying to jungle can really mess me up, but that's probably because I just haven't practiced it 50 times in custom yet. I forget things like that, and then I'm all like, "build 9/0/21 it'll be ok" and then they're like, "no u stfu".
Trinity is really tempting just because
No problem. Theorycrafting can be fun. But now I'm tempted to spend RP, even though I've been trying not to do that too often. X-D
Anyway, I'll be interested to see what you test and how it works. If I don't comment, message me in case I miss it.
ahah i'm with no RP atm but i'm getting some to buy a Skarner skin xD
Ok i'll do it and tonight i'll try