
Saintvicious wrote:
If someone can't stay alive in lane for 6:30 seconds on their own then they got problems.
Why Searz?
Explain for me please? ^^
I am slowly turning away from HP quints on ANY champ because of how little amount it actually gives - if played properly you can do better with MS or some other quints that also helps more Lategame.
Explain for me please? ^^
I am slowly turning away from HP quints on ANY champ because of how little amount it actually gives - if played properly you can do better with MS or some other quints that also helps more Lategame.

Saintvicious wrote:
If someone can't stay alive in lane for 6:30 seconds on their own then they got problems.
Ki strike is once every 8th secs - onwards.

Saintvicious wrote:
If someone can't stay alive in lane for 6:30 seconds on their own then they got problems.
Well to me HP quints are just overrated as **** ^^

Saintvicious wrote:
If someone can't stay alive in lane for 6:30 seconds on their own then they got problems.
I am not really sure, I might actually say screw HP and HP5 and AD quints - and go for MS quints? :3

Saintvicious wrote:
If someone can't stay alive in lane for 6:30 seconds on their own then they got problems.
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But... With crazy results! :O
100% win ratio on Trinity Shen and went godlike one game, im gonna do some more testings but tbh one thing about Trinity is that the MS+slow is AMAZING on Shen.
Being faster is much stronger than I would've thought however I am thinking of another building order atm...
Something like: Dorans Shield>Boots>Phage>HoG(perhaps before phage?)>Negatron/Chain West>Trinity>Tanky stuff.
This would make you tanky enough for earlygame from your runes and masteries alone.
A tip is though that AD quints are extremely powerful to help shens already quite strong laning - I straigth up won 1v1 in lane at level 3 against Akali like that ^^ (close but I won nonetheless)
I run with flash+Exhaust, but exhaust can be changed at any point.
Any other thoughts on this? :3